adapt to ruff changes; simplify Number; de-Vec
[ruff:gruff.git] / data / minimal.frag
2012-03-11 Claude Heiland-Allenuse bytes to represent normalized distance estimate...
2012-03-06 Claude Heiland-Allenrefix colour (too much aliasing)
2012-03-05 Claude Heiland-Allenfiner detail in colouring shader
2011-10-02 Claude Heiland-Allenslightly less wrong scaling of distance estimate
2011-09-27 Claude Heiland-Allensimple three-colour shader