fg:toms-fgdata.git
19 years agoadds gload.xml file path for displaying the g load to the HUD
mselig [Thu, 22 May 2003 14:23:43 +0000 (14:23 +0000)]
adds gload.xml file path for displaying the g load to the HUD

19 years agoUIUC A4 model added. See Aircraft/UIUC/a4-v1-nl/README.a4.html for details.
mselig [Thu, 22 May 2003 14:21:21 +0000 (14:21 +0000)]
UIUC A4 model added.  See Aircraft/UIUC/a4-v1-nl/README.a4.html for details.

19 years agoChange prop spin to geared down speed.
jimw [Thu, 22 May 2003 13:52:36 +0000 (13:52 +0000)]
Change prop spin to geared down speed.
Enlarged dg a little to make it more readable.

19 years agoAdded hackish binding for booster to allow for two stages of pressure.
jimw [Thu, 22 May 2003 13:50:26 +0000 (13:50 +0000)]
Added hackish binding for booster to allow for two stages of pressure.
Added electrical system so that turn indicator works (real P-51D has
vacuum powered turn indicator).

19 years agoIncreased turbo to 4.0. Minor adjustments.
jimw [Thu, 22 May 2003 13:48:02 +0000 (13:48 +0000)]
Increased turbo to 4.0.  Minor adjustments.
Added steering to tail wheel.
Moved fuel tanks to more accurate position.
Adjusted moment for propeller and propeller efficiency.

19 years agoAdd David Culp's North American OV-10A Bronco and T-6A Texan II aircraft
ehofman [Thu, 22 May 2003 10:05:44 +0000 (10:05 +0000)]
Add David Culp's North American OV-10A Bronco and T-6A Texan II aircraft

19 years agoUpdates dot David Culp's 737 model
ehofman [Thu, 22 May 2003 09:00:23 +0000 (09:00 +0000)]
Updates dot David Culp's 737 model

19 years agoAdded target offset to view[4]
jimw [Tue, 20 May 2003 16:41:32 +0000 (16:41 +0000)]
Added target offset to view[4]

19 years agoUpdates to splash screens.
curt [Mon, 19 May 2003 20:36:07 +0000 (20:36 +0000)]
Updates to splash screens.

19 years agoUpdated based on DAFIFT data, FAA data, with any non-USA approaches that
curt [Mon, 19 May 2003 15:28:03 +0000 (15:28 +0000)]
Updated based on DAFIFT data, FAA data, with any non-USA approaches that
currently exist carried over.  (Sorry for the previous screw up David, I
found a logic error in my script that prevented the carry over from not
working correctly.)

19 years agoRevert to previous ils file for the moment.
curt [Mon, 19 May 2003 15:07:13 +0000 (15:07 +0000)]
Revert to previous ils file for the moment.

19 years agoFix for aileron animation from Melchior Franz
jimw [Sun, 18 May 2003 01:49:16 +0000 (01:49 +0000)]
Fix for aileron animation from Melchior Franz

19 years agoAdded manual prop pitch. Adjust gear to reduce bounce on takeoff.
jimw [Fri, 16 May 2003 18:26:33 +0000 (18:26 +0000)]
Added manual prop pitch.  Adjust gear to reduce bounce on takeoff.

19 years agoAdded splash with P-51D
jimw [Fri, 16 May 2003 15:26:25 +0000 (15:26 +0000)]
Added splash with P-51D

19 years agoInitial revision of David Culp's T38, for details see:
curt [Fri, 16 May 2003 13:50:17 +0000 (13:50 +0000)]
Initial revision of David Culp's T38, for details see:
$fgroot/data/Aircraft/T38/T38-read-me.html

19 years agoTweaks for T38
curt [Fri, 16 May 2003 13:40:41 +0000 (13:40 +0000)]
Tweaks for T38

19 years agoSound for p51d.
jimw [Fri, 16 May 2003 03:01:46 +0000 (03:01 +0000)]
Sound for p51d.

19 years agoAdded ten thousand arrow to altimeter. Fixed property name for aircraft
jimw [Fri, 16 May 2003 02:38:06 +0000 (02:38 +0000)]
Added ten thousand arrow to altimeter.  Fixed property name for aircraft
lighting.

19 years agoUpdated polish translations.
curt [Tue, 13 May 2003 17:05:14 +0000 (17:05 +0000)]
Updated polish translations.

19 years agoUpdate to more natural colors
ehofman [Tue, 13 May 2003 14:11:19 +0000 (14:11 +0000)]
Update to more natural colors

19 years agoMinor adjustments.
david [Tue, 13 May 2003 10:27:19 +0000 (10:27 +0000)]
Minor adjustments.

Return to old view arrangement.

19 years agoHello Curt,
curt [Mon, 12 May 2003 19:45:55 +0000 (19:45 +0000)]
Hello Curt,

here's an update to the b52 - it's just some relatively minor changes to the
fdm and panels.

I've been trying to improve the take-off and landing characteristics, or at
least get them to fit the pictures and film I've seen.

The best way to take off is by using the autopilot - at sea level just extend
the flaps, punch in the altitude hold on the autopilot (and heading if you're
lazy), and apply full power.  It'll also take of with the default the default
elevator trim of -0.07 but it 'staircases' a little bit - the auto pilot
smooths that out.

I've included some notes and observations about taking-off and landing in the
readme.

While I wouldn't claim any sort of accuracy for it, I hope it manages to get
some of the characteristics right.

19 years agofixed keyboard binding so that changing view direction doesn't change pitch
jimw [Mon, 12 May 2003 16:40:01 +0000 (16:40 +0000)]
fixed keyboard binding so that changing view direction doesn't change pitch
offset.

19 years agoAdded external model animations, lights.
jimw [Mon, 12 May 2003 15:53:10 +0000 (15:53 +0000)]
Added external model animations, lights.

19 years agoAdjust target offset in chase view
jimw [Mon, 12 May 2003 15:36:26 +0000 (15:36 +0000)]
Adjust target offset in chase view

19 years agoMade some changes to improve aerobatic performance, so it can now do pretty
jimw [Mon, 12 May 2003 15:28:03 +0000 (15:28 +0000)]
Made some changes to improve aerobatic performance, so it can now do pretty
much what i've seen p-51d's do.  Be careful of spins.
Added vstab incidence (real ones have it) thus improving takeoff behavior.
Reduced turbo-mul to what it probably should be.
Returned wing camber to Andy's estimate.
Increased flap drag.  And tried making adjustments to get the thing to not
glide so impossibly far.

19 years agoAdded support for booster.
jimw [Wed, 7 May 2003 02:31:56 +0000 (02:31 +0000)]
Added support for booster.

19 years agoMore adjustments for addition power:
jimw [Wed, 7 May 2003 02:01:42 +0000 (02:01 +0000)]
More adjustments for addition power:

Corrected empty + pilot aircraft mass to 7190.
Upped "cruise speed" to maximum operational speed of 380 knots.
Reduced prop pitch at cruise to 0.8 (3000 rpm is only for takeoff).
Changed camber to 0.01 (found reference that said 1%)
Decreased tail surface effectiveness slightly just to get better numbers.
Changed turbo-mult to 2.5 and wastegate-mp to 30

19 years agoAndy Ross's changes:
jimw [Wed, 7 May 2003 01:53:39 +0000 (01:53 +0000)]
Andy Ross's changes:

Changes:

Fit the solver to the known stall speed instead of an abstract
approach configuration.  That is, specify stall AoA and speed as
"approach" values.  At approach weight (20% fuel) I can now just
barely hold the aircraft in the air without losing it at 87 kias.
Note that the IAS guage seems to have a slight calibration error, it
was reading something that looked more like 95 knots; I got the real
value out of the property browser.

Change the sign of the incidence value for the wing.  It specifies a
rotation about the axis pointing out the left wing, so positive values
are "nose down".

Increase the "effectiveness" of the tail surfaces quite a bit.
Smaller surfaces do actually need higher values.  YASim scales surface
force coefficients with their areas, which is correct within a single
wing.  But between wing-like devides, generated forces kinda/sorta
scale linearly with their spans.  This is particularly important for
tail draggers, since YASim's lack of prop wash modelling needs to be
offset by extra elevator authority.

Add a camber value to the wing.  Most wing airfoils are asymmetric,
and produce non-zero lift at zero AoA.  I picked 0.1 (10% of stall
lift at zero alpha) as a reasonable guess.  If someone has airfoil
data for the Mustang we could look this up exactly.  This was the
biggest change, which allows the cruise AoA to be much lower than
approach or stall.

Reduced the compression value for the tail wheel to 20cm.  These
things are very stiff; they "compress" only as much as the tires do.
Even 0.2 is too much motion, but the numerics tend to go wacky when
you give them very high spring coefficients.  This helped the ground
handling a little bit.

Removed the extra damping from the main gear.  My impression of tail
draggers is that they tend to have "squishy" main gear.  Again, this
(subjectively) seemed to improve ground handling to me.  I also tried
reducing the spring constants to 0.5, but that ended up being too
squishy -- you could see the ship (stopped on the ground) bank to the
left by 2-3° when you pushed the throttle forward.

Ground handling is still pretty difficult; I get the best results by
holding the tail down until 90 knots or so and then very gently
lowering the stick.  The aircraft bobs once or twice and then lifts
off.  I don't think this is proper procedure, though.

Andy

19 years agoRevert previous update
jimw [Wed, 7 May 2003 01:52:04 +0000 (01:52 +0000)]
Revert previous update

19 years agoAndy Ross's updates to the p51d:
jimw [Wed, 7 May 2003 01:31:46 +0000 (01:31 +0000)]
Andy Ross's updates to the p51d:

Changes:

Fit the solver to the known stall speed instead of an abstract
approach configuration.  That is, specify stall AoA and speed as
"approach" values.  At approach weight (20% fuel) I can now just
barely hold the aircraft in the air without losing it at 87 kias.
Note that the IAS guage seems to have a slight calibration error, it
was reading something that looked more like 95 knots; I got the real
value out of the property browser.

Change the sign of the incidence value for the wing.  It specifies a
rotation about the axis pointing out the left wing, so positive values
are "nose down".

Increase the "effectiveness" of the tail surfaces quite a bit.
Smaller surfaces do actually need higher values.  YASim scales surface
force coefficients with their areas, which is correct within a single
wing.  But between wing-like devides, generated forces kinda/sorta
scale linearly with their spans.  This is particularly important for
tail draggers, since YASim's lack of prop wash modelling needs to be
offset by extra elevator authority.

Add a camber value to the wing.  Most wing airfoils are asymmetric,
and produce non-zero lift at zero AoA.  I picked 0.1 (10% of stall
lift at zero alpha) as a reasonable guess.  If someone has airfoil
data for the Mustang we could look this up exactly.  This was the
biggest change, which allows the cruise AoA to be much lower than
approach or stall.

Reduced the compression value for the tail wheel to 20cm.  These
things are very stiff; they "compress" only as much as the tires do.
Even 0.2 is too much motion, but the numerics tend to go wacky when
you give them very high spring coefficients.  This helped the ground
handling a little bit.

Removed the extra damping from the main gear.  My impression of tail
draggers is that they tend to have "squishy" main gear.  Again, this
(subjectively) seemed to improve ground handling to me.  I also tried
reducing the spring constants to 0.5, but that ended up being too
squishy -- you could see the ship (stopped on the ground) bank to the
left by 2-3° when you pushed the throttle forward.

Ground handling is still pretty difficult; I get the best results by
holding the tail down until 90 knots or so and then very gently
lowering the stick.  The aircraft bobs once or twice and then lifts
off.  I don't think this is proper procedure, though.

Andy

19 years agoAdd a debug option for rendering
ehofman [Tue, 6 May 2003 13:52:08 +0000 (13:52 +0000)]
Add a debug option for rendering

19 years agoslight adjustment
jimw [Tue, 6 May 2003 00:45:35 +0000 (00:45 +0000)]
slight adjustment

19 years agoVarious tweaks, fixes, and corrections.
curt [Mon, 5 May 2003 14:54:22 +0000 (14:54 +0000)]
Various tweaks, fixes, and corrections.

19 years agoAdded boost control to fdm config (not in "controls" yet). Increased
jimw [Mon, 5 May 2003 03:18:46 +0000 (03:18 +0000)]
Added boost control to fdm config (not in "controls" yet).  Increased
stall angle slightly...now drops wing at 120kias power off stall (should
be 100kias).

19 years agoAdded some of Andy's suggestions to increase moment on prop and turbo-mul
jimw [Mon, 5 May 2003 00:48:56 +0000 (00:48 +0000)]
Added some of Andy's suggestions to increase moment on prop and turbo-mul
to 2.0.  A few other adjustments including disabling "armament" ballast.

19 years agoscattered cloud texture. Jim Wilson.
jimw [Sun, 4 May 2003 23:19:02 +0000 (23:19 +0000)]
scattered cloud texture.  Jim Wilson.

19 years agoremove some artifacs, match the colours more closely and add some tidal waves
ehofman [Sun, 4 May 2003 09:13:37 +0000 (09:13 +0000)]
remove some artifacs, match the colours more closely and add some tidal waves

19 years agoErr ummm...minor oops
jimw [Sat, 3 May 2003 22:20:37 +0000 (22:20 +0000)]
Err ummm...minor oops

19 years agoP-51D updates:
jimw [Sat, 3 May 2003 22:17:53 +0000 (22:17 +0000)]
P-51D updates:

Added YASim FDM config.
Textured instrument bezels.
Modified Stick, Throttle assembly.
Repositioned Stick and throttle assembly.
Animated prop, stick, landing gear.
Added more hotspots on the panel.
Some instrument detal.
Replaced "adf" with remote compass instrument.
Moved main model origin to nose.
More detail in main model texture.  Retextured Prop.

19 years agoAdded YASim model for P-51D Mustang
jimw [Sat, 3 May 2003 21:59:41 +0000 (21:59 +0000)]
Added YASim model for P-51D Mustang

19 years agoYASim flight model for P-51D
jimw [Sat, 3 May 2003 21:51:17 +0000 (21:51 +0000)]
YASim flight model for P-51D

19 years agoAdd the Saitek Cyborg-3d-Rumble-Force game pad
ehofman [Sat, 3 May 2003 12:21:59 +0000 (12:21 +0000)]
Add the Saitek Cyborg-3d-Rumble-Force game pad

19 years agoFix a bunch of typos
ehofman [Sat, 3 May 2003 12:19:02 +0000 (12:19 +0000)]
Fix a bunch of typos

19 years agoUpdates to the generic protocol
ehofman [Sat, 3 May 2003 09:48:46 +0000 (09:48 +0000)]
Updates to the generic protocol

19 years agoAdd the Saitek Cyborg-3d-Rumble-Force game pad
ehofman [Sat, 3 May 2003 09:09:35 +0000 (09:09 +0000)]
Add the Saitek Cyborg-3d-Rumble-Force game pad

19 years agoRemove duplicate airports
ehofman [Fri, 2 May 2003 18:34:12 +0000 (18:34 +0000)]
Remove duplicate airports

19 years agoReduced low res versions of these textures to 256x256. We need to be a
curt [Wed, 30 Apr 2003 02:50:23 +0000 (02:50 +0000)]
Reduced low res versions of these textures to 256x256.  We need to be a
bit careful of texture sizes since there are a lot of people out there
with 32Mb cards.

19 years agoUpdated mixedcrop texture from Erik Hofman.
curt [Wed, 30 Apr 2003 02:39:51 +0000 (02:39 +0000)]
Updated mixedcrop texture from Erik Hofman.

19 years agoUpdated mixed crop texture from Erik Hofman.
curt [Wed, 30 Apr 2003 02:37:35 +0000 (02:37 +0000)]
Updated mixed crop texture from Erik Hofman.

19 years agoPiotr Jaworski writes:
curt [Tue, 29 Apr 2003 14:47:24 +0000 (14:47 +0000)]
Piotr Jaworski writes:

Now I translate into Polish the locale conected file.
There are some (4) words that wasn't translated I will translate them
when I will speak with friends how to translate them corectly.

I made the full translation of default "en" file (not short as the
German translation).

I send you 3 files:
1) locale.xml -added Polish variable
2) strings-pl.xml -translation in ISO8859-2 encoding (default Polish
encoding in Linux, UNIXs, Internet

3) strings-pl-win.xml -translation in Windows-1250 encoding ( encoding
in Windows only)

I give the same licence for the translation as the all FGFS project has-
GNU GPL.

Please add that translation to the project, and new created releases.

19 years agoUpdated materials to reflect the crop texture changes
ehofman [Fri, 25 Apr 2003 13:29:56 +0000 (13:29 +0000)]
Updated materials to reflect the crop texture changes

19 years agoUpdated crop textures to make them match and make them nice
ehofman [Fri, 25 Apr 2003 13:29:43 +0000 (13:29 +0000)]
Updated crop textures to make them match and make them nice

19 years agoOverride the default starting c172 rpm to be 0 for 610x version.
curt [Fri, 25 Apr 2003 03:31:19 +0000 (03:31 +0000)]
Override the default starting c172 rpm to be 0 for 610x version.

19 years agoAdjusted global ambient light values to improve light effects in 3D cockpits.
jimw [Thu, 24 Apr 2003 20:39:06 +0000 (20:39 +0000)]
Adjusted global ambient light values to improve light effects in 3D cockpits.

19 years agoLee Elliott:
curt [Mon, 21 Apr 2003 20:29:22 +0000 (20:29 +0000)]
Lee Elliott:

I found that one of the 'Ace of D' carrier objects was inverted (compared with
the rest of the model) and didn't look right - it should be fixed in this
version.

19 years agoLee Elliott:
curt [Mon, 21 Apr 2003 20:28:24 +0000 (20:28 +0000)]
Lee Elliott:
I've done a new Sea Hawk.  Well, the model and the fdm aren't new, just
slightly modified, but I've incorporated some more animation stuff and tried
a different way of texturing it.

The animation additions are things I worked out for the YF23 (still can't get
it to fly again) - mostly u/c related stuff.

This actual aircraft (WV908) is in the Royal Navy Historical Flight and so is
kept unusally clean;)  In the photographs I looked at, hardly any fuseage
panel lines were visible so I've not tried to include any.  Instead of the
normal fuselage side views and wing plan textures I've just used fairly
high-res detail 'patches' for the markings, applied to 'carrier' objects.

This is much more like the way I'd do things if I was working on a picture in
my 3d software - there I'd apply multiple textures to an object, as required,
using scope and priority settings to get what I want.  With .ac format models
you can only apply a single texture to an object - hence the need for the
carrier objects.  These are sections of the underlying 'real' object that
have been moved out/away from from the original object surface so that they
cover them.

The pros are 1) the resolution of the details is much higher - have a close
look at the Ace of Diamonds art on the nose and on the bit that sticks out of
the front of the tail-fin (I don't know the proper name for this), and 2)
less texture space is needed.

The most obvious con is that there's more potential for z-buffer problems.  I
notice that whilst on the ground (in chase view), there appears to be
z-buffer fighting for the texture patches but once the a/c has taken off and
has got to about 200ft or so, it clears up.  I've no idea why this should
happen as I'm not changing any of the view settings.

There are a few things I still need to figure out in this respect - I think
there's an issue with graduated textures - they seem to get reduced to 16bpp
and show a lot of banding that's absent on the texture and the model appears
inverted from tower views, at least in 16bpp, but ok from the chase view, and
stuff like that.

I said that the model and fdm aren't new but they have been modified a bit.
I've only reduced the approach aoa in the fdm but the model, whilst basically
the same, has had quite a few changes to accomodate the new u/c and texture
patches.  It also got into FG by a slightly different route - I found that
AC3D would support polys with > 3 sides and after looking at and comparing
.ac and .obj file formats (I can export from RS3D in .obj format) I wrote a C
prog to convert .obj format files into .ac format files.  It's a nasty bit of
hackery that even uses a temporary workfile (LOL), and it will only work with
the simplest of .obj files (e.g. no vertice normal or texture info) but it
allows me to export the model geometry in .obj format, convert it, and load
it straight into AC3D without turning everything into triangles or flipping
face normals.

The funny thing is that objects that consist of just a single rectangle (e.g.
an aileron or flap surface) are not recognised by FG and they have to be
split into two triangles, and once the model's loaded up into FG I can see
from some of the rendering artifacts that it's all still reduced to triangles
prior to display anyway. Still, it saves me from having to do a lot of face
flipping.

Really, the texturing method is experimental and I hope I get some feed-back
on it regarding display and performance issues.  Ultimately, I'd like to try
to reduce the texture size down from 512x512 to 256x256 - nearly half of the
current texture 'space' is unused.

19 years agoFixes from Andy Ross:
curt [Mon, 21 Apr 2003 17:39:39 +0000 (17:39 +0000)]
Fixes from Andy Ross:
+ The wing stall angle was weird, as mentioned earlier.  Values
  greater than 45° don't have much physical meaning.  I changed it to
  25, which should be closer to a realistic value.

+ The lift="1.1" on the elevator flaps wasn't quite enough to get the
  aircraft into the approach AoA.  I changed it to 1.2, and it works.
  It's still not as responsive as I'd have expected (then again, this
  is a big aircraft...).

+ The hstab effectiveness was negative.  This is wrong, as this is a
  multiplier for all force generated by the surface.  A surface with a
  negative value will produce thrust instead of drag. :) Maybe this
  was needed because the elevator was rigged backwards somewhere else?
  I changed it

+ The wing and hstab had very small stall widths (very sharp stalls).
  Low aspect wings should have gentle stalls, not sharp ones.  I
  changed it to 15 as a guess.

+ There's no rudder input mapped.  This can be done with a "split"
  input to the tails in exactly the same way that the aireron works on
  the wing.  It will simply add to the elevator input.  V-tail
  Bonanzas will require the same treatment.

19 years agoInitial revision.
curt [Mon, 21 Apr 2003 14:18:07 +0000 (14:18 +0000)]
Initial revision.

19 years agopaul mccann wrote:
ehofman [Sun, 20 Apr 2003 10:05:20 +0000 (10:05 +0000)]
paul mccann wrote:
Hi I fixed the heading bug on the hsi2 and made some changes to the c310-ifr so the adf and dme work.  Just temp fix for those.

19 years agoInitialize turbulence.
david [Sat, 19 Apr 2003 11:59:02 +0000 (11:59 +0000)]
Initialize turbulence.

19 years agoRemove some artifacts
ehofman [Fri, 18 Apr 2003 14:54:57 +0000 (14:54 +0000)]
Remove some artifacts

19 years agoVarious updates
ehofman [Fri, 18 Apr 2003 09:59:38 +0000 (09:59 +0000)]
Various updates

19 years agoAdded Space Imaging and Airservices Australia
ehofman [Thu, 17 Apr 2003 15:25:11 +0000 (15:25 +0000)]
Added Space Imaging and Airservices Australia

19 years agoComment out the file selection menu option for now
ehofman [Thu, 17 Apr 2003 09:59:44 +0000 (09:59 +0000)]
Comment out the file selection menu option for now

19 years agoUpdate the Dutch translation
ehofman [Thu, 17 Apr 2003 09:48:31 +0000 (09:48 +0000)]
Update the Dutch translation

19 years agoUpdate the description of the generic I/O option
ehofman [Thu, 17 Apr 2003 09:47:59 +0000 (09:47 +0000)]
Update the description of the generic I/O option

19 years agoShaped cockpit walls. Fixed a bunch of glitches. Changed id stripes to std
jimw [Sun, 13 Apr 2003 04:10:37 +0000 (04:10 +0000)]
Shaped cockpit walls. Fixed a bunch of glitches. Changed id stripes to std
12" and added id lights.

19 years agoSeat texture. Add throttle control. Fix trim knob texture.
jimw [Fri, 11 Apr 2003 00:50:43 +0000 (00:50 +0000)]
Seat texture. Add throttle control. Fix trim knob texture.

19 years agoUpdate from current DAFIFT data with a small tweak to the magvar parsing.
curt [Thu, 10 Apr 2003 16:50:03 +0000 (16:50 +0000)]
Update from current DAFIFT data with a small tweak to the magvar parsing.

19 years agoMoved dafift2fix.pl dafift2nav.pl to $fgfs_src/scripts/perl/dafif/
curt [Tue, 8 Apr 2003 20:14:44 +0000 (20:14 +0000)]
Moved dafift2fix.pl dafift2nav.pl to $fgfs_src/scripts/perl/dafif/

19 years agoUpdate some more controls refferences
ehofman [Tue, 8 Apr 2003 08:17:00 +0000 (08:17 +0000)]
Update some more controls refferences

19 years agoRename trim properties.
david [Tue, 8 Apr 2003 01:30:35 +0000 (01:30 +0000)]
Rename trim properties.

19 years agoAdd engine boost selection
ehofman [Mon, 7 Apr 2003 08:11:46 +0000 (08:11 +0000)]
Add engine boost selection

19 years agocockpit stuff. trim controls.
jimw [Mon, 7 Apr 2003 03:27:13 +0000 (03:27 +0000)]
cockpit stuff.  trim controls.

19 years agoMore cockpit stuff
jimw [Mon, 7 Apr 2003 03:23:27 +0000 (03:23 +0000)]
More cockpit stuff

19 years agoUpdate to real world colours
ehofman [Sun, 6 Apr 2003 14:32:15 +0000 (14:32 +0000)]
Update to real world colours

19 years agoFix some typos
ehofman [Sun, 6 Apr 2003 11:31:44 +0000 (11:31 +0000)]
Fix some typos

19 years agoFixed typo /controls/light/ instead of /controls/flight/.
david [Sat, 5 Apr 2003 17:50:37 +0000 (17:50 +0000)]
Fixed typo /controls/light/ instead of /controls/flight/.

19 years agoCorrect XML well-formedness errors.
david [Sat, 5 Apr 2003 15:24:03 +0000 (15:24 +0000)]
Correct XML well-formedness errors.

19 years agoUse new magnetos property.
david [Sat, 5 Apr 2003 15:15:40 +0000 (15:15 +0000)]
Use new magnetos property.

19 years agoMove the AI tumbling into pa28-base.xml.
david [Sat, 5 Apr 2003 15:05:29 +0000 (15:05 +0000)]
Move the AI tumbling into pa28-base.xml.

19 years agoInitialize all of the attitude-indicator properties explicitly.
david [Sat, 5 Apr 2003 15:04:20 +0000 (15:04 +0000)]
Initialize all of the attitude-indicator properties explicitly.

19 years agoAllow the AI to tumble for the PA-28-161.
david [Sat, 5 Apr 2003 15:04:13 +0000 (15:04 +0000)]
Allow the AI to tumble for the PA-28-161.

19 years agoFactor out common configuration for the Cessna 310 variants.
david [Sat, 5 Apr 2003 15:03:37 +0000 (15:03 +0000)]
Factor out common configuration for the Cessna 310 variants.

19 years agoUse "coverage" instead of "type".
david [Sat, 5 Apr 2003 03:36:20 +0000 (03:36 +0000)]
Use "coverage" instead of "type".

Rename "mostly-cloudy" to "broken" and "mostly-sunny" to "scattered",
to follow standard weather terminology.

Add "few".

19 years agoAdd
david [Fri, 4 Apr 2003 22:42:53 +0000 (22:42 +0000)]
Add

  Location/Random Attitude
  Weather/Random Weather

19 years agoThe AI for the C172 should tumble in extreme attitudes.
david [Fri, 4 Apr 2003 22:42:32 +0000 (22:42 +0000)]
The AI for the C172 should tumble in extreme attitudes.

19 years agoLee Elliott:
curt [Fri, 4 Apr 2003 15:58:39 +0000 (15:58 +0000)]
Lee Elliott:

Here's a 'beta' version of a YF23.  The model is virtually finished - I think
I just need to split the wheel well and cockpit linings to clear up the
smoothing artifacts, and add a couple of other little details.

The texturing is rudimentary, all I've done is to map simple colour blocks to
everything.  There's a definite problem with the rear cockpit canopy
transparency - anything viewed through it, except for the pilot stuff and the
rear canopy surround is invisible.  The weird thing is that everything is ok
if you angle the view to look through the front canopy - this is easier to do
with the rear canopy open (parking brake).  The front and rear canopy
glasses, and hud glass are the only transparent objects, and they're all at
the bottom of the hierarchy.

I'd found that if I placed objects below any transparent objects in the
hierarchy, they'd become invisible when viewed through the transparent object
- any objects above the transparent objects would be visible.  This seems to
have worked for the front canopy and hud (the pilot and seat is visible from
the front view through both the front canopy and the hud glass) but not the
rear canopy.

Time for a bit more experimentation, methinks.  That, or find TFM to R:)

I've finally got the u/c door/gear timing working, and I'm also pleased with
the suspension animation.  I couldn't resist linking the pilot's head to the
rudder - it's not as though it does anything, except on the ground (where it
also operates the nose wheel steering.

It all still needs some tuning and finishing - I've modelled the front wing
flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I
haven't 'used' them yet.  The suspension is still too spongey and it heels
over quite badly on take-off in cross-winds (shows off the independent main
suspension nicely though), and more work on the fdm is needed too.

19 years agoSome more small controls updates
ehofman [Wed, 2 Apr 2003 08:45:35 +0000 (08:45 +0000)]
Some more small controls updates

19 years agoAdd log-level to the list of available options
ehofman [Tue, 1 Apr 2003 18:50:01 +0000 (18:50 +0000)]
Add log-level to the list of available options

19 years agoSome additional updates for the controls change
ehofman [Tue, 1 Apr 2003 17:51:22 +0000 (17:51 +0000)]
Some additional updates for the controls change

19 years agoRefference the new options layout in the documentation
ehofman [Tue, 1 Apr 2003 17:37:36 +0000 (17:37 +0000)]
Refference the new options layout in the documentation

19 years agoFix to use renamed /control properties.
david [Tue, 1 Apr 2003 15:46:50 +0000 (15:46 +0000)]
Fix to use renamed /control properties.

19 years agoRestore default out-the-window view.
david [Tue, 1 Apr 2003 15:45:10 +0000 (15:45 +0000)]
Restore default out-the-window view.

Start with mags on.

19 years agoUpdate some YASim models to reflect the new controls changes
ehofman [Tue, 1 Apr 2003 14:44:36 +0000 (14:44 +0000)]
Update some YASim models to reflect the new controls changes

19 years agoAdd menu entry for enabling/disabling ATC or AI traffic
dluff [Tue, 1 Apr 2003 14:29:23 +0000 (14:29 +0000)]
Add menu entry for enabling/disabling ATC or AI traffic

19 years agoUpdate some YASim models to reflect the new controls changes
ehofman [Tue, 1 Apr 2003 14:29:06 +0000 (14:29 +0000)]
Update some YASim models to reflect the new controls changes

19 years agoATC/AI dialog
dluff [Tue, 1 Apr 2003 14:28:35 +0000 (14:28 +0000)]
ATC/AI dialog

19 years agoEnable ATC and AI traffic by default
dluff [Tue, 1 Apr 2003 14:27:45 +0000 (14:27 +0000)]
Enable ATC and AI traffic by default