AbstractVisualEffect let's subclasses to customize init and update.
[rocketgame:rocketgame.git] / protobuf / ClientInfo.proto
1 package RocketGame.Protocol;
2 option optimize_for = LITE_RUNTIME;
3
4 message ClientInfo
5 {
6     required int32 client_version = 1;
7     required string name = 2;
8 }