lima:lima.git
2013-03-18 Luc Verhaegenlimare: add fragment_shader_attach_mbs_stream fosdem2013_pile
2013-03-18 Luc Verhaegenlimare: fragment_shader_param is first instruction...
2013-03-18 Luc Verhaegenlimare:pp: rename clear shader bits
2013-03-18 Luc Verhaegenlimare:lib: use mbs for depth clear fragment shader
2013-03-18 Luc Verhaegenwrap: fix build and dump
2013-03-18 Luc Verhaegenlimare:symbol table: rename varying ranking to flags
2013-03-18 Luc Verhaegenlimare: add fragment mbs loading
2013-03-18 Luc Verhaegenlimare: load vertex mbs stream from memory
2013-03-18 Luc Verhaegenlimare: add mbs loading
2013-03-18 Luc Verhaegenlimare:tests: add egl code for spinning cubes
2013-03-18 Luc Verhaegenlimare: introduce triple frames
2013-03-18 Luc Verhaegenlimare: prescan through indices to reduce vs/plbu work
2013-03-18 Luc Verhaegenlimare: fix varying indexing
2013-03-18 Luc Verhaegenlimare: fix job waiting code.
2013-03-18 Luc VerhaegenReduce memory subsystem load by not re-allocating frame...
2013-03-18 Luc Verhaegenq3a at 40.7 fps.
2013-03-18 Luc Verhaegenlimare: use hilbert for the plb->pp pattern
2013-03-18 Luc Verhaegenlimare: use hilbert for our plb scanning pattern for...
2013-03-18 Luc Verhaegenlimare: fix bug in varying symbols creation
2013-03-18 Luc VerhaegenWorking q3a!
2013-03-18 Luc Verhaegenlimare: double the size of the command buffers
2013-03-18 Luc Verhaegenmore random fixes
2013-03-18 Luc Verhaegenlimare: track memory usage and print results at finish()
2013-03-18 Luc Verhaegenlimare: add color mask
2013-03-18 Luc Verhaegenlimare: add setting of the clear depth
2013-03-18 Luc Verhaegenlimare: add alpha test
2013-03-18 Luc Verhaegenlimare: add scissor support
2013-03-18 Luc Verhaegenlimare: add depth mask and polygon offset
2013-03-18 Luc Verhaegenlimare: fix w components of the viewport transform
2013-03-18 Luc Verhaegenlimare: add culling
2013-03-18 Luc Verhaegenlimare: add limare_viewport()
2013-03-18 Luc Verhaegenlimare: add limare_depth()
2013-03-18 Luc Verhaegenlimare: emit a primitive setup at the start of the...
2013-03-18 Luc Verhaegenlimare: provided correct clear render state
2013-03-18 Luc Verhaegenlimare: bump up the texture and draw counts
2013-03-18 Luc Verhaegenlimare: fix multitexturing
2013-03-18 Luc Verhaegenlimare: add blend func
2013-03-18 Luc Verhaegenlimare: add support for the depth test
2013-03-18 Luc Verhaegenlimare: introduce a template render_state
2013-03-18 Luc Verhaegenlimare: add limare_texture_mipmap_upload()
2013-03-18 Luc Verhaegenlimare: add limare_texture_parameters()
2013-03-18 Luc Verhaegenlimare: properly split vertex count between vs and plb
2013-03-18 Luc Verhaegenlimare: fix varying map alignments
2013-03-18 Luc Verhaegenlimare: add typing for attributes
2013-03-18 Luc Verhaegenlimare: add entry stride argument for attributes
2013-03-18 Luc Verhaegenlimare: provide a userspace sync.
2013-03-18 Luc VerhaegenPLB pattern stuff.
2013-03-18 Luc Verhaegenlimare: add first pass at depth clear draw
2013-03-18 Luc Verhaegenwip commit.
2013-03-18 Luc Verhaegenlimare: add indices buffer support
2013-03-18 Luc Verhaegenlimare: add attribute buffers
2013-03-18 Luc Verhaegenlimare: add support for multiple textures
2013-03-18 Luc Verhaegenlimare: add rudimentary support for multiple programs
2013-03-18 Luc Verhaegenlimare: rename limare_new/flush to limare_frame_new...
2013-03-18 Luc Verhaegenlimare:tests:multiple: turn things the gl way around
2013-03-18 Luc VerhaegenAdd BGR565 texture support.
2013-03-18 Luc Verhaegenadd rgba support.
2013-03-18 Luc VerhaegenAdd egl test with 3 programs, 3 textures and 4 draws
2013-03-18 Luc Verhaegenlimare:mipmaps: add 24bit swizzling and mipmapping
2013-03-18 Luc Verhaegenlimare: add initial mipmapping
2013-03-18 Luc Verhaegenlimare:tests: add egl mipmap test
2012-12-07 Luc Verhaegenlimare: introduce limare_buffer_clear/swap
2012-12-07 Luc Verhaegenlimare: handle double buffering
2012-12-07 Luc Verhaegenlimare: enable direct rendering to fb
2012-12-07 Luc Verhaegenlimare:fb: only pass limare_state to fb_dump
2012-12-07 Luc Verhaegenlimare: add some framerate printing
2012-12-07 Luc Verhaegenlimare: only open and map the fb once
2012-12-07 Luc Verhaegenlimare: add quad drawing mode.
2012-12-07 Luc Verhaegenlimare:tests: add test for lima_draw_elements
2012-12-07 Luc Verhaegenlimare: add lima_draw_elements
2012-12-07 Luc Verhaegenlimare:tests: add egl test for indexed draws
2012-12-07 Luc Verhaegenlimare:plbu_commands_draw_add: rename info to plbu
2012-12-07 Luc Verhaegenlimare: move attributes to aux storage
2012-12-07 Luc Verhaegenlimare:tests: add spinning companion cube
2012-12-07 Luc Verhaegenlimare: make draw memory more dynamic
2012-12-07 Luc Verhaegenlimare:tests: add cube companion test
2012-12-07 Luc Verhaegenlimare: review memory space taken by different parts
2012-12-07 Luc Verhaegenlimare: handle texture memory like other aux memory
2012-12-07 Luc Verhaegenlimare: multiply varying maps with the vertex count
2012-12-07 Luc Verhaegenlimare: add tile heap
2012-12-07 Luc Verhaegenlimare: fix memleak in attaching the viewport transform
2012-12-07 Luc Verhaegenlimare:tests: add spinning textured cube
2012-12-07 Luc Verhaegenlimare: add dual frame tracking
2012-12-07 Luc Verhaegenlimare: add destructor for frames
2012-12-07 Luc Verhaegenlimare: move frame memory to offset 0x100000
2012-12-07 Luc Verhaegenlimare: make memory mapping per block
2012-12-07 Luc Verhaegenlimare: move frame specific data to its own structure
2012-12-07 Luc Verhaegenlimare: move destination image to the top structure
2012-12-07 Luc Verhaegenlimare: create struct program
2012-12-07 Luc Verhaegenlimare: rearrange plb memory usage
2012-12-07 Luc Verhaegenlimare: pass offset separately to pp_info_create
2012-12-07 Luc Verhaegenlimare:tests: add textured cube limare test
2012-12-07 Luc Verhaegenlimare: add fragment parameters unknown04 to the render...
2012-12-07 Luc Verhaegenlimare:tests: add textured cube egl test
2012-12-07 Luc Verhaegenlimare: calculate symbol size based on precision
2012-12-07 Luc Verhaegenlimare:tests: add limare texture test
2012-12-07 Luc Verhaegenlimare: add initial texture support
2012-12-07 Luc Verhaegenlimare: introduce varying maps
2012-12-07 Luc Verhaegenlimare: improve symbol parsing
2012-12-07 Luc Verhaegenlimare: increase mem_size
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