Urban effects with --season=winter
[fg:toms-fgdata.git] / materials.xml
1 <?xml version="1.0"?>
2
3 <!--
4 ************************************************************************
5 FlightGear Materials File
6
7 This property file configures the materials for FlightGear.  Each
8 material describes a single visual appearance in the simulator, which
9 can be represented by a colour, a texture, or both.  If a material has
10 more than one name, all of the names will be used as aliases for the
11 same material: this is often a good idea to save texture memory.
12
13 Currently, colours will not be used unless the user disables textures;
14 in the future, the program may use textures with an alpha component so
15 that it will combine with the colour underneath.
16
17 Properties currently used:
18
19   name: A name for the texture (you may provide more than one).  The
20    FlightGear scenery files look up their textures by name.
21
22   texture: A relative path to an SGI RGB file containing a texture for
23     the material.
24
25   wrapu: true if the texture should repeat horizontally over a
26     surface, false if it should not repeat (default: true).
27
28   wrapv: true if the texture should repeat vertically over a
29     surface, false if it should not repeat (default: true).
30
31   mipmap: true if the texture should be mipmapped, false otherwise
32     (default: true).
33
34   xsize: the horizontal size of a single texture repetition, in meters
35     (0, the default, means use the natural size [??]).
36
37   ysize: the vertical size of a single texture repetition, in meters
38     (0, the default, means use the natural size [??]).
39
40   light-coverage: a seed number for generating random night lighting
41     over an area.  A higher number means fewer lights, and 0 means
42     that lighting is disabled.
43
44   ambient: the ambient light colour for the material, specified as
45     separate red, green, blue, and alpha components (default: all
46     color components 0.2, alpha 1.0).
47
48   diffuse: the diffuse light colour for the material, specified as
49     separate red, green, blue, and alpha components (default: all
50     color components 0.8, alpha 1.0).
51
52   specular: the specular light colour for the material, specified as
53     separate red, green, blue, and alpha components (default: all
54     color components 0.0, alpha 1.0).
55
56   emissive: the emissive light colour for the material, specified as
57     separate red, green, blue, and alpha components (default: all
58     color components 0.0, alpha 1.0).
59
60   solid: bool value, if true the surface is solid for an FDM. If it is not
61     solid, it is assumed that the material models a fluid (water) surface
62     (default: true).
63
64   friction-factor: the friction factor for that material. The normalized
65     factor can be used by a FDM to post-multiply all contact friction forces
66     with that factor. That is the more slippery a material is the smaller this
67     value should be. (default: 1.0 for Dry concrete/Asphalt).
68
69   rolling-friction: the gear rolling rolling-friction coefficient for this
70     particular material. (default: 0.02 for Dry concrete/Asphalt).
71
72   bumpiness: normalized bumpiness factor for this particular terrain.
73     (default: 0.0 for a smooth surface).
74
75   load-resistance: a pressure value how much force per surface area this
76     surface can carry without deformation. The value should be in N/m^2
77     (default: FLT_MAX).
78
79   glyph: group that defines one letter/digit/symbol in a font texture
80     sub-entries: name, left (default: 0.0), right (default: 1.0)
81     (left and right describe the horizontal position in the texture.)
82
83   wood-coverage: The coverage of woods in m^2. A lower number means a
84     higher density of woods. A value of 0 indicates no woods.
85
86   wood-size: The average size of each wood in m^2. A lower number
87     means smaller individual woods. If not set, each wood is considered
88     to contain a single tree, causing even distribution.
89
90   tree-density: The area covered by each tree in the wood in m^2. A
91     lower number means denser individual woods. Ignored if wood-size
92     is not set.
93     
94   tree-range-m: The range at which trees become visible. Note that this
95     is not absolute, as trees are loaded in blocks. A lower number means
96     trees will not become visible until you are closer.
97
98   tree-texture: A texture to use for the trees. Typically this will be a
99     strip with multiple tree textures.
100
101   tree-varieties: The number of different trees defined in the tree-texture
102
103   tree-height-m: The average height of the trees cover. Actual tree height
104     will vary by +/- 50%.
105
106   tree-width-m: The average width of the tree cover. Actual tree width
107     will vary by +/- 50%.
108
109   effect - The name of an effect to inherit from. The default is
110     Effects/terrain-default.
111
112    ambient, diffuse, specular, emissive, and shininess are copied into the
113    parameter section of the effect created for this material.
114 ************************************************************************
115 -->
116
117 <PropertyList>
118
119  <!--
120 Shared parameters for various materials.
121 -->
122  <params>
123   <forest>
124    <!-- Maximum distance from which a tree is visible -->
125    <tree-range-m>8000</tree-range-m>
126   </forest>
127  </params>
128
129  <material>
130   <name>grass_rwy</name>
131   <texture>Runway/grass_rwy.png</texture>
132   <xsize>75</xsize>
133   <ysize>75</ysize>
134   <solid>1</solid>
135   <friction-factor>0.8</friction-factor>
136   <rolling-friction>0.05</rolling-friction>
137   <bumpiness>0.05</bumpiness>
138   <load-resistance>1e5</load-resistance>
139  </material>
140
141  <material>
142   <name>dirt_rwy</name>
143   <texture>Runway/dirt_rwy.png</texture>
144   <friction-factor>0.7</friction-factor>
145   <rolling-friction>0.04</rolling-friction>
146   <bumpiness>0.1</bumpiness>
147  </material>
148
149  <material>
150   <name>lakebed_taxiway</name>
151   <texture>Runway/lakebed_taxiway.png</texture>
152   <rolling-friction>0.04</rolling-friction>
153   <bumpiness>0.05</bumpiness>
154  </material>
155
156  <material>
157   <name>pa_taxiway</name>
158   <texture>Runway/pa_taxiway.png</texture>
159  </material>
160
161  <material>
162   <name>pa_tiedown</name>
163   <texture>Runway/pa_tiedown.png</texture>
164  </material>
165
166  <material>
167   <name>pa_dspl_thresh</name>
168   <texture>Runway/pa_dspl_thresh.png</texture>
169   <wrapu>false</wrapu>
170  </material>
171
172  <material>
173   <name>pa_dspl_arrows</name>
174   <texture>Runway/pa_dspl_arrows.png</texture>
175   <wrapu>false</wrapu>
176  </material>
177
178  <material>
179   <name>pa_threshold</name>
180   <texture>Runway/pa_threshold.png</texture>
181   <wrapu>false</wrapu>
182   <wrapv>false</wrapv>
183  </material>
184
185  <material>
186   <name>pa_L</name>
187   <texture>Runway/pa_L.png</texture>
188   <wrapu>false</wrapu>
189  </material>
190
191  <material>
192   <name>pa_R</name>
193   <texture>Runway/pa_R.png</texture>
194   <wrapu>false</wrapu>
195  </material>
196
197  <material>
198   <name>pa_C</name>
199   <texture>Runway/pa_C.png</texture>
200   <wrapu>false</wrapu>
201  </material>
202
203  <material>
204   <name>pa_0l</name>
205   <texture>Runway/pa_0l.png</texture>
206   <wrapu>false</wrapu>
207  </material>
208
209  <material>
210   <name>pa_0r</name>
211   <texture>Runway/pa_0r.png</texture>
212   <wrapu>false</wrapu>
213  </material>
214
215  <material>
216   <name>pa_1c</name>
217   <texture>Runway/pa_1c.png</texture>
218   <wrapu>false</wrapu>
219  </material>
220
221  <material>
222   <name>pa_1l</name>
223   <texture>Runway/pa_1l.png</texture>
224   <wrapu>false</wrapu>
225  </material>
226
227  <material>
228   <name>pa_1r</name>
229   <texture>Runway/pa_1r.png</texture>
230   <wrapu>false</wrapu>
231  </material>
232
233  <material>
234   <name>pa_11</name>
235   <texture>Runway/pa_11.png</texture>
236   <wrapu>false</wrapu>
237  </material>
238
239  <material>
240   <name>pa_2c</name>
241   <texture>Runway/pa_2c.png</texture>
242   <wrapu>false</wrapu>
243  </material>
244
245  <material>
246   <name>pa_2l</name>
247   <texture>Runway/pa_2l.png</texture>
248   <wrapu>false</wrapu>
249  </material>
250
251  <material>
252   <name>pa_2r</name>
253   <texture>Runway/pa_2r.png</texture>
254   <wrapu>false</wrapu>
255  </material>
256
257  <material>
258   <name>pa_3c</name>
259   <texture>Runway/pa_3c.png</texture>
260   <wrapu>false</wrapu>
261  </material>
262
263  <material>
264   <name>pa_3l</name>
265   <texture>Runway/pa_3l.png</texture>
266   <wrapu>false</wrapu>
267  </material>
268
269  <material>
270   <name>pa_3r</name>
271   <texture>Runway/pa_3r.png</texture>
272   <wrapu>false</wrapu>
273  </material>
274
275  <material>
276   <name>pa_4c</name>
277   <texture>Runway/pa_4c.png</texture>
278   <wrapu>false</wrapu>
279  </material>
280
281  <material>
282   <name>pa_4r</name>
283   <texture>Runway/pa_4r.png</texture>
284   <wrapu>false</wrapu>
285  </material>
286
287  <material>
288   <name>pa_5c</name>
289   <texture>Runway/pa_5c.png</texture>
290   <wrapu>false</wrapu>
291  </material>
292
293  <material>
294   <name>pa_5r</name>
295   <texture>Runway/pa_5r.png</texture>
296   <wrapu>false</wrapu>
297  </material>
298
299  <material>
300   <name>pa_6c</name>
301   <texture>Runway/pa_6c.png</texture>
302   <wrapu>false</wrapu>
303  </material>
304
305  <material>
306   <name>pa_6r</name>
307   <texture>Runway/pa_6r.png</texture>
308   <wrapu>false</wrapu>
309  </material>
310
311  <material>
312   <name>pa_7c</name>
313   <texture>Runway/pa_7c.png</texture>
314   <wrapu>false</wrapu>
315  </material>
316
317  <material>
318   <name>pa_7r</name>
319   <texture>Runway/pa_7r.png</texture>
320   <wrapu>false</wrapu>
321  </material>
322
323  <material>
324   <name>pa_8c</name>
325   <texture>Runway/pa_8c.png</texture>
326   <wrapu>false</wrapu>
327  </material>
328
329  <material>
330   <name>pa_8r</name>
331   <texture>Runway/pa_8r.png</texture>
332   <wrapu>false</wrapu>
333  </material>
334
335  <material>
336   <name>pa_9c</name>
337   <texture>Runway/pa_9c.png</texture>
338   <wrapu>false</wrapu>
339  </material>
340
341  <material>
342   <name>pa_9r</name>
343   <texture>Runway/pa_9r.png</texture>
344   <wrapu>false</wrapu>
345  </material>
346
347  <material>
348   <name>pa_tz_three</name>
349   <texture>Runway/pa_tz_three.png</texture>
350   <wrapu>false</wrapu>
351  </material>
352
353  <material>
354   <name>pa_aim</name>
355   <texture>Runway/pa_aim.png</texture>
356   <wrapu>false</wrapu>
357  </material>
358
359  <material>
360   <name>pa_tz_two_a</name>
361   <texture>Runway/pa_tz_two_a.png</texture>
362   <wrapu>false</wrapu>
363  </material>
364
365  <material>
366   <name>pa_tz_two_b</name>
367   <texture>Runway/pa_tz_two_b.png</texture>
368   <wrapu>false</wrapu>
369  </material>
370
371  <material>
372   <name>pa_tz_one_a</name>
373   <texture>Runway/pa_tz_one_a.png</texture>
374   <wrapu>false</wrapu>
375  </material>
376
377  <material>
378   <name>pa_tz_one_b</name>
379   <texture>Runway/pa_tz_one_b.png</texture>
380   <wrapu>false</wrapu>
381  </material>
382
383  <material>
384   <name>pa_centerline</name>
385   <texture>Runway/pa_centerline.png</texture>
386   <wrapu>false</wrapu>
387  </material>
388
389  <material>
390   <name>pa_rest</name>
391   <texture>Runway/pa_rest.png</texture>
392   <wrapu>false</wrapu>
393  </material>
394
395  <material>
396   <name>pc_taxiway</name>
397   <name>dirt_rwytaxiway</name>
398   <texture>Runway/pc_taxiway.png</texture>
399  </material>
400
401  <material>
402   <name>pc_tiedown</name>
403   <name>dirt_rwytiedown</name>
404   <texture>Runway/pc_tiedown.png</texture>
405  </material>
406
407  <material>
408   <name>pc_dspl_thresh</name>
409   <texture>Runway/pc_dspl_thresh.png</texture>
410   <wrapu>false</wrapu>
411  </material>
412
413  <material>
414   <name>pc_dspl_arrows</name>
415   <texture>Runway/pc_dspl_arrows.png</texture>
416   <wrapu>false</wrapu>
417  </material>
418
419  <material>
420   <name>pc_threshold</name>
421   <name>dirt_rwythreshold</name>
422   <texture>Runway/pc_threshold.png</texture>
423   <wrapu>false</wrapu>
424   <wrapv>false</wrapv>
425  </material>
426
427  <material>
428   <name>pc_L</name>
429   <name>dirt_rwyL</name>
430   <texture>Runway/pc_L.png</texture>
431   <wrapu>false</wrapu>
432  </material>
433
434  <material>
435   <name>pc_R</name>
436   <name>dirt_rwyR</name>
437   <texture>Runway/pc_R.png</texture>
438   <wrapu>false</wrapu>
439  </material>
440
441  <material>
442   <name>pc_C</name>
443   <name>dirt_rwyC</name>
444   <texture>Runway/pc_C.png</texture>
445   <wrapu>false</wrapu>
446  </material>
447
448  <material>
449   <name>pc_0l</name>
450   <name>dirt_rwy0l</name>
451   <texture>Runway/pc_0l.png</texture>
452   <wrapu>false</wrapu>
453  </material>
454
455  <material>
456   <name>pc_0r</name>
457   <name>dirt_rwy0r</name>
458   <texture>Runway/pc_0r.png</texture>
459   <wrapu>false</wrapu>
460  </material>
461
462  <material>
463   <name>pc_1c</name>
464   <name>dirt_rwy1c</name>
465   <texture>Runway/pc_1c.png</texture>
466   <wrapu>false</wrapu>
467  </material>
468
469  <material>
470   <name>pc_1l</name>
471   <name>dirt_rwy1l</name>
472   <texture>Runway/pc_1l.png</texture>
473   <wrapu>false</wrapu>
474  </material>
475
476  <material>
477   <name>pc_1r</name>
478   <name>dirt_rwy1r</name>
479   <texture>Runway/pc_1r.png</texture>
480   <wrapu>false</wrapu>
481  </material>
482
483  <material>
484   <name>pc_11</name>
485   <name>dirt_rwy11</name>
486   <texture>Runway/pc_11.png</texture>
487   <wrapu>false</wrapu>
488  </material>
489
490  <material>
491   <name>pc_2c</name>
492   <name>dirt_rwy2c</name>
493   <texture>Runway/pc_2c.png</texture>
494   <wrapu>false</wrapu>
495  </material>
496
497  <material>
498   <name>pc_2l</name>
499   <name>dirt_rwy2l</name>
500   <texture>Runway/pc_2l.png</texture>
501   <wrapu>false</wrapu>
502  </material>
503
504  <material>
505   <name>pc_2r</name>
506   <name>dirt_rwy2r</name>
507   <texture>Runway/pc_2r.png</texture>
508   <wrapu>false</wrapu>
509  </material>
510
511  <material>
512   <name>pc_3c</name>
513   <name>dirt_rwy3c</name>
514   <texture>Runway/pc_3c.png</texture>
515   <wrapu>false</wrapu>
516  </material>
517
518  <material>
519   <name>pc_3l</name>
520   <name>dirt_rwy3l</name>
521   <texture>Runway/pc_3l.png</texture>
522   <wrapu>false</wrapu>
523  </material>
524
525  <material>
526   <name>pc_3r</name>
527   <name>dirt_rwy3r</name>
528   <texture>Runway/pc_3r.png</texture>
529   <wrapu>false</wrapu>
530  </material>
531
532  <material>
533   <name>pc_4c</name>
534   <name>dirt_rwy4c</name>
535   <texture>Runway/pc_4c.png</texture>
536   <wrapu>false</wrapu>
537  </material>
538
539  <material>
540   <name>pc_4r</name>
541   <name>dirt_rwy4r</name>
542   <texture>Runway/pc_4r.png</texture>
543   <wrapu>false</wrapu>
544  </material>
545
546  <material>
547   <name>pc_5c</name>
548   <name>dirt_rwy5c</name>
549   <texture>Runway/pc_5c.png</texture>
550   <wrapu>false</wrapu>
551  </material>
552
553  <material>
554   <name>pc_5r</name>
555   <name>dirt_rwy5r</name>
556   <texture>Runway/pc_5r.png</texture>
557   <wrapu>false</wrapu>
558  </material>
559
560  <material>
561   <name>pc_6c</name>
562   <name>dirt_rwy6c</name>
563   <texture>Runway/pc_6c.png</texture>
564   <wrapu>false</wrapu>
565  </material>
566
567  <material>
568   <name>pc_6r</name>
569   <name>dirt_rwy6r</name>
570   <texture>Runway/pc_6r.png</texture>
571   <wrapu>false</wrapu>
572  </material>
573
574  <material>
575   <name>pc_7c</name>
576   <name>dirt_rwy7c</name>
577   <texture>Runway/pc_7c.png</texture>
578   <wrapu>false</wrapu>
579  </material>
580
581  <material>
582   <name>pc_7r</name>
583   <name>dirt_rwy7r</name>
584   <texture>Runway/pc_7r.png</texture>
585   <wrapu>false</wrapu>
586  </material>
587
588  <material>
589   <name>pc_8c</name>
590   <name>dirt_rwy8c</name>
591   <texture>Runway/pc_8c.png</texture>
592   <wrapu>false</wrapu>
593  </material>
594
595  <material>
596   <name>pc_8r</name>
597   <name>dirt_rwy8r</name>
598   <texture>Runway/pc_8r.png</texture>
599   <wrapu>false</wrapu>
600  </material>
601
602  <material>
603   <name>pc_9c</name>
604   <name>dirt_rwy9c</name>
605   <texture>Runway/pc_9c.png</texture>
606   <wrapu>false</wrapu>
607  </material>
608
609  <material>
610   <name>pc_9r</name>
611   <name>dirt_rwy9r</name>
612   <texture>Runway/pc_9r.png</texture>
613   <wrapu>false</wrapu>
614  </material>
615
616  <material>
617   <name>pc_tz_three</name>
618   <name>dirt_rwytz_three</name>
619   <texture>Runway/pc_tz_three.png</texture>
620   <wrapu>false</wrapu>
621  </material>
622
623  <material>
624   <name>pc_aim</name>
625   <name>dirt_rwyaim</name>
626   <texture>Runway/pc_aim.png</texture>
627   <wrapu>false</wrapu>
628  </material>
629
630  <material>
631   <name>pc_tz_two_a</name>
632   <name>dirt_rwytz_two_a</name>
633   <texture>Runway/pc_tz_two_a.png</texture>
634   <wrapu>false</wrapu>
635  </material>
636
637  <material>
638   <name>pc_tz_two_b</name>
639   <name>dirt_rwytz_two_b</name>
640   <texture>Runway/pc_tz_two_b.png</texture>
641   <wrapu>false</wrapu>
642  </material>
643
644  <material>
645   <name>pc_tz_one_a</name>
646   <name>dirt_rwytz_one_a</name>
647   <texture>Runway/pc_tz_one_a.png</texture>
648   <wrapu>false</wrapu>
649  </material>
650
651  <material>
652   <name>pc_tz_one_b</name>
653   <name>dirt_rwytz_one_b</name>
654   <texture>Runway/pc_tz_one_b.png</texture>
655   <wrapu>false</wrapu>
656  </material>
657
658  <material>
659   <name>pc_centerline</name>
660   <name>dirt_rwycenterline</name>
661   <texture>Runway/pc_centerline.png</texture>
662   <wrapu>false</wrapu>
663  </material>
664
665  <material>
666   <name>pc_rest</name>
667   <name>dirt_rwyrest</name>
668   <texture>Runway/pc_rest.png</texture>
669   <wrapu>false</wrapu>
670  </material>
671
672  <!-- Default Summer -->
673
674  <material>
675   <condition>
676    <equals>
677     <property>sim/startup/season</property>
678     <value>summer</value>
679    </equals>
680   </condition>
681   <name>Landmass</name>
682   <name>SomeSort</name>
683   <name>Island</name>
684   <name>Default</name>
685   <effect>Effects/landmass-nowood</effect>
686   <texture>Terrain/forest1a.png</texture>
687   <texture>Terrain/forest1b.png</texture>
688   <texture>Terrain/forest1c.png</texture>
689   <xsize>2000</xsize>
690   <ysize>2000</ysize>
691   <light-coverage>10000000.0</light-coverage>
692   <wood-coverage>4000.0</wood-coverage>
693   <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
694   <tree-varieties>8</tree-varieties>
695   <tree-range-m alias="/params/forest/tree-range-m"/>
696   <tree-height-m>25.0</tree-height-m>
697   <tree-width-m>15.0</tree-width-m>
698   <rolling-friction>1</rolling-friction>
699   <bumpiness>1</bumpiness>
700  </material>
701
702  <material>
703   <condition>
704    <equals>
705     <property>sim/startup/season</property>
706     <value>summer</value>
707    </equals>
708   </condition>
709   <name>EvergreenBroadCover</name>
710   <name>EvergreenForest</name>
711   <effect>Effects/forest</effect>
712   <texture>Terrain/forest1a.png</texture>
713   <texture>Terrain/forest1b.png</texture>
714   <texture>Terrain/forest1c.png</texture>
715   <xsize>2000</xsize>
716   <ysize>2000</ysize>
717   <light-coverage>10000000.0</light-coverage>
718   <wood-coverage>4000.0</wood-coverage>
719   <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
720   <tree-varieties>8</tree-varieties>
721   <tree-range-m alias="/params/forest/tree-range-m"/>
722   <tree-height-m>25.0</tree-height-m>
723   <tree-width-m>18.0</tree-width-m>
724   <rolling-friction>1</rolling-friction>
725   <bumpiness>1</bumpiness>
726  </material>
727
728  <material>
729   <condition>
730    <equals>
731     <property>sim/startup/season</property>
732     <value>summer</value>
733    </equals>
734   </condition>
735   <effect>Effects/forest</effect>
736   <name>DeciduousBroadCover</name>
737   <name>DeciduousForest</name>
738   <name>Bog</name>
739   <texture>Terrain/deciduous1.png</texture>
740   <texture>Terrain/deciduous2.png</texture>
741   <texture>Terrain/deciduous4.png</texture>
742   <xsize>2000</xsize>
743   <ysize>2000</ysize>
744   <light-coverage>10000000.0</light-coverage>
745   <wood-coverage>4000.0</wood-coverage>
746   <tree-texture>Textures/Trees/deciduous-summer.png</tree-texture>
747   <tree-varieties>8</tree-varieties>
748   <tree-range-m alias="/params/forest/tree-range-m"/>
749   <tree-height-m>25.0</tree-height-m>
750   <tree-width-m>15.0</tree-width-m>
751   <rolling-friction>1</rolling-friction>
752   <bumpiness>0.85</bumpiness>
753  </material>
754
755  <material>
756   <condition>
757    <equals>
758     <property>sim/startup/season</property>
759     <value>summer</value>
760    </equals>
761   </condition>
762   <effect>Effects/forest</effect>
763   <name>MixedForestCover</name>
764   <name>MixedForest</name>
765   <name>RainForest</name>
766   <texture>Terrain/mixedforest.png</texture>
767   <texture>Terrain/mixedforest2.png</texture>
768   <texture>Terrain/mixedforest3.png</texture>
769   <xsize>2000</xsize>
770   <ysize>2000</ysize>
771   <light-coverage>5000000.0</light-coverage>
772   <wood-coverage>4000.0</wood-coverage>
773   <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
774   <tree-varieties>8</tree-varieties>
775   <tree-range-m alias="/params/forest/tree-range-m"/>
776   <tree-height-m>25.0</tree-height-m>
777   <tree-width-m>15.0</tree-width-m>
778   <rolling-friction>1</rolling-friction>
779   <bumpiness>0.95</bumpiness>
780  </material>
781
782  <material>
783   <condition>
784    <equals>
785     <property>sim/startup/season</property>
786     <value>summer</value>
787    </equals>
788   </condition>
789   <effect>Effects/forest</effect>
790   <name>EvergreenNeedleCover</name>
791   <name>WoodedTundraCover</name>
792   <texture>Terrain/evergreen.png</texture>
793   <xsize>1000</xsize>
794   <ysize>1000</ysize>
795   <light-coverage>10000000.0</light-coverage>
796   <wood-coverage>4000.0</wood-coverage>
797   <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
798   <tree-varieties>8</tree-varieties>
799   <tree-range-m alias="/params/forest/tree-range-m"/>
800   <tree-height-m>20.0</tree-height-m>
801   <tree-width-m>15.0</tree-width-m>
802   <rolling-friction>1</rolling-friction>
803   <bumpiness>1</bumpiness>
804  </material>
805
806  <material>
807   <condition>
808    <equals>
809     <property>sim/startup/season</property>
810     <value>summer</value>
811    </equals>
812   </condition>
813   <effect>Effects/forest</effect>
814   <name>DeciduousNeedleCover</name>
815   <texture>Terrain/dec_evergreen.png</texture>
816   <xsize>1000</xsize>
817   <ysize>1000</ysize>
818   <light-coverage>10000000.0</light-coverage>
819   <wood-coverage>4000.0</wood-coverage>
820   <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
821   <tree-varieties>8</tree-varieties>
822   <tree-range-m alias="/params/forest/tree-range-m"/>
823   <tree-height-m>15.0</tree-height-m>
824   <tree-width-m>8.0</tree-width-m>
825   <rolling-friction>1</rolling-friction>
826   <bumpiness>1</bumpiness>
827  </material>
828
829  <material>
830   <condition>
831    <equals>
832     <property>sim/startup/season</property>
833     <value>summer</value>
834    </equals>
835   </condition>
836   <name>Sand</name>
837   <texture>Terrain/sand4.png</texture>
838   <texture>Terrain/sand5.png</texture>
839   <texture>Terrain/sand6.png</texture>
840   <xsize>2000</xsize>
841   <ysize>2000</ysize>
842   <light-coverage>10000000.0</light-coverage>
843   <shininess>2.5</shininess>
844   <rolling-friction>0.1</rolling-friction>
845   <friction-factor>0.7</friction-factor>
846   <bumpiness>0.1</bumpiness>
847  </material>
848
849  <material>
850   <condition>
851    <equals>
852     <property>sim/startup/season</property>
853     <value>summer</value>
854    </equals>
855   </condition>
856   <effect>Effects/landmass-scrub</effect>
857   <name>ShrubCover</name>
858   <name>ShrubGrassCover</name>
859   <name>ScrubCover</name>
860   <texture>Terrain/shrub1.png</texture>
861 <!--
862   <texture>Terrain/shrub.png</texture>
863   <texture>Terrain/shrub2.png</texture>
864   <texture>Terrain/shrub3.png</texture>
865 -->
866   <xsize>2000</xsize>
867   <ysize>2000</ysize>
868   <diffuse>
869    <r>0.86</r>
870    <g>0.86</g>
871    <b>0.86</b>
872    <a>1.0</a>
873   </diffuse>
874   <specular>
875    <r>0.1</r>
876    <g>0.1</g>
877    <b>0.1</b>
878    <a>1.0</a>
879   </specular>
880   <shininess>1.2</shininess>
881   <light-coverage>20000000.0</light-coverage>
882   <wood-coverage>12000.0</wood-coverage>
883   <tree-texture>Textures/Trees/mixed-shrub.png</tree-texture>
884   <tree-varieties>8</tree-varieties>
885   <tree-range-m alias="/params/forest/tree-range-m"/>
886   <tree-height-m>2.0</tree-height-m>
887   <tree-width-m>2.0</tree-width-m>
888   <rolling-friction>0.6</rolling-friction>
889   <bumpiness>0.4</bumpiness>
890  </material>
891
892  <material>
893   <condition>
894    <equals>
895     <property>sim/startup/season</property>
896     <value>summer</value>
897    </equals>
898   </condition>
899   <name>BuiltUpCover</name>
900   <name>Urban</name>
901   <effect>Effects/urban</effect>
902   <texture-set>
903    <texture>Terrain/city1.png</texture>
904    <texture n="2">Terrain/city1-relief-light.png</texture>
905   </texture-set>
906   <texture-set>
907    <texture>Terrain/city2.png</texture>
908    <texture n="2">Terrain/city2-relief-light.png</texture>
909   </texture-set>
910 <!-- 
911   <texture-set>
912    <texture>Terrain/city3.png</texture>
913    <texture n="2">Terrain/city3-relief-light.png</texture>
914   </texture-set>
915 -->
916   <xsize>1000</xsize>
917   <ysize>1000</ysize>
918   <light-coverage>100000.0</light-coverage>
919   <emissive>
920    <r>0.05</r>
921    <g>0.05</g>
922    <b>0.02</b>
923    <a>1.0</a>
924   </emissive>
925   <object-group>
926    <range-m>10000</range-m>
927    <object>
928     <path>Models/Buildings/oil-tanks.ac</path>
929     <coverage-m2>10000000</coverage-m2>
930     <heading-type>random</heading-type>
931    </object>
932    <object>
933     <path>Models/Buildings/big-apartment.ac</path>
934     <coverage-m2>10000000</coverage-m2>
935     <heading-type>random</heading-type>
936    </object>
937    <object>
938     <path>Models/Buildings/factory.ac</path>
939     <coverage-m2>4000000</coverage-m2>
940     <heading-type>random</heading-type>
941    </object>
942   </object-group>
943   <object-group>
944    <range-m>5000</range-m>
945    <object>
946     <path>Models/Buildings/cube-apartment.ac</path>
947     <path>Models/Buildings/medium-apartment.ac</path>
948     <path>Models/Buildings/renovated-apartment.ac</path>
949     <coverage-m2>1000000</coverage-m2>
950     <heading-type>random</heading-type>
951    </object>
952    <object>
953     <path>Models/Buildings/small-glass-office-building.ac</path>
954     <path>Models/Buildings/medium-glass-office-building.ac</path>
955     <path>Models/Buildings/small-modern-office.ac</path>
956     <path>Models/Buildings/small-office.ac</path>
957     <coverage-m2>500000</coverage-m2>
958     <heading-type>random</heading-type>
959    </object>
960    <object>
961     <path>Models/Buildings/big-church.ac</path>
962     <coverage-m2>5000000</coverage-m2>
963     <heading-type>random</heading-type>
964    </object>
965    <object>
966     <path>Models/Buildings/brick-school.ac</path>
967     <path>Models/Buildings/bank-building.ac</path>
968     <coverage-m2>4000000</coverage-m2>
969     <heading-type>random</heading-type>
970    </object>
971    <object>
972     <path>Models/Buildings/water-tower.ac</path>
973     <coverage-m2>100000000</coverage-m2>
974     <heading-type>random</heading-type>
975    </object>
976   </object-group>
977   <wood-coverage>250000.0</wood-coverage>
978   <wood-size>5000.0</wood-size>
979   <tree-density>2000.0</tree-density>
980   <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
981   <tree-varieties>8</tree-varieties>
982   <tree-range-m alias="/params/forest/tree-range-m"/>
983   <tree-height-m>25.0</tree-height-m>
984   <tree-width-m>15.0</tree-width-m>
985  </material>
986
987  <material>
988   <condition>
989    <equals>
990     <property>sim/startup/season</property>
991     <value>summer</value>
992    </equals>
993   </condition>
994   <name>Town</name>
995   <texture>Terrain/Town1.png</texture>
996   <xsize>1024</xsize>
997   <ysize>1024</ysize>
998   <light-coverage>100000.0</light-coverage>
999   <emissive>
1000    <r>0.05</r>
1001    <g>0.05</g>
1002    <b>0.02</b>
1003    <a>1.0</a>
1004   </emissive>
1005   <object-group>
1006    <range-m>10000</range-m>
1007    <object>
1008     <path>Models/Buildings/water-tower.ac</path>
1009     <path>Models/Buildings/oil-tanks.ac</path>
1010     <coverage-m2>20000000</coverage-m2>
1011     <heading-type>random</heading-type>
1012    </object>
1013    <object>
1014     <path>Models/Buildings/big-church.ac</path>
1015     <path>Models/Buildings/brick-school.ac</path>
1016     <coverage-m2>200000</coverage-m2>
1017     <heading-type>random</heading-type>
1018    </object>
1019    <object>
1020     <path>Models/Buildings/shop.ac</path>
1021     <path>Models/Buildings/hosshop.ac</path>
1022     <path>Models/Buildings/weapshop.ac</path>
1023     <coverage-m2>400000</coverage-m2>
1024     <heading-type>random</heading-type>
1025    </object>
1026    <object>
1027     <path>Models/Residential/germanvillagehouse1.ac</path>
1028     <path>Models/Residential/MontHse1Grey_White.ac</path>
1029     <path>Models/Residential/MontHse1Red_Tile_Yellow.ac</path>
1030     <coverage-m2>30000</coverage-m2>
1031     <heading-type>random</heading-type>
1032    </object>
1033   </object-group>
1034   <wood-coverage>250000.0</wood-coverage>
1035   <wood-size>5000.0</wood-size>
1036   <tree-density>2000.0</tree-density>
1037   <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1038   <tree-varieties>8</tree-varieties>
1039   <tree-range-m alias="/params/forest/tree-range-m"/>
1040   <tree-height-m>25.0</tree-height-m>
1041   <tree-width-m>15.0</tree-width-m>
1042  </material>
1043
1044  <material>
1045   <condition>
1046    <equals>
1047     <property>sim/startup/season</property>
1048     <value>summer</value>
1049    </equals>
1050   </condition>
1051   <effect>Effects/water</effect>
1052   <name>Lake</name>
1053   <name>Pond</name>
1054   <name>Reservoir</name>
1055   <name>Stream</name>
1056   <name>Canal</name>
1057   <name>Lagoon</name>
1058   <name>Saline</name>
1059   <texture>Terrain/water-lake.png</texture>
1060   <xsize>400</xsize>
1061   <ysize>400</ysize>
1062   <ambient>
1063    <r>0.0</r>
1064    <g>0.0</g>
1065    <b>0.0</b>
1066    <a>1.0</a>
1067   </ambient>
1068   <diffuse>
1069    <r>0.5</r>
1070    <g>0.5</g>
1071    <b>0.5</b>
1072    <a>1.0</a>
1073   </diffuse>
1074   <specular>
1075    <r>0.3</r>
1076    <g>0.3</g>
1077    <b>0.3</b>
1078    <a>1.0</a>
1079   </specular>
1080   <shininess>1.2</shininess>
1081   <solid>0</solid>
1082   <rolling-friction>1.5</rolling-friction>
1083   <bumpiness>0.6</bumpiness>
1084  </material>
1085
1086  <material>
1087   <condition>
1088    <equals>
1089     <property>sim/startup/season</property>
1090     <value>summer</value>
1091    </equals>
1092   </condition>
1093   <name>DryLake</name>
1094   <name>IntermittentReservoir</name>
1095   <name>IntermittentLake</name>
1096   <texture>Terrain/sand1.png</texture>
1097   <texture>Terrain/sand2.png</texture>
1098   <texture>Terrain/sand3.png</texture>
1099   <xsize>2000</xsize>
1100   <ysize>2000</ysize>
1101   <solid>1</solid>
1102   <friction-factor>0.9</friction-factor>
1103   <rolling-friction>0.04</rolling-friction>
1104   <bumpiness>0.1</bumpiness>
1105  </material>
1106
1107  <material>
1108   <condition>
1109    <equals>
1110     <property>sim/startup/season</property>
1111     <value>summer</value>
1112    </equals>
1113   </condition>
1114   <name>IntermittentStream</name>
1115   <texture>Terrain/wash.png</texture>
1116   <xsize>200</xsize>
1117   <ysize>200</ysize>
1118   <shininess>1.5</shininess>
1119   <solid>0</solid>
1120   <rolling-friction>2.5</rolling-friction>
1121   <bumpiness>0.6</bumpiness>
1122  </material>
1123
1124  <material>
1125   <condition>
1126    <equals>
1127     <property>sim/startup/season</property>
1128     <value>summer</value>
1129    </equals>
1130   </condition>
1131   <name>Marsh</name>
1132   <name>Littoral</name>
1133   <name>FloodLand</name>
1134   <name>HerbWetlandCover</name>
1135   <name>WoodedWetlandCover</name>
1136   <texture>Terrain/marsh2.png</texture>
1137   <texture>Terrain/marsh3.png</texture>
1138   <texture>Terrain/marsh4.png</texture>
1139   <xsize>2000</xsize>
1140   <ysize>2000</ysize>
1141   <solid>1</solid>
1142   <light-coverage>40000000.0</light-coverage>
1143   <friction-factor>0.8</friction-factor>
1144   <rolling-friction>0.3</rolling-friction>
1145   <bumpiness>0.2</bumpiness>
1146   <load-resistance>1e30</load-resistance>
1147  </material>
1148
1149  <material>
1150   <condition>
1151    <equals>
1152     <property>sim/startup/season</property>
1153     <value>summer</value>
1154    </equals>
1155   </condition>
1156   <name>GrassCover</name>
1157   <name>BareTundraCover</name>
1158   <name>MixedTundraCover</name>
1159   <name>GolfCourse</name>
1160   <name>Cemetery</name>
1161   <effect>Effects/landmass</effect>
1162   <texture>Terrain/tundra.png</texture>
1163   <texture>Terrain/tundra2.png</texture>
1164   <texture>Terrain/tundra3.png</texture>
1165   <xsize>2000</xsize>
1166   <ysize>2000</ysize>
1167   <light-coverage>4000000.0</light-coverage>
1168   <diffuse>
1169    <r>0.93</r>
1170    <g>0.95</g>
1171    <b>0.93</b>
1172    <a>1.0</a>
1173   </diffuse>
1174   <specular>
1175    <r>0.1</r>
1176    <g>0.12</g>
1177    <b>0.1</b>
1178    <a>1.0</a>
1179   </specular>
1180   <shininess>1.2</shininess>
1181   <solid>1</solid>
1182   <friction-factor>0.7</friction-factor>
1183   <rolling-friction>0.1</rolling-friction>
1184   <bumpiness>0.15</bumpiness>
1185   <load-resistance>1e30</load-resistance>
1186  </material>
1187
1188  <material>
1189   <condition>
1190    <equals>
1191     <property>sim/startup/season</property>
1192     <value>summer</value>
1193    </equals>
1194   </condition>
1195   <name>HerbTundraCover</name>
1196   <effect>Effects/herbtundra</effect>
1197   <texture>Terrain/herbtundra.png</texture>
1198   <texture>Terrain/herbtundra2.png</texture>
1199   <texture>Terrain/herbtundra3.png</texture>
1200   <xsize>2000</xsize>
1201   <ysize>2000</ysize>
1202   <light-coverage>4000000.0</light-coverage>
1203   <diffuse>
1204    <r>0.93</r>
1205    <g>0.95</g>
1206    <b>0.93</b>
1207    <a>1.0</a>
1208   </diffuse>
1209   <specular>
1210    <r>0.1</r>
1211    <g>0.12</g>
1212    <b>0.1</b>
1213    <a>1.0</a>
1214   </specular>
1215   <shininess>1.2</shininess>
1216   <solid>1</solid>
1217   <friction-factor>0.8</friction-factor>
1218   <rolling-friction>0.1</rolling-friction>
1219   <bumpiness>0.15</bumpiness>
1220   <load-resistance>1e30</load-resistance>
1221  </material>
1222
1223  <material>
1224   <condition>
1225    <equals>
1226     <property>sim/startup/season</property>
1227     <value>summer</value>
1228    </equals>
1229   </condition>
1230   <name>SavannaCover</name>
1231   <texture>Terrain/savanna.png</texture>
1232   <xsize>1000</xsize>
1233   <ysize>1000</ysize>
1234   <light-coverage>4000000.0</light-coverage>
1235   <solid>1</solid>
1236   <friction-factor>0.8</friction-factor>
1237   <rolling-friction>0.1</rolling-friction>
1238   <bumpiness>0.2</bumpiness>
1239   <load-resistance>1e30</load-resistance>
1240  </material>
1241
1242  <material>
1243   <condition>
1244    <equals>
1245     <property>sim/startup/season</property>
1246     <value>summer</value>
1247    </equals>
1248   </condition>
1249   <name>Grass</name>
1250   <name>Airport</name>
1251   <name>AirportKeep</name>
1252   <texture>Terrain/airport.png</texture>
1253   <xsize>125</xsize>
1254   <ysize>125</ysize>
1255   <light-coverage>4000000.0</light-coverage>
1256   <diffuse>
1257    <r>0.93</r>
1258    <g>0.95</g>
1259    <b>0.93</b>
1260    <a>1.0</a>
1261   </diffuse>
1262   <specular>
1263    <r>0.1</r>
1264    <g>0.12</g>
1265    <b>0.1</b>
1266    <a>1.0</a>
1267   </specular>
1268   <shininess>1.2</shininess>
1269   <solid>1</solid>
1270   <friction-factor>0.7</friction-factor>
1271   <rolling-friction>0.1</rolling-friction>
1272   <bumpiness>0.1</bumpiness>
1273   <load-resistance>1e30</load-resistance>
1274  </material>
1275
1276  <material>
1277   <condition>
1278    <equals>
1279     <property>sim/startup/season</property>
1280     <value>summer</value>
1281    </equals>
1282   </condition>
1283   <effect>Effects/crop</effect>
1284   <name>MixedCropPastureCover</name>
1285   <name>MixedCrop</name>
1286   <name>ComplexCrop</name>
1287   <texture>Terrain/mixedcrop1.png</texture>
1288   <texture>Terrain/mixedcrop4.png</texture>
1289   <texture>Terrain/mixedcrop3.png</texture>
1290   <xsize>2000</xsize>
1291   <ysize>2000</ysize>
1292   <light-coverage>2000000.0</light-coverage>
1293   <solid>1</solid>
1294   <friction-factor>0.9</friction-factor>
1295   <rolling-friction>0.1</rolling-friction>
1296   <bumpiness>0.7</bumpiness>
1297   <load-resistance>1e30</load-resistance>
1298   <object-group>
1299    <range-m>5000</range-m>
1300    <object>
1301     <path>Models/Buildings/silo.ac</path>
1302     <coverage-m2>5000000</coverage-m2>
1303     <heading-type>random</heading-type>
1304    </object>
1305    <object>
1306     <path>Models/Buildings/red-barn.ac</path>
1307     <path>Models/Buildings/horse-stable.ac</path>
1308     <path>Models/Buildings/cow-stable.ac</path>
1309     <path>Models/Agriculture/farmhouse1.ac</path>
1310     <path>Models/Agriculture/farmhouse2.ac</path>
1311     <path>Models/Agriculture/farmhouse3.ac</path>
1312     <coverage-m2>750000</coverage-m2>
1313     <heading-type>random</heading-type>
1314    </object>
1315   </object-group>
1316   <!-- Disabled to avoid a tremendous osg performance penalty when
1317        deleting scenery tiles, caused by tens of thousands of shared
1318        horse/cow objects. Need a better implementation!
1319   <object-group>
1320    <range-m>1000</range-m>
1321    <object>
1322     <path>Models/Fauna/cow.ac</path>
1323     <coverage-m2>100000</coverage-m2>
1324     <heading-type>random</heading-type>
1325    </object>
1326    <object>
1327     <path>Models/Fauna/horse.ac</path>
1328     <coverage-m2>300000</coverage-m2>
1329     <heading-type>random</heading-type>
1330    </object>
1331   </object-group> -->
1332   <wood-coverage>1000000.0</wood-coverage>
1333   <wood-size>20000.0</wood-size>
1334   <tree-density>4000.0</tree-density>
1335   <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1336   <tree-varieties>8</tree-varieties>
1337   <tree-range-m alias="/params/forest/tree-range-m"/>
1338   <tree-height-m>20.0</tree-height-m>
1339   <tree-width-m>12.0</tree-width-m>
1340  </material>
1341
1342  <material>
1343   <condition>
1344    <equals>
1345     <property>sim/startup/season</property>
1346     <value>summer</value>
1347    </equals>
1348   </condition>
1349   <effect>Effects/crop</effect>
1350   <name>IrrCropPastureCover</name>
1351   <name>IrrCrop</name>
1352   <name>Orchard</name>
1353   <texture>Terrain/irrcrop1.png</texture>
1354   <texture>Terrain/irrcrop2.png</texture>
1355   <texture>Terrain/irrcrop3.png</texture>
1356   <xsize>2000</xsize>
1357   <ysize>2000</ysize>
1358   <light-coverage>2000000.0</light-coverage>
1359   <solid>1</solid>
1360   <friction-factor>0.9</friction-factor>
1361   <rolling-friction>0.3</rolling-friction>
1362   <bumpiness>0.6</bumpiness>
1363   <load-resistance>1e30</load-resistance>
1364   <object-group>
1365    <range-m>5000</range-m>
1366    <object>
1367     <path>Models/Buildings/silo.ac</path>
1368     <coverage-m2>5000000</coverage-m2>
1369     <heading-type>random</heading-type>
1370    </object>
1371    <object>
1372     <path>Models/Buildings/red-barn.ac</path>
1373     <path>Models/Buildings/horse-stable.ac</path>
1374     <path>Models/Buildings/cow-stable.ac</path>
1375     <path>Models/Agriculture/farmhouse1.ac</path>
1376     <path>Models/Agriculture/farmhouse2.ac</path>
1377     <path>Models/Agriculture/farmhouse3.ac</path>
1378     <coverage-m2>750000</coverage-m2>
1379     <heading-type>random</heading-type>
1380    </object>
1381   </object-group>
1382   <!-- Disabled to avoid a tremendous osg performance penalty when
1383        deleting scenery tiles, caused by tens of thousands of shared
1384        horse/cow objects. Need a better implementation!
1385   <object-group>
1386    <range-m>1000</range-m>
1387    <object>
1388     <path>Models/Fauna/cow.ac</path>
1389     <coverage-m2>100000</coverage-m2>
1390     <heading-type>random</heading-type>
1391    </object>
1392    <object>
1393     <path>Models/Fauna/horse.ac</path>
1394     <coverage-m2>300000</coverage-m2>
1395     <heading-type>random</heading-type>
1396    </object>
1397   </object-group> -->
1398   <wood-coverage>500000.0</wood-coverage>
1399   <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1400   <tree-varieties>8</tree-varieties>
1401   <tree-range-m alias="/params/forest/tree-range-m"/>
1402   <tree-height-m>20.0</tree-height-m>
1403   <tree-width-m>12.0</tree-width-m>
1404  </material>
1405
1406  <material>
1407   <condition>
1408    <equals>
1409     <property>sim/startup/season</property>
1410     <value>summer</value>
1411    </equals>
1412   </condition>
1413   <effect>Effects/crop</effect>
1414   <name>DryCropPastureCover</name>
1415   <name>DryCrop</name>
1416   <texture>Terrain/drycrop1.png</texture>
1417   <texture>Terrain/drycrop2.png</texture>
1418   <texture>Terrain/drycrop3.png</texture>
1419   <texture>Terrain/drycrop4.png</texture>
1420   <xsize>2000</xsize>
1421   <ysize>2000</ysize>
1422   <solid>1</solid>
1423   <friction-factor>0.9</friction-factor>
1424   <rolling-friction>0.1</rolling-friction>
1425   <bumpiness>0.6</bumpiness>
1426   <load-resistance>1e30</load-resistance>
1427   <light-coverage>2000000.0</light-coverage>
1428   <object-group>
1429    <range-m>5000</range-m>
1430    <object>
1431     <path>Models/Buildings/silo.ac</path>
1432     <coverage-m2>5000000</coverage-m2>
1433     <heading-type>random</heading-type>
1434    </object>
1435    <object>
1436     <path>Models/Buildings/red-barn.ac</path>
1437     <path>Models/Buildings/horse-stable.ac</path>
1438     <path>Models/Buildings/cow-stable.ac</path>
1439     <path>Models/Agriculture/farmhouse1.ac</path>
1440     <path>Models/Agriculture/farmhouse2.ac</path>
1441     <path>Models/Agriculture/farmhouse3.ac</path>
1442     <coverage-m2>750000</coverage-m2>
1443     <heading-type>random</heading-type>
1444    </object>
1445   </object-group>
1446   <!-- Disabled to avoid a tremendous osg performance penalty when
1447        deleting scenery tiles, caused by tens of thousands of shared
1448        horse/cow objects. Need a better implementation!
1449   <object-group>
1450    <range-m>1000</range-m>
1451    <object>
1452     <path>Models/Fauna/cow.ac</path>
1453     <coverage-m2>100000</coverage-m2>
1454     <heading-type>random</heading-type>
1455    </object>
1456    <object>
1457     <path>Models/Fauna/horse.ac</path>
1458     <coverage-m2>300000</coverage-m2>
1459     <heading-type>random</heading-type>
1460    </object>
1461   </object-group> -->
1462   <wood-coverage>500000.0</wood-coverage>
1463   <wood-size>20000.0</wood-size>
1464   <tree-density>5000.0</tree-density>
1465   <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1466   <tree-varieties>8</tree-varieties>
1467   <tree-range-m alias="/params/forest/tree-range-m"/>
1468   <tree-height-m>20.0</tree-height-m>
1469   <tree-width-m>12.0</tree-width-m>
1470  </material>
1471
1472  <material>
1473   <condition>
1474    <equals>
1475     <property>sim/startup/season</property>
1476     <value>summer</value>
1477    </equals>
1478   </condition>
1479   <effect>Effects/cropgrass</effect>
1480   <name>CropGrassCover</name>
1481   <name>CropGrass</name>
1482   <texture>Terrain/cropgrass1.png</texture>
1483   <texture>Terrain/cropgrass2.png</texture>
1484   <texture>Terrain/cropgrass3.png</texture>
1485   <xsize>2000</xsize>
1486   <ysize>2000</ysize>
1487   <light-coverage>2000000.0</light-coverage>
1488   <diffuse>
1489    <r>0.93</r>
1490    <g>0.95</g>
1491    <b>0.93</b>
1492    <a>1.0</a>
1493   </diffuse>
1494   <specular>
1495    <r>0.1</r>
1496    <g>0.12</g>
1497    <b>0.1</b>
1498    <a>1.0</a>
1499   </specular>
1500   <shininess>1.2</shininess>
1501   <solid>1</solid>
1502   <friction-factor>0.7</friction-factor>
1503   <rolling-friction>0.1</rolling-friction>
1504   <bumpiness>0.3</bumpiness>
1505   <load-resistance>1e30</load-resistance>
1506   <wood-coverage>500000.0</wood-coverage>
1507   <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1508   <tree-varieties>8</tree-varieties>
1509   <tree-range-m alias="/params/forest/tree-range-m"/>
1510   <tree-height-m>20.0</tree-height-m>
1511   <tree-width-m>12.0</tree-width-m>
1512  </material>
1513
1514  <material>
1515   <condition>
1516    <equals>
1517     <property>sim/startup/season</property>
1518     <value>summer</value>
1519    </equals>
1520   </condition>
1521   <name>CropWoodCover</name>
1522   <name>CropWood</name>
1523   <effect>Effects/landmass</effect>
1524   <texture>Terrain/cropwood.png</texture>
1525   <xsize>2000</xsize>
1526   <ysize>2000</ysize>
1527   <light-coverage>2000000.0</light-coverage>
1528   <solid>1</solid>
1529   <friction-factor>0.4</friction-factor>
1530   <rolling-friction>0.6</rolling-friction>
1531   <bumpiness>0.7</bumpiness>
1532   <load-resistance>10</load-resistance>
1533   <wood-coverage>4000.0</wood-coverage>
1534   <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1535   <tree-varieties>8</tree-varieties>
1536   <tree-range-m alias="/params/forest/tree-range-m"/>
1537   <tree-height-m>20.0</tree-height-m>
1538   <tree-width-m>12.0</tree-width-m>
1539  </material>
1540
1541  <!-- end summer-->
1542
1543  <!-- Winter-->
1544
1545  <material>
1546   <condition>
1547    <equals>
1548     <property>sim/startup/season</property>
1549     <value>winter</value>
1550    </equals>
1551   </condition>
1552   <name>Landmass</name>
1553   <name>SomeSort</name>
1554   <name>EvergreenBroadCover</name>
1555   <name>EvergreenForest</name>
1556   <name>Island</name>
1557   <name>Default</name>
1558   <texture>Terrain.winter/forest1a.png</texture>
1559   <texture>Terrain.winter/forest1b.png</texture>
1560   <texture>Terrain.winter/forest1c.png</texture>
1561   <xsize>2000</xsize>
1562   <ysize>2000</ysize>
1563   <light-coverage>10000000.0</light-coverage>
1564   <wood-coverage>4000.0</wood-coverage>
1565   <tree-texture>Textures/Trees/coniferous-winter.png</tree-texture>
1566   <tree-varieties>8</tree-varieties>
1567   <tree-range-m alias="/params/forest/tree-range-m"/>
1568   <tree-height-m>25.0</tree-height-m>
1569   <tree-width-m>15.0</tree-width-m>
1570   <rolling-friction>1</rolling-friction>
1571   <bumpiness>1</bumpiness>
1572  </material>
1573
1574  <material>
1575   <condition>
1576    <equals>
1577     <property>sim/startup/season</property>
1578     <value>winter</value>
1579    </equals>
1580   </condition>
1581   <name>DeciduousBroadCover</name>
1582   <name>DeciduousForest</name>
1583   <name>Bog</name>
1584   <texture>Terrain.winter/deciduous1.png</texture>
1585   <texture>Terrain.winter/deciduous2.png</texture>
1586   <texture>Terrain.winter/deciduous4.png</texture>
1587   <xsize>2000</xsize>
1588   <ysize>2000</ysize>
1589   <light-coverage>10000000.0</light-coverage>
1590   <wood-coverage>4000.0</wood-coverage>
1591   <tree-texture>Textures/Trees/deciduous-winter.png</tree-texture>
1592   <tree-varieties>8</tree-varieties>
1593   <tree-range-m alias="/params/forest/tree-range-m"/>
1594   <tree-height-m>25.0</tree-height-m>
1595   <tree-width-m>15.0</tree-width-m>
1596   <rolling-friction>1</rolling-friction>
1597   <bumpiness>0.85</bumpiness>
1598  </material>
1599
1600  <material>
1601   <condition>
1602    <equals>
1603     <property>sim/startup/season</property>
1604     <value>winter</value>
1605    </equals>
1606   </condition>
1607   <name>MixedForestCover</name>
1608   <name>MixedForest</name>
1609   <name>RainForest</name>
1610   <texture>Terrain.winter/mixedforest.png</texture>
1611   <texture>Terrain.winter/mixedforest2.png</texture>
1612   <texture>Terrain.winter/mixedforest3.png</texture>
1613   <xsize>2000</xsize>
1614   <ysize>2000</ysize>
1615   <light-coverage>5000000.0</light-coverage>
1616   <wood-coverage>4000.0</wood-coverage>
1617   <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
1618   <tree-varieties>8</tree-varieties>
1619   <tree-range-m alias="/params/forest/tree-range-m"/>
1620   <tree-height-m>25.0</tree-height-m>
1621   <tree-width-m>15.0</tree-width-m>
1622   <rolling-friction>1</rolling-friction>
1623   <bumpiness>0.95</bumpiness>
1624  </material>
1625
1626  <material>
1627   <condition>
1628    <equals>
1629     <property>sim/startup/season</property>
1630     <value>winter</value>
1631    </equals>
1632   </condition>
1633   <name>EvergreenNeedleCover</name>
1634   <name>WoodedTundraCover</name>
1635   <texture>Terrain.winter/evergreen.png</texture>
1636   <xsize>1000</xsize>
1637   <ysize>1000</ysize>
1638   <light-coverage>10000000.0</light-coverage>
1639   <wood-coverage>4000.0</wood-coverage>
1640   <tree-texture>Textures/Trees/coniferous-winter.png</tree-texture>
1641   <tree-varieties>8</tree-varieties>
1642   <tree-range-m alias="/params/forest/tree-range-m"/>
1643   <tree-height-m>20.0</tree-height-m>
1644   <tree-width-m>15.0</tree-width-m>
1645   <rolling-friction>1</rolling-friction>
1646   <bumpiness>1</bumpiness>
1647  </material>
1648
1649  <material>
1650   <condition>
1651    <equals>
1652     <property>sim/startup/season</property>
1653     <value>winter</value>
1654    </equals>
1655   </condition>
1656   <name>DeciduousNeedleCover</name>
1657   <texture>Terrain.winter/dec_evergreen.png</texture>
1658   <xsize>1000</xsize>
1659   <ysize>1000</ysize>
1660   <light-coverage>10000000.0</light-coverage>
1661   <wood-coverage>4000.0</wood-coverage>
1662   <tree-texture>Textures/Trees/coniferous-winter.png</tree-texture>
1663   <tree-varieties>8</tree-varieties>
1664   <tree-range-m alias="/params/forest/tree-range-m"/>
1665   <tree-height-m>15.0</tree-height-m>
1666   <tree-width-m>8.0</tree-width-m>
1667   <rolling-friction>1</rolling-friction>
1668   <bumpiness>1</bumpiness>
1669  </material>
1670
1671  <material>
1672   <condition>
1673    <equals>
1674     <property>sim/startup/season</property>
1675     <value>winter</value>
1676    </equals>
1677   </condition>
1678   <name>Sand</name>
1679   <texture>Terrain.winter/sand4.png</texture>
1680   <texture>Terrain.winter/sand5.png</texture>
1681   <texture>Terrain.winter/sand6.png</texture>
1682   <xsize>2000</xsize>
1683   <ysize>2000</ysize>
1684   <light-coverage>10000000.0</light-coverage>
1685   <shininess>2.5</shininess>
1686   <rolling-friction>0.1</rolling-friction>
1687   <friction-factor>0.7</friction-factor>
1688   <bumpiness>0.1</bumpiness>
1689  </material>
1690
1691  <material>
1692   <condition>
1693    <equals>
1694     <property>sim/startup/season</property>
1695     <value>winter</value>
1696    </equals>
1697   </condition>
1698   <name>ShrubCover</name>
1699   <name>ShrubGrassCover</name>
1700   <name>ScrubCover</name>
1701   <texture>Terrain.winter/shrub.png</texture>
1702   <texture>Terrain.winter/shrub2.png</texture>
1703   <texture>Terrain.winter/shrub3.png</texture>
1704   <xsize>2000</xsize>
1705   <ysize>2000</ysize>
1706   <diffuse>
1707    <r>0.86</r>
1708    <g>0.86</g>
1709    <b>0.86</b>
1710    <a>1.0</a>
1711   </diffuse>
1712   <specular>
1713    <r>0.1</r>
1714    <g>0.1</g>
1715    <b>0.1</b>
1716    <a>1.0</a>
1717   </specular>
1718   <shininess>1.2</shininess>
1719   <light-coverage>20000000.0</light-coverage>
1720   <wood-coverage>8000.0</wood-coverage>
1721   <tree-texture>Textures/Trees/mixed-shrub-winter.png</tree-texture>
1722   <tree-varieties>8</tree-varieties>
1723   <tree-range-m alias="/params/forest/tree-range-m"/>
1724   <tree-height-m>2.0</tree-height-m>
1725   <tree-width-m>2.0</tree-width-m>
1726   <rolling-friction>0.6</rolling-friction>
1727   <bumpiness>0.4</bumpiness>
1728  </material>
1729
1730  <material>
1731   <condition>
1732    <equals>
1733     <property>sim/startup/season</property>
1734     <value>winter</value>
1735    </equals>
1736   </condition>
1737   <name>BuiltUpCover</name>
1738   <name>Urban</name>
1739   <effect>Effects/urban</effect>
1740   <texture-set>
1741    <texture>Terrain/city1.png</texture>
1742    <texture n="2">Terrain/city1-relief-light.png</texture>
1743   </texture-set>
1744   <texture-set>
1745    <texture>Terrain/city2.png</texture>
1746    <texture n="2">Terrain/city2-relief-light.png</texture>
1747   </texture-set>
1748 <!-- 
1749   <texture-set>
1750    <texture>Terrain/city3.png</texture>
1751    <texture n="2">Terrain/city3-relief-light.png</texture>
1752   </texture-set>
1753 -->
1754   <xsize>1000</xsize>
1755   <ysize>1000</ysize>
1756   <light-coverage>100000.0</light-coverage>
1757   <emissive>
1758    <r>0.05</r>
1759    <g>0.05</g>
1760    <b>0.02</b>
1761    <a>1.0</a>
1762   </emissive>
1763   <object-group>
1764    <range-m>10000</range-m>
1765    <object>
1766     <path>Models/Buildings/oil-tanks.ac</path>
1767     <coverage-m2>10000000</coverage-m2>
1768     <heading-type>random</heading-type>
1769    </object>
1770    <object>
1771     <path>Models/Buildings/big-apartment.ac</path>
1772     <coverage-m2>10000000</coverage-m2>
1773     <heading-type>random</heading-type>
1774    </object>
1775    <object>
1776     <path>Models/Buildings/factory.ac</path>
1777     <coverage-m2>4000000</coverage-m2>
1778     <heading-type>random</heading-type>
1779    </object>
1780   </object-group>
1781   <object-group>
1782    <range-m>5000</range-m>
1783    <object>
1784     <path>Models/Buildings/cube-apartment.ac</path>
1785     <path>Models/Buildings/medium-apartment.ac</path>
1786     <path>Models/Buildings/renovated-apartment.ac</path>
1787     <coverage-m2>1000000</coverage-m2>
1788     <heading-type>random</heading-type>
1789    </object>
1790    <object>
1791     <path>Models/Buildings/small-glass-office-building.ac</path>
1792     <path>Models/Buildings/medium-glass-office-building.ac</path>
1793     <path>Models/Buildings/small-modern-office.ac</path>
1794     <path>Models/Buildings/small-office.ac</path>
1795     <coverage-m2>500000</coverage-m2>
1796     <heading-type>random</heading-type>
1797    </object>
1798    <object>
1799     <path>Models/Buildings/big-church.ac</path>
1800     <coverage-m2>5000000</coverage-m2>
1801     <heading-type>random</heading-type>
1802    </object>
1803    <object>
1804     <path>Models/Buildings/brick-school.ac</path>
1805     <path>Models/Buildings/bank-building.ac</path>
1806     <coverage-m2>4000000</coverage-m2>
1807     <heading-type>random</heading-type>
1808    </object>
1809    <object>
1810     <path>Models/Buildings/water-tower.ac</path>
1811     <coverage-m2>100000000</coverage-m2>
1812     <heading-type>random</heading-type>
1813    </object>
1814   </object-group>
1815   <wood-coverage>250000.0</wood-coverage>
1816   <wood-size>5000.0</wood-size>
1817   <tree-density>2000.0</tree-density>
1818   <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
1819   <tree-varieties>8</tree-varieties>
1820   <tree-range-m alias="/params/forest/tree-range-m"/>
1821   <tree-height-m>25.0</tree-height-m>
1822   <tree-width-m>15.0</tree-width-m>
1823  </material>
1824
1825  <material>
1826   <condition>
1827    <equals>
1828     <property>sim/startup/season</property>
1829     <value>winter</value>
1830    </equals>
1831   </condition>
1832   <name>Town</name>
1833   <texture>Terrain.winter/Town1.png</texture>
1834   <xsize>1024</xsize>
1835   <ysize>1024</ysize>
1836   <light-coverage>100000.0</light-coverage>
1837   <emissive>
1838    <r>0.05</r>
1839    <g>0.05</g>
1840    <b>0.02</b>
1841    <a>1.0</a>
1842   </emissive>
1843   <object-group>
1844    <range-m>10000</range-m>
1845    <object>
1846     <path>Models/Buildings/oil-tanks.ac</path>
1847     <coverage-m2>20000000</coverage-m2>
1848     <heading-type>random</heading-type>
1849    </object>
1850    <object>
1851     <path>Models/Buildings/big-church.ac</path>
1852     <coverage-m2>900000</coverage-m2>
1853     <heading-type>random</heading-type>
1854    </object>
1855    <object>
1856     <path>Models/Buildings/shop.ac</path>
1857     <coverage-m2>400000</coverage-m2>
1858     <heading-type>random</heading-type>
1859    </object>
1860    <object>
1861     <path>Models/Buildings/hosshop.ac</path>
1862     <coverage-m2>750000</coverage-m2>
1863     <heading-type>random</heading-type>
1864    </object>
1865    <object>
1866     <path>Models/Buildings/weapshop.ac</path>
1867     <coverage-m2>400000</coverage-m2>
1868     <heading-type>random</heading-type>
1869    </object>
1870    <object>
1871     <path>Models/Buildings/brick-school.ac</path>
1872     <coverage-m2>2850000</coverage-m2>
1873     <heading-type>random</heading-type>
1874    </object>
1875    <object>
1876     <path>Models/Buildings/water-tower.ac</path>
1877     <coverage-m2>100000000</coverage-m2>
1878     <heading-type>random</heading-type>
1879    </object>
1880   </object-group>
1881   <wood-coverage>250000.0</wood-coverage>
1882   <wood-size>5000.0</wood-size>
1883   <tree-density>2000.0</tree-density>
1884   <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
1885   <tree-varieties>8</tree-varieties>
1886   <tree-range-m alias="/params/forest/tree-range-m"/>
1887   <tree-height-m>25.0</tree-height-m>
1888   <tree-width-m>15.0</tree-width-m>
1889  </material>
1890
1891  <material>
1892   <condition>
1893    <equals>
1894     <property>sim/startup/season</property>
1895     <value>winter</value>
1896    </equals>
1897   </condition>
1898   <name>Lake</name>
1899   <name>Pond</name>
1900   <name>Reservoir</name>
1901   <name>Stream</name>
1902   <name>Canal</name>
1903   <name>Lagoon</name>
1904   <name>Saline</name>
1905   <texture>Terrain.winter/water-lake.png</texture>
1906   <xsize>400</xsize>
1907   <ysize>400</ysize>
1908   <ambient>
1909    <r>0.0</r>
1910    <g>0.0</g>
1911    <b>0.0</b>
1912    <a>1.0</a>
1913   </ambient>
1914   <diffuse>
1915    <r>0.5</r>
1916    <g>0.5</g>
1917    <b>0.5</b>
1918    <a>1.0</a>
1919   </diffuse>
1920   <specular>
1921    <r>0.3</r>
1922    <g>0.3</g>
1923    <b>0.3</b>
1924    <a>1.0</a>
1925   </specular>
1926   <shininess>1.2</shininess>
1927   <solid>1</solid>
1928   <rolling-friction>0.5</rolling-friction>
1929   <bumpiness>0.1</bumpiness>
1930  </material>
1931
1932  <material>
1933   <condition>
1934    <equals>
1935     <property>sim/startup/season</property>
1936     <value>winter</value>
1937    </equals>
1938   </condition>
1939   <name>DryLake</name>
1940   <name>IntermittentReservoir</name>
1941   <name>IntermittentLake</name>
1942   <texture>Terrain.winter/sand1.png</texture>
1943   <texture>Terrain.winter/sand2.png</texture>
1944   <texture>Terrain.winter/sand3.png</texture>
1945   <xsize>2000</xsize>
1946   <ysize>2000</ysize>
1947   <solid>1</solid>
1948   <friction-factor>0.9</friction-factor>
1949   <rolling-friction>0.04</rolling-friction>
1950   <bumpiness>0.1</bumpiness>
1951  </material>
1952
1953  <material>
1954   <condition>
1955    <equals>
1956     <property>sim/startup/season</property>
1957     <value>winter</value>
1958    </equals>
1959   </condition>
1960   <name>IntermittentStream</name>
1961   <texture>Terrain.winter/wash.png</texture>
1962   <xsize>200</xsize>
1963   <ysize>200</ysize>
1964   <shininess>1.5</shininess>
1965   <solid>0</solid>
1966   <rolling-friction>2.5</rolling-friction>
1967   <bumpiness>0.6</bumpiness>
1968  </material>
1969
1970  <material>
1971   <condition>
1972    <equals>
1973     <property>sim/startup/season</property>
1974     <value>winter</value>
1975    </equals>
1976   </condition>
1977   <name>Marsh</name>
1978   <name>Littoral</name>
1979   <name>FloodLand</name>
1980   <name>HerbWetlandCover</name>
1981   <name>WoodedWetlandCover</name>
1982   <texture>Terrain.winter/marsh2.png</texture>
1983   <texture>Terrain.winter/marsh3.png</texture>
1984   <texture>Terrain.winter/marsh4.png</texture>
1985   <xsize>2000</xsize>
1986   <ysize>2000</ysize>
1987   <solid>1</solid>
1988   <light-coverage>40000000.0</light-coverage>
1989   <friction-factor>0.8</friction-factor>
1990   <rolling-friction>0.3</rolling-friction>
1991   <bumpiness>0.2</bumpiness>
1992   <load-resistance>1e30</load-resistance>
1993  </material>
1994
1995  <material>
1996   <condition>
1997    <equals>
1998     <property>sim/startup/season</property>
1999     <value>winter</value>
2000    </equals>
2001   </condition>
2002   <name>GrassCover</name>
2003   <name>BareTundraCover</name>
2004   <name>MixedTundraCover</name>
2005   <texture>Terrain.winter/tundra.png</texture>
2006   <texture>Terrain.winter/tundra2.png</texture>
2007   <texture>Terrain.winter/tundra3.png</texture>
2008   <xsize>2000</xsize>
2009   <ysize>2000</ysize>
2010   <light-coverage>4000000.0</light-coverage>
2011   <diffuse>
2012    <r>0.93</r>
2013    <g>0.95</g>
2014    <b>0.93</b>
2015    <a>1.0</a>
2016   </diffuse>
2017   <specular>
2018    <r>0.1</r>
2019    <g>0.12</g>
2020    <b>0.1</b>
2021    <a>1.0</a>
2022   </specular>
2023   <shininess>1.2</shininess>
2024   <solid>1</solid>
2025   <friction-factor>0.7</friction-factor>
2026   <rolling-friction>0.1</rolling-friction>
2027   <bumpiness>0.15</bumpiness>
2028   <load-resistance>1e30</load-resistance>
2029  </material>
2030
2031  <material>
2032   <condition>
2033    <equals>
2034     <property>sim/startup/season</property>
2035     <value>winter</value>
2036    </equals>
2037   </condition>
2038   <name>HerbTundraCover</name>
2039   <texture>Terrain.winter/herbtundra.png</texture>
2040   <texture>Terrain.winter/herbtundra2.png</texture>
2041   <texture>Terrain.winter/herbtundra3.png</texture>
2042   <xsize>2000</xsize>
2043   <ysize>2000</ysize>
2044   <light-coverage>4000000.0</light-coverage>
2045   <diffuse>
2046    <r>0.93</r>
2047    <g>0.95</g>
2048    <b>0.93</b>
2049    <a>1.0</a>
2050   </diffuse>
2051   <specular>
2052    <r>0.1</r>
2053    <g>0.12</g>
2054    <b>0.1</b>
2055    <a>1.0</a>
2056   </specular>
2057   <shininess>1.2</shininess>
2058   <solid>1</solid>
2059   <friction-factor>0.8</friction-factor>
2060   <rolling-friction>0.1</rolling-friction>
2061   <bumpiness>0.15</bumpiness>
2062   <load-resistance>1e30</load-resistance>
2063  </material>
2064
2065  <material>
2066   <condition>
2067    <equals>
2068     <property>sim/startup/season</property>
2069     <value>winter</value>
2070    </equals>
2071   </condition>
2072   <name>SavannaCover</name>
2073   <texture>Terrain.winter/savanna.png</texture>
2074   <xsize>1000</xsize>
2075   <ysize>1000</ysize>
2076   <light-coverage>4000000.0</light-coverage>
2077   <solid>1</solid>
2078   <friction-factor>0.8</friction-factor>
2079   <rolling-friction>0.1</rolling-friction>
2080   <bumpiness>0.2</bumpiness>
2081   <load-resistance>1e30</load-resistance>
2082  </material>
2083
2084  <material>
2085   <condition>
2086    <equals>
2087     <property>sim/startup/season</property>
2088     <value>winter</value>
2089    </equals>
2090   </condition>
2091   <name>Grass</name>
2092   <name>Airport</name>
2093   <name>AirportKeep</name>
2094   <texture>Terrain.winter/airport.png</texture>
2095   <xsize>125</xsize>
2096   <ysize>125</ysize>
2097   <light-coverage>4000000.0</light-coverage>
2098   <diffuse>
2099    <r>0.93</r>
2100    <g>0.95</g>
2101    <b>0.93</b>
2102    <a>1.0</a>
2103   </diffuse>
2104   <specular>
2105    <r>0.1</r>
2106    <g>0.12</g>
2107    <b>0.1</b>
2108    <a>1.0</a>
2109   </specular>
2110   <shininess>1.2</shininess>
2111   <solid>1</solid>
2112   <friction-factor>0.7</friction-factor>
2113   <rolling-friction>0.1</rolling-friction>
2114   <bumpiness>0.1</bumpiness>
2115   <load-resistance>1e30</load-resistance>
2116  </material>
2117
2118  <material>
2119   <condition>
2120    <equals>
2121     <property>sim/startup/season</property>
2122     <value>winter</value>
2123    </equals>
2124   </condition>
2125   <name>MixedCropPastureCover</name>
2126   <name>MixedCrop</name>
2127   <name>ComplexCrop</name>
2128   <texture>Terrain.winter/mixedcrop1.png</texture>
2129   <texture>Terrain.winter/mixedcrop4.png</texture>
2130   <texture>Terrain.winter/mixedcrop3.png</texture>
2131   <xsize>2000</xsize>
2132   <ysize>2000</ysize>
2133   <light-coverage>2000000.0</light-coverage>
2134   <solid>1</solid>
2135   <friction-factor>0.9</friction-factor>
2136   <rolling-friction>0.1</rolling-friction>
2137   <bumpiness>0.7</bumpiness>
2138   <load-resistance>1e30</load-resistance>
2139   <object-group>
2140    <range-m>5000</range-m>
2141    <object>
2142     <path>Models/Buildings/silo.ac</path>
2143     <coverage-m2>5000000</coverage-m2>
2144     <heading-type>random</heading-type>
2145    </object>
2146    <object>
2147     <path>Models/Buildings/red-barn.ac</path>
2148     <path>Models/Buildings/horse-stable.ac</path>
2149     <path>Models/Buildings/cow-stable.ac</path>
2150     <path>Models/Agriculture/farmhouse1.ac</path>
2151     <path>Models/Agriculture/farmhouse2.ac</path>
2152     <path>Models/Agriculture/farmhouse3.ac</path>
2153     <coverage-m2>750000</coverage-m2>
2154     <heading-type>random</heading-type>
2155    </object>
2156   </object-group>
2157   <!-- Disabled to avoid a tremendous osg performance penalty when
2158        deleting scenery tiles, caused by tens of thousands of shared
2159        horse/cow objects. Need a better implementation!
2160   <object-group>
2161    <range-m>1000</range-m>
2162    <object>
2163     <path>Models/Fauna/cow.ac</path>
2164     <coverage-m2>100000</coverage-m2>
2165     <heading-type>random</heading-type>
2166    </object>
2167    <object>
2168     <path>Models/Fauna/horse.ac</path>
2169     <coverage-m2>300000</coverage-m2>
2170     <heading-type>random</heading-type>
2171    </object>
2172   </object-group> -->
2173   <wood-coverage>1000000.0</wood-coverage>
2174   <wood-size>20000.0</wood-size>
2175   <tree-density>4000.0</tree-density>
2176   <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2177   <tree-varieties>8</tree-varieties>
2178   <tree-range-m alias="/params/forest/tree-range-m"/>
2179   <tree-height-m>20.0</tree-height-m>
2180   <tree-width-m>12.0</tree-width-m>
2181  </material>
2182
2183  <material>
2184   <condition>
2185    <equals>
2186     <property>sim/startup/season</property>
2187     <value>winter</value>
2188    </equals>
2189   </condition>
2190   <name>IrrCropPastureCover</name>
2191   <name>IrrCrop</name>
2192   <name>Orchard</name>
2193   <texture>Terrain.winter/irrcrop1.png</texture>
2194   <texture>Terrain.winter/irrcrop2.png</texture>
2195   <texture>Terrain.winter/irrcrop3.png</texture>
2196   <xsize>2000</xsize>
2197   <ysize>2000</ysize>
2198   <light-coverage>2000000.0</light-coverage>
2199   <solid>1</solid>
2200   <friction-factor>0.9</friction-factor>
2201   <rolling-friction>0.3</rolling-friction>
2202   <bumpiness>0.6</bumpiness>
2203   <load-resistance>1e30</load-resistance>
2204   <object-group>
2205    <range-m>5000</range-m>
2206    <object>
2207     <path>Models/Buildings/silo.ac</path>
2208     <coverage-m2>5000000</coverage-m2>
2209     <heading-type>random</heading-type>
2210    </object>
2211    <object>
2212     <path>Models/Buildings/red-barn.ac</path>
2213     <path>Models/Buildings/horse-stable.ac</path>
2214     <path>Models/Buildings/cow-stable.ac</path>
2215     <path>Models/Agriculture/farmhouse1.ac</path>
2216     <path>Models/Agriculture/farmhouse2.ac</path>
2217     <path>Models/Agriculture/farmhouse3.ac</path>
2218     <coverage-m2>750000</coverage-m2>
2219     <heading-type>random</heading-type>
2220    </object>
2221   </object-group>
2222   <!-- Disabled to avoid a tremendous osg performance penalty when
2223        deleting scenery tiles, caused by tens of thousands of shared
2224        horse/cow objects. Need a better implementation!
2225   <object-group>
2226    <range-m>1000</range-m>
2227    <object>
2228     <path>Models/Fauna/cow.ac</path>
2229     <coverage-m2>100000</coverage-m2>
2230     <heading-type>random</heading-type>
2231    </object>
2232    <object>
2233     <path>Models/Fauna/horse.ac</path>
2234     <coverage-m2>300000</coverage-m2>
2235     <heading-type>random</heading-type>
2236    </object>
2237   </object-group> -->
2238   <wood-coverage>150000.0</wood-coverage>
2239   <wood-size>10000.0</wood-size>
2240   <tree-density>5000.0</tree-density>
2241   <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2242   <tree-varieties>8</tree-varieties>
2243   <tree-range-m alias="/params/forest/tree-range-m"/>
2244   <tree-height-m>20.0</tree-height-m>
2245   <tree-width-m>12.0</tree-width-m>
2246  </material>
2247
2248  <material>
2249   <condition>
2250    <equals>
2251     <property>sim/startup/season</property>
2252     <value>winter</value>
2253    </equals>
2254   </condition>
2255   <name>DryCropPastureCover</name>
2256   <name>DryCrop</name>
2257   <texture>Terrain.winter/drycrop1.png</texture>
2258   <texture>Terrain.winter/drycrop2.png</texture>
2259   <texture>Terrain.winter/drycrop3.png</texture>
2260   <texture>Terrain.winter/drycrop4.png</texture>
2261   <xsize>2000</xsize>
2262   <ysize>2000</ysize>
2263   <solid>1</solid>
2264   <friction-factor>0.9</friction-factor>
2265   <rolling-friction>0.1</rolling-friction>
2266   <bumpiness>0.6</bumpiness>
2267   <load-resistance>1e30</load-resistance>
2268   <light-coverage>2000000.0</light-coverage>
2269   <object-group>
2270    <range-m>5000</range-m>
2271    <object>
2272     <path>Models/Buildings/silo.ac</path>
2273     <coverage-m2>5000000</coverage-m2>
2274     <heading-type>random</heading-type>
2275    </object>
2276    <object>
2277     <path>Models/Buildings/red-barn.ac</path>
2278     <path>Models/Buildings/horse-stable.ac</path>
2279     <path>Models/Buildings/cow-stable.ac</path>
2280     <path>Models/Agriculture/farmhouse1.ac</path>
2281     <path>Models/Agriculture/farmhouse2.ac</path>
2282     <path>Models/Agriculture/farmhouse3.ac</path>
2283     <coverage-m2>750000</coverage-m2>
2284     <heading-type>random</heading-type>
2285    </object>
2286   </object-group>
2287   <!-- Disabled to avoid a tremendous osg performance penalty when
2288        deleting scenery tiles, caused by tens of thousands of shared
2289        horse/cow objects. Need a better implementation!
2290   <object-group>
2291    <range-m>1000</range-m>
2292    <object>
2293     <path>Models/Fauna/cow.ac</path>
2294     <coverage-m2>100000</coverage-m2>
2295     <heading-type>random</heading-type>
2296    </object>
2297    <object>
2298     <path>Models/Fauna/horse.ac</path>
2299     <coverage-m2>300000</coverage-m2>
2300     <heading-type>random</heading-type>
2301    </object>
2302   </object-group> -->
2303   <wood-coverage>150000.0</wood-coverage>
2304   <wood-size>10000.0</wood-size>
2305   <tree-density>5000.0</tree-density>
2306   <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2307   <tree-varieties>8</tree-varieties>
2308   <tree-range-m alias="/params/forest/tree-range-m"/>
2309   <tree-height-m>20.0</tree-height-m>
2310   <tree-width-m>12.0</tree-width-m>
2311  </material>
2312
2313  <material>
2314   <condition>
2315    <equals>
2316     <property>sim/startup/season</property>
2317     <value>winter</value>
2318    </equals>
2319   </condition>
2320   <name>CropGrassCover</name>
2321   <name>CropGrass</name>
2322   <texture>Terrain.winter/cropgrass1.png</texture>
2323   <texture>Terrain.winter/cropgrass2.png</texture>
2324   <texture>Terrain.winter/cropgrass3.png</texture>
2325   <xsize>2000</xsize>
2326   <ysize>2000</ysize>
2327   <light-coverage>2000000.0</light-coverage>
2328   <diffuse>
2329    <r>0.93</r>
2330    <g>0.95</g>
2331    <b>0.93</b>
2332    <a>1.0</a>
2333   </diffuse>
2334   <specular>
2335    <r>0.1</r>
2336    <g>0.12</g>
2337    <b>0.1</b>
2338    <a>1.0</a>
2339   </specular>
2340   <shininess>1.2</shininess>
2341   <solid>1</solid>
2342   <friction-factor>0.7</friction-factor>
2343   <rolling-friction>0.1</rolling-friction>
2344   <bumpiness>0.3</bumpiness>
2345   <load-resistance>1e30</load-resistance>
2346   <wood-coverage>150000.0</wood-coverage>
2347   <wood-size>10000.0</wood-size>
2348   <tree-density>5000.0</tree-density>
2349   <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2350   <tree-varieties>8</tree-varieties>
2351   <tree-range-m alias="/params/forest/tree-range-m"/>
2352   <tree-height-m>20.0</tree-height-m>
2353   <tree-width-m>12.0</tree-width-m>
2354  </material>
2355
2356  <material>
2357   <condition>
2358    <equals>
2359     <property>sim/startup/season</property>
2360     <value>winter</value>
2361    </equals>
2362   </condition>
2363   <name>CropWoodCover</name>
2364   <texture>Terrain.winter/cropwood.png</texture>
2365   <xsize>2000</xsize>
2366   <ysize>2000</ysize>
2367   <light-coverage>2000000.0</light-coverage>
2368   <solid>1</solid>
2369   <friction-factor>0.4</friction-factor>
2370   <rolling-friction>0.6</rolling-friction>
2371   <bumpiness>0.7</bumpiness>
2372   <load-resistance>10</load-resistance>
2373   <wood-coverage>4000.0</wood-coverage>
2374   <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2375   <tree-varieties>8</tree-varieties>
2376   <tree-range-m alias="/params/forest/tree-range-m"/>
2377   <tree-height-m>20.0</tree-height-m>
2378   <tree-width-m>12.0</tree-width-m>
2379  </material>
2380
2381  <!-- end winter-->
2382
2383
2384
2385  <material>
2386   <name>Unknown</name>
2387   <texture>Terrain/unknown.png</texture>
2388   <xsize>1000</xsize>
2389   <ysize>1000</ysize>
2390   <rolling-friction>0.1</rolling-friction>
2391   <bumpiness>0.1</bumpiness>
2392  </material>
2393
2394  <material>
2395   <name>PackIce</name>
2396   <texture>Terrain/packice1.png</texture>
2397   <texture>Terrain/packice2.png</texture>
2398   <xsize>2000</xsize>
2399   <ysize>2000</ysize>
2400   <shininess>1.5</shininess>
2401   <rolling-friction>0.005</rolling-friction>
2402   <friction-factor>0.2</friction-factor>
2403   <bumpiness>0.3</bumpiness>
2404  </material>
2405
2406  <material>
2407   <name>Glacier</name>
2408   <name>PolarIce</name>
2409   <effect>Effects/glacier</effect>
2410   <texture>Terrain/glacier1.png</texture>
2411   <texture>Terrain/glacier2.png</texture>
2412   <texture>Terrain/glacier3.png</texture>
2413   <xsize>2000</xsize>
2414   <ysize>2000</ysize>
2415   <shininess>1.5</shininess>
2416   <rolling-friction>0.1</rolling-friction>
2417   <friction-factor>0.2</friction-factor>
2418   <bumpiness>0.5</bumpiness>
2419  </material>
2420
2421  <material>
2422   <name>SnowCover</name>
2423   <texture>Terrain/snow1.png</texture>
2424   <texture>Terrain/snow2.png</texture>
2425   <texture>Terrain/snow3.png</texture>
2426   <texture>Terrain/snow4.png</texture>
2427   <xsize>2000</xsize>
2428   <ysize>2000</ysize>
2429   <shininess>1.2</shininess>
2430   <rolling-friction>0.15</rolling-friction>
2431   <friction-factor>0.3</friction-factor>
2432   <bumpiness>0.1</bumpiness>
2433  </material>
2434
2435  <material>
2436   <name>Ocean</name>
2437   <effect>Effects/water</effect>
2438   <texture>Terrain/water.png</texture>
2439   <xsize>400</xsize>
2440   <ysize>400</ysize>
2441   <object-group>
2442    <range-m>40000</range-m>
2443    <object>
2444     <path>Models/Geometry/container_carrier.ac</path>
2445     <coverage-m2>500000000</coverage-m2>
2446     <heading-type>random</heading-type>
2447    </object>
2448   </object-group>
2449   <object-group>
2450    <range-m>40000</range-m>
2451    <object>
2452     <path>Models/Maritime/Civilian/ContainerShip.xml</path>
2453     <coverage-m2>500000000</coverage-m2>
2454     <heading-type>random</heading-type>
2455    </object>
2456   </object-group>
2457   <object-group>
2458    <range-m>40000</range-m>
2459    <object>
2460     <path>Models/Maritime/Civilian/Trawler.xml</path>
2461     <coverage-m2>500000000</coverage-m2>
2462     <heading-type>random</heading-type>
2463    </object>
2464    <object>
2465     <path>Models/Maritime/Civilian/Trawler.xml</path>
2466     <coverage-m2>500000000</coverage-m2>
2467     <heading-type>random</heading-type>
2468    </object>
2469    <object>
2470     <path>Models/Maritime/Civilian/Trawler.xml</path>
2471     <coverage-m2>500000000</coverage-m2>
2472     <heading-type>random</heading-type>
2473    </object>
2474   </object-group>
2475   <object-group>
2476    <range-m>40000</range-m>
2477    <object>
2478     <path>Models/Maritime/Civilian/Freighter.xml</path>
2479     <coverage-m2>500000000</coverage-m2>
2480     <heading-type>random</heading-type>
2481    </object>
2482   </object-group>
2483   <object-group>
2484    <range-m>40000</range-m>
2485    <object>
2486     <path>Models/Maritime/Civilian/LargeTrawler.xml</path>
2487     <coverage-m2>500000000</coverage-m2>
2488     <heading-type>random</heading-type>
2489    </object>
2490   </object-group>
2491   <object-group>
2492    <range-m>40000</range-m>
2493    <object>
2494     <path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
2495     <coverage-m2>500000000</coverage-m2>
2496     <heading-type>random</heading-type>
2497    </object>
2498   </object-group>
2499   <object-group>
2500    <range-m>40000</range-m>
2501    <object>
2502     <path>Models/Maritime/Civilian/CruiseShip.xml</path>
2503     <coverage-m2>5000000000</coverage-m2>
2504     <heading-type>random</heading-type>
2505    </object>
2506   </object-group>
2507   <object-group>
2508    <range-m>40000</range-m>
2509    <object>
2510     <path>Models/Maritime/Civilian/MPPShip.xml</path>
2511     <coverage-m2>5000000000</coverage-m2>
2512     <heading-type>random</heading-type>
2513    </object>
2514   </object-group>
2515   <ambient>
2516    <r>0.0</r>
2517    <g>0.0</g>
2518    <b>0.0</b>
2519    <a>1.0</a>
2520   </ambient>
2521   <diffuse>
2522    <r>0.4</r>
2523    <g>0.4</g>
2524    <b>0.4</b>
2525    <a>1.0</a>
2526   </diffuse>
2527   <specular>
2528    <r>0.0</r>
2529    <g>0.0</g>
2530    <b>0.2</b>
2531    <a>1.0</a>
2532   </specular>
2533   <shininess>0</shininess>
2534   <solid>0</solid>
2535   <rolling-friction>2</rolling-friction>
2536   <bumpiness>0.8</bumpiness>
2537  </material>
2538
2539
2540  <material>
2541   <name>BarrenCover</name>
2542   <name>Dirt</name>
2543   <name>OpenMining</name>
2544   <name>Rock</name>
2545   <texture>Terrain/rock.png</texture>
2546   <xsize>500</xsize>
2547   <ysize>500</ysize>
2548   <solid>1</solid>
2549   <friction-factor>0.9</friction-factor>
2550   <rolling-friction>0.1</rolling-friction>
2551   <bumpiness>0.3</bumpiness>
2552  </material>
2553
2554  <material>
2555   <name>Lava</name>
2556   <texture>Terrain/lava.png</texture>
2557   <xsize>500</xsize>
2558   <ysize>500</ysize>
2559   <solid>1</solid>
2560   <friction-factor>0.9</friction-factor>
2561   <rolling-friction>0.1</rolling-friction>
2562   <bumpiness>0.3</bumpiness>
2563  </material>
2564
2565  <material>
2566   <name>Freeway</name>
2567   <name>Road</name>
2568   <texture>Terrain/asphalt.png</texture>
2569   <xsize>400</xsize>
2570   <ysize>400</ysize>
2571   <light-coverage>10000.0</light-coverage>
2572   <solid>1</solid>
2573   <friction-factor>1.0</friction-factor>
2574   <rolling-friction>0.02</rolling-friction>
2575   <bumpiness>0.01</bumpiness>
2576   <load-resistance>1e10</load-resistance>
2577  </material>
2578
2579  <material>
2580   <name>Railroad</name>
2581   <name>Transport</name>
2582   <texture>Terrain/gravel.png</texture>
2583   <xsize>400</xsize>
2584   <ysize>400</ysize>
2585   <light-coverage>1000000.0</light-coverage>
2586   <solid>1</solid>
2587   <friction-factor>0.5</friction-factor>
2588   <rolling-friction>0.04</rolling-friction>
2589   <bumpiness>0.5</bumpiness>
2590   <load-resistance>1e10</load-resistance>
2591  </material>
2592
2593
2594
2595  <!-- runway and taxiway signs -->
2596
2597
2598  <material>
2599   <name>YellowSign.unlighted</name>
2600   <texture>Signs/yellow.png</texture>
2601   <emissive>
2602    <r>0.4</r>
2603    <g>0.4</g>
2604    <b>0.4</b>
2605   </emissive>
2606  </material>
2607
2608  <material>
2609   <name>YellowSign</name>
2610   <name>YellowSign.lighted</name>
2611   <texture>Signs/yellow.png</texture>
2612   <emissive>
2613    <r>0.9</r>
2614    <g>0.9</g>
2615    <b>0.9</b>
2616   </emissive>
2617   <xsize>4096</xsize>
2618   <ysize>128</ysize>
2619   <glyph> <name>*</name>          <left>0.00439</left> <right>0.01758</right> </glyph>
2620   <glyph> <name>_</name>          <left>0.01392</left> <right>0.02148</right> </glyph>
2621   <glyph> <name>-</name>          <left>0.01758</left> <right>0.03418</right> </glyph>
2622   <glyph> <name>A</name>          <left>0.03418</left> <right>0.05469</right> </glyph>
2623   <glyph> <name>B</name>          <left>0.05469</left> <right>0.07178</right> </glyph>
2624   <glyph> <name>C</name>          <left>0.07178</left> <right>0.08789</right> </glyph>
2625   <glyph> <name>D</name>          <left>0.08789</left> <right>0.10474</right> </glyph>
2626   <glyph> <name>E</name>          <left>0.10474</left> <right>0.12085</right> </glyph>
2627   <glyph> <name>F</name>          <left>0.12085</left> <right>0.13721</right> </glyph>
2628   <glyph> <name>G</name>          <left>0.13721</left> <right>0.15308</right> </glyph>
2629   <glyph> <name>H</name>          <left>0.15308</left> <right>0.17017</right> </glyph>
2630   <glyph> <name>I</name>          <left>0.17017</left> <right>0.17700</right> </glyph>
2631   <glyph> <name>J</name>          <left>0.17700</left> <right>0.19263</right> </glyph>
2632   <glyph> <name>K</name>          <left>0.19263</left> <right>0.20997</right> </glyph>
2633   <glyph> <name>L</name>          <left>0.20997</left> <right>0.22559</right> </glyph>
2634   <glyph> <name>M</name>          <left>0.22559</left> <right>0.24488</right> </glyph>
2635   <glyph> <name>N</name>          <left>0.24488</left> <right>0.26221</right> </glyph>
2636   <glyph> <name>O</name>          <left>0.26221</left> <right>0.27930</right> </glyph>
2637   <glyph> <name>P</name>          <left>0.27930</left> <right>0.29663</right> </glyph>
2638   <glyph> <name>Q</name>          <left>0.29663</left> <right>0.31421</right> </glyph>
2639   <glyph> <name>R</name>          <left>0.31421</left> <right>0.33130</right> </glyph>
2640   <glyph> <name>S</name>          <left>0.33130</left> <right>0.34741</right> </glyph>
2641   <glyph> <name>T</name>          <left>0.34741</left> <right>0.36304</right> </glyph>
2642   <glyph> <name>U</name>          <left>0.36304</left> <right>0.38013</right> </glyph>
2643   <glyph> <name>V</name>          <left>0.38013</left> <right>0.39893</right> </glyph>
2644   <glyph> <name>W</name>          <left>0.39893</left> <right>0.41968</right> </glyph>
2645   <glyph> <name>X</name>          <left>0.41968</left> <right>0.43628</right> </glyph>
2646   <glyph> <name>Y</name>          <left>0.43628</left> <right>0.45752</right> </glyph>
2647   <glyph> <name>Z</name>          <left>0.45752</left> <right>0.47412</right> </glyph>
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