ANGLE D3D11: Always execute QueryInterface
authorMaurice Kalinowski <maurice.kalinowski@digia.com>
Tue, 3 Dec 2013 13:52:18 +0000 (14:52 +0100)
committerThe Qt Project <gerrit-noreply@qt-project.org>
Tue, 3 Dec 2013 17:42:05 +0000 (18:42 +0100)
commitae8948a0a9ed94962604918c32757518f562b271
tree4ea8b60e4872ce32f0598cf6fa1032bfa87b9fe6
parent4f2471b8ccd936463a63fc1f6063d06e91635505
ANGLE D3D11: Always execute QueryInterface

ASSERT removes the condition when building for release mode. However,
QueryInterface must be called in any case. Adopt to using ASSERT(false)
like in other occurrences in angle.

This is a follow-up patch to 331bc16afd23414493b842819e0b747e8f364243

Change-Id: I4413bab06b5a529fcbd09bbc20828fcdcf4e4fc6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
src/3rdparty/angle/src/libEGL/Surface.cpp
src/angle/patches/0014-ANGLE-D3D11-Always-execute-QueryInterface.patch [new file with mode: 0644]