jimw [Thu, 24 Apr 2003 20:39:06 +0000 (20:39 +0000)]
Adjusted global ambient light values to improve light effects in 3D cockpits.
curt [Mon, 21 Apr 2003 20:29:22 +0000 (20:29 +0000)]
Lee Elliott:
I found that one of the 'Ace of D' carrier objects was inverted (compared with
the rest of the model) and didn't look right - it should be fixed in this
version.
curt [Mon, 21 Apr 2003 20:28:24 +0000 (20:28 +0000)]
Lee Elliott:
I've done a new Sea Hawk. Well, the model and the fdm aren't new, just
slightly modified, but I've incorporated some more animation stuff and tried
a different way of texturing it.
The animation additions are things I worked out for the YF23 (still can't get
it to fly again) - mostly u/c related stuff.
This actual aircraft (WV908) is in the Royal Navy Historical Flight and so is
kept unusally clean;) In the photographs I looked at, hardly any fuseage
panel lines were visible so I've not tried to include any. Instead of the
normal fuselage side views and wing plan textures I've just used fairly
high-res detail 'patches' for the markings, applied to 'carrier' objects.
This is much more like the way I'd do things if I was working on a picture in
my 3d software - there I'd apply multiple textures to an object, as required,
using scope and priority settings to get what I want. With .ac format models
you can only apply a single texture to an object - hence the need for the
carrier objects. These are sections of the underlying 'real' object that
have been moved out/away from from the original object surface so that they
cover them.
The pros are 1) the resolution of the details is much higher - have a close
look at the Ace of Diamonds art on the nose and on the bit that sticks out of
the front of the tail-fin (I don't know the proper name for this), and 2)
less texture space is needed.
The most obvious con is that there's more potential for z-buffer problems. I
notice that whilst on the ground (in chase view), there appears to be
z-buffer fighting for the texture patches but once the a/c has taken off and
has got to about 200ft or so, it clears up. I've no idea why this should
happen as I'm not changing any of the view settings.
There are a few things I still need to figure out in this respect - I think
there's an issue with graduated textures - they seem to get reduced to 16bpp
and show a lot of banding that's absent on the texture and the model appears
inverted from tower views, at least in 16bpp, but ok from the chase view, and
stuff like that.
I said that the model and fdm aren't new but they have been modified a bit.
I've only reduced the approach aoa in the fdm but the model, whilst basically
the same, has had quite a few changes to accomodate the new u/c and texture
patches. It also got into FG by a slightly different route - I found that
AC3D would support polys with > 3 sides and after looking at and comparing
.ac and .obj file formats (I can export from RS3D in .obj format) I wrote a C
prog to convert .obj format files into .ac format files. It's a nasty bit of
hackery that even uses a temporary workfile (LOL), and it will only work with
the simplest of .obj files (e.g. no vertice normal or texture info) but it
allows me to export the model geometry in .obj format, convert it, and load
it straight into AC3D without turning everything into triangles or flipping
face normals.
The funny thing is that objects that consist of just a single rectangle (e.g.
an aileron or flap surface) are not recognised by FG and they have to be
split into two triangles, and once the model's loaded up into FG I can see
from some of the rendering artifacts that it's all still reduced to triangles
prior to display anyway. Still, it saves me from having to do a lot of face
flipping.
Really, the texturing method is experimental and I hope I get some feed-back
on it regarding display and performance issues. Ultimately, I'd like to try
to reduce the texture size down from 512x512 to 256x256 - nearly half of the
current texture 'space' is unused.
curt [Mon, 21 Apr 2003 17:39:39 +0000 (17:39 +0000)]
Fixes from Andy Ross:
+ The wing stall angle was weird, as mentioned earlier. Values
greater than 45° don't have much physical meaning. I changed it to
25, which should be closer to a realistic value.
+ The lift="1.1" on the elevator flaps wasn't quite enough to get the
aircraft into the approach AoA. I changed it to 1.2, and it works.
It's still not as responsive as I'd have expected (then again, this
is a big aircraft...).
+ The hstab effectiveness was negative. This is wrong, as this is a
multiplier for all force generated by the surface. A surface with a
negative value will produce thrust instead of drag. :) Maybe this
was needed because the elevator was rigged backwards somewhere else?
I changed it
+ The wing and hstab had very small stall widths (very sharp stalls).
Low aspect wings should have gentle stalls, not sharp ones. I
changed it to 15 as a guess.
+ There's no rudder input mapped. This can be done with a "split"
input to the tails in exactly the same way that the aireron works on
the wing. It will simply add to the elevator input. V-tail
Bonanzas will require the same treatment.
curt [Mon, 21 Apr 2003 14:18:07 +0000 (14:18 +0000)]
Initial revision.
ehofman [Sun, 20 Apr 2003 10:05:20 +0000 (10:05 +0000)]
paul mccann wrote:
Hi I fixed the heading bug on the hsi2 and made some changes to the c310-ifr so the adf and dme work. Just temp fix for those.
david [Sat, 19 Apr 2003 11:59:02 +0000 (11:59 +0000)]
Initialize turbulence.
ehofman [Fri, 18 Apr 2003 14:54:57 +0000 (14:54 +0000)]
Remove some artifacts
ehofman [Fri, 18 Apr 2003 09:59:38 +0000 (09:59 +0000)]
Various updates
ehofman [Thu, 17 Apr 2003 15:25:11 +0000 (15:25 +0000)]
Added Space Imaging and Airservices Australia
ehofman [Thu, 17 Apr 2003 09:59:44 +0000 (09:59 +0000)]
Comment out the file selection menu option for now
ehofman [Thu, 17 Apr 2003 09:48:31 +0000 (09:48 +0000)]
Update the Dutch translation
ehofman [Thu, 17 Apr 2003 09:47:59 +0000 (09:47 +0000)]
Update the description of the generic I/O option
jimw [Sun, 13 Apr 2003 04:10:37 +0000 (04:10 +0000)]
Shaped cockpit walls. Fixed a bunch of glitches. Changed id stripes to std
12" and added id lights.
jimw [Fri, 11 Apr 2003 00:50:43 +0000 (00:50 +0000)]
Seat texture. Add throttle control. Fix trim knob texture.
curt [Thu, 10 Apr 2003 16:50:03 +0000 (16:50 +0000)]
Update from current DAFIFT data with a small tweak to the magvar parsing.
curt [Tue, 8 Apr 2003 20:14:44 +0000 (20:14 +0000)]
Moved dafift2fix.pl dafift2nav.pl to $fgfs_src/scripts/perl/dafif/
ehofman [Tue, 8 Apr 2003 08:17:00 +0000 (08:17 +0000)]
Update some more controls refferences
david [Tue, 8 Apr 2003 01:30:35 +0000 (01:30 +0000)]
Rename trim properties.
ehofman [Mon, 7 Apr 2003 08:11:46 +0000 (08:11 +0000)]
Add engine boost selection
jimw [Mon, 7 Apr 2003 03:27:13 +0000 (03:27 +0000)]
cockpit stuff. trim controls.
jimw [Mon, 7 Apr 2003 03:23:27 +0000 (03:23 +0000)]
More cockpit stuff
ehofman [Sun, 6 Apr 2003 14:32:15 +0000 (14:32 +0000)]
Update to real world colours
ehofman [Sun, 6 Apr 2003 11:31:44 +0000 (11:31 +0000)]
Fix some typos
david [Sat, 5 Apr 2003 17:50:37 +0000 (17:50 +0000)]
Fixed typo /controls/light/ instead of /controls/flight/.
david [Sat, 5 Apr 2003 15:24:03 +0000 (15:24 +0000)]
Correct XML well-formedness errors.
david [Sat, 5 Apr 2003 15:15:40 +0000 (15:15 +0000)]
Use new magnetos property.
david [Sat, 5 Apr 2003 15:05:29 +0000 (15:05 +0000)]
Move the AI tumbling into pa28-base.xml.
david [Sat, 5 Apr 2003 15:04:20 +0000 (15:04 +0000)]
Initialize all of the attitude-indicator properties explicitly.
david [Sat, 5 Apr 2003 15:04:13 +0000 (15:04 +0000)]
Allow the AI to tumble for the PA-28-161.
david [Sat, 5 Apr 2003 15:03:37 +0000 (15:03 +0000)]
Factor out common configuration for the Cessna 310 variants.
david [Sat, 5 Apr 2003 03:36:20 +0000 (03:36 +0000)]
Use "coverage" instead of "type".
Rename "mostly-cloudy" to "broken" and "mostly-sunny" to "scattered",
to follow standard weather terminology.
Add "few".
david [Fri, 4 Apr 2003 22:42:53 +0000 (22:42 +0000)]
Add
Location/Random Attitude
Weather/Random Weather
david [Fri, 4 Apr 2003 22:42:32 +0000 (22:42 +0000)]
The AI for the C172 should tumble in extreme attitudes.
curt [Fri, 4 Apr 2003 15:58:39 +0000 (15:58 +0000)]
Lee Elliott:
Here's a 'beta' version of a YF23. The model is virtually finished - I think
I just need to split the wheel well and cockpit linings to clear up the
smoothing artifacts, and add a couple of other little details.
The texturing is rudimentary, all I've done is to map simple colour blocks to
everything. There's a definite problem with the rear cockpit canopy
transparency - anything viewed through it, except for the pilot stuff and the
rear canopy surround is invisible. The weird thing is that everything is ok
if you angle the view to look through the front canopy - this is easier to do
with the rear canopy open (parking brake). The front and rear canopy
glasses, and hud glass are the only transparent objects, and they're all at
the bottom of the hierarchy.
I'd found that if I placed objects below any transparent objects in the
hierarchy, they'd become invisible when viewed through the transparent object
- any objects above the transparent objects would be visible. This seems to
have worked for the front canopy and hud (the pilot and seat is visible from
the front view through both the front canopy and the hud glass) but not the
rear canopy.
Time for a bit more experimentation, methinks. That, or find TFM to R:)
I've finally got the u/c door/gear timing working, and I'm also pleased with
the suspension animation. I couldn't resist linking the pilot's head to the
rudder - it's not as though it does anything, except on the ground (where it
also operates the nose wheel steering.
It all still needs some tuning and finishing - I've modelled the front wing
flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I
haven't 'used' them yet. The suspension is still too spongey and it heels
over quite badly on take-off in cross-winds (shows off the independent main
suspension nicely though), and more work on the fdm is needed too.
ehofman [Wed, 2 Apr 2003 08:45:35 +0000 (08:45 +0000)]
Some more small controls updates
ehofman [Tue, 1 Apr 2003 18:50:01 +0000 (18:50 +0000)]
Add log-level to the list of available options
ehofman [Tue, 1 Apr 2003 17:51:22 +0000 (17:51 +0000)]
Some additional updates for the controls change
ehofman [Tue, 1 Apr 2003 17:37:36 +0000 (17:37 +0000)]
Refference the new options layout in the documentation
david [Tue, 1 Apr 2003 15:46:50 +0000 (15:46 +0000)]
Fix to use renamed /control properties.
david [Tue, 1 Apr 2003 15:45:10 +0000 (15:45 +0000)]
Restore default out-the-window view.
Start with mags on.
ehofman [Tue, 1 Apr 2003 14:44:36 +0000 (14:44 +0000)]
Update some YASim models to reflect the new controls changes
dluff [Tue, 1 Apr 2003 14:29:23 +0000 (14:29 +0000)]
Add menu entry for enabling/disabling ATC or AI traffic
ehofman [Tue, 1 Apr 2003 14:29:06 +0000 (14:29 +0000)]
Update some YASim models to reflect the new controls changes
dluff [Tue, 1 Apr 2003 14:28:35 +0000 (14:28 +0000)]
ATC/AI dialog
dluff [Tue, 1 Apr 2003 14:27:45 +0000 (14:27 +0000)]
Enable ATC and AI traffic by default
ehofman [Tue, 1 Apr 2003 14:04:55 +0000 (14:04 +0000)]
Update some YASim models to reflect the new controls changes
jimw [Tue, 1 Apr 2003 13:59:01 +0000 (13:59 +0000)]
Updates to colors and a couple geometery adjustments based on information
obtained from the Gunfighter's pilot and crew.
ehofman [Tue, 1 Apr 2003 12:41:12 +0000 (12:41 +0000)]
Updates to refelect the controls update of FlightGear. It could be there are a few unupdated controls left. To simplify the transisition there is a file called README.properties in the docs-mini directory of FlightGear that explains the new controls layout.
jimw [Tue, 1 Apr 2003 02:06:16 +0000 (02:06 +0000)]
Added ignition (magenetos) switch
jimw [Tue, 1 Apr 2003 02:05:05 +0000 (02:05 +0000)]
Changed pitch offset.
jimw [Tue, 1 Apr 2003 02:02:57 +0000 (02:02 +0000)]
Default for fov is 55 degrees in viewer code. Changed to 55 here to match.
ehofman [Mon, 31 Mar 2003 09:51:39 +0000 (09:51 +0000)]
Reposition the HUD so it's in the right place again. This makes the ladder less acurate, but it shows the need to reorganize the HUD code
jimw [Mon, 31 Mar 2003 02:20:04 +0000 (02:20 +0000)]
Added gear warning. Repositioned gauges, fixed model. Fixed vac guage.
jimw [Sat, 29 Mar 2003 16:05:56 +0000 (16:05 +0000)]
P-51D. Added magcompass, started hotspots for 3-D panel clicks. Instrument
position adjustments.
ehofman [Sat, 29 Mar 2003 15:01:56 +0000 (15:01 +0000)]
A first stab at an aircraft selection dialog
david [Sat, 29 Mar 2003 14:14:45 +0000 (14:14 +0000)]
Square the control inputs, again.
david [Sat, 29 Mar 2003 14:14:25 +0000 (14:14 +0000)]
More tweaking.
curt [Sat, 29 Mar 2003 02:38:02 +0000 (02:38 +0000)]
Add place holder to size future OAT and Annunciator gauges.
curt [Sat, 29 Mar 2003 02:29:07 +0000 (02:29 +0000)]
Draw the panel the otherway up.
curt [Sat, 29 Mar 2003 02:26:34 +0000 (02:26 +0000)]
Position tweaks for the C172 instruments in the 610x panel.
curt [Sat, 29 Mar 2003 02:25:58 +0000 (02:25 +0000)]
Tweaks to the c172 egt and hsi instruments.
curt [Sat, 29 Mar 2003 02:25:23 +0000 (02:25 +0000)]
Add an option (set to true) specifying whether or not to draw the
out-the-window view.
ehofman [Thu, 27 Mar 2003 18:53:46 +0000 (18:53 +0000)]
bugfixes and updates
jimw [Thu, 27 Mar 2003 04:30:03 +0000 (04:30 +0000)]
Fixed glitch in vstab
jimw [Thu, 27 Mar 2003 04:21:29 +0000 (04:21 +0000)]
Adjustments to fuselage paint
jimw [Wed, 26 Mar 2003 22:44:12 +0000 (22:44 +0000)]
More P51-D adjustments. Flattened nose top. Added accelerometer. Configured
or fixed configuration on slip-skid and temp gauges. Other panel details.
ehofman [Wed, 26 Mar 2003 20:40:50 +0000 (20:40 +0000)]
update glideslope indicator
ehofman [Wed, 26 Mar 2003 20:27:57 +0000 (20:27 +0000)]
Latest update in the never ending quest for the brown paperbag files
ehofman [Wed, 26 Mar 2003 19:01:07 +0000 (19:01 +0000)]
make some new aircraft available
ehofman [Wed, 26 Mar 2003 18:48:25 +0000 (18:48 +0000)]
Latest pate from David Culp
ehofman [Wed, 26 Mar 2003 18:48:03 +0000 (18:48 +0000)]
Use real properties rather than imaginary
ehofman [Wed, 26 Mar 2003 15:30:24 +0000 (15:30 +0000)]
Update the physics
jimw [Wed, 26 Mar 2003 04:08:56 +0000 (04:08 +0000)]
More p51d fixes, added engine gauge unit
david [Wed, 26 Mar 2003 02:21:06 +0000 (02:21 +0000)]
Add an elevator setting to the <cruise> element; otherwise, neutral
elevator and trim give ridiculously high airspeeds.
Increase the elevator effectiveness slightly.
Increase the vertical stabilizer effectiveness, and give it a 1.5
degree incidence angle, to compensate for asymmetric propeller
effects.
Increase the rudder effectiveness to help with cross-wind takeoffs and
landings.
david [Wed, 26 Mar 2003 00:42:20 +0000 (00:42 +0000)]
Swap pilot and passenger positions.
ehofman [Tue, 25 Mar 2003 22:26:10 +0000 (22:26 +0000)]
Add generic output option
mselig [Tue, 25 Mar 2003 22:14:30 +0000 (22:14 +0000)]
Adding RC joystick support for Hitec Laser 4 transmitter used in conjunction with RCJOY USB box. MSS
mselig [Tue, 25 Mar 2003 22:14:26 +0000 (22:14 +0000)]
Adds RC joystick support via LewEngineering RCJOY USB box. Config file is setup for a Hitec Laser 4 radio, but nearly all major brands are supported (Futaba, Airtronics, JR, Hitec, Tower Hobbies, and Multiplex). For more details see leweng.com. MSS
jimw [Tue, 25 Mar 2003 00:45:57 +0000 (00:45 +0000)]
Fixed problem with stick handle
david [Mon, 24 Mar 2003 15:18:07 +0000 (15:18 +0000)]
Modified F16 file from Erik Hofman.
jimw [Mon, 24 Mar 2003 03:54:43 +0000 (03:54 +0000)]
animated mp gauge
jimw [Mon, 24 Mar 2003 01:07:58 +0000 (01:07 +0000)]
Adding P-51D
- JimW
jimw [Mon, 24 Mar 2003 01:00:00 +0000 (01:00 +0000)]
Adding P-51D
- JimW
tony [Sun, 23 Mar 2003 15:16:40 +0000 (15:16 +0000)]
Updates from JSBSim, including the new aircraft models: 737 (David Culp), t38 (David Culp), and the p51d (Jon Berndt)
j4strngs [Fri, 21 Mar 2003 22:41:42 +0000 (22:41 +0000)]
Updated options from Erik Hofman
curt [Fri, 21 Mar 2003 15:52:01 +0000 (15:52 +0000)]
Martin Dressler:
Added a new hi res bendix-king HSI.
curt [Fri, 21 Mar 2003 15:45:12 +0000 (15:45 +0000)]
Add an electrical system to the seahawk
j4strngs [Thu, 20 Mar 2003 01:36:52 +0000 (01:36 +0000)]
Updated HSI from Paul Mcann
david [Fri, 14 Mar 2003 18:35:33 +0000 (18:35 +0000)]
A greater variety of trees, from Erik Hofman.
david [Fri, 14 Mar 2003 18:34:59 +0000 (18:34 +0000)]
Add GPS to the C310 electrical system.
j4strngs [Thu, 13 Mar 2003 20:16:07 +0000 (20:16 +0000)]
Oops, forgot to add these files for the f16
j4strngs [Wed, 12 Mar 2003 21:07:32 +0000 (21:07 +0000)]
f16 updates from Erik
dluff [Tue, 11 Mar 2003 13:17:06 +0000 (13:17 +0000)]
Tower frequency data generated from the DAFIF
david [Tue, 11 Mar 2003 03:50:40 +0000 (03:50 +0000)]
Remove the power property to make the yoke more sensitive.
david [Tue, 11 Mar 2003 03:48:36 +0000 (03:48 +0000)]
Remove the squared property to make the pedals more sensitive.
david [Tue, 11 Mar 2003 03:48:18 +0000 (03:48 +0000)]
Start with a slight downwards view angle.
david [Mon, 10 Mar 2003 14:15:22 +0000 (14:15 +0000)]
Pushed up roll, pitch, and yaw damping to improve stability.
david [Mon, 10 Mar 2003 14:13:44 +0000 (14:13 +0000)]
Basic initialization for the GPS.
j4strngs [Mon, 10 Mar 2003 06:44:38 +0000 (06:44 +0000)]
latest updates from Erik Hofman