Add an <input> section to this file so that a saved "truth" file can be
[fg:toms-fgdata.git] / materials.xml
2009-08-09 torsten Stuart Buchanan: I've been working on a small patch...
2009-08-08 timooreTill Busch - effects, shaders and textures for crop...
2009-07-15 timooreEffects documentation.
2009-01-20 martinLay the path to allow ongoing development of diversity...
2008-10-14 sydadamschanged rgb to png
2008-09-30 jonsAdd random horses
2008-04-21 vmmeazzaUse new and modified ship models as random objects
2008-04-20 sydadamsElectrical fix ... couldn't shut off generators
2008-04-06 vmmeazzaAdd some random shipping (experimental)
2008-02-16 mfranzremove trailing spaces, fix indentation, spelling fixes
2008-02-16 sydadamsremoved the materials.xml.test file , changes are in...
2008-02-13 mfranzrename '.' glyph and arrow glyph names according to...
2008-02-07 timooreLatest trees update from Stuart Buchanan.
2008-02-02 timooreSpecification of random tree models and densities....
2008-01-20 mfranzadopt glyph names from apt.dat 840 for "runway safety...
2007-06-08 frohlichModified Files:
2007-05-28 frohlichModified Files:
2007-05-13 mfranzs/resistence/resistance/
2007-05-13 mfranzs/asphault/asphalt/
2007-05-13 mfranz- don't list the "Default" material name first, as...
2007-04-21 frohlichModified Files:
2007-01-28 mfranzMaik JUSTUS: improve some friction values (ice, snow...
2006-10-15 martinPrepare for renaming in order to get closer to the...
2006-10-14 martinMy wife expects me to be correct about this .... ;-)
2006-10-14 martinAn early riser out of many steps in order to prepare...
2006-06-11 frohlichProvide the newly introduced properties to materials.
2006-04-22 mfranzadjustment to the raised period to fight mipmapping...
2006-04-22 mfranzthanks to Erik's texture map I can now drop empty.rgb...
2006-04-20 mfranzsave some texture memory by setting a very small 8x8...
2006-04-20 mfranzadd a separate material entry for each sign's unlighted...
2006-04-16 mfranzfix {start,stop}-frame for @L (Location) signs
2006-04-16 mfranzadd "runway boundary" and "ILS critical area boundary...
2006-04-11 mfranznew glyph positions, renamed glyphs (t0 ... tall 0...
2006-04-10 mfranz- add frame to direction signs (yellow)
2006-04-09 mfranzdefine four texture fonts for runway/taxiway signs
2006-04-04 curtRob Oates:
2006-03-31 curtRob Oates:
2006-03-30 curtRob Oates:
2006-03-29 curtNew city textures.
2006-03-27 curtUpdated materials entries to match the next textures.
2006-02-11 fredbTextures needed for european airports
2005-11-16 ehofmanMake grass a bit more grassier and schrubs a bit more...
2005-06-15 ehofmanAdjust some friction and bumpiness values based on...
2004-12-16 daveluffWrap runway textures in the symetrical v direction...
2004-11-30 ehofmanFix a typo
2004-04-13 ehofmanStore information about rolling-friction and bumpyness.
2004-03-07 ehofmanUse two textures for buildup/resgrid, to remove some...
2004-03-02 ehofmanAdd the new stables and farmhouses
2004-02-29 ehofmanAdd a Bank Building, 2 apartment buildings and 3 office...
2003-12-31 davidAdd light factory, restore big apartment, and redistrib...
2003-11-30 davidAdd an apron texture for asphalt.
2003-11-23 ehofmandepreciate the grass texture for now and use the tundra...
2003-11-22 ehofmanAdd support for tundra and savanna coverage. Updated...
2003-11-14 ehofmanAdd PackIce as found in Goose Bay
2003-09-18 curtAdd a very sparsely placed ocean going aircraft carrier.
2003-09-16 curtAdd a quick alias for Lava ground cover type.
2003-09-15 ehofmanAdd support for the airport texture
2003-09-13 ehofmanEase the life in the towns a bit. Four schools per...
2003-09-13 ehofmanAdjust the specular colors to the new specular highligh...
2003-09-11 curtAdded a replay manager dialog box.
2003-09-09 ehofmanSimplify the materials file by largely relying on the...
2003-09-07 ehofmanA weak attempt to add beaches. We might want to remove...
2003-09-05 curtNew centerline textures (need to be separated from...
2003-09-05 curtAdded some preliminary displaced threshold textures...
2003-09-04 curtAdded an intermittant stream texture (often called...
2003-08-15 ehofmanDon't display the houses in buildup areas because you...
2003-07-12 ehofmanDecrease the number of vertices even furtherModels...
2003-07-08 ehofmanMake the new buildings a bit more simple, a bit more...
2003-07-08 ehofmanDynamic scenery updates
2003-06-04 curtBack out the changes to cropgrass.rgb and drycrop.rgb...
2003-06-03 ehofmanAdd bog alias
2003-04-25 ehofmanUpdated materials to reflect the crop texture changes
2003-03-14 davidA greater variety of trees, from Erik Hofman.
2003-03-05 curtNew irregular crop texture is designed to cover a large...
2002-11-26 davidMake cities and towns glow a little at night.
2002-10-14 davidThis patch add modified (under the surface) reflections...
2002-10-04 curtDefine some shininess properties for certain materials...
2002-09-07 curtSet the default menu font to Helvetica.txf in the prefe...
2002-09-07 davidUse builtup texture for both BuiltUpCover and Urban...
2002-09-04 davidMoved ShrubGrassCover.
2002-09-04 davidAdded new textures for barren rock, shrubland, and...
2002-08-30 curtAdded a small amount of emmissive to the built up areas.
2002-08-24 davidAdded entry for Sand material.
2002-08-15 davidAdded IntermittentStream material.
2002-08-04 davidPatch from Erik Hofman to make cities glow and water...
2002-08-02 davidAdded the new expanded Airport area (cleared area aroun...
2002-07-31 davidPatch from Erik Hofman to add specular and emissive...
2002-07-26 davidAdded a red brick school for settled areas, and made...
2002-07-21 davidThere were too many cows.
2002-07-20 davidAdded new, large building by Frederic Bouvier. Because...
2002-07-20 davidOil tanks for built-up areas.
2002-07-20 davidOops -- restored average forest tree density to one...
2002-07-20 davidFixed typo that was causing a DIV0 error and run-away...
2002-07-20 davidAdded a cube apartment building by Frederic Bouvier...
2002-07-20 davidGrouped random objects by visual range, to match change...
2002-07-19 davidUpdates for latest code changes, and increased density...
2002-07-19 davidAdded a low-rise glass office building for urban areas...
2002-07-19 davidAdded a generic water tower (no town name) and a largis...
2002-07-18 davidNew terrain textures from Erik Hofman.
2002-07-18 davidAdded a red barn to appear occasionally on farmland...
next