Fixed: Win32 DirectX - Issues with not reseting the device correctly when switching...
authorelisemory <elisemory@568bbfeb-2a22-0410-94d2-cc84cf5bfa90>
Thu, 3 Sep 2009 17:46:05 +0000 (17:46 +0000)
committerelisemory <elisemory@568bbfeb-2a22-0410-94d2-cc84cf5bfa90>
Thu, 3 Sep 2009 17:46:05 +0000 (17:46 +0000)
commit4bbb457378e38214f12d8950b1834fc6e6d158e5
treed8d6f27dc5ead5865db71dbcd198023271e52838
parentde6d08c3becac34fd084c4a3dca15fda21d7664f
Fixed: Win32 DirectX - Issues with not reseting the device correctly when switching to/from full screen.
This also requires reloading the fonts texture only if the device state is valid and resetting the YUV shader when required.
Switching to full screen while playing a movie now works.

git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/branches/linuxport/XBMC@22682 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
guilib/GUIFontManager.cpp
guilib/GUIFontManager.h
guilib/GUIFontTTFDX.cpp
xbmc/Application.cpp
xbmc/RenderSystemDX.cpp
xbmc/RenderSystemDX.h
xbmc/RenderSystemGL.h
xbmc/WinSystem.cpp
xbmc/cores/VideoRenderers/WinRenderer.cpp