4 ************************************************************************
5 FlightGear Materials File
7 This property file configures the materials for FlightGear. Each
8 material describes a single visual appearance in the simulator, which
9 can be represented by a colour, a texture, or both. If a material has
10 more than one name, all of the names will be used as aliases for the
11 same material: this is often a good idea to save texture memory.
13 Currently, colours will not be used unless the user disables textures;
14 in the future, the program may use textures with an alpha component so
15 that it will combine with the colour underneath.
17 Properties currently used:
19 name: A name for the texture (you may provide more than one). The
20 FlightGear scenery files look up their textures by name.
22 texture: A relative path to an SGI RGB file containing a texture for
25 wrapu: true if the texture should repeat horizontally over a
26 surface, false if it should not repeat (default: true).
28 wrapv: true if the texture should repeat vertically over a
29 surface, false if it should not repeat (default: true).
31 mipmap: true if the texture should be mipmapped, false otherwise
34 xsize: the horizontal size of a single texture repetition, in meters
35 (0, the default, means use the natural size [??]).
37 ysize: the vertical size of a single texture repetition, in meters
38 (0, the default, means use the natural size [??]).
40 light-coverage: a seed number for generating random night lighting
41 over an area. A higher number means fewer lights, and 0 means
42 that lighting is disabled.
44 ambient: the ambient light colour for the material, specified as
45 separate red, green, blue, and alpha components (default: all
46 color components 0.2, alpha 1.0).
48 diffuse: the diffuse light colour for the material, specified as
49 separate red, green, blue, and alpha components (default: all
50 color components 0.8, alpha 1.0).
52 specular: the specular light colour for the material, specified as
53 separate red, green, blue, and alpha components (default: all
54 color components 0.0, alpha 1.0).
56 emissive: the emissive light colour for the material, specified as
57 separate red, green, blue, and alpha components (default: all
58 color components 0.0, alpha 1.0).
60 solid: bool value, if true the surface is solid for an FDM. If it is not
61 solid, it is assumed that the material models a fluid (water) surface
64 friction-factor: the friction factor for that material. The normalized
65 factor can be used by a FDM to post-multiply all contact friction forces
66 with that factor. That is the more slippery a material is the smaller this
67 value should be. (default: 1.0 for Dry concrete/Asphalt).
69 rolling-friction: the gear rolling rolling-friction coefficient for this
70 particular material. (default: 0.02 for Dry concrete/Asphalt).
72 bumpiness: normalized bumpiness factor for this particular terrain.
73 (default: 0.0 for a smooth surface).
75 load-resistance: a pressure value how much force per surface area this
76 surface can carry without deformation. The value should be in N/m^2
79 glyph: group that defines one letter/digit/symbol in a font texture
80 sub-entries: name, left (default: 0.0), right (default: 1.0)
81 (left and right describe the horizontal position in the texture.)
83 wood-coverage: The coverage of woods in m^2. A lower number means a
84 higher density of woods. A value of 0 indicates no woods.
86 wood-size: The average size of each wood in m^2. A lower number
87 means smaller individual woods. If not set, each wood is considered
88 to contain a single tree, causing even distribution.
90 tree-density: The area covered by each tree in the wood in m^2. A
91 lower number means denser individual woods. Ignored if wood-size
94 tree-range-m: The range at which trees become visible. Note that this
95 is not absolute, as trees are loaded in blocks. A lower number means
96 trees will not become visible until you are closer.
98 tree-texture: A texture to use for the trees. Typically this will be a
99 strip with multiple tree textures.
101 tree-varieties: The number of different trees defined in the tree-texture
103 tree-height-m: The average height of the trees cover. Actual tree height
104 will vary by +/- 50%.
106 tree-width-m: The average width of the tree cover. Actual tree width
107 will vary by +/- 50%.
109 effect - The name of an effect to inherit from. The default is
110 Effects/terrain-default.
112 ambient, diffuse, specular, emissive, and shininess are copied into the
113 parameter section of the effect created for this material.
114 ************************************************************************
120 Shared parameters for various materials.
124 <!-- Maximum distance from which a tree is visible -->
125 <tree-range-m>8000</tree-range-m>
130 <name>grass_rwy</name>
131 <texture>Runway/grass_rwy.png</texture>
135 <friction-factor>0.8</friction-factor>
136 <rolling-friction>0.05</rolling-friction>
137 <bumpiness>0.05</bumpiness>
138 <load-resistance>1e5</load-resistance>
142 <name>dirt_rwy</name>
143 <texture>Runway/dirt_rwy.png</texture>
144 <friction-factor>0.7</friction-factor>
145 <rolling-friction>0.04</rolling-friction>
146 <bumpiness>0.1</bumpiness>
150 <name>lakebed_taxiway</name>
151 <texture>Runway/lakebed_taxiway.png</texture>
152 <rolling-friction>0.04</rolling-friction>
153 <bumpiness>0.05</bumpiness>
157 <name>pa_taxiway</name>
158 <texture>Runway/pa_taxiway.png</texture>
162 <name>pa_tiedown</name>
163 <texture>Runway/pa_tiedown.png</texture>
167 <name>pa_dspl_thresh</name>
168 <texture>Runway/pa_dspl_thresh.png</texture>
173 <name>pa_dspl_arrows</name>
174 <texture>Runway/pa_dspl_arrows.png</texture>
179 <name>pa_threshold</name>
180 <texture>Runway/pa_threshold.png</texture>
187 <texture>Runway/pa_L.png</texture>
193 <texture>Runway/pa_R.png</texture>
199 <texture>Runway/pa_C.png</texture>
205 <texture>Runway/pa_0l.png</texture>
211 <texture>Runway/pa_0r.png</texture>
217 <texture>Runway/pa_1c.png</texture>
223 <texture>Runway/pa_1l.png</texture>
229 <texture>Runway/pa_1r.png</texture>
235 <texture>Runway/pa_11.png</texture>
241 <texture>Runway/pa_2c.png</texture>
247 <texture>Runway/pa_2l.png</texture>
253 <texture>Runway/pa_2r.png</texture>
259 <texture>Runway/pa_3c.png</texture>
265 <texture>Runway/pa_3l.png</texture>
271 <texture>Runway/pa_3r.png</texture>
277 <texture>Runway/pa_4c.png</texture>
283 <texture>Runway/pa_4r.png</texture>
289 <texture>Runway/pa_5c.png</texture>
295 <texture>Runway/pa_5r.png</texture>
301 <texture>Runway/pa_6c.png</texture>
307 <texture>Runway/pa_6r.png</texture>
313 <texture>Runway/pa_7c.png</texture>
319 <texture>Runway/pa_7r.png</texture>
325 <texture>Runway/pa_8c.png</texture>
331 <texture>Runway/pa_8r.png</texture>
337 <texture>Runway/pa_9c.png</texture>
343 <texture>Runway/pa_9r.png</texture>
348 <name>pa_tz_three</name>
349 <texture>Runway/pa_tz_three.png</texture>
355 <texture>Runway/pa_aim.png</texture>
360 <name>pa_tz_two_a</name>
361 <texture>Runway/pa_tz_two_a.png</texture>
366 <name>pa_tz_two_b</name>
367 <texture>Runway/pa_tz_two_b.png</texture>
372 <name>pa_tz_one_a</name>
373 <texture>Runway/pa_tz_one_a.png</texture>
378 <name>pa_tz_one_b</name>
379 <texture>Runway/pa_tz_one_b.png</texture>
384 <name>pa_centerline</name>
385 <texture>Runway/pa_centerline.png</texture>
391 <texture>Runway/pa_rest.png</texture>
396 <name>pc_taxiway</name>
397 <name>dirt_rwytaxiway</name>
398 <texture>Runway/pc_taxiway.png</texture>
402 <name>pc_tiedown</name>
403 <name>dirt_rwytiedown</name>
404 <texture>Runway/pc_tiedown.png</texture>
408 <name>pc_dspl_thresh</name>
409 <texture>Runway/pc_dspl_thresh.png</texture>
414 <name>pc_dspl_arrows</name>
415 <texture>Runway/pc_dspl_arrows.png</texture>
420 <name>pc_threshold</name>
421 <name>dirt_rwythreshold</name>
422 <texture>Runway/pc_threshold.png</texture>
429 <name>dirt_rwyL</name>
430 <texture>Runway/pc_L.png</texture>
436 <name>dirt_rwyR</name>
437 <texture>Runway/pc_R.png</texture>
443 <name>dirt_rwyC</name>
444 <texture>Runway/pc_C.png</texture>
450 <name>dirt_rwy0l</name>
451 <texture>Runway/pc_0l.png</texture>
457 <name>dirt_rwy0r</name>
458 <texture>Runway/pc_0r.png</texture>
464 <name>dirt_rwy1c</name>
465 <texture>Runway/pc_1c.png</texture>
471 <name>dirt_rwy1l</name>
472 <texture>Runway/pc_1l.png</texture>
478 <name>dirt_rwy1r</name>
479 <texture>Runway/pc_1r.png</texture>
485 <name>dirt_rwy11</name>
486 <texture>Runway/pc_11.png</texture>
492 <name>dirt_rwy2c</name>
493 <texture>Runway/pc_2c.png</texture>
499 <name>dirt_rwy2l</name>
500 <texture>Runway/pc_2l.png</texture>
506 <name>dirt_rwy2r</name>
507 <texture>Runway/pc_2r.png</texture>
513 <name>dirt_rwy3c</name>
514 <texture>Runway/pc_3c.png</texture>
520 <name>dirt_rwy3l</name>
521 <texture>Runway/pc_3l.png</texture>
527 <name>dirt_rwy3r</name>
528 <texture>Runway/pc_3r.png</texture>
534 <name>dirt_rwy4c</name>
535 <texture>Runway/pc_4c.png</texture>
541 <name>dirt_rwy4r</name>
542 <texture>Runway/pc_4r.png</texture>
548 <name>dirt_rwy5c</name>
549 <texture>Runway/pc_5c.png</texture>
555 <name>dirt_rwy5r</name>
556 <texture>Runway/pc_5r.png</texture>
562 <name>dirt_rwy6c</name>
563 <texture>Runway/pc_6c.png</texture>
569 <name>dirt_rwy6r</name>
570 <texture>Runway/pc_6r.png</texture>
576 <name>dirt_rwy7c</name>
577 <texture>Runway/pc_7c.png</texture>
583 <name>dirt_rwy7r</name>
584 <texture>Runway/pc_7r.png</texture>
590 <name>dirt_rwy8c</name>
591 <texture>Runway/pc_8c.png</texture>
597 <name>dirt_rwy8r</name>
598 <texture>Runway/pc_8r.png</texture>
604 <name>dirt_rwy9c</name>
605 <texture>Runway/pc_9c.png</texture>
611 <name>dirt_rwy9r</name>
612 <texture>Runway/pc_9r.png</texture>
617 <name>pc_tz_three</name>
618 <name>dirt_rwytz_three</name>
619 <texture>Runway/pc_tz_three.png</texture>
625 <name>dirt_rwyaim</name>
626 <texture>Runway/pc_aim.png</texture>
631 <name>pc_tz_two_a</name>
632 <name>dirt_rwytz_two_a</name>
633 <texture>Runway/pc_tz_two_a.png</texture>
638 <name>pc_tz_two_b</name>
639 <name>dirt_rwytz_two_b</name>
640 <texture>Runway/pc_tz_two_b.png</texture>
645 <name>pc_tz_one_a</name>
646 <name>dirt_rwytz_one_a</name>
647 <texture>Runway/pc_tz_one_a.png</texture>
652 <name>pc_tz_one_b</name>
653 <name>dirt_rwytz_one_b</name>
654 <texture>Runway/pc_tz_one_b.png</texture>
659 <name>pc_centerline</name>
660 <name>dirt_rwycenterline</name>
661 <texture>Runway/pc_centerline.png</texture>
667 <name>dirt_rwyrest</name>
668 <texture>Runway/pc_rest.png</texture>
672 <!-- Default Summer -->
677 <property>sim/startup/season</property>
678 <value>summer</value>
681 <name>Landmass</name>
682 <name>SomeSort</name>
683 <name>EvergreenBroadCover</name>
686 <effect>Effects/landmass</effect>
687 <texture>Terrain/forest1a.png</texture>
688 <texture>Terrain/forest1b.png</texture>
689 <texture>Terrain/forest1c.png</texture>
692 <light-coverage>10000000.0</light-coverage>
693 <wood-coverage>4000.0</wood-coverage>
694 <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
695 <tree-varieties>8</tree-varieties>
696 <tree-range-m alias="/params/forest/tree-range-m"/>
697 <tree-height-m>25.0</tree-height-m>
698 <tree-width-m>15.0</tree-width-m>
699 <rolling-friction>1</rolling-friction>
700 <bumpiness>1</bumpiness>
706 <property>sim/startup/season</property>
707 <value>summer</value>
710 <effect>Effects/landmass</effect>
711 <name>DeciduousBroadCover</name>
713 <texture>Terrain/deciduous1.png</texture>
714 <texture>Terrain/deciduous2.png</texture>
715 <texture>Terrain/deciduous4.png</texture>
718 <light-coverage>10000000.0</light-coverage>
719 <wood-coverage>4000.0</wood-coverage>
720 <tree-texture>Textures/Trees/deciduous-summer.png</tree-texture>
721 <tree-varieties>8</tree-varieties>
722 <tree-range-m alias="/params/forest/tree-range-m"/>
723 <tree-height-m>25.0</tree-height-m>
724 <tree-width-m>15.0</tree-width-m>
725 <rolling-friction>1</rolling-friction>
726 <bumpiness>0.85</bumpiness>
732 <property>sim/startup/season</property>
733 <value>summer</value>
736 <effect>Effects/landmass</effect>
737 <name>MixedForestCover</name>
738 <texture>Terrain/mixedforest.png</texture>
739 <texture>Terrain/mixedforest2.png</texture>
740 <texture>Terrain/mixedforest3.png</texture>
743 <light-coverage>5000000.0</light-coverage>
744 <wood-coverage>4000.0</wood-coverage>
745 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
746 <tree-varieties>8</tree-varieties>
747 <tree-range-m alias="/params/forest/tree-range-m"/>
748 <tree-height-m>25.0</tree-height-m>
749 <tree-width-m>15.0</tree-width-m>
750 <rolling-friction>1</rolling-friction>
751 <bumpiness>0.95</bumpiness>
757 <property>sim/startup/season</property>
758 <value>summer</value>
761 <effect>Effects/landmass</effect>
762 <name>EvergreenNeedleCover</name>
763 <name>WoodedTundraCover</name>
764 <texture>Terrain/evergreen.png</texture>
767 <light-coverage>10000000.0</light-coverage>
768 <wood-coverage>4000.0</wood-coverage>
769 <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
770 <tree-varieties>8</tree-varieties>
771 <tree-range-m alias="/params/forest/tree-range-m"/>
772 <tree-height-m>20.0</tree-height-m>
773 <tree-width-m>15.0</tree-width-m>
774 <rolling-friction>1</rolling-friction>
775 <bumpiness>1</bumpiness>
781 <property>sim/startup/season</property>
782 <value>summer</value>
785 <effect>Effects/landmass</effect>
786 <name>DeciduousNeedleCover</name>
787 <texture>Terrain/dec_evergreen.png</texture>
790 <light-coverage>10000000.0</light-coverage>
791 <wood-coverage>4000.0</wood-coverage>
792 <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
793 <tree-varieties>8</tree-varieties>
794 <tree-range-m alias="/params/forest/tree-range-m"/>
795 <tree-height-m>15.0</tree-height-m>
796 <tree-width-m>8.0</tree-width-m>
797 <rolling-friction>1</rolling-friction>
798 <bumpiness>1</bumpiness>
804 <property>sim/startup/season</property>
805 <value>summer</value>
809 <texture>Terrain/sand4.png</texture>
810 <texture>Terrain/sand5.png</texture>
811 <texture>Terrain/sand6.png</texture>
814 <light-coverage>10000000.0</light-coverage>
815 <shininess>2.5</shininess>
816 <rolling-friction>0.1</rolling-friction>
817 <friction-factor>0.7</friction-factor>
818 <bumpiness>0.1</bumpiness>
824 <property>sim/startup/season</property>
825 <value>summer</value>
828 <effect>Effects/landmass</effect>
829 <name>ShrubCover</name>
830 <name>ShrubGrassCover</name>
831 <name>ScrubCover</name>
832 <texture>Terrain/shrub.png</texture>
833 <texture>Terrain/shrub2.png</texture>
834 <texture>Terrain/shrub3.png</texture>
849 <shininess>1.2</shininess>
850 <light-coverage>20000000.0</light-coverage>
851 <wood-coverage>12000.0</wood-coverage>
852 <tree-texture>Textures/Trees/mixed-shrub.png</tree-texture>
853 <tree-varieties>8</tree-varieties>
854 <tree-range-m alias="/params/forest/tree-range-m"/>
855 <tree-height-m>2.0</tree-height-m>
856 <tree-width-m>2.0</tree-width-m>
857 <rolling-friction>0.6</rolling-friction>
858 <bumpiness>0.4</bumpiness>
864 <property>sim/startup/season</property>
865 <value>summer</value>
868 <name>BuiltUpCover</name>
870 <texture>Terrain/city1.png</texture>
871 <texture>Terrain/city2.png</texture>
872 <texture>Terrain/city3.png</texture>
875 <light-coverage>100000.0</light-coverage>
883 <range-m>10000</range-m>
885 <path>Models/Buildings/oil-tanks.ac</path>
886 <coverage-m2>10000000</coverage-m2>
887 <heading-type>random</heading-type>
890 <path>Models/Buildings/big-apartment.ac</path>
891 <coverage-m2>10000000</coverage-m2>
892 <heading-type>random</heading-type>
895 <path>Models/Buildings/factory.ac</path>
896 <coverage-m2>4000000</coverage-m2>
897 <heading-type>random</heading-type>
901 <range-m>5000</range-m>
903 <path>Models/Buildings/cube-apartment.ac</path>
904 <path>Models/Buildings/medium-apartment.ac</path>
905 <path>Models/Buildings/renovated-apartment.ac</path>
906 <coverage-m2>1000000</coverage-m2>
907 <heading-type>random</heading-type>
910 <path>Models/Buildings/small-glass-office-building.ac</path>
911 <path>Models/Buildings/medium-glass-office-building.ac</path>
912 <path>Models/Buildings/small-modern-office.ac</path>
913 <path>Models/Buildings/small-office.ac</path>
914 <coverage-m2>500000</coverage-m2>
915 <heading-type>random</heading-type>
918 <path>Models/Buildings/big-church.ac</path>
919 <coverage-m2>5000000</coverage-m2>
920 <heading-type>random</heading-type>
923 <path>Models/Buildings/brick-school.ac</path>
924 <path>Models/Buildings/bank-building.ac</path>
925 <coverage-m2>4000000</coverage-m2>
926 <heading-type>random</heading-type>
929 <path>Models/Buildings/water-tower.ac</path>
930 <coverage-m2>100000000</coverage-m2>
931 <heading-type>random</heading-type>
934 <wood-coverage>250000.0</wood-coverage>
935 <wood-size>5000.0</wood-size>
936 <tree-density>2000.0</tree-density>
937 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
938 <tree-varieties>8</tree-varieties>
939 <tree-range-m alias="/params/forest/tree-range-m"/>
940 <tree-height-m>25.0</tree-height-m>
941 <tree-width-m>15.0</tree-width-m>
947 <property>sim/startup/season</property>
948 <value>summer</value>
952 <texture>Terrain/Town1.png</texture>
955 <light-coverage>100000.0</light-coverage>
963 <range-m>10000</range-m>
965 <path>Models/Buildings/oil-tanks.ac</path>
966 <coverage-m2>20000000</coverage-m2>
967 <heading-type>random</heading-type>
970 <path>Models/Buildings/big-church.ac</path>
971 <coverage-m2>90000</coverage-m2>
972 <heading-type>random</heading-type>
975 <path>Models/Buildings/shop.ac</path>
976 <coverage-m2>40000</coverage-m2>
977 <heading-type>random</heading-type>
980 <path>Models/Buildings/hosshop.ac</path>
981 <coverage-m2>75000</coverage-m2>
982 <heading-type>random</heading-type>
985 <path>Models/Buildings/weapshop.ac</path>
986 <coverage-m2>40000</coverage-m2>
987 <heading-type>random</heading-type>
990 <path>Models/Buildings/brick-school.ac</path>
991 <coverage-m2>285000</coverage-m2>
992 <heading-type>random</heading-type>
995 <path>Models/Buildings/water-tower.ac</path>
996 <coverage-m2>300000</coverage-m2>
997 <heading-type>random</heading-type>
1000 <wood-coverage>250000.0</wood-coverage>
1001 <wood-size>5000.0</wood-size>
1002 <tree-density>2000.0</tree-density>
1003 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1004 <tree-varieties>8</tree-varieties>
1005 <tree-range-m alias="/params/forest/tree-range-m"/>
1006 <tree-height-m>25.0</tree-height-m>
1007 <tree-width-m>15.0</tree-width-m>
1013 <property>sim/startup/season</property>
1014 <value>summer</value>
1017 <effect>Effects/water</effect>
1020 <name>Reservoir</name>
1023 <texture>Terrain/water-lake.png</texture>
1044 <shininess>1.2</shininess>
1046 <rolling-friction>1.5</rolling-friction>
1047 <bumpiness>0.6</bumpiness>
1053 <property>sim/startup/season</property>
1054 <value>summer</value>
1057 <name>DryLake</name>
1058 <name>IntermittentReservoir</name>
1059 <name>IntermittentLake</name>
1060 <texture>Terrain/sand1.png</texture>
1061 <texture>Terrain/sand2.png</texture>
1062 <texture>Terrain/sand3.png</texture>
1066 <friction-factor>0.9</friction-factor>
1067 <rolling-friction>0.04</rolling-friction>
1068 <bumpiness>0.1</bumpiness>
1074 <property>sim/startup/season</property>
1075 <value>summer</value>
1078 <name>IntermittentStream</name>
1079 <texture>Terrain/wash.png</texture>
1082 <shininess>1.5</shininess>
1084 <rolling-friction>2.5</rolling-friction>
1085 <bumpiness>0.6</bumpiness>
1091 <property>sim/startup/season</property>
1092 <value>summer</value>
1096 <name>Littoral</name>
1097 <name>HerbWetlandCover</name>
1098 <name>WoodedWetlandCover</name>
1099 <texture>Terrain/marsh2.png</texture>
1100 <texture>Terrain/marsh3.png</texture>
1101 <texture>Terrain/marsh4.png</texture>
1105 <light-coverage>40000000.0</light-coverage>
1106 <friction-factor>0.8</friction-factor>
1107 <rolling-friction>0.3</rolling-friction>
1108 <bumpiness>0.2</bumpiness>
1109 <load-resistance>1e30</load-resistance>
1115 <property>sim/startup/season</property>
1116 <value>summer</value>
1119 <name>GrassCover</name>
1120 <name>BareTundraCover</name>
1121 <name>MixedTundraCover</name>
1122 <name>GolfCourse</name>
1123 <texture>Terrain/tundra.png</texture>
1124 <texture>Terrain/tundra2.png</texture>
1125 <texture>Terrain/tundra3.png</texture>
1128 <light-coverage>4000000.0</light-coverage>
1141 <shininess>1.2</shininess>
1143 <friction-factor>0.7</friction-factor>
1144 <rolling-friction>0.1</rolling-friction>
1145 <bumpiness>0.15</bumpiness>
1146 <load-resistance>1e30</load-resistance>
1152 <property>sim/startup/season</property>
1153 <value>summer</value>
1156 <name>HerbTundraCover</name>
1157 <texture>Terrain/herbtundra.png</texture>
1158 <texture>Terrain/herbtundra2.png</texture>
1159 <texture>Terrain/herbtundra3.png</texture>
1162 <light-coverage>4000000.0</light-coverage>
1175 <shininess>1.2</shininess>
1177 <friction-factor>0.8</friction-factor>
1178 <rolling-friction>0.1</rolling-friction>
1179 <bumpiness>0.15</bumpiness>
1180 <load-resistance>1e30</load-resistance>
1186 <property>sim/startup/season</property>
1187 <value>summer</value>
1190 <name>SavannaCover</name>
1191 <texture>Terrain/savanna.png</texture>
1194 <light-coverage>4000000.0</light-coverage>
1196 <friction-factor>0.8</friction-factor>
1197 <rolling-friction>0.1</rolling-friction>
1198 <bumpiness>0.2</bumpiness>
1199 <load-resistance>1e30</load-resistance>
1205 <property>sim/startup/season</property>
1206 <value>summer</value>
1210 <name>Airport</name>
1211 <name>AirportKeep</name>
1212 <texture>Terrain/airport.png</texture>
1215 <light-coverage>4000000.0</light-coverage>
1228 <shininess>1.2</shininess>
1230 <friction-factor>0.7</friction-factor>
1231 <rolling-friction>0.1</rolling-friction>
1232 <bumpiness>0.1</bumpiness>
1233 <load-resistance>1e30</load-resistance>
1239 <property>sim/startup/season</property>
1240 <value>summer</value>
1243 <effect>Effects/crop</effect>
1244 <name>MixedCropPastureCover</name>
1245 <texture>Terrain/mixedcrop1.png</texture>
1246 <texture>Terrain/mixedcrop4.png</texture>
1247 <texture>Terrain/mixedcrop3.png</texture>
1250 <light-coverage>2000000.0</light-coverage>
1252 <friction-factor>0.9</friction-factor>
1253 <rolling-friction>0.1</rolling-friction>
1254 <bumpiness>0.7</bumpiness>
1255 <load-resistance>1e30</load-resistance>
1257 <range-m>5000</range-m>
1259 <path>Models/Buildings/silo.ac</path>
1260 <coverage-m2>5000000</coverage-m2>
1261 <heading-type>random</heading-type>
1264 <path>Models/Buildings/red-barn.ac</path>
1265 <path>Models/Buildings/horse-stable.ac</path>
1266 <path>Models/Buildings/cow-stable.ac</path>
1267 <path>Models/Buildings/farmhouse1.ac</path>
1268 <path>Models/Buildings/farmhouse2.ac</path>
1269 <path>Models/Buildings/farmhouse3.ac</path>
1270 <coverage-m2>750000</coverage-m2>
1271 <heading-type>random</heading-type>
1275 <range-m>1000</range-m>
1277 <path>Models/Fauna/cow.ac</path>
1278 <coverage-m2>100000</coverage-m2>
1279 <heading-type>random</heading-type>
1282 <path>Models/Fauna/horse.ac</path>
1283 <coverage-m2>300000</coverage-m2>
1284 <heading-type>random</heading-type>
1287 <wood-coverage>1000000.0</wood-coverage>
1288 <wood-size>20000.0</wood-size>
1289 <tree-density>4000.0</tree-density>
1290 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1291 <tree-varieties>8</tree-varieties>
1292 <tree-range-m alias="/params/forest/tree-range-m"/>
1293 <tree-height-m>20.0</tree-height-m>
1294 <tree-width-m>12.0</tree-width-m>
1300 <property>sim/startup/season</property>
1301 <value>summer</value>
1304 <effect>Effects/crop</effect>
1305 <name>IrrCropPastureCover</name>
1306 <texture>Terrain/irrcrop1.png</texture>
1307 <texture>Terrain/irrcrop2.png</texture>
1308 <texture>Terrain/irrcrop3.png</texture>
1311 <light-coverage>2000000.0</light-coverage>
1313 <friction-factor>0.9</friction-factor>
1314 <rolling-friction>0.3</rolling-friction>
1315 <bumpiness>0.6</bumpiness>
1316 <load-resistance>1e30</load-resistance>
1318 <range-m>5000</range-m>
1320 <path>Models/Buildings/silo.ac</path>
1321 <coverage-m2>5000000</coverage-m2>
1322 <heading-type>random</heading-type>
1325 <path>Models/Buildings/red-barn.ac</path>
1326 <path>Models/Buildings/horse-stable.ac</path>
1327 <path>Models/Buildings/cow-stable.ac</path>
1328 <path>Models/Buildings/farmhouse1.ac</path>
1329 <path>Models/Buildings/farmhouse2.ac</path>
1330 <path>Models/Buildings/farmhouse3.ac</path>
1331 <coverage-m2>750000</coverage-m2>
1332 <heading-type>random</heading-type>
1336 <range-m>1000</range-m>
1338 <path>Models/Fauna/cow.ac</path>
1339 <coverage-m2>100000</coverage-m2>
1340 <heading-type>random</heading-type>
1343 <path>Models/Fauna/horse.ac</path>
1344 <coverage-m2>300000</coverage-m2>
1345 <heading-type>random</heading-type>
1348 <wood-coverage>500000.0</wood-coverage>
1349 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1350 <tree-varieties>8</tree-varieties>
1351 <tree-range-m alias="/params/forest/tree-range-m"/>
1352 <tree-height-m>20.0</tree-height-m>
1353 <tree-width-m>12.0</tree-width-m>
1359 <property>sim/startup/season</property>
1360 <value>summer</value>
1363 <effect>Effects/crop</effect>
1364 <name>DryCropPastureCover</name>
1365 <texture>Terrain/drycrop1.png</texture>
1366 <texture>Terrain/drycrop2.png</texture>
1367 <texture>Terrain/drycrop3.png</texture>
1368 <texture>Terrain/drycrop4.png</texture>
1372 <friction-factor>0.9</friction-factor>
1373 <rolling-friction>0.1</rolling-friction>
1374 <bumpiness>0.6</bumpiness>
1375 <load-resistance>1e30</load-resistance>
1376 <light-coverage>2000000.0</light-coverage>
1378 <range-m>5000</range-m>
1380 <path>Models/Buildings/silo.ac</path>
1381 <coverage-m2>5000000</coverage-m2>
1382 <heading-type>random</heading-type>
1385 <path>Models/Buildings/red-barn.ac</path>
1386 <path>Models/Buildings/horse-stable.ac</path>
1387 <path>Models/Buildings/cow-stable.ac</path>
1388 <path>Models/Buildings/farmhouse1.ac</path>
1389 <path>Models/Buildings/farmhouse2.ac</path>
1390 <path>Models/Buildings/farmhouse3.ac</path>
1391 <coverage-m2>750000</coverage-m2>
1392 <heading-type>random</heading-type>
1396 <range-m>1000</range-m>
1398 <path>Models/Fauna/cow.ac</path>
1399 <coverage-m2>100000</coverage-m2>
1400 <heading-type>random</heading-type>
1403 <path>Models/Fauna/horse.ac</path>
1404 <coverage-m2>300000</coverage-m2>
1405 <heading-type>random</heading-type>
1408 <wood-coverage>500000.0</wood-coverage>
1409 <wood-size>20000.0</wood-size>
1410 <tree-density>5000.0</tree-density>
1411 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1412 <tree-varieties>8</tree-varieties>
1413 <tree-range-m alias="/params/forest/tree-range-m"/>
1414 <tree-height-m>20.0</tree-height-m>
1415 <tree-width-m>12.0</tree-width-m>
1421 <property>sim/startup/season</property>
1422 <value>summer</value>
1425 <effect>Effects/crop</effect>
1426 <name>CropGrassCover</name>
1427 <texture>Terrain/cropgrass1.png</texture>
1428 <texture>Terrain/cropgrass2.png</texture>
1429 <texture>Terrain/cropgrass3.png</texture>
1432 <light-coverage>2000000.0</light-coverage>
1445 <shininess>1.2</shininess>
1447 <friction-factor>0.7</friction-factor>
1448 <rolling-friction>0.1</rolling-friction>
1449 <bumpiness>0.3</bumpiness>
1450 <load-resistance>1e30</load-resistance>
1451 <wood-coverage>500000.0</wood-coverage>
1452 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1453 <tree-varieties>8</tree-varieties>
1454 <tree-range-m alias="/params/forest/tree-range-m"/>
1455 <tree-height-m>20.0</tree-height-m>
1456 <tree-width-m>12.0</tree-width-m>
1462 <property>sim/startup/season</property>
1463 <value>summer</value>
1466 <name>CropWoodCover</name>
1467 <effect>Effects/landmass</effect>
1468 <texture>Terrain/cropwood.png</texture>
1471 <light-coverage>2000000.0</light-coverage>
1473 <friction-factor>0.4</friction-factor>
1474 <rolling-friction>0.6</rolling-friction>
1475 <bumpiness>0.7</bumpiness>
1476 <load-resistance>10</load-resistance>
1477 <wood-coverage>4000.0</wood-coverage>
1478 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1479 <tree-varieties>8</tree-varieties>
1480 <tree-range-m alias="/params/forest/tree-range-m"/>
1481 <tree-height-m>20.0</tree-height-m>
1482 <tree-width-m>12.0</tree-width-m>
1492 <property>sim/startup/season</property>
1493 <value>winter</value>
1496 <name>Landmass</name>
1497 <name>SomeSort</name>
1498 <name>EvergreenBroadCover</name>
1500 <name>Default</name>
1501 <texture>Terrain.winter/forest1a.png</texture>
1502 <texture>Terrain.winter/forest1b.png</texture>
1503 <texture>Terrain.winter/forest1c.png</texture>
1506 <light-coverage>10000000.0</light-coverage>
1507 <wood-coverage>4000.0</wood-coverage>
1508 <tree-texture>Textures/Trees/coniferous-winter.png</tree-texture>
1509 <tree-varieties>8</tree-varieties>
1510 <tree-range-m alias="/params/forest/tree-range-m"/>
1511 <tree-height-m>25.0</tree-height-m>
1512 <tree-width-m>15.0</tree-width-m>
1513 <rolling-friction>1</rolling-friction>
1514 <bumpiness>1</bumpiness>
1520 <property>sim/startup/season</property>
1521 <value>winter</value>
1524 <name>DeciduousBroadCover</name>
1526 <texture>Terrain.winter/deciduous1.png</texture>
1527 <texture>Terrain.winter/deciduous2.png</texture>
1528 <texture>Terrain.winter/deciduous4.png</texture>
1531 <light-coverage>10000000.0</light-coverage>
1532 <wood-coverage>4000.0</wood-coverage>
1533 <tree-texture>Textures/Trees/deciduous-winter.png</tree-texture>
1534 <tree-varieties>8</tree-varieties>
1535 <tree-range-m alias="/params/forest/tree-range-m"/>
1536 <tree-height-m>25.0</tree-height-m>
1537 <tree-width-m>15.0</tree-width-m>
1538 <rolling-friction>1</rolling-friction>
1539 <bumpiness>0.85</bumpiness>
1545 <property>sim/startup/season</property>
1546 <value>winter</value>
1549 <name>MixedForestCover</name>
1550 <texture>Terrain.winter/mixedforest.png</texture>
1551 <texture>Terrain.winter/mixedforest2.png</texture>
1552 <texture>Terrain.winter/mixedforest3.png</texture>
1555 <light-coverage>5000000.0</light-coverage>
1556 <wood-coverage>4000.0</wood-coverage>
1557 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
1558 <tree-varieties>8</tree-varieties>
1559 <tree-range-m alias="/params/forest/tree-range-m"/>
1560 <tree-height-m>25.0</tree-height-m>
1561 <tree-width-m>15.0</tree-width-m>
1562 <rolling-friction>1</rolling-friction>
1563 <bumpiness>0.95</bumpiness>
1569 <property>sim/startup/season</property>
1570 <value>winter</value>
1573 <name>EvergreenNeedleCover</name>
1574 <name>WoodedTundraCover</name>
1575 <texture>Terrain.winter/evergreen.png</texture>
1578 <light-coverage>10000000.0</light-coverage>
1579 <wood-coverage>4000.0</wood-coverage>
1580 <tree-texture>Textures/Trees/coniferous-winter.png</tree-texture>
1581 <tree-varieties>8</tree-varieties>
1582 <tree-range-m alias="/params/forest/tree-range-m"/>
1583 <tree-height-m>20.0</tree-height-m>
1584 <tree-width-m>15.0</tree-width-m>
1585 <rolling-friction>1</rolling-friction>
1586 <bumpiness>1</bumpiness>
1592 <property>sim/startup/season</property>
1593 <value>winter</value>
1596 <name>DeciduousNeedleCover</name>
1597 <texture>Terrain.winter/dec_evergreen.png</texture>
1600 <light-coverage>10000000.0</light-coverage>
1601 <wood-coverage>4000.0</wood-coverage>
1602 <tree-texture>Textures/Trees/coniferous-winter.png</tree-texture>
1603 <tree-varieties>8</tree-varieties>
1604 <tree-range-m alias="/params/forest/tree-range-m"/>
1605 <tree-height-m>15.0</tree-height-m>
1606 <tree-width-m>8.0</tree-width-m>
1607 <rolling-friction>1</rolling-friction>
1608 <bumpiness>1</bumpiness>
1614 <property>sim/startup/season</property>
1615 <value>winter</value>
1619 <texture>Terrain.winter/sand4.png</texture>
1620 <texture>Terrain.winter/sand5.png</texture>
1621 <texture>Terrain.winter/sand6.png</texture>
1624 <light-coverage>10000000.0</light-coverage>
1625 <shininess>2.5</shininess>
1626 <rolling-friction>0.1</rolling-friction>
1627 <friction-factor>0.7</friction-factor>
1628 <bumpiness>0.1</bumpiness>
1634 <property>sim/startup/season</property>
1635 <value>winter</value>
1638 <name>ShrubCover</name>
1639 <name>ShrubGrassCover</name>
1640 <name>ScrubCover</name>
1641 <texture>Terrain.winter/shrub.png</texture>
1642 <texture>Terrain.winter/shrub2.png</texture>
1643 <texture>Terrain.winter/shrub3.png</texture>
1658 <shininess>1.2</shininess>
1659 <light-coverage>20000000.0</light-coverage>
1660 <wood-coverage>8000.0</wood-coverage>
1661 <tree-texture>Textures/Trees/mixed-shrub-winter.png</tree-texture>
1662 <tree-varieties>8</tree-varieties>
1663 <tree-range-m alias="/params/forest/tree-range-m"/>
1664 <tree-height-m>2.0</tree-height-m>
1665 <tree-width-m>2.0</tree-width-m>
1666 <rolling-friction>0.6</rolling-friction>
1667 <bumpiness>0.4</bumpiness>
1673 <property>sim/startup/season</property>
1674 <value>winter</value>
1677 <name>BuiltUpCover</name>
1679 <texture>Terrain/city1.png</texture>
1680 <texture>Terrain/city2.png</texture>
1681 <texture>Terrain/city3.png</texture>
1684 <light-coverage>100000.0</light-coverage>
1692 <range-m>10000</range-m>
1694 <path>Models/Buildings/oil-tanks.ac</path>
1695 <coverage-m2>10000000</coverage-m2>
1696 <heading-type>random</heading-type>
1699 <path>Models/Buildings/big-apartment.ac</path>
1700 <coverage-m2>10000000</coverage-m2>
1701 <heading-type>random</heading-type>
1704 <path>Models/Buildings/factory.ac</path>
1705 <coverage-m2>4000000</coverage-m2>
1706 <heading-type>random</heading-type>
1710 <range-m>5000</range-m>
1712 <path>Models/Buildings/cube-apartment.ac</path>
1713 <path>Models/Buildings/medium-apartment.ac</path>
1714 <path>Models/Buildings/renovated-apartment.ac</path>
1715 <coverage-m2>1000000</coverage-m2>
1716 <heading-type>random</heading-type>
1719 <path>Models/Buildings/small-glass-office-building.ac</path>
1720 <path>Models/Buildings/medium-glass-office-building.ac</path>
1721 <path>Models/Buildings/small-modern-office.ac</path>
1722 <path>Models/Buildings/small-office.ac</path>
1723 <coverage-m2>500000</coverage-m2>
1724 <heading-type>random</heading-type>
1727 <path>Models/Buildings/big-church.ac</path>
1728 <coverage-m2>5000000</coverage-m2>
1729 <heading-type>random</heading-type>
1732 <path>Models/Buildings/brick-school.ac</path>
1733 <path>Models/Buildings/bank-building.ac</path>
1734 <coverage-m2>4000000</coverage-m2>
1735 <heading-type>random</heading-type>
1738 <path>Models/Buildings/water-tower.ac</path>
1739 <coverage-m2>100000000</coverage-m2>
1740 <heading-type>random</heading-type>
1743 <wood-coverage>250000.0</wood-coverage>
1744 <wood-size>5000.0</wood-size>
1745 <tree-density>5000.0</tree-density>
1746 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
1747 <tree-varieties>8</tree-varieties>
1748 <tree-range-m alias="/params/forest/tree-range-m"/>
1749 <tree-height-m>25.0</tree-height-m>
1750 <tree-width-m>15.0</tree-width-m>
1756 <property>sim/startup/season</property>
1757 <value>winter</value>
1761 <texture>Terrain.winter/Town1.png</texture>
1764 <light-coverage>100000.0</light-coverage>
1772 <range-m>10000</range-m>
1774 <path>Models/Buildings/oil-tanks.ac</path>
1775 <coverage-m2>20000000</coverage-m2>
1776 <heading-type>random</heading-type>
1779 <path>Models/Buildings/big-church.ac</path>
1780 <coverage-m2>90000</coverage-m2>
1781 <heading-type>random</heading-type>
1784 <path>Models/Buildings/shop.ac</path>
1785 <coverage-m2>40000</coverage-m2>
1786 <heading-type>random</heading-type>
1789 <path>Models/Buildings/hosshop.ac</path>
1790 <coverage-m2>75000</coverage-m2>
1791 <heading-type>random</heading-type>
1794 <path>Models/Buildings/weapshop.ac</path>
1795 <coverage-m2>40000</coverage-m2>
1796 <heading-type>random</heading-type>
1799 <path>Models/Buildings/brick-school.ac</path>
1800 <coverage-m2>285000</coverage-m2>
1801 <heading-type>random</heading-type>
1804 <path>Models/Buildings/water-tower.ac</path>
1805 <coverage-m2>300000</coverage-m2>
1806 <heading-type>random</heading-type>
1809 <wood-coverage>250000.0</wood-coverage>
1810 <wood-size>5000.0</wood-size>
1811 <tree-density>2000.0</tree-density>
1812 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
1813 <tree-varieties>8</tree-varieties>
1814 <tree-range-m alias="/params/forest/tree-range-m"/>
1815 <tree-height-m>25.0</tree-height-m>
1816 <tree-width-m>15.0</tree-width-m>
1822 <property>sim/startup/season</property>
1823 <value>winter</value>
1828 <name>Reservoir</name>
1831 <texture>Terrain.winter/water-lake.png</texture>
1852 <shininess>1.2</shininess>
1854 <rolling-friction>0.5</rolling-friction>
1855 <bumpiness>0.1</bumpiness>
1861 <property>sim/startup/season</property>
1862 <value>winter</value>
1865 <name>DryLake</name>
1866 <name>IntermittentReservoir</name>
1867 <name>IntermittentLake</name>
1868 <texture>Terrain.winter/sand1.png</texture>
1869 <texture>Terrain.winter/sand2.png</texture>
1870 <texture>Terrain.winter/sand3.png</texture>
1874 <friction-factor>0.9</friction-factor>
1875 <rolling-friction>0.04</rolling-friction>
1876 <bumpiness>0.1</bumpiness>
1882 <property>sim/startup/season</property>
1883 <value>winter</value>
1886 <name>IntermittentStream</name>
1887 <texture>Terrain.winter/wash.png</texture>
1890 <shininess>1.5</shininess>
1892 <rolling-friction>2.5</rolling-friction>
1893 <bumpiness>0.6</bumpiness>
1899 <property>sim/startup/season</property>
1900 <value>winter</value>
1904 <name>Littoral</name>
1905 <name>HerbWetlandCover</name>
1906 <name>WoodedWetlandCover</name>
1907 <texture>Terrain.winter/marsh2.png</texture>
1908 <texture>Terrain.winter/marsh3.png</texture>
1909 <texture>Terrain.winter/marsh4.png</texture>
1913 <light-coverage>40000000.0</light-coverage>
1914 <friction-factor>0.8</friction-factor>
1915 <rolling-friction>0.3</rolling-friction>
1916 <bumpiness>0.2</bumpiness>
1917 <load-resistance>1e30</load-resistance>
1923 <property>sim/startup/season</property>
1924 <value>winter</value>
1927 <name>GrassCover</name>
1928 <name>BareTundraCover</name>
1929 <name>MixedTundraCover</name>
1930 <texture>Terrain.winter/tundra.png</texture>
1931 <texture>Terrain.winter/tundra2.png</texture>
1932 <texture>Terrain.winter/tundra3.png</texture>
1935 <light-coverage>4000000.0</light-coverage>
1948 <shininess>1.2</shininess>
1950 <friction-factor>0.7</friction-factor>
1951 <rolling-friction>0.1</rolling-friction>
1952 <bumpiness>0.15</bumpiness>
1953 <load-resistance>1e30</load-resistance>
1959 <property>sim/startup/season</property>
1960 <value>winter</value>
1963 <name>HerbTundraCover</name>
1964 <texture>Terrain.winter/herbtundra.png</texture>
1965 <texture>Terrain.winter/herbtundra2.png</texture>
1966 <texture>Terrain.winter/herbtundra3.png</texture>
1969 <light-coverage>4000000.0</light-coverage>
1982 <shininess>1.2</shininess>
1984 <friction-factor>0.8</friction-factor>
1985 <rolling-friction>0.1</rolling-friction>
1986 <bumpiness>0.15</bumpiness>
1987 <load-resistance>1e30</load-resistance>
1993 <property>sim/startup/season</property>
1994 <value>winter</value>
1997 <name>SavannaCover</name>
1998 <texture>Terrain.winter/savanna.png</texture>
2001 <light-coverage>4000000.0</light-coverage>
2003 <friction-factor>0.8</friction-factor>
2004 <rolling-friction>0.1</rolling-friction>
2005 <bumpiness>0.2</bumpiness>
2006 <load-resistance>1e30</load-resistance>
2012 <property>sim/startup/season</property>
2013 <value>winter</value>
2017 <name>Airport</name>
2018 <name>AirportKeep</name>
2019 <texture>Terrain.winter/airport.png</texture>
2022 <light-coverage>4000000.0</light-coverage>
2035 <shininess>1.2</shininess>
2037 <friction-factor>0.7</friction-factor>
2038 <rolling-friction>0.1</rolling-friction>
2039 <bumpiness>0.1</bumpiness>
2040 <load-resistance>1e30</load-resistance>
2046 <property>sim/startup/season</property>
2047 <value>winter</value>
2050 <name>MixedCropPastureCover</name>
2051 <texture>Terrain.winter/mixedcrop1.png</texture>
2052 <texture>Terrain.winter/mixedcrop4.png</texture>
2053 <texture>Terrain.winter/mixedcrop3.png</texture>
2056 <light-coverage>2000000.0</light-coverage>
2058 <friction-factor>0.9</friction-factor>
2059 <rolling-friction>0.1</rolling-friction>
2060 <bumpiness>0.7</bumpiness>
2061 <load-resistance>1e30</load-resistance>
2063 <range-m>5000</range-m>
2065 <path>Models/Buildings/silo.ac</path>
2066 <coverage-m2>5000000</coverage-m2>
2067 <heading-type>random</heading-type>
2070 <path>Models/Buildings/red-barn.ac</path>
2071 <path>Models/Buildings/horse-stable.ac</path>
2072 <path>Models/Buildings/cow-stable.ac</path>
2073 <path>Models/Buildings/farmhouse1.ac</path>
2074 <path>Models/Buildings/farmhouse2.ac</path>
2075 <path>Models/Buildings/farmhouse3.ac</path>
2076 <coverage-m2>750000</coverage-m2>
2077 <heading-type>random</heading-type>
2081 <range-m>1000</range-m>
2083 <path>Models/Fauna/cow.ac</path>
2084 <coverage-m2>100000</coverage-m2>
2085 <heading-type>random</heading-type>
2088 <path>Models/Fauna/horse.ac</path>
2089 <coverage-m2>300000</coverage-m2>
2090 <heading-type>random</heading-type>
2093 <wood-coverage>1000000.0</wood-coverage>
2094 <wood-size>20000.0</wood-size>
2095 <tree-density>4000.0</tree-density>
2096 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2097 <tree-varieties>8</tree-varieties>
2098 <tree-range-m alias="/params/forest/tree-range-m"/>
2099 <tree-height-m>20.0</tree-height-m>
2100 <tree-width-m>12.0</tree-width-m>
2106 <property>sim/startup/season</property>
2107 <value>winter</value>
2110 <name>IrrCropPastureCover</name>
2111 <texture>Terrain.winter/irrcrop1.png</texture>
2112 <texture>Terrain.winter/irrcrop2.png</texture>
2113 <texture>Terrain.winter/irrcrop3.png</texture>
2116 <light-coverage>2000000.0</light-coverage>
2118 <friction-factor>0.9</friction-factor>
2119 <rolling-friction>0.3</rolling-friction>
2120 <bumpiness>0.6</bumpiness>
2121 <load-resistance>1e30</load-resistance>
2123 <range-m>5000</range-m>
2125 <path>Models/Buildings/silo.ac</path>
2126 <coverage-m2>5000000</coverage-m2>
2127 <heading-type>random</heading-type>
2130 <path>Models/Buildings/red-barn.ac</path>
2131 <path>Models/Buildings/horse-stable.ac</path>
2132 <path>Models/Buildings/cow-stable.ac</path>
2133 <path>Models/Buildings/farmhouse1.ac</path>
2134 <path>Models/Buildings/farmhouse2.ac</path>
2135 <path>Models/Buildings/farmhouse3.ac</path>
2136 <coverage-m2>750000</coverage-m2>
2137 <heading-type>random</heading-type>
2141 <range-m>1000</range-m>
2143 <path>Models/Fauna/cow.ac</path>
2144 <coverage-m2>100000</coverage-m2>
2145 <heading-type>random</heading-type>
2148 <path>Models/Fauna/horse.ac</path>
2149 <coverage-m2>300000</coverage-m2>
2150 <heading-type>random</heading-type>
2153 <wood-coverage>150000.0</wood-coverage>
2154 <wood-size>10000.0</wood-size>
2155 <tree-density>5000.0</tree-density>
2156 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2157 <tree-varieties>8</tree-varieties>
2158 <tree-range-m alias="/params/forest/tree-range-m"/>
2159 <tree-height-m>20.0</tree-height-m>
2160 <tree-width-m>12.0</tree-width-m>
2166 <property>sim/startup/season</property>
2167 <value>winter</value>
2170 <name>DryCropPastureCover</name>
2171 <texture>Terrain.winter/drycrop1.png</texture>
2172 <texture>Terrain.winter/drycrop2.png</texture>
2173 <texture>Terrain.winter/drycrop3.png</texture>
2174 <texture>Terrain.winter/drycrop4.png</texture>
2178 <friction-factor>0.9</friction-factor>
2179 <rolling-friction>0.1</rolling-friction>
2180 <bumpiness>0.6</bumpiness>
2181 <load-resistance>1e30</load-resistance>
2182 <light-coverage>2000000.0</light-coverage>
2184 <range-m>5000</range-m>
2186 <path>Models/Buildings/silo.ac</path>
2187 <coverage-m2>5000000</coverage-m2>
2188 <heading-type>random</heading-type>
2191 <path>Models/Buildings/red-barn.ac</path>
2192 <path>Models/Buildings/horse-stable.ac</path>
2193 <path>Models/Buildings/cow-stable.ac</path>
2194 <path>Models/Buildings/farmhouse1.ac</path>
2195 <path>Models/Buildings/farmhouse2.ac</path>
2196 <path>Models/Buildings/farmhouse3.ac</path>
2197 <coverage-m2>750000</coverage-m2>
2198 <heading-type>random</heading-type>
2202 <range-m>1000</range-m>
2204 <path>Models/Fauna/cow.ac</path>
2205 <coverage-m2>100000</coverage-m2>
2206 <heading-type>random</heading-type>
2209 <path>Models/Fauna/horse.ac</path>
2210 <coverage-m2>300000</coverage-m2>
2211 <heading-type>random</heading-type>
2214 <wood-coverage>150000.0</wood-coverage>
2215 <wood-size>10000.0</wood-size>
2216 <tree-density>5000.0</tree-density>
2217 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2218 <tree-varieties>8</tree-varieties>
2219 <tree-range-m alias="/params/forest/tree-range-m"/>
2220 <tree-height-m>20.0</tree-height-m>
2221 <tree-width-m>12.0</tree-width-m>
2227 <property>sim/startup/season</property>
2228 <value>winter</value>
2231 <name>CropGrassCover</name>
2232 <texture>Terrain.winter/cropgrass1.png</texture>
2233 <texture>Terrain.winter/cropgrass2.png</texture>
2234 <texture>Terrain.winter/cropgrass3.png</texture>
2237 <light-coverage>2000000.0</light-coverage>
2250 <shininess>1.2</shininess>
2252 <friction-factor>0.7</friction-factor>
2253 <rolling-friction>0.1</rolling-friction>
2254 <bumpiness>0.3</bumpiness>
2255 <load-resistance>1e30</load-resistance>
2256 <wood-coverage>150000.0</wood-coverage>
2257 <wood-size>10000.0</wood-size>
2258 <tree-density>5000.0</tree-density>
2259 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2260 <tree-varieties>8</tree-varieties>
2261 <tree-range-m alias="/params/forest/tree-range-m"/>
2262 <tree-height-m>20.0</tree-height-m>
2263 <tree-width-m>12.0</tree-width-m>
2269 <property>sim/startup/season</property>
2270 <value>winter</value>
2273 <name>CropWoodCover</name>
2274 <texture>Terrain.winter/cropwood.png</texture>
2277 <light-coverage>2000000.0</light-coverage>
2279 <friction-factor>0.4</friction-factor>
2280 <rolling-friction>0.6</rolling-friction>
2281 <bumpiness>0.7</bumpiness>
2282 <load-resistance>10</load-resistance>
2283 <wood-coverage>4000.0</wood-coverage>
2284 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2285 <tree-varieties>8</tree-varieties>
2286 <tree-range-m alias="/params/forest/tree-range-m"/>
2287 <tree-height-m>20.0</tree-height-m>
2288 <tree-width-m>12.0</tree-width-m>
2296 <name>Unknown</name>
2297 <texture>Terrain/unknown.png</texture>
2300 <rolling-friction>0.1</rolling-friction>
2301 <bumpiness>0.1</bumpiness>
2305 <name>PackIce</name>
2306 <texture>Terrain/packice1.png</texture>
2307 <texture>Terrain/packice2.png</texture>
2310 <shininess>1.5</shininess>
2311 <rolling-friction>0.005</rolling-friction>
2312 <friction-factor>0.2</friction-factor>
2313 <bumpiness>0.3</bumpiness>
2317 <name>Glacier</name>
2318 <name>PolarIce</name>
2319 <texture>Terrain/glacier1.png</texture>
2320 <texture>Terrain/glacier2.png</texture>
2321 <texture>Terrain/glacier3.png</texture>
2324 <shininess>1.5</shininess>
2325 <rolling-friction>0.1</rolling-friction>
2326 <friction-factor>0.2</friction-factor>
2327 <bumpiness>0.5</bumpiness>
2331 <name>SnowCover</name>
2332 <texture>Terrain/snow1.png</texture>
2333 <texture>Terrain/snow2.png</texture>
2334 <texture>Terrain/snow3.png</texture>
2335 <texture>Terrain/snow4.png</texture>
2338 <shininess>1.2</shininess>
2339 <rolling-friction>0.15</rolling-friction>
2340 <friction-factor>0.3</friction-factor>
2341 <bumpiness>0.1</bumpiness>
2346 <effect>Effects/water</effect>
2347 <texture>Terrain/water.png</texture>
2351 <range-m>40000</range-m>
2353 <path>Models/Geometry/container_carrier.ac</path>
2354 <coverage-m2>500000000</coverage-m2>
2355 <heading-type>random</heading-type>
2359 <range-m>40000</range-m>
2361 <path>Models/Maritime/Civilian/ContainerShip.xml</path>
2362 <coverage-m2>500000000</coverage-m2>
2363 <heading-type>random</heading-type>
2367 <range-m>40000</range-m>
2369 <path>Models/Maritime/Civilian/Trawler.xml</path>
2370 <coverage-m2>500000000</coverage-m2>
2371 <heading-type>random</heading-type>
2374 <path>Models/Maritime/Civilian/Trawler.xml</path>
2375 <coverage-m2>500000000</coverage-m2>
2376 <heading-type>random</heading-type>
2379 <path>Models/Maritime/Civilian/Trawler.xml</path>
2380 <coverage-m2>500000000</coverage-m2>
2381 <heading-type>random</heading-type>
2385 <range-m>40000</range-m>
2387 <path>Models/Maritime/Civilian/Freighter.xml</path>
2388 <coverage-m2>500000000</coverage-m2>
2389 <heading-type>random</heading-type>
2393 <range-m>40000</range-m>
2395 <path>Models/Maritime/Civilian/LargeTrawler.xml</path>
2396 <coverage-m2>500000000</coverage-m2>
2397 <heading-type>random</heading-type>
2401 <range-m>40000</range-m>
2403 <path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
2404 <coverage-m2>500000000</coverage-m2>
2405 <heading-type>random</heading-type>
2409 <range-m>40000</range-m>
2411 <path>Models/Maritime/Civilian/CruiseShip.xml</path>
2412 <coverage-m2>5000000000</coverage-m2>
2413 <heading-type>random</heading-type>
2417 <range-m>40000</range-m>
2419 <path>Models/Maritime/Civilian/MPPShip.xml</path>
2420 <coverage-m2>5000000000</coverage-m2>
2421 <heading-type>random</heading-type>
2442 <shininess>0</shininess>
2444 <rolling-friction>2</rolling-friction>
2445 <bumpiness>0.8</bumpiness>
2450 <name>BarrenCover</name>
2453 <name>OpenMining</name>
2454 <texture>Terrain/rock.png</texture>
2458 <friction-factor>0.9</friction-factor>
2459 <rolling-friction>0.1</rolling-friction>
2460 <bumpiness>0.3</bumpiness>
2464 <name>Freeway</name>
2466 <texture>Terrain/asphalt.png</texture>
2469 <light-coverage>10000.0</light-coverage>
2471 <friction-factor>1.0</friction-factor>
2472 <rolling-friction>0.02</rolling-friction>
2473 <bumpiness>0.01</bumpiness>
2474 <load-resistance>1e10</load-resistance>
2478 <name>Railroad</name>
2479 <texture>Terrain/gravel.png</texture>
2482 <light-coverage>1000000.0</light-coverage>
2484 <friction-factor>0.5</friction-factor>
2485 <rolling-friction>0.04</rolling-friction>
2486 <bumpiness>0.5</bumpiness>
2487 <load-resistance>1e10</load-resistance>
2492 <!-- runway and taxiway signs -->
2496 <name>YellowSign.unlighted</name>
2497 <texture>Signs/yellow.png</texture>
2506 <name>YellowSign</name>
2507 <name>YellowSign.lighted</name>
2508 <texture>Signs/yellow.png</texture>
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2589 <name>RedSign</name>
2590 <name>RedSign.lighted</name>
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