QOpenGLTextureBlitter fix allocating 4 times as much memory as needed
authorJorgen Lind <jorgen.lind@digia.com>
Fri, 16 May 2014 11:56:23 +0000 (13:56 +0200)
committerThe Qt Project <gerrit-noreply@qt-project.org>
Fri, 16 May 2014 12:39:00 +0000 (14:39 +0200)
commit102cec7ec03822243d9cb99763a0c02f9a13351d
tree9c24c981856b3b195102cfee12b231c2ab9ae96f
parent1248eddd1461d3fa6e87d1d3278016d102f47e18
QOpenGLTextureBlitter fix allocating 4 times as much memory as needed

and copying a lot of garbage.

Change-Id: Idf1d23d06423a98ce503c9bcf9614b12dd1fb92a
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
src/gui/opengl/qopengltextureblitter.cpp