Implement OpenGL ES 2 support for WinRT QPA
authorAndrew Knight <andrew.knight@digia.com>
Thu, 25 Apr 2013 21:13:02 +0000 (00:13 +0300)
committerOliver Wolff <oliver.wolff@digia.com>
Mon, 2 Sep 2013 11:43:05 +0000 (13:43 +0200)
commit97cc1a7ec6b25e06d81d7a02a7b89ea686c10c05
tree2a7cb8b2af28d51540873b2bd643c200d71cee22
parent2c76807a3870143db30c8873469536f2924a5637
Implement OpenGL ES 2 support for WinRT QPA

If OpenGL ES 2 is available, the winrt platform plugin will use it
for the backing store implementation and provide a platform context.
Otherwise, it falls back to the DirectX blitter/page flipper.

Change-Id: I2f44d8d97dad5fe94984aaae883c6c76f1528006
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
src/plugins/platforms/winrt/qwinrtbackingstore.cpp
src/plugins/platforms/winrt/qwinrtbackingstore.h
src/plugins/platforms/winrt/qwinrteglcontext.cpp [new file with mode: 0644]
src/plugins/platforms/winrt/qwinrteglcontext.h [new file with mode: 0644]
src/plugins/platforms/winrt/qwinrtintegration.cpp
src/plugins/platforms/winrt/qwinrtintegration.h
src/plugins/platforms/winrt/qwinrtscreen.cpp
src/plugins/platforms/winrt/qwinrtscreen.h
src/plugins/platforms/winrt/qwinrtwindow.cpp
src/plugins/platforms/winrt/winrt.pro
tools/configure/configureapp.cpp