Procedural Texturing
authorThorsten Renk <fgfs@arianrhod.(none)>
Mon, 6 Aug 2012 11:15:43 +0000 (14:15 +0300)
committerFrederic Bouvier <fredfgfs01@free.fr>
Tue, 7 Aug 2012 07:01:14 +0000 (09:01 +0200)
commit9e8735c64996614174d2d86526f258f44bacd7c4
treeeda9521b5079394f597e24d348bb7bd11c26a34a
parent77065cd5b2511ec10f9a652c23c7423f8f53a2fb
Procedural Texturing
26 files changed:
Effects/terrain-default.eff
Effects/tree.eff
Effects/urban.eff
Environment/environment.xml
Materials/regions/materials.xml
Shaders/terrain-haze-detailed.frag
Shaders/terrain-haze-detailed.vert
Shaders/terrain-haze.frag
Shaders/terrain-haze.vert
Shaders/tree-haze.frag
Shaders/tree-haze.vert
Shaders/trivial.frag [new file with mode: 0644]
Shaders/trivial.vert [new file with mode: 0644]
Shaders/urban-lightfield.frag [new file with mode: 0644]
Shaders/urban-lightfield.vert [new file with mode: 0644]
Shaders/urban.frag
Shaders/urban.vert
Textures.high/Terrain/grass_hires.png [new file with mode: 0644]
Textures.high/Terrain/sand4.png
Textures.high/Terrain/sand5.png
Textures.high/Terrain/sand6.png
Textures.high/Terrain/sand_hires.png [new file with mode: 0644]
Textures/Terrain/dirtrock.png [new file with mode: 0644]
Textures/Terrain/void.png [new file with mode: 0644]
gui/dialogs/local_weather_environment.xml
gui/dialogs/shaders-lightfield.xml