Extend conditional execution to foam function. Make sine conditional on direction...
authorVivian Meazza <vivian.meazza@lineone.net>
Sat, 28 Apr 2012 16:13:09 +0000 (17:13 +0100)
committerVivian Meazza <vivian.meazza@lineone.net>
Sat, 28 Apr 2012 16:13:09 +0000 (17:13 +0100)
commit66ce977a673bcef6066c2dd9b61293576959f266
treec4e502e16d673d18aa0a7e88a65195e58e1bcf6e
parent65d241216eef2b6ccc4270ce147d64d5ad15f16e
Extend conditional execution to foam function. Make sine conditional on direction and range

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
Shaders/water.vert
Shaders/water_sine.frag