Make water efect use png textures by default, and rely on their dds counterparts...
authorEmilian Huminiuc <emilianh@gmail.com>
Sat, 16 Jun 2012 15:51:53 +0000 (18:51 +0300)
committerEmilian Huminiuc <emilianh@gmail.com>
Sat, 16 Jun 2012 15:57:14 +0000 (18:57 +0300)
commit13f76e054ccc170c3a6a28a2a2653c7c6f13eec2
tree805c764b53baf26e7b2ce4b70022fc7b4659b8cf
parentb2197626296edd08d7c8047fa73cfba8bcc0e015
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
14 files changed:
Effects/water-dds.eff [new file with mode: 0644]
Effects/water.eff
Materials/base/materials-base.xml
Materials/base/water.xml [new file with mode: 0644]
Materials/dds/materials.xml
Materials/default/materials.xml
Shaders/water.frag
Shaders/water_sine.frag
Textures/Water/perlin-noise-nm.png [new file with mode: 0644]
Textures/Water/water-reflection-grey.dds [new file with mode: 0644]
Textures/Water/water-reflection.dds [new file with mode: 0644]
Textures/Water/water-reflection.png
Textures/Water/water_sine_nmap.png [new file with mode: 0644]
Textures/Water/waves-ver10-nm.png [new file with mode: 0644]