fg:toms-fgdata.git
18 years agoThe latest volley in the FlightGear lighting wars.
curt [Fri, 29 Aug 2003 21:22:25 +0000 (21:22 +0000)]
The latest volley in the FlightGear lighting wars.

18 years agoFixed a few data problems.
curt [Fri, 29 Aug 2003 20:27:20 +0000 (20:27 +0000)]
Fixed a few data problems.

18 years agoA classical example of moving point around. But wait. Does it fly any better you...
ehofman [Fri, 29 Aug 2003 14:43:04 +0000 (14:43 +0000)]
A classical example of moving point around. But wait. Does it fly any better you ask? No.

18 years agoOops, I seemed to completeley have missed this one
ehofman [Fri, 29 Aug 2003 07:34:32 +0000 (07:34 +0000)]
Oops, I seemed to completeley have missed this one

18 years agoSlight file renaming to make things more consistant.
curt [Fri, 29 Aug 2003 04:08:16 +0000 (04:08 +0000)]
Slight file renaming to make things more consistant.

18 years agoInitial revision. Updated runways based on most recent DAFIF cycle,
curt [Fri, 29 Aug 2003 01:45:46 +0000 (01:45 +0000)]
Initial revision.  Updated runways based on most recent DAFIF cycle,
plus tons of new / fixed taxiways, etc. etc.  Good stuff from Robin Peel. :-)

18 years agoGeomometry updates for the perfectionists
ehofman [Thu, 28 Aug 2003 21:13:55 +0000 (21:13 +0000)]
Geomometry updates for the perfectionists

18 years agoRemove a metakit (mk4) database and replace it with an updated ascii file
curt [Thu, 28 Aug 2003 20:53:47 +0000 (20:53 +0000)]
Remove a metakit (mk4) database and replace it with an updated ascii file
format (including updated data / new airports.)

18 years agoGear animation updates
ehofman [Thu, 28 Aug 2003 18:00:45 +0000 (18:00 +0000)]
Gear animation updates

18 years agoLee Elliott:
curt [Thu, 28 Aug 2003 15:37:39 +0000 (15:37 +0000)]
Lee Elliott:

here're a couple of updates for the B-52 and the YF-23.  I've converted both
models to single-sided polygons.  Erik H. pointed out to me that I'd been
using double-sided polys and this resulted in a rendering hit and eventually
I found a button in AC3D that seemed to do the trick.  Doing this has
actually cleared up some of the z-buffer problems, especially with regard to
the tailfins.  Before, I could see some z-buffer problems occurring at the
trailing edges of the tailfins where the two surfaces, althought not touching
except at the edges, are close to each other.  Also, because the 'far' sides
aren't being rendered there are less 'inside-out' problems too.

The down side is that I'm going to have to start adding flight-deck partitions
and floors (I've experimented a little with this on the SR45 model where I
had to do the passeger cabins as well) because when you look through the
windshield or side windows you can see there's no fuselage on the the other
side.

I've made some changes to the yf-23 fdm again:) and re-done the panels for
both a/c.

The archives contain the entire a/c directory, plus the corresponding 'yasm'
and 'set' files.

18 years agoLee Elliott:
curt [Thu, 28 Aug 2003 15:34:01 +0000 (15:34 +0000)]
Lee Elliott:

Updates ...

18 years agoLee Elliott:
curt [Thu, 28 Aug 2003 15:33:17 +0000 (15:33 +0000)]
Lee Elliott:

I've made some changes to the yf-23 fdm again:) and re-done the panels for
both a/c.

18 years agoRevert to previous values. If this hurts cockpit sight a bit, so be it. These seems...
ehofman [Wed, 27 Aug 2003 14:07:56 +0000 (14:07 +0000)]
Revert to previous values. If this hurts cockpit sight a bit, so be it. These seems to be much saner values for everything else.

18 years agothis is only tweaks on models of the bridges and on the texture of 1 maritime plaza...
ehofman [Wed, 27 Aug 2003 13:28:15 +0000 (13:28 +0000)]
this is only tweaks on models of the bridges and on the texture of 1 maritime plaza that is too dark.

18 years agoFrederic Bouvier:
ehofman [Tue, 26 Aug 2003 16:12:03 +0000 (16:12 +0000)]
Frederic Bouvier:

here is a bunch of simple to medium skyscrapers to populate
a bit more the SF skyline. There is :
- One Market Plaza, aka Spear tower and Steuart tower
- One Maritime Plaza ( the black one, with lod )
- 425 Market St
- 525 Market St aka First Market tower
- 555 Market St
- 575 Market St aka Chevron tower
- Citicorp Center
- Telesis tower

18 years agoAdd a 3D cockpit and some cosmetic updates
ehofman [Tue, 26 Aug 2003 14:42:17 +0000 (14:42 +0000)]
Add a 3D cockpit and some cosmetic updates

18 years agoAdd aircraft animations created by Innis Cunningham
ehofman [Tue, 26 Aug 2003 09:11:29 +0000 (09:11 +0000)]
Add aircraft animations created by Innis Cunningham

18 years agoAdd the J-22 from Matevz Jekovec
ehofman [Mon, 25 Aug 2003 16:50:33 +0000 (16:50 +0000)]
Add the J-22 from Matevz Jekovec

18 years agoAdd the Russ building by Frederic Bouvier"
ehofman [Sun, 24 Aug 2003 16:30:42 +0000 (16:30 +0000)]
Add the Russ building by Frederic Bouvier"

18 years agoAdd the 333 Bush Street building by Frederic Bouvier
ehofman [Sat, 23 Aug 2003 21:33:37 +0000 (21:33 +0000)]
Add the 333 Bush Street building by Frederic Bouvier

18 years agoAdd 50 Fremont, 44 Montgomery and 101 California street buildings by Frederic Bouvier
ehofman [Sat, 23 Aug 2003 21:22:50 +0000 (21:22 +0000)]
Add 50 Fremont, 44 Montgomery and 101 California street buildings by Frederic Bouvier

18 years agoUpdated, lower polygon count Golden Gate bridge by Frederic Bouvier
ehofman [Sat, 23 Aug 2003 09:51:18 +0000 (09:51 +0000)]
Updated, lower polygon count Golden Gate bridge by Frederic Bouvier

18 years agoNew and Improved Bay Bridge by Frederic Bouvier. Half the number of vertices
ehofman [Fri, 22 Aug 2003 21:17:24 +0000 (21:17 +0000)]
New and Improved Bay Bridge by Frederic Bouvier. Half the number of vertices

18 years agoAdd some basic texturing
ehofman [Thu, 21 Aug 2003 12:19:42 +0000 (12:19 +0000)]
Add some basic texturing

18 years agoAdd a level of realism property which can varry between highly accurate (level=10...
ehofman [Thu, 21 Aug 2003 11:16:44 +0000 (11:16 +0000)]
Add a level of realism property which can varry between highly accurate (level=10) and low resolution (level-0) rendering. The default is set to five for now.

18 years agoFrederic Bouvier:
ehofman [Thu, 21 Aug 2003 08:18:42 +0000 (08:18 +0000)]
Frederic Bouvier:
This is Bay Bridge ( the west, suspended, part for the moment ).
It looks a bit silly ending nowhere, but Yerba Buena Island s a bit too flat in FG, so I will have to model it before SRTM comes.

18 years agoNecessary updates
ehofman [Wed, 20 Aug 2003 19:30:27 +0000 (19:30 +0000)]
Necessary updates

18 years agoA first stab at an F-104 Starfighter model
ehofman [Wed, 20 Aug 2003 09:37:05 +0000 (09:37 +0000)]
A first stab at an F-104 Starfighter model

18 years agoFrederic Bouvier: this is an update to the Bank of America building, with
ehofman [Mon, 18 Aug 2003 09:17:26 +0000 (09:17 +0000)]
Frederic Bouvier: this is an update to the Bank of America building, with
less texture space used, a crisper look and a lod.

18 years agoRemoved depricated files.
curt [Fri, 15 Aug 2003 18:01:42 +0000 (18:01 +0000)]
Removed depricated files.

18 years agoPut back in the highres texture of the buildup area
ehofman [Fri, 15 Aug 2003 09:58:39 +0000 (09:58 +0000)]
Put back in the highres texture of the buildup area

18 years agolimmit the vertice count. decrese texture sizes
ehofman [Fri, 15 Aug 2003 09:58:29 +0000 (09:58 +0000)]
limmit the vertice count. decrese texture sizes

18 years agodecrease the texture sizes
ehofman [Fri, 15 Aug 2003 09:57:19 +0000 (09:57 +0000)]
decrease the texture sizes

18 years agoDon't display the houses in buildup areas because you don't seem them that well after...
ehofman [Fri, 15 Aug 2003 09:55:44 +0000 (09:55 +0000)]
Don't display the houses in buildup areas because you don't seem them that well after all.

19 years agoLee Elliott:
curt [Thu, 14 Aug 2003 18:59:57 +0000 (18:59 +0000)]
Lee Elliott:

I've added reheat to the engines to simulate water injection and then tweaked
it so that it's just about possible to take off with the full fuel load/ferry
configuration (a little under the mtow - 420,000lbs vs 450,000lbs).

It's interesting to note that the normal combat tow for the F model was
291,570lbs - equivilent to a fuel load of about 0.46 (this would actually
leave you with more fuel than in real life because some of that weight would
be the weapons load but here it's fuel)

Anyway, I've added all this info to the readme and explained some of the
reasoning behind the fdm there.

It still doesn't reach the correct altitudes, and certainly not with a full
fuel load, but it starts getting into the right ball park at combat tow.

I've also replaced the transparent instruments on the mini panel with some
text/digital ones.  I wanted more accurate numbers when I was monitoring the
effects of fdm changes and the dials just didn't give the detail.  They
aren't perfect and be difficult to see against certain backgrounds and in
certain lighting conditions but what the hey - nearly everything I do is a
bit of an experiment;)

Something I've noticed is that since I've started identifying flight surfaces
and gear components individually I've noticed some problems with the flaps
and gear in replay.  I address the left and right flaps independently so they
have left&right-flap-pos-norms and don't get controlled by the replay
mechanism which must refer to the single flap-pos-norm.  There's a similar
thing with the gear - I have to identify them individually so I can animate
them properly so on the b52 there're six gear elements but only the first
three are actioned in replay.

Personally, I think that the only way around this will be to provide
control-overrides for all these items, much like there're the AP control
overrides for throttle etc.

19 years agoLee Elliot:
curt [Thu, 14 Aug 2003 18:57:44 +0000 (18:57 +0000)]
Lee Elliot:

I've added reheat to the engines to simulate water injection and then tweaked
it so that it's just about possible to take off with the full fuel load/ferry
configuration (a little under the mtow - 420,000lbs vs 450,000lbs).

It's interesting to note that the normal combat tow for the F model was
291,570lbs - equivilent to a fuel load of about 0.46 (this would actually
leave you with more fuel than in real life because some of that weight would
be the weapons load but here it's fuel)

Anyway, I've added all this info to the readme and explained some of the
reasoning behind the fdm there.

It still doesn't reach the correct altitudes, and certainly not with a full
fuel load, but it starts getting into the right ball park at combat tow.

19 years agoNew halo texture from Erik.
curt [Thu, 14 Aug 2003 18:24:03 +0000 (18:24 +0000)]
New halo texture from Erik.

19 years agoAdd XTZ localizer and ITZ localizer/glidescope for Toronto/City Centre
david [Tue, 12 Aug 2003 21:12:34 +0000 (21:12 +0000)]
Add XTZ localizer and ITZ localizer/glidescope for Toronto/City Centre
(CYTZ).  They both use the same frequency, but in different directions.

19 years agoNorman Vine:
curt [Tue, 5 Aug 2003 16:38:44 +0000 (16:38 +0000)]
Norman Vine:

Allow keyboard modification of the visibility distance.

19 years agoAdd a /test/scene_lighting property to switch between new and old behavior
ehofman [Mon, 4 Aug 2003 09:35:30 +0000 (09:35 +0000)]
Add a /test/scene_lighting property to switch between new and old behavior

19 years agoSome minor tweaks.
david [Sat, 2 Aug 2003 13:09:30 +0000 (13:09 +0000)]
Some minor tweaks.

19 years agoAdd a default value for the flaps-servicable flag.
curt [Fri, 1 Aug 2003 19:42:42 +0000 (19:42 +0000)]
Add a default value for the flaps-servicable flag.

19 years agoMinor instrument adjustment.
curt [Fri, 1 Aug 2003 00:29:40 +0000 (00:29 +0000)]
Minor instrument adjustment.

19 years agoAdd initial defaults for engine failure parameters
curt [Fri, 1 Aug 2003 00:28:33 +0000 (00:28 +0000)]
Add initial defaults for engine failure parameters

19 years agoAlex Perry:
ehofman [Thu, 31 Jul 2003 14:54:46 +0000 (14:54 +0000)]
Alex Perry:
Since several people on the list have been asking questions about this Saitek joystick and the comments at the top of this xml file in cvs were wrong and confusing, I am posting this update with the following changes:
1.  Removed the confusing/wrong comments.
2.  Added throttle bindings for engines 2 thru 7 (required for the b52).
3.  Changed the hat axis to rotate the view continuously (required to see the mag switch in the p51d and just a lot nicer with any 3d cockpit).

This last change makes the hat point the line of sight more like moving your head.  This is the way the CH pro-yoke-USB is set up.

If you are not used to this set up and you use aircraft with 2d pannels, you will likely need to use shift-nuberpad-8 to get the original forward view once you look arround.

19 years agoSpeedbrake, thrust-reverse and texture updates
ehofman [Wed, 30 Jul 2003 13:24:03 +0000 (13:24 +0000)]
Speedbrake, thrust-reverse and texture updates

19 years agoSome latest cosmetic updates
ehofman [Tue, 29 Jul 2003 18:11:04 +0000 (18:11 +0000)]
Some latest cosmetic updates

19 years agoCosmetics
ehofman [Tue, 29 Jul 2003 14:57:48 +0000 (14:57 +0000)]
Cosmetics

19 years agoSmall corrections
ehofman [Tue, 29 Jul 2003 12:55:11 +0000 (12:55 +0000)]
Small corrections

19 years agoUndercarriage is now retractable
ehofman [Tue, 29 Jul 2003 12:42:31 +0000 (12:42 +0000)]
Undercarriage is now retractable

19 years agoAdd movin surfaces
ehofman [Tue, 29 Jul 2003 09:58:31 +0000 (09:58 +0000)]
Add movin surfaces

19 years agoBegin another round of cleanups on the 747 exterior model before adding more
jimw [Tue, 29 Jul 2003 02:56:29 +0000 (02:56 +0000)]
Begin another round of cleanups on the 747 exterior model before adding more
detail.  Rounded fuselage/tail.  Seperated out edges, tail bottoms.  Found and removed a lot of double sided polys that should have been single.

19 years agoCandlestick Park stadium by Frederic Bouvier
ehofman [Sun, 27 Jul 2003 21:18:25 +0000 (21:18 +0000)]
Candlestick Park stadium by Frederic Bouvier

19 years agoAdd engine components for the Fokker 50
ehofman [Sun, 27 Jul 2003 12:49:41 +0000 (12:49 +0000)]
Add engine components for the Fokker 50

19 years agoLatest aeromatic generated file
ehofman [Sun, 27 Jul 2003 12:47:50 +0000 (12:47 +0000)]
Latest aeromatic generated file

19 years agoNew twin engine turbo prop commuter aircraft: Fokker 50
ehofman [Sun, 27 Jul 2003 12:46:16 +0000 (12:46 +0000)]
New twin engine turbo prop commuter aircraft: Fokker 50

19 years agoAdd support for the SideWinder Precision Pro joystick
ehofman [Sun, 27 Jul 2003 07:43:56 +0000 (07:43 +0000)]
Add support for the SideWinder Precision Pro joystick

19 years agoChanges to improve appearance with 16bpp depth buffers. Fixed taillight
jimw [Sat, 26 Jul 2003 15:48:33 +0000 (15:48 +0000)]
Changes to improve appearance with 16bpp depth buffers.  Fixed taillight
animation.

19 years agoImprove appearance with 16bpp depth buffers.
jimw [Sat, 26 Jul 2003 15:07:52 +0000 (15:07 +0000)]
Improve appearance with 16bpp depth buffers.

19 years agoImproved gear animation support
ehofman [Sat, 26 Jul 2003 08:45:13 +0000 (08:45 +0000)]
Improved gear animation support

19 years agoFix up for looking better with 16bpp depth buffers. Moved things around a bit
jimw [Sat, 26 Jul 2003 04:36:19 +0000 (04:36 +0000)]
Fix up for looking better with 16bpp depth buffers.  Moved things around a bit
to get ready for new stuff to come.  Placed displays and instruments at correct
angle.  Put step on ones digit for ap setting displays (so they don't do the stupid scrolling thing).

19 years agoAdd a new hangar created by Frederic Bouvier
ehofman [Fri, 25 Jul 2003 20:06:31 +0000 (20:06 +0000)]
Add a new hangar created by Frederic Bouvier

19 years agoFix a small typo
ehofman [Fri, 25 Jul 2003 17:11:13 +0000 (17:11 +0000)]
Fix a small typo

19 years agoAdd gear door animation
ehofman [Fri, 25 Jul 2003 14:40:47 +0000 (14:40 +0000)]
Add gear door animation

19 years agoLee Elliott: B52 reorg.
curt [Thu, 24 Jul 2003 16:34:21 +0000 (16:34 +0000)]
Lee Elliott:  B52 reorg.

19 years agoLee Elliott: b52 reorg.
curt [Thu, 24 Jul 2003 16:30:43 +0000 (16:30 +0000)]
Lee Elliott: b52 reorg.

19 years agoLee Elliott:
curt [Thu, 24 Jul 2003 16:25:24 +0000 (16:25 +0000)]
Lee Elliott:

The base a10 yasim config wasn't working because of the control structure
changes so I've fixed that.  The other yasim configs are also included
because I forgot to omit them from the archive but they're not updated or
changed.

All the a10 stuff needs badly re-doing though and it's a bit of a mess - the
yasim configs are all similar but I don't know which ones had Andy Ross's
mods.  I've also got to either forget the weapon load version or get it
working with weight entries so that the rest of the configs can be
indentical.

19 years agoInitial revision.
curt [Thu, 24 Jul 2003 16:15:25 +0000 (16:15 +0000)]
Initial revision.

19 years agoCommit a file that I missed last time
ehofman [Thu, 24 Jul 2003 15:22:30 +0000 (15:22 +0000)]
Commit a file that I missed last time

19 years agoRemove altitude damping
ehofman [Thu, 24 Jul 2003 14:49:12 +0000 (14:49 +0000)]
Remove altitude damping

19 years agoanother A320 update, with F/O instruments, and moving 3D control
ehofman [Thu, 24 Jul 2003 14:45:43 +0000 (14:45 +0000)]
another A320 update, with F/O instruments, and moving 3D control

19 years agoUse a cub specific electrical system rather than a generic electrical system.
curt [Thu, 24 Jul 2003 03:12:38 +0000 (03:12 +0000)]
Use a cub specific electrical system rather than a generic electrical system.

19 years agoCreate a really limited electrical system for our cub ... enough to
curt [Thu, 24 Jul 2003 03:11:51 +0000 (03:11 +0000)]
Create a really limited electrical system for our cub ... enough to
power an electric starter since we don't have a ground crew to help us
flip the prop ... but this specifically doesn't power any avionics.

19 years agoAdd some instrumentation
ehofman [Wed, 23 Jul 2003 16:50:10 +0000 (16:50 +0000)]
Add some instrumentation

19 years agoSmall cosmetic updates
ehofman [Wed, 23 Jul 2003 14:36:50 +0000 (14:36 +0000)]
Small cosmetic updates

19 years agoAd an Analog 4-axis 4-button joystick configuration
ehofman [Wed, 23 Jul 2003 08:45:04 +0000 (08:45 +0000)]
Ad an Analog 4-axis 4-button joystick configuration

19 years agoAdd a 3D cockpit. No instrument though.
ehofman [Wed, 23 Jul 2003 08:35:03 +0000 (08:35 +0000)]
Add a 3D cockpit. No instrument though.

19 years agoMCP is lit up. Not clickable yet.
jimw [Wed, 23 Jul 2003 03:26:26 +0000 (03:26 +0000)]
MCP is lit up.  Not clickable yet.

19 years agoMore depricated files.
curt [Tue, 22 Jul 2003 18:29:36 +0000 (18:29 +0000)]
More depricated files.

19 years agoAnother depricated file.
curt [Tue, 22 Jul 2003 18:27:05 +0000 (18:27 +0000)]
Another depricated file.

19 years agoRemove old version of model.
curt [Tue, 22 Jul 2003 18:25:21 +0000 (18:25 +0000)]
Remove old version of model.

19 years agoLee Elliott:
curt [Tue, 22 Jul 2003 18:21:16 +0000 (18:21 +0000)]
Lee Elliott:

I've tried to organise everything that the yf23 uses into it's Aircraft
folder.  This has meant duplicating most of the instruments it uses but it
should be easier to maintain and once I've worked through all the other a/c
you'll be able to remove a lot of the cruft I'm responsible for in the
generic instrument folders.

The only files that now don't reside in the yf23 folder are the 'set' file and
the yasim config.

The stuff in this archive should replace the entire existing yf23 folder and
the two 'set' and yasim files (unless I've screwed up somewhere;)

There are some small changes to the fdm.

I also had this rather silly idea, so I had to give it a go;)  Have a look at
the ground below the a/c.

It doesn't track the Sun, of course, so it stays directly below the a/c.  It
just uses a couple of rotations to keep it flat, and a translation to keep it
on the ground.  It seemed strange curious that I had to use a translation
factor of 0.3 instead 1.0 to keep it in the right place.

19 years agoI've tried to organise everything that the yf23 uses into it's Aircraft
curt [Tue, 22 Jul 2003 18:17:46 +0000 (18:17 +0000)]
I've tried to organise everything that the yf23 uses into it's Aircraft
folder.  This has meant duplicating most of the instruments it uses but it
should be easier to maintain and once I've worked through all the other a/c
you'll be able to remove a lot of the cruft I'm responsible for in the
generic instrument folders.

The only files that now don't reside in the yf23 folder are the 'set' file and
the yasim config.

The stuff in this archive should replace the entire existing yf23 folder and
the two 'set' and yasim files (unless I've screwed up somewhere;)

There are some small changes to the fdm.

I also had this rather silly idea, so I had to give it a go;)  Have a look at
the ground below the a/c.

It doesn't track the Sun, of course, so it stays directly below the a/c.  It
just uses a couple of rotations to keep it flat, and a translation to keep it
on the ground.  It seemed strange curious that I had to use a translation
factor of 0.3 instead 1.0 to keep it in the right place.

19 years agoOgranizing textures for 747. Switching mapping over to ac3d TCE. Fixed some
jimw [Tue, 22 Jul 2003 15:42:21 +0000 (15:42 +0000)]
Ogranizing textures for 747. Switching mapping over to ac3d TCE. Fixed some
geometry glitches in a/c model.

19 years agoUpdates
ehofman [Tue, 22 Jul 2003 12:00:27 +0000 (12:00 +0000)]
Updates

19 years agoFix a bug that would occur on 5GHz computers, and disable the altitude damping feature.
ehofman [Tue, 22 Jul 2003 08:51:27 +0000 (08:51 +0000)]
Fix a bug that would occur on 5GHz computers, and disable the altitude damping feature.

19 years agoAdd vertical speed readout and switch to fdm output for vs.
jimw [Tue, 22 Jul 2003 00:30:08 +0000 (00:30 +0000)]
Add vertical speed readout and switch to fdm output for vs.

19 years agoImprovements
ehofman [Mon, 21 Jul 2003 20:07:09 +0000 (20:07 +0000)]
Improvements

19 years agoAdjusted elevator adjustment factor in autopilot settings
jimw [Mon, 21 Jul 2003 02:19:31 +0000 (02:19 +0000)]
Adjusted elevator adjustment factor in autopilot settings

19 years agoDang...forgot the xml files
jimw [Sun, 20 Jul 2003 01:45:45 +0000 (01:45 +0000)]
Dang...forgot the xml files

19 years agoAutopilot adjustment. HUD off by default.
jimw [Sat, 19 Jul 2003 21:41:11 +0000 (21:41 +0000)]
Autopilot adjustment. HUD off by default.

19 years agoStart on Boeing 747-400 cockpit instrumentation.
jimw [Sat, 19 Jul 2003 21:34:42 +0000 (21:34 +0000)]
Start on Boeing 747-400 cockpit instrumentation.

19 years agoAdd V/S and A/T Speed to dialog
jimw [Sat, 19 Jul 2003 21:11:44 +0000 (21:11 +0000)]
Add V/S and A/T Speed to dialog

19 years agoAdd a missing engine file to go with the Fokker 100
ehofman [Sat, 19 Jul 2003 14:10:58 +0000 (14:10 +0000)]
Add a missing engine file to go with the Fokker 100

19 years agoFirst Fokker 100 releae
ehofman [Sat, 19 Jul 2003 12:55:27 +0000 (12:55 +0000)]
First Fokker 100 releae

19 years agoRemoved static 737s near the terminal.
david [Fri, 18 Jul 2003 14:16:22 +0000 (14:16 +0000)]
Removed static 737s near the terminal.

19 years agoModified the replay system to work without enabling the master or clock freeze.
curt [Fri, 18 Jul 2003 14:13:57 +0000 (14:13 +0000)]
Modified the replay system to work without enabling the master or clock freeze.

19 years agoAdd a Southwest 737 holding short of 28L on taxiway papa.
david [Fri, 18 Jul 2003 14:09:31 +0000 (14:09 +0000)]
Add a Southwest 737 holding short of 28L on taxiway papa.

19 years agoautopilot and view adjustments
jimw [Fri, 18 Jul 2003 12:20:21 +0000 (12:20 +0000)]
autopilot and view adjustments

19 years agoMake sure the sixth view is accessible, and remove the damping factor from the helico...
ehofman [Fri, 18 Jul 2003 08:56:14 +0000 (08:56 +0000)]
Make sure the sixth view is accessible, and remove the damping factor from the helicopter view