Introduce a workaround for a GLSL bug on BB10
authorFabian Bumberger <fbumberger@rim.com>
Fri, 25 Jan 2013 15:47:34 +0000 (16:47 +0100)
committerThe Qt Project <gerrit-noreply@qt-project.org>
Sat, 26 Jan 2013 21:07:39 +0000 (22:07 +0100)
commit7cbfd6b3d26df37d06b54ecc873acb63dfa945e8
tree09c045412f152c9f064f436dd7fd2d0c63a1f900
parentd2491c6e2445f672ac97420d8aa03bd235aad825
Introduce a workaround for a GLSL bug on BB10

When using the sizeTable property of the QQuickImageParticles, the vertex shader is not compiling.
This is a workaround for a compiler bug on BB10.

Change-Id: I32d5e92bc300304cb856d97b1310f607df1e48be
Reviewed-by: Alan Alpert <aalpert@rim.com>
src/particles/qquickimageparticle.cpp