Proper solution for deleting dynamically created bodies and joints.
authorJoonas Erkinheimo <joonas.erkinheimo@nokia.com>
Thu, 7 Apr 2011 08:58:45 +0000 (11:58 +0300)
committerJoonas Erkinheimo <joonas.erkinheimo@nokia.com>
Thu, 7 Apr 2011 08:58:45 +0000 (11:58 +0300)
commit2a3ca9e3b6eaf7bb1867b496929ec919c0028b19
tree8f40982820c3613d2326116c09587327f11b5c23
parent4d6fec63969ca96014d1446cc297ea7262dfc5bf
Proper solution for deleting dynamically created bodies and joints.
14 files changed:
box2dbody.cpp
box2ddistancejoint.cpp
box2ddistancejoint.h
box2djoint.cpp
box2djoint.h
box2dprismaticjoint.cpp
box2dprismaticjoint.h
box2drevolutejoint.cpp
box2drevolutejoint.h
box2dworld.cpp
box2dworld.h
examples/distance/distance.qml
examples/prismatic/prismatic.qml
examples/revolute/revolute.qml