Autumn colors by pixel postprocessing with color rotation encoded in the terrain...
authorThorsten Renk <thorsten.i.renk@jyu.fi>
Mon, 11 Feb 2013 12:01:31 +0000 (14:01 +0200)
committerThorsten Renk <thorsten.i.renk@jyu.fi>
Mon, 11 Feb 2013 12:01:31 +0000 (14:01 +0200)
commit4b9e7e0edd1049f191fd2b06c0c9c75558eb3fbd
treed9cca7b432e5328ff13367a4b1d891bd2781a829
parent6a69967c3ec1973057775850b484e8bea34dcfee
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
14 files changed:
Effects/terrain-default.eff
Materials/regions/materials.xml
Shaders/terrain-haze-detailed.frag
Shaders/terrain-haze-ultra.frag
Textures.high/Terrain/cropgrass-hires-autumn.png [new file with mode: 0644]
Textures.high/Terrain/deciduous-hires-autumn.png [new file with mode: 0644]
Textures.high/Terrain/drycrop1-autumn.png [new file with mode: 0644]
Textures.high/Terrain/irrcrop-europe-autumn.png [new file with mode: 0644]
Textures.high/Terrain/mixedforest-hires-autumn.png [new file with mode: 0644]
Textures.high/Terrain/shrub1-autumn.png [new file with mode: 0644]
Textures.high/Terrain/town-europe-autumn.png [new file with mode: 0644]
Textures.high/Terrain/tundra2-autumn.png [new file with mode: 0644]
Textures/Terrain/cropwood-autumn.png [new file with mode: 0644]
gui/dialogs/environment-settings.xml