My GLSL compiler is stricter than yours.
authorJames Turner <zakalawe@mac.com>
Mon, 10 Mar 2014 17:57:04 +0000 (17:57 +0000)
committerJames Turner <zakalawe@mac.com>
Mon, 10 Mar 2014 17:57:04 +0000 (17:57 +0000)
commitff4993424605adbc3f74c0d8b6682d4ec70059cb
tree161e032412b7b52e3ea5d45f3c0b52ea7f18754a
parent484eb1f33d1f1cdbf16a1001aaf6c1ad9300f652
My GLSL compiler is stricter than yours.

- Apple GLSL strongly objects to mismatched function declaration /
return value type, and similarly to mismatched function declaration /
lvalue type.
Shaders/surface-light-lightfield.frag