Fixed holes in the collision layers
authorHelmut Grohne <helmut@subdivi.de>
Thu, 8 Jul 2010 11:24:33 +0000 (13:24 +0200)
committerMaximilian Philipps <Turmfalke2007@web.de>
Thu, 8 Jul 2010 15:12:52 +0000 (17:12 +0200)
commit3e7f02cdcd5880f56a94a942a4a0ad7e9e74c2a6
tree67dfb09e6025cfab28e6115350d83eef4d340aec
parent05526c8f633b59a4d784941683f6ed49cbb6a9b0
Fixed holes in the collision layers

The maps 017-1 (the forst with the theatre) and 028-1 (doctor's island)
contained some small disconnected areas. Mobs would respawn there and
would be stuck there until the server is restarted. The holes are now
filled with collision tiles.

Signed-off-by: Maximilian Philipps <Turmfalke2007@web.de>
maps/017-1.tmx
maps/028-1.tmx