Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't...
authorFrederic Bouvier <fredfgfs01@free.fr>
Fri, 4 May 2012 07:34:00 +0000 (09:34 +0200)
committerFrederic Bouvier <fredfgfs01@free.fr>
Fri, 4 May 2012 07:34:00 +0000 (09:34 +0200)
commitd0466ab60120357fdf4f8a2bbb17ed7f7ebdaa7f
tree3830b11d71730121306643b35f20281036b72761
parentb76b84294694db5f526c3715f6e85b6625988c75
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
Effects/building.eff
Effects/model-combined-deferred.eff
Effects/model-default.eff
Effects/terrain-default.eff
Effects/tree.eff
Effects/urban.eff
Shaders/gbuffer-encode.frag [new file with mode: 0644]
Shaders/gbuffer-functions.frag