last changeSat, 23 Jul 2011 17:14:02 +0000 (13:14 -0400)
2011-07-23 Michael PaulUse mipmaps only when smooth-shading master
2011-07-23 Michael PaulUse mipmaps for shading
2011-07-23 Michael PaulModify shaders to avoid doing texture lookups within...
2011-07-23 Michael PaulMove the shading gradient out of the fragment shader...
2011-07-23 Michael PaulFix initial viewport configuration to reflect the windo...
2011-07-21 Michael PaulInitial commit
6 years ago master