3d noise based fog and deeper shadows for lower quality terrain, urban and water...
authorThorsten Renk <thorsten.i.renk@jyu.fi>
Mon, 22 Apr 2013 07:02:14 +0000 (10:02 +0300)
committerThorsten Renk <thorsten.i.renk@jyu.fi>
Mon, 22 Apr 2013 07:02:14 +0000 (10:02 +0300)
commit90504caa31e23e84933c8b79eff4ceaab3c5fab5
treebda78c0973e1358144c075d0e62546b5b91f88be
parent5e41900347cf5122bb6a9c5cd4b06c69cfa3826a
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
Effects/water.eff
Shaders/terrain-haze-detailed.frag
Shaders/terrain-haze-detailed.vert
Shaders/terrain-haze-ultra.frag
Shaders/urban-lightfield.frag
Shaders/urban-lightfield.vert
Shaders/water_lightfield.frag