Default server step to 0.1s and sync object/player update intervals to it
[marktraceur-minetest:marktraceur-minetest.git] / src / server.cpp
2012-11-26 Perttu AholaDefault server step to 0.1s and sync object/player...
2012-11-26 Perttu AholaMove util/serialize.h out from staticobject.h for small...
2012-11-26 Perttu AholaNew PROTOCOL_VERSION scheme (allow client to support...
2012-11-25 MirceaKitsuneRealBadAngel's patch which allows the lua api to read...
2012-11-25 MirceaKitsuneUpdate attachments at the ending of the addToScene...
2012-11-25 MirceaKitsuneGet the mesh working through the memory cache properly...
2012-11-25 MirceaKitsuneAdd a subfolder for models and transfer models from...
2012-09-01 Perttu AholaFix github issue #224
2012-08-12 Matthew IMove chat commands to Lua and remove servercommand...
2012-08-12 Matthew IRemove trailing comma after player list in server statu...
2012-07-28 Perttu AholaAdd enable_rollback_recording setting, defaulting to...
2012-07-26 Perttu AholaProperly rollback chat command triggered things
2012-07-26 Perttu AholaExperimental-ish rollback functionality
2012-07-25 Perttu AholaRemove special handling of creative mode
2012-07-24 Perttu AholaDetached inventories
2012-07-24 Perttu Aholadarkrose should work at a nuclear power plant.
2012-07-23 darkroseIncrease node id/param0 to 16 bits, leaving param2...
2012-07-23 darkroseImplement node timers
2012-07-22 Perttu Aholaminetest.register_on_player_receive_fields()
2012-07-22 Matthew IAdd minetest.get_modnames() to Lua API
2012-07-21 Perttu AholaServer-side checking of digging; disable_anticheat...
2012-07-21 Perttu AholaDefine M_PI on MSVC
2012-07-20 darkroseAdd support for "textures/all" (and thus texture packs...
2012-07-20 CalinouMessage cleanups (consistency) and prevent /me when...
2012-07-19 Perttu AholaAllow defining player's inventory form in Lua
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-16 Perttu AholaInitially split utility.h to multiple files in util/
2012-06-10 Perttu AholaNode placement client-side prediction
2012-06-06 Perttu AholaAdd disallow_empty_password setting
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-06-04 Perttu AholaAdd ignore_world_load_errors configuration option and...
2012-06-03 Perttu AholaImplement sign using form field protocol
2012-06-03 KahrlWIP node metadata, node timers
2012-06-03 Perttu AholaCatch VersionMismatchException while loading world...
2012-06-03 Perttu AholaCheck password hash validity
2012-04-14 Perttu AholaFix continuing to process TOSERVER_INIT2 even if player...
2012-04-10 Perttu AholaFix unhandled InvalidPositionException
2012-04-09 Perttu AholaMake client know about reverted disallowed diggings
2012-04-07 Perttu AholaFix segfault when setting privileges of a non-connected...
2012-04-01 Perttu AholaDon't apply player movement cheat detection in singleplayer
2012-04-01 Perttu AholaAllow getting the path of builtin.lua using minetest...
2012-03-31 Perttu AholaAdd server-side enforcement of the 'fast' privilege...
2012-03-31 Perttu AholaAdd 'fly' and 'fast' privileges and the underlying...
2012-03-30 Perttu AholaMake server ignore media files with unknown filename...
2012-03-30 Perttu AholaReimplement authentication handler in Lua; now we have...
2012-03-29 Perttu AholaAdd GenericCAO and player armor groups, but don't use...
2012-03-29 Kahrlon_joinplayer + on_leaveplayer + scriptapi_run_callback...
2012-03-29 Kahrladded PlayerSAO and RemotePlayer, removed ServerRemoteP...
2012-03-28 Perttu AholaRemove unnecessary debug output
2012-03-28 Perttu AholaArea-based MapEditEvent ignore and that put to use...
2012-03-28 Perttu AholaReduce EnvRef:set_node() time tenfold by postponing...
2012-03-28 Perttu AholaFix on_generate minp/maxp (was broken due to chunkymapgen)
2012-03-28 Perttu AholaAdd blockseed to on_generated
2012-03-28 Perttu AholaCorrectly lock mutexes when the server sends MapEditEve...
2012-03-27 Perttu AholaTune generation responsiveness and cheat inhibition...
2012-03-27 Perttu AholaTune block fetching to clients on server
2012-03-25 Perttu AholaAlmost support loading sounds from server
2012-03-25 Perttu AholaAdd more media directories; mod/{textures,sounds,media}
2012-03-25 Perttu AholaTexture cache -> Media cache WIP
2012-03-24 Perttu AholaLua API for playing sounds
2012-03-24 Perttu AholaAdd event manager and use it to trigger sounds
2012-03-24 Perttu Aholaceleron55's sound system initial framework
2012-03-22 Perttu AholaLog at info level when a banned client connects
2012-03-19 Perttu AholaFix mod paths
2012-03-19 Perttu AholaMove share/builtin.lua to share/builtin/builtin.lua
2012-03-19 Perttu AholaRework directory structure
2012-03-19 Perttu AholaAdd the mod search path user/mods/gameid
2012-03-18 Perttu AholaDynamic sky, fog and cloud colors; sun and moon
2012-03-15 Perttu AholaFix and improve Server's privilege get/setters
2012-03-15 Perttu AholaAdd "simple singleplayer mode"; Fix a number of GUI...
2012-03-12 Perttu AholaWorld creation button and dialog and functionality
2012-03-11 Perttu AholaProper handling of failing to bind server socket
2012-03-11 Perttu AholaMention world location at server startup at action...
2012-03-11 Perttu Aholaworld.mt creation
2012-03-11 Perttu Aholacommand-line/world game selection
2012-03-11 Perttu AholaPrettify --help output
2012-03-11 Perttu AholaClean up log messages everywhere
2012-03-10 Perttu AholaTidy up server log output a bit
2012-03-10 Perttu AholaAdd and tidy up some Server log output for declined...
2012-03-10 Perttu AholaFix addon and configuration file paths
2012-03-10 Perttu AholaInitial directory structure rework
2012-03-10 Perttu AholaEntity damage system WIP; Remove C++ mobs
2012-03-10 Perttu AholaDigging time groups WIP
2012-03-07 Perttu AholaMove profiler measurements into inside of mutex locking...
2012-03-07 Perttu AholaAdd dedicated_server_step setting
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-05 KahrlPlayers stay in environment even when dead, damage...
2012-01-22 KahrlClient-side prediction of inventory changes, and some...
2012-01-22 KahrlInventory menu (with dragging) improved. Crafting is...
2012-01-22 KahrlNode placement / mineral / serialization / iron freq...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2012-01-05 Perttu AholaImplement minetest.register_on_dieplayer()
2012-01-03 Perttu AholaAdd missing checks to texture caching
2012-01-02 Perttu AholaUse free rather than delete for malloc'd memory
2012-01-02 Perttu AholaFix server sending stuff before textures have been...
2012-01-02 Perttu AholaTexture cache on client (mostly made by sapier) (breaks...
2012-01-01 Perttu AholaAdd InvRef and InvStack (currently untested and unusable)
2012-01-01 Perttu AholaFix segfault when generating stuff on world boundaries
2011-12-11 Perttu AholaAdd minetest.get_modpath(modname)
2011-12-04 Perttu AholaProperly use time_from_last_punch for limiting PvP...
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