Take textures out of if{} and get the condition around the right way
authorVivian Meazza <vivian.meazza@lineone.net>
Sat, 28 Apr 2012 17:09:05 +0000 (18:09 +0100)
committerVivian Meazza <vivian.meazza@lineone.net>
Sat, 28 Apr 2012 17:09:05 +0000 (18:09 +0100)
commitdae5fb81ae35b7c181619e6938368053c3a7fb1f
tree82d41ad5196071506aab79f11aa011948bc7fdd1
parent66ce977a673bcef6066c2dd9b61293576959f266
Take textures out of if{} and get the condition around the right way

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
Shaders/water_sine.frag