fixed: CWin32DirectSound::WaitCompletion wasn't implemented, now it adds one packet...
authorelupus <elupus@568bbfeb-2a22-0410-94d2-cc84cf5bfa90>
Mon, 26 Jan 2009 01:05:44 +0000 (01:05 +0000)
committerelupus <elupus@568bbfeb-2a22-0410-94d2-cc84cf5bfa90>
Mon, 26 Jan 2009 01:05:44 +0000 (01:05 +0000)
commit612a2b71e1d4bacbeb1688ccf37879238f4fe0c3
treec0c48ff3a9c052dfa6c9d082a4707a0715dca125
parented5ca604449c8103ddcbefac39966074297168f5
fixed: CWin32DirectSound::WaitCompletion wasn't implemented, now it adds one packet of silence and waits until that packet is playing

git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/branches/linuxport/XBMC@17357 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
xbmc/cores/AudioRenderers/Win32DirectSound.cpp