removed emitchangedsignal from edge in favor of global forceupdate. Added nodeitem...
authorEyecreate <eyecreate@gmail.com>
Wed, 4 Aug 2010 14:17:10 +0000 (10:17 -0400)
committerEyecreate <eyecreate@gmail.com>
Wed, 4 Aug 2010 14:17:10 +0000 (10:17 -0400)
commitfca7ef226490e9c78db2fbb4c08b469cadecd37e
treea3d22f63078d82484fb6d7875542134010c95bba
parentd1439a45d6f0337bbd6992406e064cb58c2e4521
removed emitchangedsignal from edge in favor of global forceupdate. Added nodeitem to each node in order to have proper traceback so casting won't easily fail.
Lastly and most importantly, SAVIN' AND LOADIN' WORKS!(and is automatic)
Core/edge.cpp
Core/edge.h
Core/graph.cpp
Core/node.cpp
Core/node.h
GraphicsItem/NodeItem.cpp
Interface/MainWindow.cpp
Interface/MainWindow.h