AbstractVisualEffect let's subclasses to customize init and update.
[rocketgame:rocketgame.git] / protobuf / PlayerControl.proto
1 package RocketGame.Protocol;
2 option optimize_for = LITE_RUNTIME;
3
4 message PlayerControl
5 {
6     optional float linear_thrust = 1;
7     optional float angular_thrust = 2;
8     optional int32 use_gadget = 3;
9     repeated int32 weapon_triggers_pulled = 4;
10     repeated int32 weapon_triggers_released = 5;
11     optional bool turbo = 6;
12 }