Put vertex attribute data into a VBO.
authorJesse Barker <jesse.barker@linaro.org>
Thu, 18 Oct 2012 16:30:49 +0000 (09:30 -0700)
committerRob Clark <rob@ti.com>
Wed, 24 Oct 2012 16:59:39 +0000 (11:59 -0500)
commit2bc00be2202cf21b079941aa3048267014430de5
tree2c94a283ceb7c6d627533eb964e7540ca36f8487
parentb55f84ec11d9f961f81e45b6047be3b22b574994
Put vertex attribute data into a VBO.

This makes the division between set up (init_gl()), and draw (draw())
code cleaner, and should be more efficient in general.

Signed-off-by: Jesse Barker <jesse.barker@linaro.org>
kmscube.c