Avoid direct GL calls in Quick
authorLaszlo Agocs <laszlo.agocs@digia.com>
Tue, 8 Apr 2014 13:05:21 +0000 (15:05 +0200)
committerThe Qt Project <gerrit-noreply@qt-project.org>
Fri, 23 May 2014 10:23:09 +0000 (12:23 +0200)
commite950557e1133e8aac65a453597ab35400a5b9a10
tree835e04f12a584274cec65efaa6071001247417ee
parent8a28462c13907800caf44c16580e0b2a2ee99f69
Avoid direct GL calls in Quick

Change-Id: I9b8673fb3292c9d5ad2f9e8e63f56dc661699be6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
18 files changed:
src/particles/qquickimageparticle.cpp
src/quick/items/context2d/qquickcontext2dtexture.cpp
src/quick/items/qquickframebufferobject.cpp
src/quick/items/qquickshadereffectnode.cpp
src/quick/items/qquickshadereffectsource.cpp
src/quick/items/qquickspriteengine.cpp
src/quick/items/qquickwindow.cpp
src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
src/quick/scenegraph/coreapi/qsgmaterial.cpp
src/quick/scenegraph/coreapi/qsgrenderer.cpp
src/quick/scenegraph/qsgcontext.cpp
src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
src/quick/scenegraph/util/qsgatlastexture.cpp
src/quick/scenegraph/util/qsgtexture.cpp
src/quickwidgets/qquickwidget.cpp