Avoid allocating and (failing to) manage our own texture cache
authorGunnar Sletta <gunnar.sletta@jollamobile.com>
Wed, 20 Aug 2014 13:03:56 +0000 (15:03 +0200)
committerGunnar Sletta <gunnar.sletta@jollamobile.com>
Wed, 20 Aug 2014 14:36:34 +0000 (16:36 +0200)
commitfce861bd01d7698ff180dd62ed0e59f65f4b1556
treef3484677e68ebf712f4ab3b757f59859a03dbc51
parentf2219eb6b7148186df00966df30684fc0f3feba5
Avoid allocating and (failing to) manage our own texture cache

There is no reason we should be allocating and managing our own set of
window decorations. This is only going to add to the total texture
memory used and because it is managed as a shared GL resource, it
would have needed some care during cleanup to clean it up correctly.

Change-Id: I19651837da6b3dfde0f78a964982f3f67e577493
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
src/hardwareintegration/client/wayland-egl/qwaylandglcontext.h