CHANGED: the way objects are drawn in the GLWidget, surface objects without normals...
authorb4silio <basilio.noris@gmail.com>
Sat, 5 Jan 2013 20:18:45 +0000 (21:18 +0100)
committerb4silio <basilio.noris@gmail.com>
Sat, 5 Jan 2013 20:18:45 +0000 (21:18 +0100)
commitaf8b510fe4978c2da4695bdf9f952b6a08a250c6
tree5ea69beae1f2bd4fa332dcfddd8835eda458991f
parente51c37503b1280c646f040f609b268fef3cd51aa
CHANGED: the way objects are drawn in the GLWidget, surface objects without normals get them recomputed by default now
Core/drawUtils.cpp
Core/glUtils.cpp
Core/glUtils.h
Core/glwidget.cpp
Core/glwidget.h
MLDemos/MLDemos.pro
MLDemos/mldemos.qrc
MLDemos/shaders/smoothTransparent.fsh [new file with mode: 0644]
MLDemos/shaders/smoothTransparent.vsh [new file with mode: 0644]
_AlgorithmsPlugins/GMM/interfaceGMMCluster.cpp