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Restore QDM urban shader technique for quality level >= 4
[fg:toms-fgdata.git]
/
Effects
/
urban.eff
2010-11-02
Frederic Bouvier
Restore QDM urban shader technique for quality level...
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2010-11-02
Frederic Bouvier
Merge branch 'master' of gitorious.org:fg/fgdata
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2010-11-02
Frederic Bouvier
Revert "Urban shader using Quadtree Displacement Mapping"
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2010-11-01
ThorstenB
Merge branch 'master' of git://gitorious.org/fg/fgdata
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2010-10-28
Alexis Bory
Merge branch 'master' of git://gitorious.org/fg/fgdata
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2010-10-27
Csaba Halasz
Merge commit 'refs/merge-requests/53' of git://gitoriou...
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2010-10-25
Frederic Bouvier
Urban shader using Quadtree Displacement Mapping
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2010-04-10
fredb
Add snow to urban shader
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2010-04-10
fredb
Use quality level inside urban fragment shader
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2010-04-10
fredb
Use new "/sim/rendering/quality-level" property
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2010-04-10
fredb
Use actual texture coverage
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2010-04-10
fredb
Use new materials.xml format to declare a second city...
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2010-03-28
fredb
Put the color of night lighting in a uniform
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2010-03-22
fredb
Urban texture coverage was changed lately
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2010-03-22
fredb
Update to the urban shader. Support shadows, intersecti...
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2010-03-12
fredb
First iteration of the urban effect with relief mapping...
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