Horse/cow (scenery) culling...
authorThorstenB <brehmt@gmail.com>
Mon, 1 Nov 2010 16:47:08 +0000 (17:47 +0100)
committerThorstenB <brehmt@gmail.com>
Mon, 1 Nov 2010 16:47:08 +0000 (17:47 +0100)
commit22fcd227baea7fc8ef32833e9b17dd680f5d4087
treedc14c5c0403202bd241edf726bf09c1242deade7
parent750a1477217d4212febca9ad901c1db853b5aaac
Horse/cow (scenery) culling...
Removed since this caused severe scenery (un)loading issues with osg.
Scenery nodes with too many parents cause extreme delays when unloading tiles.
=> Need a better cow/horse-herd implementation! :)
materials.xml