4 ************************************************************************
5 FlightGear Materials File
7 This property file configures the materials for FlightGear. Each
8 material describes a single visual appearance in the simulator, which
9 can be represented by a colour, a texture, or both. If a material has
10 more than one name, all of the names will be used as aliases for the
11 same material: this is often a good idea to save texture memory.
13 Currently, colours will not be used unless the user disables textures;
14 in the future, the program may use textures with an alpha component so
15 that it will combine with the colour underneath.
17 Properties currently used:
19 name: A name for the texture (you may provide more than one). The
20 FlightGear scenery files look up their textures by name.
22 texture: A relative path to an SGI RGB file containing a texture for
25 wrapu: true if the texture should repeat horizontally over a
26 surface, false if it should not repeat (default: true).
28 wrapv: true if the texture should repeat vertically over a
29 surface, false if it should not repeat (default: true).
31 mipmap: true if the texture should be mipmapped, false otherwise
34 xsize: the horizontal size of a single texture repetition, in meters
35 (0, the default, means use the natural size [??]).
37 ysize: the vertical size of a single texture repetition, in meters
38 (0, the default, means use the natural size [??]).
40 light-coverage: a seed number for generating random night lighting
41 over an area. A higher number means fewer lights, and 0 means
42 that lighting is disabled.
44 ambient: the ambient light colour for the material, specified as
45 separate red, green, blue, and alpha components (default: all
46 color components 0.2, alpha 1.0).
48 diffuse: the diffuse light colour for the material, specified as
49 separate red, green, blue, and alpha components (default: all
50 color components 0.8, alpha 1.0).
52 specular: the specular light colour for the material, specified as
53 separate red, green, blue, and alpha components (default: all
54 color components 0.0, alpha 1.0).
56 emissive: the emissive light colour for the material, specified as
57 separate red, green, blue, and alpha components (default: all
58 color components 0.0, alpha 1.0).
60 solid: bool value, if true the surface is solid for an FDM. If it is not
61 solid, it is assumed that the material models a fluid (water) surface
64 friction-factor: the friction factor for that material. The normalized
65 factor can be used by a FDM to post-multiply all contact friction forces
66 with that factor. That is the more slippery a material is the smaller this
67 value should be. (default: 1.0 for Dry concrete/Asphalt).
69 rolling-friction: the gear rolling rolling-friction coefficient for this
70 particular material. (default: 0.02 for Dry concrete/Asphalt).
72 bumpiness: normalized bumpiness factor for this particular terrain.
73 (default: 0.0 for a smooth surface).
75 load-resistance: a pressure value how much force per surface area this
76 surface can carry without deformation. The value should be in N/m^2
79 glyph: group that defines one letter/digit/symbol in a font texture
80 sub-entries: name, left (default: 0.0), right (default: 1.0)
81 (left and right describe the horizontal position in the texture.)
83 wood-coverage: The coverage of woods in m^2. A lower number means a
84 higher density of woods. A value of 0 indicates no woods.
86 wood-size: The average size of each wood in m^2. A lower number
87 means smaller individual woods. If not set, each wood is considered
88 to contain a single tree, causing even distribution.
90 tree-density: The area covered by each tree in the wood in m^2. A
91 lower number means denser individual woods. Ignored if wood-size
94 tree-range-m: The range at which trees become visible. Note that this
95 is not absolute, as trees are loaded in blocks. A lower number means
96 trees will not become visible until you are closer.
98 tree-texture: A texture to use for the trees. Typically this will be a
99 strip with multiple tree textures.
101 tree-varieties: The number of different trees defined in the tree-texture
103 tree-height-m: The average height of the trees cover. Actual tree height
104 will vary by +/- 50%.
106 tree-width-m: The average width of the tree cover. Actual tree width
107 will vary by +/- 50%.
109 effect - The name of an effect to inherit from. The default is
110 Effects/terrain-default.
112 ambient, diffuse, specular, emissive, and shininess are copied into the
113 parameter section of the effect created for this material.
114 ************************************************************************
120 Shared parameters for various materials.
124 <!-- Maximum distance from which a tree is visible -->
125 <tree-range-m>8000</tree-range-m>
130 <name>grass_rwy</name>
131 <texture>Runway/grass_rwy.png</texture>
135 <friction-factor>0.8</friction-factor>
136 <rolling-friction>0.05</rolling-friction>
137 <bumpiness>0.05</bumpiness>
138 <load-resistance>1e5</load-resistance>
142 <name>dirt_rwy</name>
143 <texture>Runway/dirt_rwy.png</texture>
144 <friction-factor>0.7</friction-factor>
145 <rolling-friction>0.04</rolling-friction>
146 <bumpiness>0.1</bumpiness>
150 <name>lakebed_taxiway</name>
151 <texture>Runway/lakebed_taxiway.png</texture>
152 <rolling-friction>0.04</rolling-friction>
153 <bumpiness>0.05</bumpiness>
157 <name>pa_taxiway</name>
158 <texture>Runway/pa_taxiway.png</texture>
162 <name>pa_tiedown</name>
163 <texture>Runway/pa_tiedown.png</texture>
167 <name>pa_dspl_thresh</name>
168 <texture>Runway/pa_dspl_thresh.png</texture>
173 <name>pa_dspl_arrows</name>
174 <texture>Runway/pa_dspl_arrows.png</texture>
179 <name>pa_threshold</name>
180 <texture>Runway/pa_threshold.png</texture>
187 <texture>Runway/pa_L.png</texture>
193 <texture>Runway/pa_R.png</texture>
199 <texture>Runway/pa_C.png</texture>
205 <texture>Runway/pa_0l.png</texture>
211 <texture>Runway/pa_0r.png</texture>
217 <texture>Runway/pa_1c.png</texture>
223 <texture>Runway/pa_1l.png</texture>
229 <texture>Runway/pa_1r.png</texture>
235 <texture>Runway/pa_11.png</texture>
241 <texture>Runway/pa_2c.png</texture>
247 <texture>Runway/pa_2l.png</texture>
253 <texture>Runway/pa_2r.png</texture>
259 <texture>Runway/pa_3c.png</texture>
265 <texture>Runway/pa_3l.png</texture>
271 <texture>Runway/pa_3r.png</texture>
277 <texture>Runway/pa_4c.png</texture>
283 <texture>Runway/pa_4r.png</texture>
289 <texture>Runway/pa_5c.png</texture>
295 <texture>Runway/pa_5r.png</texture>
301 <texture>Runway/pa_6c.png</texture>
307 <texture>Runway/pa_6r.png</texture>
313 <texture>Runway/pa_7c.png</texture>
319 <texture>Runway/pa_7r.png</texture>
325 <texture>Runway/pa_8c.png</texture>
331 <texture>Runway/pa_8r.png</texture>
337 <texture>Runway/pa_9c.png</texture>
343 <texture>Runway/pa_9r.png</texture>
348 <name>pa_tz_three</name>
349 <texture>Runway/pa_tz_three.png</texture>
355 <texture>Runway/pa_aim.png</texture>
360 <name>pa_tz_two_a</name>
361 <texture>Runway/pa_tz_two_a.png</texture>
366 <name>pa_tz_two_b</name>
367 <texture>Runway/pa_tz_two_b.png</texture>
372 <name>pa_tz_one_a</name>
373 <texture>Runway/pa_tz_one_a.png</texture>
378 <name>pa_tz_one_b</name>
379 <texture>Runway/pa_tz_one_b.png</texture>
384 <name>pa_centerline</name>
385 <texture>Runway/pa_centerline.png</texture>
391 <texture>Runway/pa_rest.png</texture>
396 <name>pc_taxiway</name>
397 <name>dirt_rwytaxiway</name>
398 <texture>Runway/pc_taxiway.png</texture>
402 <name>pc_tiedown</name>
403 <name>dirt_rwytiedown</name>
404 <texture>Runway/pc_tiedown.png</texture>
408 <name>pc_dspl_thresh</name>
409 <texture>Runway/pc_dspl_thresh.png</texture>
414 <name>pc_dspl_arrows</name>
415 <texture>Runway/pc_dspl_arrows.png</texture>
420 <name>pc_threshold</name>
421 <name>dirt_rwythreshold</name>
422 <texture>Runway/pc_threshold.png</texture>
429 <name>dirt_rwyL</name>
430 <texture>Runway/pc_L.png</texture>
436 <name>dirt_rwyR</name>
437 <texture>Runway/pc_R.png</texture>
443 <name>dirt_rwyC</name>
444 <texture>Runway/pc_C.png</texture>
450 <name>dirt_rwy0l</name>
451 <texture>Runway/pc_0l.png</texture>
457 <name>dirt_rwy0r</name>
458 <texture>Runway/pc_0r.png</texture>
464 <name>dirt_rwy1c</name>
465 <texture>Runway/pc_1c.png</texture>
471 <name>dirt_rwy1l</name>
472 <texture>Runway/pc_1l.png</texture>
478 <name>dirt_rwy1r</name>
479 <texture>Runway/pc_1r.png</texture>
485 <name>dirt_rwy11</name>
486 <texture>Runway/pc_11.png</texture>
492 <name>dirt_rwy2c</name>
493 <texture>Runway/pc_2c.png</texture>
499 <name>dirt_rwy2l</name>
500 <texture>Runway/pc_2l.png</texture>
506 <name>dirt_rwy2r</name>
507 <texture>Runway/pc_2r.png</texture>
513 <name>dirt_rwy3c</name>
514 <texture>Runway/pc_3c.png</texture>
520 <name>dirt_rwy3l</name>
521 <texture>Runway/pc_3l.png</texture>
527 <name>dirt_rwy3r</name>
528 <texture>Runway/pc_3r.png</texture>
534 <name>dirt_rwy4c</name>
535 <texture>Runway/pc_4c.png</texture>
541 <name>dirt_rwy4r</name>
542 <texture>Runway/pc_4r.png</texture>
548 <name>dirt_rwy5c</name>
549 <texture>Runway/pc_5c.png</texture>
555 <name>dirt_rwy5r</name>
556 <texture>Runway/pc_5r.png</texture>
562 <name>dirt_rwy6c</name>
563 <texture>Runway/pc_6c.png</texture>
569 <name>dirt_rwy6r</name>
570 <texture>Runway/pc_6r.png</texture>
576 <name>dirt_rwy7c</name>
577 <texture>Runway/pc_7c.png</texture>
583 <name>dirt_rwy7r</name>
584 <texture>Runway/pc_7r.png</texture>
590 <name>dirt_rwy8c</name>
591 <texture>Runway/pc_8c.png</texture>
597 <name>dirt_rwy8r</name>
598 <texture>Runway/pc_8r.png</texture>
604 <name>dirt_rwy9c</name>
605 <texture>Runway/pc_9c.png</texture>
611 <name>dirt_rwy9r</name>
612 <texture>Runway/pc_9r.png</texture>
617 <name>pc_tz_three</name>
618 <name>dirt_rwytz_three</name>
619 <texture>Runway/pc_tz_three.png</texture>
625 <name>dirt_rwyaim</name>
626 <texture>Runway/pc_aim.png</texture>
631 <name>pc_tz_two_a</name>
632 <name>dirt_rwytz_two_a</name>
633 <texture>Runway/pc_tz_two_a.png</texture>
638 <name>pc_tz_two_b</name>
639 <name>dirt_rwytz_two_b</name>
640 <texture>Runway/pc_tz_two_b.png</texture>
645 <name>pc_tz_one_a</name>
646 <name>dirt_rwytz_one_a</name>
647 <texture>Runway/pc_tz_one_a.png</texture>
652 <name>pc_tz_one_b</name>
653 <name>dirt_rwytz_one_b</name>
654 <texture>Runway/pc_tz_one_b.png</texture>
659 <name>pc_centerline</name>
660 <name>dirt_rwycenterline</name>
661 <texture>Runway/pc_centerline.png</texture>
667 <name>dirt_rwyrest</name>
668 <texture>Runway/pc_rest.png</texture>
672 <!-- Default Summer -->
677 <property>sim/startup/season</property>
678 <value>summer</value>
681 <name>Landmass</name>
682 <name>SomeSort</name>
685 <effect>Effects/landmass-nowood</effect>
686 <texture>Terrain/forest1a.png</texture>
687 <texture>Terrain/forest1b.png</texture>
688 <texture>Terrain/forest1c.png</texture>
691 <light-coverage>10000000.0</light-coverage>
692 <wood-coverage>4000.0</wood-coverage>
693 <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
694 <tree-varieties>8</tree-varieties>
695 <tree-range-m alias="/params/forest/tree-range-m"/>
696 <tree-height-m>25.0</tree-height-m>
697 <tree-width-m>15.0</tree-width-m>
698 <rolling-friction>1</rolling-friction>
699 <bumpiness>1</bumpiness>
705 <property>sim/startup/season</property>
706 <value>summer</value>
709 <name>EvergreenBroadCover</name>
710 <name>EvergreenForest</name>
711 <effect>Effects/forest</effect>
712 <texture>Terrain/forest1a.png</texture>
713 <texture>Terrain/forest1b.png</texture>
714 <texture>Terrain/forest1c.png</texture>
717 <light-coverage>10000000.0</light-coverage>
718 <wood-coverage>4000.0</wood-coverage>
719 <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
720 <tree-varieties>8</tree-varieties>
721 <tree-range-m alias="/params/forest/tree-range-m"/>
722 <tree-height-m>25.0</tree-height-m>
723 <tree-width-m>18.0</tree-width-m>
724 <rolling-friction>1</rolling-friction>
725 <bumpiness>1</bumpiness>
731 <property>sim/startup/season</property>
732 <value>summer</value>
735 <effect>Effects/forest</effect>
736 <name>DeciduousBroadCover</name>
737 <name>DeciduousForest</name>
739 <texture>Terrain/deciduous1.png</texture>
740 <texture>Terrain/deciduous2.png</texture>
741 <texture>Terrain/deciduous4.png</texture>
744 <light-coverage>10000000.0</light-coverage>
745 <wood-coverage>4000.0</wood-coverage>
746 <tree-texture>Textures/Trees/deciduous-summer.png</tree-texture>
747 <tree-varieties>8</tree-varieties>
748 <tree-range-m alias="/params/forest/tree-range-m"/>
749 <tree-height-m>25.0</tree-height-m>
750 <tree-width-m>15.0</tree-width-m>
751 <rolling-friction>1</rolling-friction>
752 <bumpiness>0.85</bumpiness>
758 <property>sim/startup/season</property>
759 <value>summer</value>
762 <effect>Effects/forest</effect>
763 <name>MixedForestCover</name>
764 <name>MixedForest</name>
765 <name>RainForest</name>
766 <texture>Terrain/mixedforest.png</texture>
767 <texture>Terrain/mixedforest2.png</texture>
768 <texture>Terrain/mixedforest3.png</texture>
771 <light-coverage>5000000.0</light-coverage>
772 <wood-coverage>4000.0</wood-coverage>
773 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
774 <tree-varieties>8</tree-varieties>
775 <tree-range-m alias="/params/forest/tree-range-m"/>
776 <tree-height-m>25.0</tree-height-m>
777 <tree-width-m>15.0</tree-width-m>
778 <rolling-friction>1</rolling-friction>
779 <bumpiness>0.95</bumpiness>
785 <property>sim/startup/season</property>
786 <value>summer</value>
789 <effect>Effects/forest</effect>
790 <name>EvergreenNeedleCover</name>
791 <name>WoodedTundraCover</name>
792 <texture>Terrain/evergreen.png</texture>
795 <light-coverage>10000000.0</light-coverage>
796 <wood-coverage>4000.0</wood-coverage>
797 <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
798 <tree-varieties>8</tree-varieties>
799 <tree-range-m alias="/params/forest/tree-range-m"/>
800 <tree-height-m>20.0</tree-height-m>
801 <tree-width-m>15.0</tree-width-m>
802 <rolling-friction>1</rolling-friction>
803 <bumpiness>1</bumpiness>
809 <property>sim/startup/season</property>
810 <value>summer</value>
813 <effect>Effects/forest</effect>
814 <name>DeciduousNeedleCover</name>
815 <texture>Terrain/dec_evergreen.png</texture>
818 <light-coverage>10000000.0</light-coverage>
819 <wood-coverage>4000.0</wood-coverage>
820 <tree-texture>Textures/Trees/coniferous-summer.png</tree-texture>
821 <tree-varieties>8</tree-varieties>
822 <tree-range-m alias="/params/forest/tree-range-m"/>
823 <tree-height-m>15.0</tree-height-m>
824 <tree-width-m>8.0</tree-width-m>
825 <rolling-friction>1</rolling-friction>
826 <bumpiness>1</bumpiness>
832 <property>sim/startup/season</property>
833 <value>summer</value>
837 <texture>Terrain/sand4.png</texture>
838 <texture>Terrain/sand5.png</texture>
839 <texture>Terrain/sand6.png</texture>
842 <light-coverage>10000000.0</light-coverage>
843 <shininess>2.5</shininess>
844 <rolling-friction>0.1</rolling-friction>
845 <friction-factor>0.7</friction-factor>
846 <bumpiness>0.1</bumpiness>
852 <property>sim/startup/season</property>
853 <value>summer</value>
856 <effect>Effects/landmass-scrub</effect>
857 <name>ShrubCover</name>
858 <name>ShrubGrassCover</name>
859 <name>ScrubCover</name>
860 <texture>Terrain/shrub1.png</texture>
862 <texture>Terrain/shrub.png</texture>
863 <texture>Terrain/shrub2.png</texture>
864 <texture>Terrain/shrub3.png</texture>
880 <shininess>1.2</shininess>
881 <light-coverage>20000000.0</light-coverage>
882 <wood-coverage>12000.0</wood-coverage>
883 <tree-texture>Textures/Trees/mixed-shrub.png</tree-texture>
884 <tree-varieties>8</tree-varieties>
885 <tree-range-m alias="/params/forest/tree-range-m"/>
886 <tree-height-m>2.0</tree-height-m>
887 <tree-width-m>2.0</tree-width-m>
888 <rolling-friction>0.6</rolling-friction>
889 <bumpiness>0.4</bumpiness>
895 <property>sim/startup/season</property>
896 <value>summer</value>
899 <name>BuiltUpCover</name>
901 <effect>Effects/urban</effect>
903 <texture>Terrain/city1.png</texture>
904 <texture n="2">Terrain/city1-relief-light.png</texture>
907 <texture>Terrain/city2.png</texture>
908 <texture n="2">Terrain/city2-relief-light.png</texture>
912 <texture>Terrain/city3.png</texture>
913 <texture n="2">Terrain/city3-relief-light.png</texture>
918 <light-coverage>100000.0</light-coverage>
926 <range-m>10000</range-m>
928 <path>Models/Buildings/oil-tanks.ac</path>
929 <coverage-m2>10000000</coverage-m2>
930 <heading-type>random</heading-type>
933 <path>Models/Buildings/big-apartment.ac</path>
934 <coverage-m2>10000000</coverage-m2>
935 <heading-type>random</heading-type>
938 <path>Models/Buildings/factory.ac</path>
939 <coverage-m2>4000000</coverage-m2>
940 <heading-type>random</heading-type>
944 <range-m>5000</range-m>
946 <path>Models/Buildings/cube-apartment.ac</path>
947 <path>Models/Buildings/medium-apartment.ac</path>
948 <path>Models/Buildings/renovated-apartment.ac</path>
949 <coverage-m2>1000000</coverage-m2>
950 <heading-type>random</heading-type>
953 <path>Models/Buildings/small-glass-office-building.ac</path>
954 <path>Models/Buildings/medium-glass-office-building.ac</path>
955 <path>Models/Buildings/small-modern-office.ac</path>
956 <path>Models/Buildings/small-office.ac</path>
957 <coverage-m2>500000</coverage-m2>
958 <heading-type>random</heading-type>
961 <path>Models/Buildings/big-church.ac</path>
962 <coverage-m2>5000000</coverage-m2>
963 <heading-type>random</heading-type>
966 <path>Models/Buildings/brick-school.ac</path>
967 <path>Models/Buildings/bank-building.ac</path>
968 <coverage-m2>4000000</coverage-m2>
969 <heading-type>random</heading-type>
972 <path>Models/Buildings/water-tower.ac</path>
973 <coverage-m2>100000000</coverage-m2>
974 <heading-type>random</heading-type>
977 <wood-coverage>250000.0</wood-coverage>
978 <wood-size>5000.0</wood-size>
979 <tree-density>2000.0</tree-density>
980 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
981 <tree-varieties>8</tree-varieties>
982 <tree-range-m alias="/params/forest/tree-range-m"/>
983 <tree-height-m>25.0</tree-height-m>
984 <tree-width-m>15.0</tree-width-m>
990 <property>sim/startup/season</property>
991 <value>summer</value>
995 <texture>Terrain/Town1.png</texture>
998 <light-coverage>100000.0</light-coverage>
1006 <range-m>10000</range-m>
1008 <path>Models/Buildings/water-tower.ac</path>
1009 <path>Models/Buildings/oil-tanks.ac</path>
1010 <coverage-m2>20000000</coverage-m2>
1011 <heading-type>random</heading-type>
1014 <path>Models/Buildings/big-church.ac</path>
1015 <path>Models/Buildings/brick-school.ac</path>
1016 <coverage-m2>200000</coverage-m2>
1017 <heading-type>random</heading-type>
1020 <path>Models/Buildings/shop.ac</path>
1021 <path>Models/Buildings/hosshop.ac</path>
1022 <path>Models/Buildings/weapshop.ac</path>
1023 <coverage-m2>400000</coverage-m2>
1024 <heading-type>random</heading-type>
1027 <path>Models/Residential/germanvillagehouse1.ac</path>
1028 <path>Models/Residential/MontHse1Grey_White.ac</path>
1029 <path>Models/Residential/MontHse1Red_Tile_Yellow.ac</path>
1030 <coverage-m2>30000</coverage-m2>
1031 <heading-type>random</heading-type>
1034 <wood-coverage>250000.0</wood-coverage>
1035 <wood-size>5000.0</wood-size>
1036 <tree-density>2000.0</tree-density>
1037 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1038 <tree-varieties>8</tree-varieties>
1039 <tree-range-m alias="/params/forest/tree-range-m"/>
1040 <tree-height-m>25.0</tree-height-m>
1041 <tree-width-m>15.0</tree-width-m>
1047 <property>sim/startup/season</property>
1048 <value>summer</value>
1051 <effect>Effects/water</effect>
1054 <name>Reservoir</name>
1059 <texture>Terrain/water-lake.png</texture>
1080 <shininess>1.2</shininess>
1082 <rolling-friction>1.5</rolling-friction>
1083 <bumpiness>0.6</bumpiness>
1089 <property>sim/startup/season</property>
1090 <value>summer</value>
1093 <name>DryLake</name>
1094 <name>IntermittentReservoir</name>
1095 <name>IntermittentLake</name>
1096 <texture>Terrain/sand1.png</texture>
1097 <texture>Terrain/sand2.png</texture>
1098 <texture>Terrain/sand3.png</texture>
1102 <friction-factor>0.9</friction-factor>
1103 <rolling-friction>0.04</rolling-friction>
1104 <bumpiness>0.1</bumpiness>
1110 <property>sim/startup/season</property>
1111 <value>summer</value>
1114 <name>IntermittentStream</name>
1115 <texture>Terrain/wash.png</texture>
1118 <shininess>1.5</shininess>
1120 <rolling-friction>2.5</rolling-friction>
1121 <bumpiness>0.6</bumpiness>
1127 <property>sim/startup/season</property>
1128 <value>summer</value>
1132 <name>Littoral</name>
1133 <name>FloodLand</name>
1134 <name>HerbWetlandCover</name>
1135 <name>WoodedWetlandCover</name>
1136 <texture>Terrain/marsh2.png</texture>
1137 <texture>Terrain/marsh3.png</texture>
1138 <texture>Terrain/marsh4.png</texture>
1142 <light-coverage>40000000.0</light-coverage>
1143 <friction-factor>0.8</friction-factor>
1144 <rolling-friction>0.3</rolling-friction>
1145 <bumpiness>0.2</bumpiness>
1146 <load-resistance>1e30</load-resistance>
1152 <property>sim/startup/season</property>
1153 <value>summer</value>
1156 <name>GrassCover</name>
1157 <name>BareTundraCover</name>
1158 <name>MixedTundraCover</name>
1159 <name>GolfCourse</name>
1160 <name>Cemetery</name>
1161 <effect>Effects/landmass</effect>
1162 <texture>Terrain/tundra.png</texture>
1163 <texture>Terrain/tundra2.png</texture>
1164 <texture>Terrain/tundra3.png</texture>
1167 <light-coverage>4000000.0</light-coverage>
1180 <shininess>1.2</shininess>
1182 <friction-factor>0.7</friction-factor>
1183 <rolling-friction>0.1</rolling-friction>
1184 <bumpiness>0.15</bumpiness>
1185 <load-resistance>1e30</load-resistance>
1191 <property>sim/startup/season</property>
1192 <value>summer</value>
1195 <name>HerbTundraCover</name>
1196 <effect>Effects/herbtundra</effect>
1197 <texture>Terrain/herbtundra.png</texture>
1198 <texture>Terrain/herbtundra2.png</texture>
1199 <texture>Terrain/herbtundra3.png</texture>
1202 <light-coverage>4000000.0</light-coverage>
1215 <shininess>1.2</shininess>
1217 <friction-factor>0.8</friction-factor>
1218 <rolling-friction>0.1</rolling-friction>
1219 <bumpiness>0.15</bumpiness>
1220 <load-resistance>1e30</load-resistance>
1226 <property>sim/startup/season</property>
1227 <value>summer</value>
1230 <name>SavannaCover</name>
1231 <texture>Terrain/savanna.png</texture>
1234 <light-coverage>4000000.0</light-coverage>
1236 <friction-factor>0.8</friction-factor>
1237 <rolling-friction>0.1</rolling-friction>
1238 <bumpiness>0.2</bumpiness>
1239 <load-resistance>1e30</load-resistance>
1245 <property>sim/startup/season</property>
1246 <value>summer</value>
1250 <name>Airport</name>
1251 <name>AirportKeep</name>
1252 <texture>Terrain/airport.png</texture>
1255 <light-coverage>4000000.0</light-coverage>
1268 <shininess>1.2</shininess>
1270 <friction-factor>0.7</friction-factor>
1271 <rolling-friction>0.1</rolling-friction>
1272 <bumpiness>0.1</bumpiness>
1273 <load-resistance>1e30</load-resistance>
1279 <property>sim/startup/season</property>
1280 <value>summer</value>
1283 <effect>Effects/crop</effect>
1284 <name>MixedCropPastureCover</name>
1285 <name>MixedCrop</name>
1286 <name>ComplexCrop</name>
1287 <texture>Terrain/mixedcrop1.png</texture>
1288 <texture>Terrain/mixedcrop4.png</texture>
1289 <texture>Terrain/mixedcrop3.png</texture>
1292 <light-coverage>2000000.0</light-coverage>
1294 <friction-factor>0.9</friction-factor>
1295 <rolling-friction>0.1</rolling-friction>
1296 <bumpiness>0.7</bumpiness>
1297 <load-resistance>1e30</load-resistance>
1299 <range-m>5000</range-m>
1301 <path>Models/Buildings/silo.ac</path>
1302 <coverage-m2>5000000</coverage-m2>
1303 <heading-type>random</heading-type>
1306 <path>Models/Buildings/red-barn.ac</path>
1307 <path>Models/Buildings/horse-stable.ac</path>
1308 <path>Models/Buildings/cow-stable.ac</path>
1309 <path>Models/Agriculture/farmhouse1.ac</path>
1310 <path>Models/Agriculture/farmhouse2.ac</path>
1311 <path>Models/Agriculture/farmhouse3.ac</path>
1312 <coverage-m2>750000</coverage-m2>
1313 <heading-type>random</heading-type>
1316 <!-- Disabled to avoid a tremendous osg performance penalty when
1317 deleting scenery tiles, caused by tens of thousands of shared
1318 horse/cow objects. Need a better implementation!
1320 <range-m>1000</range-m>
1322 <path>Models/Fauna/cow.ac</path>
1323 <coverage-m2>100000</coverage-m2>
1324 <heading-type>random</heading-type>
1327 <path>Models/Fauna/horse.ac</path>
1328 <coverage-m2>300000</coverage-m2>
1329 <heading-type>random</heading-type>
1332 <wood-coverage>1000000.0</wood-coverage>
1333 <wood-size>20000.0</wood-size>
1334 <tree-density>4000.0</tree-density>
1335 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1336 <tree-varieties>8</tree-varieties>
1337 <tree-range-m alias="/params/forest/tree-range-m"/>
1338 <tree-height-m>20.0</tree-height-m>
1339 <tree-width-m>12.0</tree-width-m>
1345 <property>sim/startup/season</property>
1346 <value>summer</value>
1349 <effect>Effects/crop</effect>
1350 <name>IrrCropPastureCover</name>
1351 <name>IrrCrop</name>
1352 <name>Orchard</name>
1353 <texture>Terrain/irrcrop1.png</texture>
1354 <texture>Terrain/irrcrop2.png</texture>
1355 <texture>Terrain/irrcrop3.png</texture>
1358 <light-coverage>2000000.0</light-coverage>
1360 <friction-factor>0.9</friction-factor>
1361 <rolling-friction>0.3</rolling-friction>
1362 <bumpiness>0.6</bumpiness>
1363 <load-resistance>1e30</load-resistance>
1365 <range-m>5000</range-m>
1367 <path>Models/Buildings/silo.ac</path>
1368 <coverage-m2>5000000</coverage-m2>
1369 <heading-type>random</heading-type>
1372 <path>Models/Buildings/red-barn.ac</path>
1373 <path>Models/Buildings/horse-stable.ac</path>
1374 <path>Models/Buildings/cow-stable.ac</path>
1375 <path>Models/Agriculture/farmhouse1.ac</path>
1376 <path>Models/Agriculture/farmhouse2.ac</path>
1377 <path>Models/Agriculture/farmhouse3.ac</path>
1378 <coverage-m2>750000</coverage-m2>
1379 <heading-type>random</heading-type>
1382 <!-- Disabled to avoid a tremendous osg performance penalty when
1383 deleting scenery tiles, caused by tens of thousands of shared
1384 horse/cow objects. Need a better implementation!
1386 <range-m>1000</range-m>
1388 <path>Models/Fauna/cow.ac</path>
1389 <coverage-m2>100000</coverage-m2>
1390 <heading-type>random</heading-type>
1393 <path>Models/Fauna/horse.ac</path>
1394 <coverage-m2>300000</coverage-m2>
1395 <heading-type>random</heading-type>
1398 <wood-coverage>500000.0</wood-coverage>
1399 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1400 <tree-varieties>8</tree-varieties>
1401 <tree-range-m alias="/params/forest/tree-range-m"/>
1402 <tree-height-m>20.0</tree-height-m>
1403 <tree-width-m>12.0</tree-width-m>
1409 <property>sim/startup/season</property>
1410 <value>summer</value>
1413 <effect>Effects/crop</effect>
1414 <name>DryCropPastureCover</name>
1415 <name>DryCrop</name>
1416 <texture>Terrain/drycrop1.png</texture>
1417 <texture>Terrain/drycrop2.png</texture>
1418 <texture>Terrain/drycrop3.png</texture>
1419 <texture>Terrain/drycrop4.png</texture>
1423 <friction-factor>0.9</friction-factor>
1424 <rolling-friction>0.1</rolling-friction>
1425 <bumpiness>0.6</bumpiness>
1426 <load-resistance>1e30</load-resistance>
1427 <light-coverage>2000000.0</light-coverage>
1429 <range-m>5000</range-m>
1431 <path>Models/Buildings/silo.ac</path>
1432 <coverage-m2>5000000</coverage-m2>
1433 <heading-type>random</heading-type>
1436 <path>Models/Buildings/red-barn.ac</path>
1437 <path>Models/Buildings/horse-stable.ac</path>
1438 <path>Models/Buildings/cow-stable.ac</path>
1439 <path>Models/Agriculture/farmhouse1.ac</path>
1440 <path>Models/Agriculture/farmhouse2.ac</path>
1441 <path>Models/Agriculture/farmhouse3.ac</path>
1442 <coverage-m2>750000</coverage-m2>
1443 <heading-type>random</heading-type>
1446 <!-- Disabled to avoid a tremendous osg performance penalty when
1447 deleting scenery tiles, caused by tens of thousands of shared
1448 horse/cow objects. Need a better implementation!
1450 <range-m>1000</range-m>
1452 <path>Models/Fauna/cow.ac</path>
1453 <coverage-m2>100000</coverage-m2>
1454 <heading-type>random</heading-type>
1457 <path>Models/Fauna/horse.ac</path>
1458 <coverage-m2>300000</coverage-m2>
1459 <heading-type>random</heading-type>
1462 <wood-coverage>500000.0</wood-coverage>
1463 <wood-size>20000.0</wood-size>
1464 <tree-density>5000.0</tree-density>
1465 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1466 <tree-varieties>8</tree-varieties>
1467 <tree-range-m alias="/params/forest/tree-range-m"/>
1468 <tree-height-m>20.0</tree-height-m>
1469 <tree-width-m>12.0</tree-width-m>
1475 <property>sim/startup/season</property>
1476 <value>summer</value>
1479 <effect>Effects/cropgrass</effect>
1480 <name>CropGrassCover</name>
1481 <name>CropGrass</name>
1482 <texture>Terrain/cropgrass1.png</texture>
1483 <texture>Terrain/cropgrass2.png</texture>
1484 <texture>Terrain/cropgrass3.png</texture>
1487 <light-coverage>2000000.0</light-coverage>
1500 <shininess>1.2</shininess>
1502 <friction-factor>0.7</friction-factor>
1503 <rolling-friction>0.1</rolling-friction>
1504 <bumpiness>0.3</bumpiness>
1505 <load-resistance>1e30</load-resistance>
1506 <wood-coverage>500000.0</wood-coverage>
1507 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1508 <tree-varieties>8</tree-varieties>
1509 <tree-range-m alias="/params/forest/tree-range-m"/>
1510 <tree-height-m>20.0</tree-height-m>
1511 <tree-width-m>12.0</tree-width-m>
1517 <property>sim/startup/season</property>
1518 <value>summer</value>
1521 <name>CropWoodCover</name>
1522 <name>CropWood</name>
1523 <effect>Effects/landmass</effect>
1524 <texture>Terrain/cropwood.png</texture>
1527 <light-coverage>2000000.0</light-coverage>
1529 <friction-factor>0.4</friction-factor>
1530 <rolling-friction>0.6</rolling-friction>
1531 <bumpiness>0.7</bumpiness>
1532 <load-resistance>10</load-resistance>
1533 <wood-coverage>4000.0</wood-coverage>
1534 <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1535 <tree-varieties>8</tree-varieties>
1536 <tree-range-m alias="/params/forest/tree-range-m"/>
1537 <tree-height-m>20.0</tree-height-m>
1538 <tree-width-m>12.0</tree-width-m>
1548 <property>sim/startup/season</property>
1549 <value>winter</value>
1552 <name>Landmass</name>
1553 <name>SomeSort</name>
1554 <name>EvergreenBroadCover</name>
1555 <name>EvergreenForest</name>
1557 <name>Default</name>
1558 <texture>Terrain.winter/forest1a.png</texture>
1559 <texture>Terrain.winter/forest1b.png</texture>
1560 <texture>Terrain.winter/forest1c.png</texture>
1563 <light-coverage>10000000.0</light-coverage>
1564 <wood-coverage>4000.0</wood-coverage>
1565 <tree-texture>Textures/Trees/coniferous-winter.png</tree-texture>
1566 <tree-varieties>8</tree-varieties>
1567 <tree-range-m alias="/params/forest/tree-range-m"/>
1568 <tree-height-m>25.0</tree-height-m>
1569 <tree-width-m>15.0</tree-width-m>
1570 <rolling-friction>1</rolling-friction>
1571 <bumpiness>1</bumpiness>
1577 <property>sim/startup/season</property>
1578 <value>winter</value>
1581 <name>DeciduousBroadCover</name>
1582 <name>DeciduousForest</name>
1584 <texture>Terrain.winter/deciduous1.png</texture>
1585 <texture>Terrain.winter/deciduous2.png</texture>
1586 <texture>Terrain.winter/deciduous4.png</texture>
1589 <light-coverage>10000000.0</light-coverage>
1590 <wood-coverage>4000.0</wood-coverage>
1591 <tree-texture>Textures/Trees/deciduous-winter.png</tree-texture>
1592 <tree-varieties>8</tree-varieties>
1593 <tree-range-m alias="/params/forest/tree-range-m"/>
1594 <tree-height-m>25.0</tree-height-m>
1595 <tree-width-m>15.0</tree-width-m>
1596 <rolling-friction>1</rolling-friction>
1597 <bumpiness>0.85</bumpiness>
1603 <property>sim/startup/season</property>
1604 <value>winter</value>
1607 <name>MixedForestCover</name>
1608 <name>MixedForest</name>
1609 <name>RainForest</name>
1610 <texture>Terrain.winter/mixedforest.png</texture>
1611 <texture>Terrain.winter/mixedforest2.png</texture>
1612 <texture>Terrain.winter/mixedforest3.png</texture>
1615 <light-coverage>5000000.0</light-coverage>
1616 <wood-coverage>4000.0</wood-coverage>
1617 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
1618 <tree-varieties>8</tree-varieties>
1619 <tree-range-m alias="/params/forest/tree-range-m"/>
1620 <tree-height-m>25.0</tree-height-m>
1621 <tree-width-m>15.0</tree-width-m>
1622 <rolling-friction>1</rolling-friction>
1623 <bumpiness>0.95</bumpiness>
1629 <property>sim/startup/season</property>
1630 <value>winter</value>
1633 <name>EvergreenNeedleCover</name>
1634 <name>WoodedTundraCover</name>
1635 <texture>Terrain.winter/evergreen.png</texture>
1638 <light-coverage>10000000.0</light-coverage>
1639 <wood-coverage>4000.0</wood-coverage>
1640 <tree-texture>Textures/Trees/coniferous-winter.png</tree-texture>
1641 <tree-varieties>8</tree-varieties>
1642 <tree-range-m alias="/params/forest/tree-range-m"/>
1643 <tree-height-m>20.0</tree-height-m>
1644 <tree-width-m>15.0</tree-width-m>
1645 <rolling-friction>1</rolling-friction>
1646 <bumpiness>1</bumpiness>
1652 <property>sim/startup/season</property>
1653 <value>winter</value>
1656 <name>DeciduousNeedleCover</name>
1657 <texture>Terrain.winter/dec_evergreen.png</texture>
1660 <light-coverage>10000000.0</light-coverage>
1661 <wood-coverage>4000.0</wood-coverage>
1662 <tree-texture>Textures/Trees/coniferous-winter.png</tree-texture>
1663 <tree-varieties>8</tree-varieties>
1664 <tree-range-m alias="/params/forest/tree-range-m"/>
1665 <tree-height-m>15.0</tree-height-m>
1666 <tree-width-m>8.0</tree-width-m>
1667 <rolling-friction>1</rolling-friction>
1668 <bumpiness>1</bumpiness>
1674 <property>sim/startup/season</property>
1675 <value>winter</value>
1679 <texture>Terrain.winter/sand4.png</texture>
1680 <texture>Terrain.winter/sand5.png</texture>
1681 <texture>Terrain.winter/sand6.png</texture>
1684 <light-coverage>10000000.0</light-coverage>
1685 <shininess>2.5</shininess>
1686 <rolling-friction>0.1</rolling-friction>
1687 <friction-factor>0.7</friction-factor>
1688 <bumpiness>0.1</bumpiness>
1694 <property>sim/startup/season</property>
1695 <value>winter</value>
1698 <name>ShrubCover</name>
1699 <name>ShrubGrassCover</name>
1700 <name>ScrubCover</name>
1701 <texture>Terrain.winter/shrub.png</texture>
1702 <texture>Terrain.winter/shrub2.png</texture>
1703 <texture>Terrain.winter/shrub3.png</texture>
1718 <shininess>1.2</shininess>
1719 <light-coverage>20000000.0</light-coverage>
1720 <wood-coverage>8000.0</wood-coverage>
1721 <tree-texture>Textures/Trees/mixed-shrub-winter.png</tree-texture>
1722 <tree-varieties>8</tree-varieties>
1723 <tree-range-m alias="/params/forest/tree-range-m"/>
1724 <tree-height-m>2.0</tree-height-m>
1725 <tree-width-m>2.0</tree-width-m>
1726 <rolling-friction>0.6</rolling-friction>
1727 <bumpiness>0.4</bumpiness>
1733 <property>sim/startup/season</property>
1734 <value>winter</value>
1737 <name>BuiltUpCover</name>
1739 <effect>Effects/urban</effect>
1741 <texture>Terrain/city1.png</texture>
1742 <texture n="2">Terrain/city1-relief-light.png</texture>
1745 <texture>Terrain/city2.png</texture>
1746 <texture n="2">Terrain/city2-relief-light.png</texture>
1750 <texture>Terrain/city3.png</texture>
1751 <texture n="2">Terrain/city3-relief-light.png</texture>
1756 <light-coverage>100000.0</light-coverage>
1764 <range-m>10000</range-m>
1766 <path>Models/Buildings/oil-tanks.ac</path>
1767 <coverage-m2>10000000</coverage-m2>
1768 <heading-type>random</heading-type>
1771 <path>Models/Buildings/big-apartment.ac</path>
1772 <coverage-m2>10000000</coverage-m2>
1773 <heading-type>random</heading-type>
1776 <path>Models/Buildings/factory.ac</path>
1777 <coverage-m2>4000000</coverage-m2>
1778 <heading-type>random</heading-type>
1782 <range-m>5000</range-m>
1784 <path>Models/Buildings/cube-apartment.ac</path>
1785 <path>Models/Buildings/medium-apartment.ac</path>
1786 <path>Models/Buildings/renovated-apartment.ac</path>
1787 <coverage-m2>1000000</coverage-m2>
1788 <heading-type>random</heading-type>
1791 <path>Models/Buildings/small-glass-office-building.ac</path>
1792 <path>Models/Buildings/medium-glass-office-building.ac</path>
1793 <path>Models/Buildings/small-modern-office.ac</path>
1794 <path>Models/Buildings/small-office.ac</path>
1795 <coverage-m2>500000</coverage-m2>
1796 <heading-type>random</heading-type>
1799 <path>Models/Buildings/big-church.ac</path>
1800 <coverage-m2>5000000</coverage-m2>
1801 <heading-type>random</heading-type>
1804 <path>Models/Buildings/brick-school.ac</path>
1805 <path>Models/Buildings/bank-building.ac</path>
1806 <coverage-m2>4000000</coverage-m2>
1807 <heading-type>random</heading-type>
1810 <path>Models/Buildings/water-tower.ac</path>
1811 <coverage-m2>100000000</coverage-m2>
1812 <heading-type>random</heading-type>
1815 <wood-coverage>250000.0</wood-coverage>
1816 <wood-size>5000.0</wood-size>
1817 <tree-density>2000.0</tree-density>
1818 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
1819 <tree-varieties>8</tree-varieties>
1820 <tree-range-m alias="/params/forest/tree-range-m"/>
1821 <tree-height-m>25.0</tree-height-m>
1822 <tree-width-m>15.0</tree-width-m>
1828 <property>sim/startup/season</property>
1829 <value>winter</value>
1833 <texture>Terrain.winter/Town1.png</texture>
1836 <light-coverage>100000.0</light-coverage>
1844 <range-m>10000</range-m>
1846 <path>Models/Buildings/oil-tanks.ac</path>
1847 <coverage-m2>20000000</coverage-m2>
1848 <heading-type>random</heading-type>
1851 <path>Models/Buildings/big-church.ac</path>
1852 <coverage-m2>900000</coverage-m2>
1853 <heading-type>random</heading-type>
1856 <path>Models/Buildings/shop.ac</path>
1857 <coverage-m2>400000</coverage-m2>
1858 <heading-type>random</heading-type>
1861 <path>Models/Buildings/hosshop.ac</path>
1862 <coverage-m2>750000</coverage-m2>
1863 <heading-type>random</heading-type>
1866 <path>Models/Buildings/weapshop.ac</path>
1867 <coverage-m2>400000</coverage-m2>
1868 <heading-type>random</heading-type>
1871 <path>Models/Buildings/brick-school.ac</path>
1872 <coverage-m2>2850000</coverage-m2>
1873 <heading-type>random</heading-type>
1876 <path>Models/Buildings/water-tower.ac</path>
1877 <coverage-m2>100000000</coverage-m2>
1878 <heading-type>random</heading-type>
1881 <wood-coverage>250000.0</wood-coverage>
1882 <wood-size>5000.0</wood-size>
1883 <tree-density>2000.0</tree-density>
1884 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
1885 <tree-varieties>8</tree-varieties>
1886 <tree-range-m alias="/params/forest/tree-range-m"/>
1887 <tree-height-m>25.0</tree-height-m>
1888 <tree-width-m>15.0</tree-width-m>
1894 <property>sim/startup/season</property>
1895 <value>winter</value>
1900 <name>Reservoir</name>
1905 <texture>Terrain.winter/water-lake.png</texture>
1926 <shininess>1.2</shininess>
1928 <rolling-friction>0.5</rolling-friction>
1929 <bumpiness>0.1</bumpiness>
1935 <property>sim/startup/season</property>
1936 <value>winter</value>
1939 <name>DryLake</name>
1940 <name>IntermittentReservoir</name>
1941 <name>IntermittentLake</name>
1942 <texture>Terrain.winter/sand1.png</texture>
1943 <texture>Terrain.winter/sand2.png</texture>
1944 <texture>Terrain.winter/sand3.png</texture>
1948 <friction-factor>0.9</friction-factor>
1949 <rolling-friction>0.04</rolling-friction>
1950 <bumpiness>0.1</bumpiness>
1956 <property>sim/startup/season</property>
1957 <value>winter</value>
1960 <name>IntermittentStream</name>
1961 <texture>Terrain.winter/wash.png</texture>
1964 <shininess>1.5</shininess>
1966 <rolling-friction>2.5</rolling-friction>
1967 <bumpiness>0.6</bumpiness>
1973 <property>sim/startup/season</property>
1974 <value>winter</value>
1978 <name>Littoral</name>
1979 <name>FloodLand</name>
1980 <name>HerbWetlandCover</name>
1981 <name>WoodedWetlandCover</name>
1982 <texture>Terrain.winter/marsh2.png</texture>
1983 <texture>Terrain.winter/marsh3.png</texture>
1984 <texture>Terrain.winter/marsh4.png</texture>
1988 <light-coverage>40000000.0</light-coverage>
1989 <friction-factor>0.8</friction-factor>
1990 <rolling-friction>0.3</rolling-friction>
1991 <bumpiness>0.2</bumpiness>
1992 <load-resistance>1e30</load-resistance>
1998 <property>sim/startup/season</property>
1999 <value>winter</value>
2002 <name>GrassCover</name>
2003 <name>BareTundraCover</name>
2004 <name>MixedTundraCover</name>
2005 <texture>Terrain.winter/tundra.png</texture>
2006 <texture>Terrain.winter/tundra2.png</texture>
2007 <texture>Terrain.winter/tundra3.png</texture>
2010 <light-coverage>4000000.0</light-coverage>
2023 <shininess>1.2</shininess>
2025 <friction-factor>0.7</friction-factor>
2026 <rolling-friction>0.1</rolling-friction>
2027 <bumpiness>0.15</bumpiness>
2028 <load-resistance>1e30</load-resistance>
2034 <property>sim/startup/season</property>
2035 <value>winter</value>
2038 <name>HerbTundraCover</name>
2039 <texture>Terrain.winter/herbtundra.png</texture>
2040 <texture>Terrain.winter/herbtundra2.png</texture>
2041 <texture>Terrain.winter/herbtundra3.png</texture>
2044 <light-coverage>4000000.0</light-coverage>
2057 <shininess>1.2</shininess>
2059 <friction-factor>0.8</friction-factor>
2060 <rolling-friction>0.1</rolling-friction>
2061 <bumpiness>0.15</bumpiness>
2062 <load-resistance>1e30</load-resistance>
2068 <property>sim/startup/season</property>
2069 <value>winter</value>
2072 <name>SavannaCover</name>
2073 <texture>Terrain.winter/savanna.png</texture>
2076 <light-coverage>4000000.0</light-coverage>
2078 <friction-factor>0.8</friction-factor>
2079 <rolling-friction>0.1</rolling-friction>
2080 <bumpiness>0.2</bumpiness>
2081 <load-resistance>1e30</load-resistance>
2087 <property>sim/startup/season</property>
2088 <value>winter</value>
2092 <name>Airport</name>
2093 <name>AirportKeep</name>
2094 <texture>Terrain.winter/airport.png</texture>
2097 <light-coverage>4000000.0</light-coverage>
2110 <shininess>1.2</shininess>
2112 <friction-factor>0.7</friction-factor>
2113 <rolling-friction>0.1</rolling-friction>
2114 <bumpiness>0.1</bumpiness>
2115 <load-resistance>1e30</load-resistance>
2121 <property>sim/startup/season</property>
2122 <value>winter</value>
2125 <name>MixedCropPastureCover</name>
2126 <name>MixedCrop</name>
2127 <name>ComplexCrop</name>
2128 <texture>Terrain.winter/mixedcrop1.png</texture>
2129 <texture>Terrain.winter/mixedcrop4.png</texture>
2130 <texture>Terrain.winter/mixedcrop3.png</texture>
2133 <light-coverage>2000000.0</light-coverage>
2135 <friction-factor>0.9</friction-factor>
2136 <rolling-friction>0.1</rolling-friction>
2137 <bumpiness>0.7</bumpiness>
2138 <load-resistance>1e30</load-resistance>
2140 <range-m>5000</range-m>
2142 <path>Models/Buildings/silo.ac</path>
2143 <coverage-m2>5000000</coverage-m2>
2144 <heading-type>random</heading-type>
2147 <path>Models/Buildings/red-barn.ac</path>
2148 <path>Models/Buildings/horse-stable.ac</path>
2149 <path>Models/Buildings/cow-stable.ac</path>
2150 <path>Models/Agriculture/farmhouse1.ac</path>
2151 <path>Models/Agriculture/farmhouse2.ac</path>
2152 <path>Models/Agriculture/farmhouse3.ac</path>
2153 <coverage-m2>750000</coverage-m2>
2154 <heading-type>random</heading-type>
2157 <!-- Disabled to avoid a tremendous osg performance penalty when
2158 deleting scenery tiles, caused by tens of thousands of shared
2159 horse/cow objects. Need a better implementation!
2161 <range-m>1000</range-m>
2163 <path>Models/Fauna/cow.ac</path>
2164 <coverage-m2>100000</coverage-m2>
2165 <heading-type>random</heading-type>
2168 <path>Models/Fauna/horse.ac</path>
2169 <coverage-m2>300000</coverage-m2>
2170 <heading-type>random</heading-type>
2173 <wood-coverage>1000000.0</wood-coverage>
2174 <wood-size>20000.0</wood-size>
2175 <tree-density>4000.0</tree-density>
2176 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2177 <tree-varieties>8</tree-varieties>
2178 <tree-range-m alias="/params/forest/tree-range-m"/>
2179 <tree-height-m>20.0</tree-height-m>
2180 <tree-width-m>12.0</tree-width-m>
2186 <property>sim/startup/season</property>
2187 <value>winter</value>
2190 <name>IrrCropPastureCover</name>
2191 <name>IrrCrop</name>
2192 <name>Orchard</name>
2193 <texture>Terrain.winter/irrcrop1.png</texture>
2194 <texture>Terrain.winter/irrcrop2.png</texture>
2195 <texture>Terrain.winter/irrcrop3.png</texture>
2198 <light-coverage>2000000.0</light-coverage>
2200 <friction-factor>0.9</friction-factor>
2201 <rolling-friction>0.3</rolling-friction>
2202 <bumpiness>0.6</bumpiness>
2203 <load-resistance>1e30</load-resistance>
2205 <range-m>5000</range-m>
2207 <path>Models/Buildings/silo.ac</path>
2208 <coverage-m2>5000000</coverage-m2>
2209 <heading-type>random</heading-type>
2212 <path>Models/Buildings/red-barn.ac</path>
2213 <path>Models/Buildings/horse-stable.ac</path>
2214 <path>Models/Buildings/cow-stable.ac</path>
2215 <path>Models/Agriculture/farmhouse1.ac</path>
2216 <path>Models/Agriculture/farmhouse2.ac</path>
2217 <path>Models/Agriculture/farmhouse3.ac</path>
2218 <coverage-m2>750000</coverage-m2>
2219 <heading-type>random</heading-type>
2222 <!-- Disabled to avoid a tremendous osg performance penalty when
2223 deleting scenery tiles, caused by tens of thousands of shared
2224 horse/cow objects. Need a better implementation!
2226 <range-m>1000</range-m>
2228 <path>Models/Fauna/cow.ac</path>
2229 <coverage-m2>100000</coverage-m2>
2230 <heading-type>random</heading-type>
2233 <path>Models/Fauna/horse.ac</path>
2234 <coverage-m2>300000</coverage-m2>
2235 <heading-type>random</heading-type>
2238 <wood-coverage>150000.0</wood-coverage>
2239 <wood-size>10000.0</wood-size>
2240 <tree-density>5000.0</tree-density>
2241 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2242 <tree-varieties>8</tree-varieties>
2243 <tree-range-m alias="/params/forest/tree-range-m"/>
2244 <tree-height-m>20.0</tree-height-m>
2245 <tree-width-m>12.0</tree-width-m>
2251 <property>sim/startup/season</property>
2252 <value>winter</value>
2255 <name>DryCropPastureCover</name>
2256 <name>DryCrop</name>
2257 <texture>Terrain.winter/drycrop1.png</texture>
2258 <texture>Terrain.winter/drycrop2.png</texture>
2259 <texture>Terrain.winter/drycrop3.png</texture>
2260 <texture>Terrain.winter/drycrop4.png</texture>
2264 <friction-factor>0.9</friction-factor>
2265 <rolling-friction>0.1</rolling-friction>
2266 <bumpiness>0.6</bumpiness>
2267 <load-resistance>1e30</load-resistance>
2268 <light-coverage>2000000.0</light-coverage>
2270 <range-m>5000</range-m>
2272 <path>Models/Buildings/silo.ac</path>
2273 <coverage-m2>5000000</coverage-m2>
2274 <heading-type>random</heading-type>
2277 <path>Models/Buildings/red-barn.ac</path>
2278 <path>Models/Buildings/horse-stable.ac</path>
2279 <path>Models/Buildings/cow-stable.ac</path>
2280 <path>Models/Agriculture/farmhouse1.ac</path>
2281 <path>Models/Agriculture/farmhouse2.ac</path>
2282 <path>Models/Agriculture/farmhouse3.ac</path>
2283 <coverage-m2>750000</coverage-m2>
2284 <heading-type>random</heading-type>
2287 <!-- Disabled to avoid a tremendous osg performance penalty when
2288 deleting scenery tiles, caused by tens of thousands of shared
2289 horse/cow objects. Need a better implementation!
2291 <range-m>1000</range-m>
2293 <path>Models/Fauna/cow.ac</path>
2294 <coverage-m2>100000</coverage-m2>
2295 <heading-type>random</heading-type>
2298 <path>Models/Fauna/horse.ac</path>
2299 <coverage-m2>300000</coverage-m2>
2300 <heading-type>random</heading-type>
2303 <wood-coverage>150000.0</wood-coverage>
2304 <wood-size>10000.0</wood-size>
2305 <tree-density>5000.0</tree-density>
2306 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2307 <tree-varieties>8</tree-varieties>
2308 <tree-range-m alias="/params/forest/tree-range-m"/>
2309 <tree-height-m>20.0</tree-height-m>
2310 <tree-width-m>12.0</tree-width-m>
2316 <property>sim/startup/season</property>
2317 <value>winter</value>
2320 <name>CropGrassCover</name>
2321 <name>CropGrass</name>
2322 <texture>Terrain.winter/cropgrass1.png</texture>
2323 <texture>Terrain.winter/cropgrass2.png</texture>
2324 <texture>Terrain.winter/cropgrass3.png</texture>
2327 <light-coverage>2000000.0</light-coverage>
2340 <shininess>1.2</shininess>
2342 <friction-factor>0.7</friction-factor>
2343 <rolling-friction>0.1</rolling-friction>
2344 <bumpiness>0.3</bumpiness>
2345 <load-resistance>1e30</load-resistance>
2346 <wood-coverage>150000.0</wood-coverage>
2347 <wood-size>10000.0</wood-size>
2348 <tree-density>5000.0</tree-density>
2349 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2350 <tree-varieties>8</tree-varieties>
2351 <tree-range-m alias="/params/forest/tree-range-m"/>
2352 <tree-height-m>20.0</tree-height-m>
2353 <tree-width-m>12.0</tree-width-m>
2359 <property>sim/startup/season</property>
2360 <value>winter</value>
2363 <name>CropWoodCover</name>
2364 <texture>Terrain.winter/cropwood.png</texture>
2367 <light-coverage>2000000.0</light-coverage>
2369 <friction-factor>0.4</friction-factor>
2370 <rolling-friction>0.6</rolling-friction>
2371 <bumpiness>0.7</bumpiness>
2372 <load-resistance>10</load-resistance>
2373 <wood-coverage>4000.0</wood-coverage>
2374 <tree-texture>Textures/Trees/mixed-winter.png</tree-texture>
2375 <tree-varieties>8</tree-varieties>
2376 <tree-range-m alias="/params/forest/tree-range-m"/>
2377 <tree-height-m>20.0</tree-height-m>
2378 <tree-width-m>12.0</tree-width-m>
2386 <name>Unknown</name>
2387 <texture>Terrain/unknown.png</texture>
2390 <rolling-friction>0.1</rolling-friction>
2391 <bumpiness>0.1</bumpiness>
2395 <name>PackIce</name>
2396 <texture>Terrain/packice1.png</texture>
2397 <texture>Terrain/packice2.png</texture>
2400 <shininess>1.5</shininess>
2401 <rolling-friction>0.005</rolling-friction>
2402 <friction-factor>0.2</friction-factor>
2403 <bumpiness>0.3</bumpiness>
2407 <name>Glacier</name>
2408 <name>PolarIce</name>
2409 <effect>Effects/glacier</effect>
2410 <texture>Terrain/glacier1.png</texture>
2411 <texture>Terrain/glacier2.png</texture>
2412 <texture>Terrain/glacier3.png</texture>
2415 <shininess>1.5</shininess>
2416 <rolling-friction>0.1</rolling-friction>
2417 <friction-factor>0.2</friction-factor>
2418 <bumpiness>0.5</bumpiness>
2422 <name>SnowCover</name>
2423 <texture>Terrain/snow1.png</texture>
2424 <texture>Terrain/snow2.png</texture>
2425 <texture>Terrain/snow3.png</texture>
2426 <texture>Terrain/snow4.png</texture>
2429 <shininess>1.2</shininess>
2430 <rolling-friction>0.15</rolling-friction>
2431 <friction-factor>0.3</friction-factor>
2432 <bumpiness>0.1</bumpiness>
2437 <effect>Effects/water</effect>
2438 <texture>Terrain/water.png</texture>
2442 <range-m>40000</range-m>
2444 <path>Models/Geometry/container_carrier.ac</path>
2445 <coverage-m2>500000000</coverage-m2>
2446 <heading-type>random</heading-type>
2450 <range-m>40000</range-m>
2452 <path>Models/Maritime/Civilian/ContainerShip.xml</path>
2453 <coverage-m2>500000000</coverage-m2>
2454 <heading-type>random</heading-type>
2458 <range-m>40000</range-m>
2460 <path>Models/Maritime/Civilian/Trawler.xml</path>
2461 <coverage-m2>500000000</coverage-m2>
2462 <heading-type>random</heading-type>
2465 <path>Models/Maritime/Civilian/Trawler.xml</path>
2466 <coverage-m2>500000000</coverage-m2>
2467 <heading-type>random</heading-type>
2470 <path>Models/Maritime/Civilian/Trawler.xml</path>
2471 <coverage-m2>500000000</coverage-m2>
2472 <heading-type>random</heading-type>
2476 <range-m>40000</range-m>
2478 <path>Models/Maritime/Civilian/Freighter.xml</path>
2479 <coverage-m2>500000000</coverage-m2>
2480 <heading-type>random</heading-type>
2484 <range-m>40000</range-m>
2486 <path>Models/Maritime/Civilian/LargeTrawler.xml</path>
2487 <coverage-m2>500000000</coverage-m2>
2488 <heading-type>random</heading-type>
2492 <range-m>40000</range-m>
2494 <path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
2495 <coverage-m2>500000000</coverage-m2>
2496 <heading-type>random</heading-type>
2500 <range-m>40000</range-m>
2502 <path>Models/Maritime/Civilian/CruiseShip.xml</path>
2503 <coverage-m2>5000000000</coverage-m2>
2504 <heading-type>random</heading-type>
2508 <range-m>40000</range-m>
2510 <path>Models/Maritime/Civilian/MPPShip.xml</path>
2511 <coverage-m2>5000000000</coverage-m2>
2512 <heading-type>random</heading-type>
2533 <shininess>0</shininess>
2535 <rolling-friction>2</rolling-friction>
2536 <bumpiness>0.8</bumpiness>
2541 <name>BarrenCover</name>
2543 <name>OpenMining</name>
2545 <texture>Terrain/rock.png</texture>
2549 <friction-factor>0.9</friction-factor>
2550 <rolling-friction>0.1</rolling-friction>
2551 <bumpiness>0.3</bumpiness>
2556 <texture>Terrain/lava.png</texture>
2560 <friction-factor>0.9</friction-factor>
2561 <rolling-friction>0.1</rolling-friction>
2562 <bumpiness>0.3</bumpiness>
2566 <name>Freeway</name>
2568 <texture>Terrain/asphalt.png</texture>
2571 <light-coverage>10000.0</light-coverage>
2573 <friction-factor>1.0</friction-factor>
2574 <rolling-friction>0.02</rolling-friction>
2575 <bumpiness>0.01</bumpiness>
2576 <load-resistance>1e10</load-resistance>
2580 <name>Railroad</name>
2581 <name>Transport</name>
2582 <texture>Terrain/gravel.png</texture>
2585 <light-coverage>1000000.0</light-coverage>
2587 <friction-factor>0.5</friction-factor>
2588 <rolling-friction>0.04</rolling-friction>
2589 <bumpiness>0.5</bumpiness>
2590 <load-resistance>1e10</load-resistance>
2595 <!-- runway and taxiway signs -->
2599 <name>YellowSign.unlighted</name>
2600 <texture>Signs/yellow.png</texture>
2609 <name>YellowSign</name>
2610 <name>YellowSign.lighted</name>
2611 <texture>Signs/yellow.png</texture>
2619 <glyph> <name>*</name> <left>0.00439</left> <right>0.01758</right> </glyph>
2620 <glyph> <name>_</name> <left>0.01392</left> <right>0.02148</right> </glyph>
2621 <glyph> <name>-</name> <left>0.01758</left> <right>0.03418</right> </glyph>
2622 <glyph> <name>A</name> <left>0.03418</left> <right>0.05469</right> </glyph>
2623 <glyph> <name>B</name> <left>0.05469</left> <right>0.07178</right> </glyph>
2624 <glyph> <name>C</name> <left>0.07178</left> <right>0.08789</right> </glyph>
2625 <glyph> <name>D</name> <left>0.08789</left> <right>0.10474</right> </glyph>
2626 <glyph> <name>E</name> <left>0.10474</left> <right>0.12085</right> </glyph>
2627 <glyph> <name>F</name> <left>0.12085</left> <right>0.13721</right> </glyph>
2628 <glyph> <name>G</name> <left>0.13721</left> <right>0.15308</right> </glyph>
2629 <glyph> <name>H</name> <left>0.15308</left> <right>0.17017</right> </glyph>
2630 <glyph> <name>I</name> <left>0.17017</left> <right>0.17700</right> </glyph>
2631 <glyph> <name>J</name> <left>0.17700</left> <right>0.19263</right> </glyph>
2632 <glyph> <name>K</name> <left>0.19263</left> <right>0.20997</right> </glyph>
2633 <glyph> <name>L</name> <left>0.20997</left> <right>0.22559</right> </glyph>
2634 <glyph> <name>M</name> <left>0.22559</left> <right>0.24488</right> </glyph>
2635 <glyph> <name>N</name> <left>0.24488</left> <right>0.26221</right> </glyph>
2636 <glyph> <name>O</name> <left>0.26221</left> <right>0.27930</right> </glyph>
2637 <glyph> <name>P</name> <left>0.27930</left> <right>0.29663</right> </glyph>
2638 <glyph> <name>Q</name> <left>0.29663</left> <right>0.31421</right> </glyph>
2639 <glyph> <name>R</name> <left>0.31421</left> <right>0.33130</right> </glyph>
2640 <glyph> <name>S</name> <left>0.33130</left> <right>0.34741</right> </glyph>
2641 <glyph> <name>T</name> <left>0.34741</left> <right>0.36304</right> </glyph>
2642 <glyph> <name>U</name> <left>0.36304</left> <right>0.38013</right> </glyph>
2643 <glyph> <name>V</name> <left>0.38013</left> <right>0.39893</right> </glyph>
2644 <glyph> <name>W</name> <left>0.39893</left> <right>0.41968</right> </glyph>
2645 <glyph> <name>X</name> <left>0.41968</left> <right>0.43628</right> </glyph>
2646 <glyph> <name>Y</name> <left>0.43628</left> <right>0.45752</right> </glyph>
2647 <glyph> <name>Z</name> <left>0.45752</left> <right>0.47412</right> </glyph>
2648 <glyph> <name>0</name> <left>0.47412</left> <right>0.49097</right> </glyph>
2649 <glyph> <name>1</name> <left>0.49097</left> <right>0.50024</right> </glyph>
2650 <glyph> <name>2</name> <left>0.50024</left> <right>0.51709</right> </glyph>
2651 <glyph> <name>3</name> <left>0.51709</left> <right>0.53370</right> </glyph>
2652 <glyph> <name>4</name> <left>0.53370</left> <right>0.55176</right> </glyph>
2653 <glyph> <name>5</name> <left>0.55176</left> <right>0.56860</right> </glyph>
2654 <glyph> <name>6</name> <left>0.56860</left> <right>0.58570</right> </glyph>
2655 <glyph> <name>7</name> <left>0.58570</left> <right>0.60254</right> </glyph>
2656 <glyph> <name>8</name> <left>0.60254</left> <right>0.61914</right> </glyph>
2657 <glyph> <name>9</name> <left>0.61914</left> <right>0.63672</right> </glyph>
2658 <glyph> <name>t0</name> <left>0.63672</left> <right>0.65137</right> </glyph>
2659 <glyph> <name>t1</name> <left>0.65137</left> <right>0.65918</right> </glyph>
2660 <glyph> <name>t2</name> <left>0.65918</left> <right>0.67334</right> </glyph>
2661 <glyph> <name>t3</name> <left>0.67334</left> <right>0.68726</right> </glyph>
2662 <glyph> <name>t4</name> <left>0.68726</left> <right>0.70288</right> </glyph>
2663 <glyph> <name>t5</name> <left>0.70288</left> <right>0.71680</right> </glyph>
2664 <glyph> <name>t6</name> <left>0.71680</left> <right>0.73120</right> </glyph>
2665 <glyph> <name>t7</name> <left>0.73120</left> <right>0.74634</right> </glyph>
2666 <glyph> <name>t8</name> <left>0.74634</left> <right>0.76001</right> </glyph>
2667 <glyph> <name>t9</name> <left>0.76001</left> <right>0.77441</right> </glyph>
2668 <glyph> <name>^u</name> <left>0.77441</left> <right>0.79200</right> </glyph>
2669 <glyph> <name>^d</name> <left>0.79200</left> <right>0.81006</right> </glyph>
2670 <glyph> <name>^l</name> <left>0.81006</left> <right>0.83276</right> </glyph>
2671 <glyph> <name>^r</name> <left>0.83276</left> <right>0.85571</right> </glyph>
2672 <glyph> <name>^lu</name> <left>0.85571</left> <right>0.87573</right> </glyph>
2673 <glyph> <name>^ru</name> <left>0.87573</left> <right>0.89527</right> </glyph>
2674 <glyph> <name>^ld</name> <left>0.89527</left> <right>0.91529</right> </glyph>
2675 <glyph> <name>^rd</name> <left>0.91529</left> <right>0.93457</right> </glyph>
2676 <glyph> <name>|</name> <left>0.97974</left> <right>0.98926</right> </glyph>
2677 <glyph> <name>start-frame</name><left>0.98462</left> <right>0.98926</right> </glyph>
2678 <glyph> <name>stop-frame</name> <left>0.99390</left> <right>0.99854</right> </glyph>
2682 <name>RedSign.unlighted</name>
2683 <texture>Signs/red.png</texture>
2692 <name>RedSign</name>
2693 <name>RedSign.lighted</name>
2694 <texture>Signs/red.png</texture>
2702 <glyph> <name>|</name> <left>0.00000</left> <right>0.00244</right> </glyph>
2703 <glyph> <name>*</name> <left>0.00439</left> <right>0.01758</right> </glyph>
2704 <glyph> <name>_</name> <left>0.01392</left> <right>0.02148</right> </glyph>
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