make level advancement much saner.
authorAndrew Engelbrecht <sudoman@ninthfloor.org>
Sat, 22 Sep 2012 23:32:41 +0000 (19:32 -0400)
committerAndrew Engelbrecht <sudoman@ninthfloor.org>
Sat, 22 Sep 2012 23:32:41 +0000 (19:32 -0400)
commitc76474d9b913f355fec1e1648aee14187ccf4074
tree8b93b1f17209c5a8f99064dc5ff2ce71aea167b0
parent5e1eaeefb66d08749a720e1ecbf7117bd71769e5
make level advancement much saner.

instead of having beginning levels extremely easy to gain, and later
ones nearly impossible, the curve starts a bit higher and doesn't
escalate as quickly.

the number of xp required to gain the next level is proportional to the
square of the next level.
init.lua