ehofman [Tue, 9 Sep 2003 14:34:59 +0000 (14:34 +0000)]
Scale to default OpenGL lighting values
ehofman [Tue, 9 Sep 2003 12:56:39 +0000 (12:56 +0000)]
Simplify the materials file by largely relying on the default ambient, diffuse, specular and shininess factors
ehofman [Sun, 7 Sep 2003 13:17:27 +0000 (13:17 +0000)]
A weak attempt to add beaches. We might want to remove this again if it turn's out not to be satisfactory
ehofman [Sat, 6 Sep 2003 09:39:22 +0000 (09:39 +0000)]
Update to match the latest version of aeromatic. Switched from turbine+propeller to turboprop. It looks like the flaps are just too ineffective though
curt [Fri, 5 Sep 2003 20:33:30 +0000 (20:33 +0000)]
Yet another minor bug fix.
curt [Fri, 5 Sep 2003 20:22:15 +0000 (20:22 +0000)]
New centerline textures (need to be separated from "rest" texture.)
curt [Fri, 5 Sep 2003 20:19:43 +0000 (20:19 +0000)]
Initial revision.
curt [Fri, 5 Sep 2003 16:23:45 +0000 (16:23 +0000)]
Updated data including many more small airports (previously clipped to work
around x-plane limitations) plus a few data fixes and updates (from Robin.)
curt [Fri, 5 Sep 2003 16:17:01 +0000 (16:17 +0000)]
Updated airport data (including new airports from Robin Peel.)
ehofman [Fri, 5 Sep 2003 13:58:54 +0000 (13:58 +0000)]
Add blending animation
ehofman [Fri, 5 Sep 2003 12:52:38 +0000 (12:52 +0000)]
Add N1 dependent, blended animated propeller disks
ehofman [Fri, 5 Sep 2003 09:15:37 +0000 (09:15 +0000)]
Add real displacement textures
ehofman [Fri, 5 Sep 2003 09:04:52 +0000 (09:04 +0000)]
Add real displacement textures
curt [Fri, 5 Sep 2003 01:47:03 +0000 (01:47 +0000)]
Placeholder for low res version of diplaced threshold textures.
curt [Fri, 5 Sep 2003 01:39:56 +0000 (01:39 +0000)]
Added some preliminary displaced threshold textures. These are just place
holders until the experts make real ones.
curt [Thu, 4 Sep 2003 14:54:25 +0000 (14:54 +0000)]
Remove depricated files.
curt [Thu, 4 Sep 2003 01:25:41 +0000 (01:25 +0000)]
Added an intermittant stream texture (often called a "wash" in places that
actually have these.)
curt [Wed, 3 Sep 2003 20:38:33 +0000 (20:38 +0000)]
oops, more fixes to the yf23 model setup.
curt [Wed, 3 Sep 2003 17:11:01 +0000 (17:11 +0000)]
Updated based on newest data. Also many entries a fixed (previous version of
script caused some errors to be introduced.)
ehofman [Wed, 3 Sep 2003 13:03:47 +0000 (13:03 +0000)]
Add moving parts, 3d cockpit improvements, geometry changes and add a canopy
curt [Tue, 2 Sep 2003 18:15:34 +0000 (18:15 +0000)]
Oops, point to the correct model.
david [Tue, 2 Sep 2003 01:08:15 +0000 (01:08 +0000)]
Correct units.
david [Mon, 1 Sep 2003 23:04:09 +0000 (23:04 +0000)]
Document the --ceiling option.
ehofman [Fri, 29 Aug 2003 22:13:02 +0000 (22:13 +0000)]
Update ambient lighting to reflect the code changes
curt [Fri, 29 Aug 2003 21:22:25 +0000 (21:22 +0000)]
The latest volley in the FlightGear lighting wars.
curt [Fri, 29 Aug 2003 20:27:20 +0000 (20:27 +0000)]
Fixed a few data problems.
ehofman [Fri, 29 Aug 2003 14:43:04 +0000 (14:43 +0000)]
A classical example of moving point around. But wait. Does it fly any better you ask? No.
ehofman [Fri, 29 Aug 2003 07:34:32 +0000 (07:34 +0000)]
Oops, I seemed to completeley have missed this one
curt [Fri, 29 Aug 2003 04:08:16 +0000 (04:08 +0000)]
Slight file renaming to make things more consistant.
curt [Fri, 29 Aug 2003 01:45:46 +0000 (01:45 +0000)]
Initial revision. Updated runways based on most recent DAFIF cycle,
plus tons of new / fixed taxiways, etc. etc. Good stuff from Robin Peel. :-)
ehofman [Thu, 28 Aug 2003 21:13:55 +0000 (21:13 +0000)]
Geomometry updates for the perfectionists
curt [Thu, 28 Aug 2003 20:53:47 +0000 (20:53 +0000)]
Remove a metakit (mk4) database and replace it with an updated ascii file
format (including updated data / new airports.)
ehofman [Thu, 28 Aug 2003 18:00:45 +0000 (18:00 +0000)]
Gear animation updates
curt [Thu, 28 Aug 2003 15:37:39 +0000 (15:37 +0000)]
Lee Elliott:
here're a couple of updates for the B-52 and the YF-23. I've converted both
models to single-sided polygons. Erik H. pointed out to me that I'd been
using double-sided polys and this resulted in a rendering hit and eventually
I found a button in AC3D that seemed to do the trick. Doing this has
actually cleared up some of the z-buffer problems, especially with regard to
the tailfins. Before, I could see some z-buffer problems occurring at the
trailing edges of the tailfins where the two surfaces, althought not touching
except at the edges, are close to each other. Also, because the 'far' sides
aren't being rendered there are less 'inside-out' problems too.
The down side is that I'm going to have to start adding flight-deck partitions
and floors (I've experimented a little with this on the SR45 model where I
had to do the passeger cabins as well) because when you look through the
windshield or side windows you can see there's no fuselage on the the other
side.
I've made some changes to the yf-23 fdm again:) and re-done the panels for
both a/c.
The archives contain the entire a/c directory, plus the corresponding 'yasm'
and 'set' files.
curt [Thu, 28 Aug 2003 15:34:01 +0000 (15:34 +0000)]
Lee Elliott:
Updates ...
curt [Thu, 28 Aug 2003 15:33:17 +0000 (15:33 +0000)]
Lee Elliott:
I've made some changes to the yf-23 fdm again:) and re-done the panels for
both a/c.
ehofman [Wed, 27 Aug 2003 14:07:56 +0000 (14:07 +0000)]
Revert to previous values. If this hurts cockpit sight a bit, so be it. These seems to be much saner values for everything else.
ehofman [Wed, 27 Aug 2003 13:28:15 +0000 (13:28 +0000)]
this is only tweaks on models of the bridges and on the texture of 1 maritime plaza that is too dark.
ehofman [Tue, 26 Aug 2003 16:12:03 +0000 (16:12 +0000)]
Frederic Bouvier:
here is a bunch of simple to medium skyscrapers to populate
a bit more the SF skyline. There is :
- One Market Plaza, aka Spear tower and Steuart tower
- One Maritime Plaza ( the black one, with lod )
- 425 Market St
- 525 Market St aka First Market tower
- 555 Market St
- 575 Market St aka Chevron tower
- Citicorp Center
- Telesis tower
ehofman [Tue, 26 Aug 2003 14:42:17 +0000 (14:42 +0000)]
Add a 3D cockpit and some cosmetic updates
ehofman [Tue, 26 Aug 2003 09:11:29 +0000 (09:11 +0000)]
Add aircraft animations created by Innis Cunningham
ehofman [Mon, 25 Aug 2003 16:50:33 +0000 (16:50 +0000)]
Add the J-22 from Matevz Jekovec
ehofman [Sun, 24 Aug 2003 16:30:42 +0000 (16:30 +0000)]
Add the Russ building by Frederic Bouvier"
ehofman [Sat, 23 Aug 2003 21:33:37 +0000 (21:33 +0000)]
Add the 333 Bush Street building by Frederic Bouvier
ehofman [Sat, 23 Aug 2003 21:22:50 +0000 (21:22 +0000)]
Add 50 Fremont, 44 Montgomery and 101 California street buildings by Frederic Bouvier
ehofman [Sat, 23 Aug 2003 09:51:18 +0000 (09:51 +0000)]
Updated, lower polygon count Golden Gate bridge by Frederic Bouvier
ehofman [Fri, 22 Aug 2003 21:17:24 +0000 (21:17 +0000)]
New and Improved Bay Bridge by Frederic Bouvier. Half the number of vertices
ehofman [Thu, 21 Aug 2003 12:19:42 +0000 (12:19 +0000)]
Add some basic texturing
ehofman [Thu, 21 Aug 2003 11:16:44 +0000 (11:16 +0000)]
Add a level of realism property which can varry between highly accurate (level=10) and low resolution (level-0) rendering. The default is set to five for now.
ehofman [Thu, 21 Aug 2003 08:18:42 +0000 (08:18 +0000)]
Frederic Bouvier:
This is Bay Bridge ( the west, suspended, part for the moment ).
It looks a bit silly ending nowhere, but Yerba Buena Island s a bit too flat in FG, so I will have to model it before SRTM comes.
ehofman [Wed, 20 Aug 2003 19:30:27 +0000 (19:30 +0000)]
Necessary updates
ehofman [Wed, 20 Aug 2003 09:37:05 +0000 (09:37 +0000)]
A first stab at an F-104 Starfighter model
ehofman [Mon, 18 Aug 2003 09:17:26 +0000 (09:17 +0000)]
Frederic Bouvier: this is an update to the Bank of America building, with
less texture space used, a crisper look and a lod.
curt [Fri, 15 Aug 2003 18:01:42 +0000 (18:01 +0000)]
Removed depricated files.
ehofman [Fri, 15 Aug 2003 09:58:39 +0000 (09:58 +0000)]
Put back in the highres texture of the buildup area
ehofman [Fri, 15 Aug 2003 09:58:29 +0000 (09:58 +0000)]
limmit the vertice count. decrese texture sizes
ehofman [Fri, 15 Aug 2003 09:57:19 +0000 (09:57 +0000)]
decrease the texture sizes
ehofman [Fri, 15 Aug 2003 09:55:44 +0000 (09:55 +0000)]
Don't display the houses in buildup areas because you don't seem them that well after all.
curt [Thu, 14 Aug 2003 18:59:57 +0000 (18:59 +0000)]
Lee Elliott:
I've added reheat to the engines to simulate water injection and then tweaked
it so that it's just about possible to take off with the full fuel load/ferry
configuration (a little under the mtow - 420,000lbs vs 450,000lbs).
It's interesting to note that the normal combat tow for the F model was
291,570lbs - equivilent to a fuel load of about 0.46 (this would actually
leave you with more fuel than in real life because some of that weight would
be the weapons load but here it's fuel)
Anyway, I've added all this info to the readme and explained some of the
reasoning behind the fdm there.
It still doesn't reach the correct altitudes, and certainly not with a full
fuel load, but it starts getting into the right ball park at combat tow.
I've also replaced the transparent instruments on the mini panel with some
text/digital ones. I wanted more accurate numbers when I was monitoring the
effects of fdm changes and the dials just didn't give the detail. They
aren't perfect and be difficult to see against certain backgrounds and in
certain lighting conditions but what the hey - nearly everything I do is a
bit of an experiment;)
Something I've noticed is that since I've started identifying flight surfaces
and gear components individually I've noticed some problems with the flaps
and gear in replay. I address the left and right flaps independently so they
have left&right-flap-pos-norms and don't get controlled by the replay
mechanism which must refer to the single flap-pos-norm. There's a similar
thing with the gear - I have to identify them individually so I can animate
them properly so on the b52 there're six gear elements but only the first
three are actioned in replay.
Personally, I think that the only way around this will be to provide
control-overrides for all these items, much like there're the AP control
overrides for throttle etc.
curt [Thu, 14 Aug 2003 18:57:44 +0000 (18:57 +0000)]
Lee Elliot:
I've added reheat to the engines to simulate water injection and then tweaked
it so that it's just about possible to take off with the full fuel load/ferry
configuration (a little under the mtow - 420,000lbs vs 450,000lbs).
It's interesting to note that the normal combat tow for the F model was
291,570lbs - equivilent to a fuel load of about 0.46 (this would actually
leave you with more fuel than in real life because some of that weight would
be the weapons load but here it's fuel)
Anyway, I've added all this info to the readme and explained some of the
reasoning behind the fdm there.
It still doesn't reach the correct altitudes, and certainly not with a full
fuel load, but it starts getting into the right ball park at combat tow.
curt [Thu, 14 Aug 2003 18:24:03 +0000 (18:24 +0000)]
New halo texture from Erik.
david [Tue, 12 Aug 2003 21:12:34 +0000 (21:12 +0000)]
Add XTZ localizer and ITZ localizer/glidescope for Toronto/City Centre
(CYTZ). They both use the same frequency, but in different directions.
curt [Tue, 5 Aug 2003 16:38:44 +0000 (16:38 +0000)]
Norman Vine:
Allow keyboard modification of the visibility distance.
ehofman [Mon, 4 Aug 2003 09:35:30 +0000 (09:35 +0000)]
Add a /test/scene_lighting property to switch between new and old behavior
david [Sat, 2 Aug 2003 13:09:30 +0000 (13:09 +0000)]
Some minor tweaks.
curt [Fri, 1 Aug 2003 19:42:42 +0000 (19:42 +0000)]
Add a default value for the flaps-servicable flag.
curt [Fri, 1 Aug 2003 00:29:40 +0000 (00:29 +0000)]
Minor instrument adjustment.
curt [Fri, 1 Aug 2003 00:28:33 +0000 (00:28 +0000)]
Add initial defaults for engine failure parameters
ehofman [Thu, 31 Jul 2003 14:54:46 +0000 (14:54 +0000)]
Alex Perry:
Since several people on the list have been asking questions about this Saitek joystick and the comments at the top of this xml file in cvs were wrong and confusing, I am posting this update with the following changes:
1. Removed the confusing/wrong comments.
2. Added throttle bindings for engines 2 thru 7 (required for the b52).
3. Changed the hat axis to rotate the view continuously (required to see the mag switch in the p51d and just a lot nicer with any 3d cockpit).
This last change makes the hat point the line of sight more like moving your head. This is the way the CH pro-yoke-USB is set up.
If you are not used to this set up and you use aircraft with 2d pannels, you will likely need to use shift-nuberpad-8 to get the original forward view once you look arround.
ehofman [Wed, 30 Jul 2003 13:24:03 +0000 (13:24 +0000)]
Speedbrake, thrust-reverse and texture updates
ehofman [Tue, 29 Jul 2003 18:11:04 +0000 (18:11 +0000)]
Some latest cosmetic updates
ehofman [Tue, 29 Jul 2003 14:57:48 +0000 (14:57 +0000)]
Cosmetics
ehofman [Tue, 29 Jul 2003 12:55:11 +0000 (12:55 +0000)]
Small corrections
ehofman [Tue, 29 Jul 2003 12:42:31 +0000 (12:42 +0000)]
Undercarriage is now retractable
ehofman [Tue, 29 Jul 2003 09:58:31 +0000 (09:58 +0000)]
Add movin surfaces
jimw [Tue, 29 Jul 2003 02:56:29 +0000 (02:56 +0000)]
Begin another round of cleanups on the 747 exterior model before adding more
detail. Rounded fuselage/tail. Seperated out edges, tail bottoms. Found and removed a lot of double sided polys that should have been single.
ehofman [Sun, 27 Jul 2003 21:18:25 +0000 (21:18 +0000)]
Candlestick Park stadium by Frederic Bouvier
ehofman [Sun, 27 Jul 2003 12:49:41 +0000 (12:49 +0000)]
Add engine components for the Fokker 50
ehofman [Sun, 27 Jul 2003 12:47:50 +0000 (12:47 +0000)]
Latest aeromatic generated file
ehofman [Sun, 27 Jul 2003 12:46:16 +0000 (12:46 +0000)]
New twin engine turbo prop commuter aircraft: Fokker 50
ehofman [Sun, 27 Jul 2003 07:43:56 +0000 (07:43 +0000)]
Add support for the SideWinder Precision Pro joystick
jimw [Sat, 26 Jul 2003 15:48:33 +0000 (15:48 +0000)]
Changes to improve appearance with 16bpp depth buffers. Fixed taillight
animation.
jimw [Sat, 26 Jul 2003 15:07:52 +0000 (15:07 +0000)]
Improve appearance with 16bpp depth buffers.
ehofman [Sat, 26 Jul 2003 08:45:13 +0000 (08:45 +0000)]
Improved gear animation support
jimw [Sat, 26 Jul 2003 04:36:19 +0000 (04:36 +0000)]
Fix up for looking better with 16bpp depth buffers. Moved things around a bit
to get ready for new stuff to come. Placed displays and instruments at correct
angle. Put step on ones digit for ap setting displays (so they don't do the stupid scrolling thing).
ehofman [Fri, 25 Jul 2003 20:06:31 +0000 (20:06 +0000)]
Add a new hangar created by Frederic Bouvier
ehofman [Fri, 25 Jul 2003 17:11:13 +0000 (17:11 +0000)]
Fix a small typo
ehofman [Fri, 25 Jul 2003 14:40:47 +0000 (14:40 +0000)]
Add gear door animation
curt [Thu, 24 Jul 2003 16:34:21 +0000 (16:34 +0000)]
Lee Elliott: B52 reorg.
curt [Thu, 24 Jul 2003 16:30:43 +0000 (16:30 +0000)]
Lee Elliott: b52 reorg.
curt [Thu, 24 Jul 2003 16:25:24 +0000 (16:25 +0000)]
Lee Elliott:
The base a10 yasim config wasn't working because of the control structure
changes so I've fixed that. The other yasim configs are also included
because I forgot to omit them from the archive but they're not updated or
changed.
All the a10 stuff needs badly re-doing though and it's a bit of a mess - the
yasim configs are all similar but I don't know which ones had Andy Ross's
mods. I've also got to either forget the weapon load version or get it
working with weight entries so that the rest of the configs can be
indentical.
curt [Thu, 24 Jul 2003 16:15:25 +0000 (16:15 +0000)]
Initial revision.
ehofman [Thu, 24 Jul 2003 15:22:30 +0000 (15:22 +0000)]
Commit a file that I missed last time
ehofman [Thu, 24 Jul 2003 14:49:12 +0000 (14:49 +0000)]
Remove altitude damping
ehofman [Thu, 24 Jul 2003 14:45:43 +0000 (14:45 +0000)]
another A320 update, with F/O instruments, and moving 3D control
curt [Thu, 24 Jul 2003 03:12:38 +0000 (03:12 +0000)]
Use a cub specific electrical system rather than a generic electrical system.
curt [Thu, 24 Jul 2003 03:11:51 +0000 (03:11 +0000)]
Create a really limited electrical system for our cub ... enough to
power an electric starter since we don't have a ground crew to help us
flip the prop ... but this specifically doesn't power any avionics.
ehofman [Wed, 23 Jul 2003 16:50:10 +0000 (16:50 +0000)]
Add some instrumentation
ehofman [Wed, 23 Jul 2003 14:36:50 +0000 (14:36 +0000)]
Small cosmetic updates
ehofman [Wed, 23 Jul 2003 08:45:04 +0000 (08:45 +0000)]
Ad an Analog 4-axis 4-button joystick configuration