Use sampled average water texture. Darken the water looking down.
authorVivian Meazza <vivian.meazza@lineone.net>
Thu, 3 May 2012 22:39:47 +0000 (23:39 +0100)
committerVivian Meazza <vivian.meazza@lineone.net>
Thu, 3 May 2012 22:39:47 +0000 (23:39 +0100)
commitd39e55ae202cc6c923cb4f4adaaa0518f2f524f3
treef7ed30f8039e37baa7cb1394bd152e731e848bb0
parent8295dab4c1cb9df2614f15fbdd5e83efb3f5dc8d
Use sampled average water texture. Darken the water looking down.

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
Shaders/water_sine.frag