Engine: refactor to use AudioSource instead of managing it in the class
authorGabriel M. Beddingfield <gabrbedd@gmail.com>
Sat, 13 Jul 2013 23:30:21 +0000 (19:30 -0400)
committerGabriel M. Beddingfield <gabrbedd@gmail.com>
Sat, 13 Jul 2013 23:30:21 +0000 (19:30 -0400)
commit1a1dc3babbf5a27b8b53a5d4b100c2e2d332d6fb
tree5247afe755594fa9575742097c7371c27aa6c0e0
parent921e55957f28e0c14314c6e1581d84972e169602
Engine: refactor to use AudioSource instead of managing it in the class

Engine was managing file opening, reading, and data management for itself.
The code is refactored to use an AudioSource object for this task.
src/Engine.cpp
src/Engine.hpp