2011-05-23 Syed Idris Shah <syed.idris-shah@nokia.com>
authorcommit-queue <commit-queue@webkit.org>
Mon, 23 May 2011 08:07:04 +0000 (08:07 +0000)
committerAdemar de Souza Reis Jr <ademar.reis@openbossa.org>
Fri, 27 May 2011 18:35:32 +0000 (15:35 -0300)
commitd14495f006a09eaee01d155fa57c80537408a835
treec2b3bd9e984efef0e230388972a95f46527c9d6d
parent329d0c67d47e3843584d406520afb2857013f9ac
2011-05-23  Syed Idris Shah  <syed.idris-shah@nokia.com>

        Reviewed by Andreas Kling.

        GraphicsContext3DInternal object should be called for getAttachedShaders.
        [Qt] fast/canvas/webgl/gl-object-get-calls.html crash for Qt based webkit
        https://bugs.webkit.org/show_bug.cgi?id=61202

        LayoutTests/fast/canvas/webgl/gl-object-get-calls.html

        getAttachedShaders should be called on GraphicsContext3DInternal instance.
        It was left out by mistake.

        * platform/graphics/qt/GraphicsContext3DQt.cpp:
        (WebCore::GraphicsContext3D::getAttachedShaders): GraphicsContext3DInternal instance should be called.

git-svn-id: http://svn.webkit.org/repository/webkit/trunk@87059 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Source/WebCore/ChangeLog
Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp