Merge EngineState into Engine.
authorStephen Kelly <steveire@gmail.com>
Tue, 2 Mar 2010 01:22:37 +0000 (02:22 +0100)
committerStephen Kelly <steveire@gmail.com>
Wed, 3 Mar 2010 16:22:16 +0000 (17:22 +0100)
commit81d5a72afed3b9466185ce55d625447ee030a4a5
tree2ee159885b9cb5704ee1f6ac469e3c603337cb6d
parent4aab5a2f5dabd2bed8b93bcfe7e44ef0c466c433
Merge EngineState into Engine.

If applications will want multiple engine states it makes more sense
for them to store engines than states.

This way Engine is not a singleton anymore which means that it needs
to be passed around more.
28 files changed:
grantlee_core/CMakeLists.txt
grantlee_core/engine.cpp
grantlee_core/engine.h
grantlee_core/engine_p.h
grantlee_core/enginestate.cpp [deleted file]
grantlee_core/enginestate.h [deleted file]
grantlee_core/enginestate_p.h [deleted file]
grantlee_core/mutabletemplate.cpp
grantlee_core/mutabletemplate.h
grantlee_core/parser.cpp
grantlee_core/template.cpp
grantlee_core/template.h
grantlee_core/template_p.h
grantlee_core/templateloader.cpp
grantlee_core/templateloader.h
grantlee_defaulttags/mediafinder.cpp
grantlee_defaulttags/ssi.cpp
grantlee_loadertags/extends.cpp
grantlee_loadertags/include.cpp
grantlee_scriptabletags/scriptabletags.cpp
grantlee_scriptabletags/scriptabletags.h
grantlee_scriptabletags/scriptabletemplate.cpp
tests/testbuiltins.cpp
tests/testdefaulttags.cpp
tests/testfilters.cpp
tests/testloadertags.cpp
tests/testmutabletags.cpp
tests/testscriptabletags.cpp