Restore QDM urban shader technique for quality level >= 4
[fg:toms-fgdata.git] / Effects / urban.eff
2010-11-02 Frederic BouvierRestore QDM urban shader technique for quality level...
2010-11-02 Frederic BouvierMerge branch 'master' of gitorious.org:fg/fgdata
2010-11-02 Frederic BouvierRevert "Urban shader using Quadtree Displacement Mapping"
2010-11-01 ThorstenBMerge branch 'master' of git://gitorious.org/fg/fgdata
2010-10-28 Alexis BoryMerge branch 'master' of git://gitorious.org/fg/fgdata
2010-10-27 Csaba HalaszMerge commit 'refs/merge-requests/53' of git://gitoriou...
2010-10-25 Frederic BouvierUrban shader using Quadtree Displacement Mapping
2010-04-10 fredbAdd snow to urban shader
2010-04-10 fredbUse quality level inside urban fragment shader
2010-04-10 fredbUse new "/sim/rendering/quality-level" property
2010-04-10 fredbUse actual texture coverage
2010-04-10 fredbUse new materials.xml format to declare a second city...
2010-03-28 fredbPut the color of night lighting in a uniform
2010-03-22 fredbUrban texture coverage was changed lately
2010-03-22 fredbUpdate to the urban shader. Support shadows, intersecti...
2010-03-12 fredbFirst iteration of the urban effect with relief mapping...