4 ************************************************************************
5 FlightGear Materials File
7 This property file configures the materials for FlightGear. Each
8 material describes a single visual appearance in the simulator, which
9 can be represented by a colour, a texture, or both. If a material has
10 more than one name, all of the names will be used as aliases for the
11 same material: this is often a good idea to save texture memory.
13 Currently, colours will not be used unless the user disables textures;
14 in the future, the program may use textures with an alpha component so
15 that it will combine with the colour underneath.
17 Properties currently used:
19 name: A name for the texture (you may provide more than one). The
20 FlightGear scenery files look up their textures by name.
22 texture: A relative path to an SGI RGB file containing a texture for
25 wrapu: true if the texture should repeat horizontally over a
26 surface, false if it should not repeat (default: true).
28 wrapv: true if the texture should repeat vertically over a
29 surface, false if it should not repeat (default: true).
31 mipmap: true if the texture should be mipmapped, false otherwise
34 xsize: the horizontal size of a single texture repetition, in meters
35 (0, the default, means use the natural size [??]).
37 ysize: the vertical size of a single texture repetition, in meters
38 (0, the default, means use the natural size [??]).
40 light-coverage: a seed number for generating random night lighting
41 over an area. A higher number means fewer lights, and 0 means
42 that lighting is disabled.
44 ambient: the ambient light colour for the material, specified as
45 separate red, green, blue, and alpha components (default: all
46 color components 0.2, alpha 1.0).
48 diffuse: the diffuse light colour for the material, specified as
49 separate red, green, blue, and alpha components (default: all
50 color components 0.8, alpha 1.0).
52 specular: the specular light colour for the material, specified as
53 separate red, green, blue, and alpha components (default: all
54 color components 0.0, alpha 1.0).
56 emissive: the emissive light colour for the material, specified as
57 separate red, green, blue, and alpha components (default: all
58 color components 0.0, alpha 1.0).
60 solid: bool value, if true the surface is solid for an FDM. If it is not
61 solid, it is assumed that the material models a fluid (water) surface
64 friction-factor: the friction factor for that material. The normalized
65 factor can be used by a FDM to postmultiply all contact friction forces
66 with that factor. That is the more slipery a material is the smaller this
67 value should be. (default: 1.0 for Dry concrete/Asphalt).
69 rolling-friction: the gear rolling rolling-friction coefficient for this
70 particular material. (default: 0.02 for Dry concrete/Asphalt).
72 bumpiness: normalized bumpiness factor for this particular terrain.
73 (default: 0.0 for a smooth surface).
75 load-resistance: a pressure value how much force per surface area this
76 surface can carry without deformation. The value should be in N/m^2
79 glyph: group that defines one letter/digit/symbol in a font texture
80 subentries: name, left (default: 0.0), right (default: 1.0)
81 (left and right describe the horizontal position in the texture.)
82 ************************************************************************
88 Shared parameters for various materials.
92 <!-- Maximum distance from which a tree is visible -->
93 <tree-range-m>2000</tree-range-m>
94 <!-- Average number of square meters per tree with one type -->
95 <tree-coverage-m2>10000</tree-coverage-m2>
100 <name>grass_rwy</name>
101 <texture>Runway/grass_rwy.rgb</texture>
105 <friction-factor>0.8</friction-factor>
106 <rolling-friction>0.05</rolling-friction>
107 <bumpiness>0.05</bumpiness>
108 <load-resistance>1e5</load-resistance>
112 <name>dirt_rwy</name>
113 <texture>Runway/dirt_rwy.rgb</texture>
114 <friction-factor>0.7</friction-factor>
115 <rolling-friction>0.04</rolling-friction>
116 <bumpiness>0.1</bumpiness>
120 <name>lakebed_taxiway</name>
121 <texture>Runway/lakebed_taxiway.rgb</texture>
122 <rolling-friction>0.04</rolling-friction>
123 <bumpiness>0.05</bumpiness>
127 <name>pa_taxiway</name>
128 <texture>Runway/pa_taxiway.rgb</texture>
132 <name>pa_tiedown</name>
133 <texture>Runway/pa_tiedown.rgb</texture>
137 <name>pa_dspl_thresh</name>
138 <texture>Runway/pa_dspl_thresh.rgb</texture>
143 <name>pa_dspl_arrows</name>
144 <texture>Runway/pa_dspl_arrows.rgb</texture>
149 <name>pa_threshold</name>
150 <texture>Runway/pa_threshold.rgb</texture>
157 <texture>Runway/pa_L.rgb</texture>
163 <texture>Runway/pa_R.rgb</texture>
169 <texture>Runway/pa_C.rgb</texture>
175 <texture>Runway/pa_0l.rgb</texture>
181 <texture>Runway/pa_0r.rgb</texture>
187 <texture>Runway/pa_1c.rgb</texture>
193 <texture>Runway/pa_1l.rgb</texture>
199 <texture>Runway/pa_1r.rgb</texture>
205 <texture>Runway/pa_11.rgb</texture>
211 <texture>Runway/pa_2c.rgb</texture>
217 <texture>Runway/pa_2l.rgb</texture>
223 <texture>Runway/pa_2r.rgb</texture>
229 <texture>Runway/pa_3c.rgb</texture>
235 <texture>Runway/pa_3l.rgb</texture>
241 <texture>Runway/pa_3r.rgb</texture>
247 <texture>Runway/pa_4c.rgb</texture>
253 <texture>Runway/pa_4r.rgb</texture>
259 <texture>Runway/pa_5c.rgb</texture>
265 <texture>Runway/pa_5r.rgb</texture>
271 <texture>Runway/pa_6c.rgb</texture>
277 <texture>Runway/pa_6r.rgb</texture>
283 <texture>Runway/pa_7c.rgb</texture>
289 <texture>Runway/pa_7r.rgb</texture>
295 <texture>Runway/pa_8c.rgb</texture>
301 <texture>Runway/pa_8r.rgb</texture>
307 <texture>Runway/pa_9c.rgb</texture>
313 <texture>Runway/pa_9r.rgb</texture>
318 <name>pa_tz_three</name>
319 <texture>Runway/pa_tz_three.rgb</texture>
325 <texture>Runway/pa_aim.rgb</texture>
330 <name>pa_tz_two_a</name>
331 <texture>Runway/pa_tz_two_a.rgb</texture>
336 <name>pa_tz_two_b</name>
337 <texture>Runway/pa_tz_two_b.rgb</texture>
342 <name>pa_tz_one_a</name>
343 <texture>Runway/pa_tz_one_a.rgb</texture>
348 <name>pa_tz_one_b</name>
349 <texture>Runway/pa_tz_one_b.rgb</texture>
354 <name>pa_centerline</name>
355 <texture>Runway/pa_centerline.rgb</texture>
361 <texture>Runway/pa_rest.rgb</texture>
366 <name>pc_taxiway</name>
367 <name>dirt_rwytaxiway</name>
368 <texture>Runway/pc_taxiway.rgb</texture>
372 <name>pc_tiedown</name>
373 <name>dirt_rwytiedown</name>
374 <texture>Runway/pc_tiedown.rgb</texture>
378 <name>pc_dspl_thresh</name>
379 <texture>Runway/pc_dspl_thresh.rgb</texture>
384 <name>pc_dspl_arrows</name>
385 <texture>Runway/pc_dspl_arrows.rgb</texture>
390 <name>pc_threshold</name>
391 <name>dirt_rwythreshold</name>
392 <texture>Runway/pc_threshold.rgb</texture>
399 <name>dirt_rwyL</name>
400 <texture>Runway/pc_L.rgb</texture>
406 <name>dirt_rwyR</name>
407 <texture>Runway/pc_R.rgb</texture>
413 <name>dirt_rwyC</name>
414 <texture>Runway/pc_C.rgb</texture>
420 <name>dirt_rwy0l</name>
421 <texture>Runway/pc_0l.rgb</texture>
427 <name>dirt_rwy0r</name>
428 <texture>Runway/pc_0r.rgb</texture>
434 <name>dirt_rwy1c</name>
435 <texture>Runway/pc_1c.rgb</texture>
441 <name>dirt_rwy1l</name>
442 <texture>Runway/pc_1l.rgb</texture>
448 <name>dirt_rwy1r</name>
449 <texture>Runway/pc_1r.rgb</texture>
455 <name>dirt_rwy11</name>
456 <texture>Runway/pc_11.rgb</texture>
462 <name>dirt_rwy2c</name>
463 <texture>Runway/pc_2c.rgb</texture>
469 <name>dirt_rwy2l</name>
470 <texture>Runway/pc_2l.rgb</texture>
476 <name>dirt_rwy2r</name>
477 <texture>Runway/pc_2r.rgb</texture>
483 <name>dirt_rwy3c</name>
484 <texture>Runway/pc_3c.rgb</texture>
490 <name>dirt_rwy3l</name>
491 <texture>Runway/pc_3l.rgb</texture>
497 <name>dirt_rwy3r</name>
498 <texture>Runway/pc_3r.rgb</texture>
504 <name>dirt_rwy4c</name>
505 <texture>Runway/pc_4c.rgb</texture>
511 <name>dirt_rwy4r</name>
512 <texture>Runway/pc_4r.rgb</texture>
518 <name>dirt_rwy5c</name>
519 <texture>Runway/pc_5c.rgb</texture>
525 <name>dirt_rwy5r</name>
526 <texture>Runway/pc_5r.rgb</texture>
532 <name>dirt_rwy6c</name>
533 <texture>Runway/pc_6c.rgb</texture>
539 <name>dirt_rwy6r</name>
540 <texture>Runway/pc_6r.rgb</texture>
546 <name>dirt_rwy7c</name>
547 <texture>Runway/pc_7c.rgb</texture>
553 <name>dirt_rwy7r</name>
554 <texture>Runway/pc_7r.rgb</texture>
560 <name>dirt_rwy8c</name>
561 <texture>Runway/pc_8c.rgb</texture>
567 <name>dirt_rwy8r</name>
568 <texture>Runway/pc_8r.rgb</texture>
574 <name>dirt_rwy9c</name>
575 <texture>Runway/pc_9c.rgb</texture>
581 <name>dirt_rwy9r</name>
582 <texture>Runway/pc_9r.rgb</texture>
587 <name>pc_tz_three</name>
588 <name>dirt_rwytz_three</name>
589 <texture>Runway/pc_tz_three.rgb</texture>
595 <name>dirt_rwyaim</name>
596 <texture>Runway/pc_aim.rgb</texture>
601 <name>pc_tz_two_a</name>
602 <name>dirt_rwytz_two_a</name>
603 <texture>Runway/pc_tz_two_a.rgb</texture>
608 <name>pc_tz_two_b</name>
609 <name>dirt_rwytz_two_b</name>
610 <texture>Runway/pc_tz_two_b.rgb</texture>
615 <name>pc_tz_one_a</name>
616 <name>dirt_rwytz_one_a</name>
617 <texture>Runway/pc_tz_one_a.rgb</texture>
622 <name>pc_tz_one_b</name>
623 <name>dirt_rwytz_one_b</name>
624 <texture>Runway/pc_tz_one_b.rgb</texture>
629 <name>pc_centerline</name>
630 <name>dirt_rwycenterline</name>
631 <texture>Runway/pc_centerline.rgb</texture>
637 <name>dirt_rwyrest</name>
638 <texture>Runway/pc_rest.rgb</texture>
644 <name>Landmass</name>
645 <name>SomeSort</name>
646 <name>EvergreenBroadCover</name>
649 <texture>Terrain/forest1a.rgb</texture>
650 <texture>Terrain/forest1b.rgb</texture>
651 <texture>Terrain/forest1c.rgb</texture>
654 <light-coverage>10000000.0</light-coverage>
655 <rolling-friction>1</rolling-friction>
656 <bumpiness>1</bumpiness>
658 <range-m alias="/params/forest/tree-range-m"/>
660 <path>Models/Trees/coniferous-tree.ac</path>
661 <path>Models/Trees/coniferous-tree3.ac</path>
662 <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
663 <heading-type>billboard</heading-type>
669 <name>DeciduousBroadCover</name>
671 <texture>Terrain/deciduous1.rgb</texture>
672 <texture>Terrain/deciduous2.rgb</texture>
673 <texture>Terrain/deciduous4.rgb</texture>
676 <light-coverage>10000000.0</light-coverage>
677 <rolling-friction>1</rolling-friction>
678 <bumpiness>0.85</bumpiness>
680 <range-m alias="/params/forest/tree-range-m"/>
682 <path>Models/Trees/deciduous-tree.ac</path>
683 <path>Models/Trees/deciduous-tree2.ac</path>
684 <path>Models/Trees/deciduous-tree3.ac</path>
685 <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
686 <heading-type>billboard</heading-type>
692 <name>MixedForestCover</name>
693 <texture>Terrain/mixedforest.rgb</texture>
694 <texture>Terrain/mixedforest2.rgb</texture>
695 <texture>Terrain/mixedforest3.rgb</texture>
698 <light-coverage>5000000.0</light-coverage>
699 <rolling-friction>1</rolling-friction>
700 <bumpiness>0.95</bumpiness>
702 <range-m alias="/params/forest/tree-range-m"/>
704 <path>Models/Trees/deciduous-tree.ac</path>
705 <path>Models/Trees/deciduous-tree2.ac</path>
706 <path>Models/Trees/deciduous-tree3.ac</path>
707 <path>Models/Trees/coniferous-tree.ac</path>
708 <path>Models/Trees/coniferous-tree2.ac</path>
709 <path>Models/Trees/deciduous-tree3.ac</path>
710 <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
711 <heading-type>billboard</heading-type>
717 <name>EvergreenNeedleCover</name>
718 <name>WoodedTundraCover</name>
719 <texture>Terrain/evergreen.rgb</texture>
722 <light-coverage>10000000.0</light-coverage>
723 <rolling-friction>1</rolling-friction>
724 <bumpiness>1</bumpiness>
726 <range-m alias="/params/forest/tree-range-m"/>
728 <path>Models/Trees/coniferous-tree.ac</path>
729 <path>Models/Trees/deciduous-tree3.ac</path>
730 <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
731 <heading-type>billboard</heading-type>
737 <name>DeciduousNeedleCover</name>
738 <texture>Terrain/dec_evergreen.rgb</texture>
741 <light-coverage>10000000.0</light-coverage>
742 <rolling-friction>1</rolling-friction>
743 <bumpiness>1</bumpiness>
745 <range-m alias="/params/forest/tree-range-m"/>
747 <path>Models/Trees/deciduous-tree.ac</path>
748 <path>Models/Trees/deciduous-tree2.ac</path>
749 <path>Models/Trees/deciduous-tree3.ac</path>
750 <coverage-m2 alias="/params/forest/tree-coverage-m2"/>
751 <heading-type>billboard</heading-type>
758 <texture>Terrain/sand4.rgb</texture>
759 <texture>Terrain/sand5.rgb</texture>
760 <texture>Terrain/sand6.rgb</texture>
763 <light-coverage>10000000.0</light-coverage>
764 <shininess>2.5</shininess>
765 <rolling-friction>0.1</rolling-friction>
766 <friction-factor>0.7</friction-factor>
767 <bumpiness>0.1</bumpiness>
771 <name>ShrubCover</name>
772 <name>ShrubGrassCover</name>
773 <name>ScrubCover</name>
774 <texture>Terrain/shrub.rgb</texture>
775 <texture>Terrain/shrub2.rgb</texture>
776 <texture>Terrain/shrub3.rgb</texture>
791 <shininess>1.2</shininess>
792 <light-coverage>20000000.0</light-coverage>
793 <rolling-friction>0.6</rolling-friction>
794 <bumpiness>0.4</bumpiness>
798 <name>BuiltUpCover</name>
800 <texture>Terrain/city1.rgb</texture>
801 <texture>Terrain/city2.rgb</texture>
802 <texture>Terrain/city3.rgb</texture>
805 <light-coverage>100000.0</light-coverage>
813 <range-m>10000</range-m>
815 <path>Models/Buildings/oil-tanks.ac</path>
816 <coverage-m2>10000000</coverage-m2>
817 <heading-type>random</heading-type>
820 <path>Models/Buildings/big-apartment.ac</path>
821 <coverage-m2>10000000</coverage-m2>
822 <heading-type>random</heading-type>
825 <path>Models/Buildings/factory.ac</path>
826 <coverage-m2>4000000</coverage-m2>
827 <heading-type>random</heading-type>
831 <range-m>5000</range-m>
833 <path>Models/Buildings/cube-apartment.ac</path>
834 <path>Models/Buildings/medium-apartment.ac</path>
835 <path>Models/Buildings/renovated-apartment.ac</path>
836 <coverage-m2>1000000</coverage-m2>
837 <heading-type>random</heading-type>
840 <path>Models/Buildings/small-glass-office-building.ac</path>
841 <path>Models/Buildings/medium-glass-office-building.ac</path>
842 <path>Models/Buildings/small-modern-office.ac</path>
843 <path>Models/Buildings/small-office.ac</path>
844 <coverage-m2>500000</coverage-m2>
845 <heading-type>random</heading-type>
848 <path>Models/Buildings/big-church.ac</path>
849 <coverage-m2>5000000</coverage-m2>
850 <heading-type>random</heading-type>
853 <path>Models/Buildings/brick-school.ac</path>
854 <path>Models/Buildings/bank-building.ac</path>
855 <coverage-m2>4000000</coverage-m2>
856 <heading-type>random</heading-type>
859 <path>Models/Buildings/water-tower.ac</path>
860 <coverage-m2>100000000</coverage-m2>
861 <heading-type>random</heading-type>
865 <range-m alias="/params/forest/tree-range-m"/>
867 <path>Models/Trees/deciduous-tree.ac</path>
868 <path>Models/Trees/deciduous-tree2.ac</path>
869 <path>Models/Trees/deciduous-tree3.ac</path>
870 <path>Models/Trees/coniferous-tree.ac</path>
871 <path>Models/Trees/coniferous-tree2.ac</path>
872 <coverage-m2>250000</coverage-m2>
873 <heading-type>billboard</heading-type>
880 <texture>Terrain/Town1.rgb</texture>
883 <light-coverage>100000.0</light-coverage>
891 <range-m>10000</range-m>
893 <path>Models/Buildings/oil-tanks.ac</path>
894 <coverage-m2>20000000</coverage-m2>
895 <heading-type>random</heading-type>
898 <path>Models/Buildings/big-church.ac</path>
899 <coverage-m2>90000</coverage-m2>
900 <heading-type>random</heading-type>
903 <path>Models/Buildings/shop.ac</path>
904 <coverage-m2>40000</coverage-m2>
905 <heading-type>random</heading-type>
908 <path>Models/Buildings/hosshop.ac</path>
909 <coverage-m2>75000</coverage-m2>
910 <heading-type>random</heading-type>
913 <path>Models/Buildings/weapshop.ac</path>
914 <coverage-m2>40000</coverage-m2>
915 <heading-type>random</heading-type>
918 <path>Models/Buildings/brick-school.ac</path>
919 <coverage-m2>285000</coverage-m2>
920 <heading-type>random</heading-type>
923 <path>Models/Buildings/water-tower.ac</path>
924 <coverage-m2>300000</coverage-m2>
925 <heading-type>random</heading-type>
929 <range-m alias="/params/forest/tree-range-m"/>
931 <path>Models/Trees/deciduous-tree.ac</path>
932 <path>Models/Trees/deciduous-tree2.ac</path>
933 <path>Models/Trees/deciduous-tree3.ac</path>
934 <path>Models/Trees/coniferous-tree.ac</path>
935 <path>Models/Trees/coniferous-tree2.ac</path>
936 <coverage-m2>500000</coverage-m2>
937 <heading-type>billboard</heading-type>
944 <texture>Terrain/unknown.rgb</texture>
947 <rolling-friction>0.1</rolling-friction>
948 <bumpiness>0.1</bumpiness>
953 <texture>Terrain/packice1.rgb</texture>
954 <texture>Terrain/packice2.rgb</texture>
957 <shininess>1.5</shininess>
958 <rolling-friction>0.005</rolling-friction>
959 <friction-factor>0.2</friction-factor>
960 <bumpiness>0.3</bumpiness>
965 <name>PolarIce</name>
966 <texture>Terrain/glacier1.rgb</texture>
967 <texture>Terrain/glacier2.rgb</texture>
968 <texture>Terrain/glacier3.rgb</texture>
971 <shininess>1.5</shininess>
972 <rolling-friction>0.1</rolling-friction>
973 <friction-factor>0.2</friction-factor>
974 <bumpiness>0.5</bumpiness>
978 <name>SnowCover</name>
979 <texture>Terrain/snow1.rgb</texture>
980 <texture>Terrain/snow2.rgb</texture>
981 <texture>Terrain/snow3.rgb</texture>
982 <texture>Terrain/snow4.rgb</texture>
985 <shininess>1.2</shininess>
986 <rolling-friction>0.15</rolling-friction>
987 <friction-factor>0.3</friction-factor>
988 <bumpiness>0.1</bumpiness>
993 <texture>Terrain/water.rgb</texture>
997 <range-m>40000</range-m>
999 <path>Models/Geometry/saratoga.ac</path>
1000 <coverage-m2>500000000</coverage-m2>
1001 <heading-type>random</heading-type>
1022 <shininess>0</shininess>
1024 <rolling-friction>2</rolling-friction>
1025 <bumpiness>0.8</bumpiness>
1031 <name>Reservoir</name>
1034 <texture>Terrain/water-lake.rgb</texture>
1055 <shininess>1.2</shininess>
1057 <rolling-friction>1.5</rolling-friction>
1058 <bumpiness>0.6</bumpiness>
1062 <name>IntermittentStream</name>
1063 <texture>Terrain/wash.rgb</texture>
1066 <shininess>1.5</shininess>
1068 <rolling-friction>2.5</rolling-friction>
1069 <bumpiness>0.6</bumpiness>
1073 <name>DryLake</name>
1074 <name>IntermittentReservoir</name>
1075 <name>IntermittentLake</name>
1076 <texture>Terrain/sand1.rgb</texture>
1077 <texture>Terrain/sand2.rgb</texture>
1078 <texture>Terrain/sand3.rgb</texture>
1082 <friction-factor>0.9</friction-factor>
1083 <rolling-friction>0.04</rolling-friction>
1084 <bumpiness>0.1</bumpiness>
1088 <name>BarrenCover</name>
1090 <texture>Terrain/rock.rgb</texture>
1094 <friction-factor>0.9</friction-factor>
1095 <rolling-friction>0.1</rolling-friction>
1096 <bumpiness>0.3</bumpiness>
1101 <name>Littoral</name>
1102 <name>HerbWetlandCover</name>
1103 <name>WoodedWetlandCover</name>
1104 <texture>Terrain/marsh2.rgb</texture>
1105 <texture>Terrain/marsh3.rgb</texture>
1106 <texture>Terrain/marsh4.rgb</texture>
1110 <light-coverage>40000000.0</light-coverage>
1111 <friction-factor>0.8</friction-factor>
1112 <rolling-friction>0.3</rolling-friction>
1113 <bumpiness>0.2</bumpiness>
1114 <load-resistance>1e30</load-resistance>
1117 <!-- Moved to Tundra (see below)
1119 <name>GrassCover</name>
1120 <texture>Terrain/grass.rgb</texture>
1123 <light-coverage>4000000.0</light-coverage>
1124 <rolling-friction>0.1</rolling-friction>
1125 <bumpiness>0.1</bumpiness>
1130 <name>GrassCover</name>
1131 <name>BareTundraCover</name>
1132 <name>MixedTundraCover</name>
1133 <texture>Terrain/tundra.rgb</texture>
1134 <texture>Terrain/tundra2.rgb</texture>
1135 <texture>Terrain/tundra3.rgb</texture>
1138 <light-coverage>4000000.0</light-coverage>
1151 <shininess>1.2</shininess>
1153 <friction-factor>0.7</friction-factor>
1154 <rolling-friction>0.1</rolling-friction>
1155 <bumpiness>0.15</bumpiness>
1156 <load-resistance>1e30</load-resistance>
1160 <name>HerbTundraCover</name>
1161 <texture>Terrain/herbtundra.rgb</texture>
1162 <texture>Terrain/herbtundra2.rgb</texture>
1163 <texture>Terrain/herbtundra3.rgb</texture>
1166 <light-coverage>4000000.0</light-coverage>
1179 <shininess>1.2</shininess>
1181 <friction-factor>0.8</friction-factor>
1182 <rolling-friction>0.1</rolling-friction>
1183 <bumpiness>0.15</bumpiness>
1184 <load-resistance>1e30</load-resistance>
1188 <name>SavannaCover</name>
1189 <texture>Terrain/savanna.rgb</texture>
1192 <light-coverage>4000000.0</light-coverage>
1194 <friction-factor>0.8</friction-factor>
1195 <rolling-friction>0.1</rolling-friction>
1196 <bumpiness>0.2</bumpiness>
1197 <load-resistance>1e30</load-resistance>
1202 <name>Airport</name>
1203 <name>AirportKeep</name>
1204 <texture>Terrain/airport.rgb</texture>
1207 <light-coverage>4000000.0</light-coverage>
1220 <shininess>1.2</shininess>
1222 <friction-factor>0.7</friction-factor>
1223 <rolling-friction>0.1</rolling-friction>
1224 <bumpiness>0.1</bumpiness>
1225 <load-resistance>1e30</load-resistance>
1229 <name>MixedCropPastureCover</name>
1230 <texture>Terrain/mixedcrop1.rgb</texture>
1231 <texture>Terrain/mixedcrop4.rgb</texture>
1232 <texture>Terrain/mixedcrop3.rgb</texture>
1235 <light-coverage>2000000.0</light-coverage>
1237 <friction-factor>0.9</friction-factor>
1238 <rolling-friction>0.1</rolling-friction>
1239 <bumpiness>0.7</bumpiness>
1240 <load-resistance>1e30</load-resistance>
1242 <range-m>5000</range-m>
1244 <path>Models/Buildings/silo.ac</path>
1245 <coverage-m2>5000000</coverage-m2>
1246 <heading-type>random</heading-type>
1249 <path>Models/Buildings/red-barn.ac</path>
1250 <path>Models/Buildings/horse-stable.ac</path>
1251 <path>Models/Buildings/cow-stable.ac</path>
1252 <path>Models/Buildings/farmhouse1.ac</path>
1253 <path>Models/Buildings/farmhouse2.ac</path>
1254 <path>Models/Buildings/farmhouse3.ac</path>
1255 <coverage-m2>750000</coverage-m2>
1256 <heading-type>random</heading-type>
1260 <range-m>1000</range-m>
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1263 <coverage-m2>100000</coverage-m2>
1264 <heading-type>random</heading-type>
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1271 <path>Models/Trees/deciduous-tree2.ac</path>
1272 <path>Models/Trees/deciduous-tree3.ac</path>
1273 <path>Models/Trees/coniferous-tree.ac</path>
1274 <path>Models/Trees/coniferous-tree2.ac</path>
1275 <path>Models/Trees/deciduous-tree3.ac</path>
1276 <coverage-m2>500000</coverage-m2>
1277 <heading-type>billboard</heading-type>
1283 <name>IrrCropPastureCover</name>
1284 <texture>Terrain/irrcrop1.rgb</texture>
1285 <texture>Terrain/irrcrop2.rgb</texture>
1286 <texture>Terrain/irrcrop3.rgb</texture>
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1292 <rolling-friction>0.3</rolling-friction>
1293 <bumpiness>0.6</bumpiness>
1294 <load-resistance>1e30</load-resistance>
1296 <range-m>5000</range-m>
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1300 <heading-type>random</heading-type>
1303 <path>Models/Buildings/red-barn.ac</path>
1304 <path>Models/Buildings/horse-stable.ac</path>
1305 <path>Models/Buildings/cow-stable.ac</path>
1306 <path>Models/Buildings/farmhouse1.ac</path>
1307 <path>Models/Buildings/farmhouse2.ac</path>
1308 <path>Models/Buildings/farmhouse3.ac</path>
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1310 <heading-type>random</heading-type>
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1318 <heading-type>random</heading-type>
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1325 <path>Models/Trees/deciduous-tree2.ac</path>
1326 <path>Models/Trees/deciduous-tree3.ac</path>
1327 <path>Models/Trees/coniferous-tree.ac</path>
1328 <path>Models/Trees/coniferous-tree2.ac</path>
1329 <path>Models/Trees/deciduous-tree3.ac</path>
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1331 <heading-type>billboard</heading-type>
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1339 <texture>Terrain/drycrop2.rgb</texture>
1340 <texture>Terrain/drycrop3.rgb</texture>
1341 <texture>Terrain/drycrop4.rgb</texture>
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1351 <range-m>5000</range-m>
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1355 <heading-type>random</heading-type>
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1359 <path>Models/Buildings/horse-stable.ac</path>
1360 <path>Models/Buildings/cow-stable.ac</path>
1361 <path>Models/Buildings/farmhouse1.ac</path>
1362 <path>Models/Buildings/farmhouse2.ac</path>
1363 <path>Models/Buildings/farmhouse3.ac</path>
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1365 <heading-type>random</heading-type>
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1371 <path>Models/Fauna/cow.ac</path>
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1373 <heading-type>random</heading-type>
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1380 <path>Models/Trees/deciduous-tree2.ac</path>
1381 <path>Models/Trees/deciduous-tree3.ac</path>
1382 <path>Models/Trees/coniferous-tree.ac</path>
1383 <path>Models/Trees/coniferous-tree2.ac</path>
1384 <path>Models/Trees/deciduous-tree3.ac</path>
1385 <coverage-m2>500000</coverage-m2>
1386 <heading-type>billboard</heading-type>
1392 <name>CropGrassCover</name>
1393 <texture>Terrain/cropgrass1.rgb</texture>
1394 <texture>Terrain/cropgrass2.rgb</texture>
1395 <texture>Terrain/cropgrass3.rgb</texture>
1398 <light-coverage>2000000.0</light-coverage>
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1414 <rolling-friction>0.1</rolling-friction>
1415 <bumpiness>0.3</bumpiness>
1416 <load-resistance>1e30</load-resistance>
1418 <range-m alias="/params/forest/tree-range-m"/>
1420 <path>Models/Trees/deciduous-tree.ac</path>
1421 <path>Models/Trees/deciduous-tree2.ac</path>
1422 <path>Models/Trees/deciduous-tree3.ac</path>
1423 <path>Models/Trees/coniferous-tree.ac</path>
1424 <path>Models/Trees/coniferous-tree2.ac</path>
1425 <coverage-m2>500000</coverage-m2>
1426 <heading-type>billboard</heading-type>
1432 <name>CropWoodCover</name>
1433 <texture>Terrain/cropwood.rgb</texture>
1436 <light-coverage>2000000.0</light-coverage>
1438 <friction-factor>0.4</friction-factor>
1439 <rolling-friction>0.6</rolling-friction>
1440 <bumpiness>0.7</bumpiness>
1441 <load-resistance>10</load-resistance>
1443 <range-m alias="/params/forest/tree-range-m"/>
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1446 <path>Models/Trees/deciduous-tree2.ac</path>
1447 <path>Models/Trees/deciduous-tree3.ac</path>
1448 <path>Models/Trees/coniferous-tree.ac</path>
1449 <path>Models/Trees/coniferous-tree2.ac</path>
1450 <path>Models/Trees/deciduous-tree3.ac</path>
1451 <coverage-m2>200000</coverage-m2>
1452 <heading-type>billboard</heading-type>
1458 <name>Freeway</name>
1460 <texture>Terrain/asphalt.rgb</texture>
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1465 <friction-factor>1.0</friction-factor>
1466 <rolling-friction>0.02</rolling-friction>
1467 <bumpiness>0.01</bumpiness>
1468 <load-resistance>1e10</load-resistance>
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1473 <texture>Terrain/gravel.rgb</texture>
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1478 <friction-factor>0.5</friction-factor>
1479 <rolling-friction>0.04</rolling-friction>
1480 <bumpiness>0.5</bumpiness>
1481 <load-resistance>1e10</load-resistance>
1486 <!-- runway and taxiway signs -->
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1491 <texture>Signs/yellow.rgb</texture>
1500 <name>YellowSign</name>
1501 <name>YellowSign.lighted</name>
1502 <texture>Signs/yellow.rgb</texture>
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