adding to prevent error
[fg:toms-fgdata.git] / materials-dds.xml
1 <?xml version="1.0"?>
2
3 <!--
4 ************************************************************************
5 FlightGear Materials File
6
7 This property file configures the materials for FlightGear.  Each
8 material describes a single visual appearance in the simulator, which
9 can be represented by a colour, a texture, or both.  If a material has
10 more than one name, all of the names will be used as aliases for the
11 same material: this is often a good idea to save texture memory.
12
13 Currently, colours will not be used unless the user disables textures;
14 in the future, the program may use textures with an alpha component so
15 that it will combine with the colour underneath.
16
17 Properties currently used:
18
19   name: A name for the texture (you may provide more than one).  The
20    FlightGear scenery files look up their textures by name.
21
22   texture: A relative path to an SGI RGB file containing a texture for
23     the material.
24
25   wrapu: true if the texture should repeat horizontally over a
26     surface, false if it should not repeat (default: true).
27
28   wrapv: true if the texture should repeat vertically over a
29     surface, false if it should not repeat (default: true).
30
31   mipmap: true if the texture should be mipmapped, false otherwise
32     (default: true).
33
34   xsize: the horizontal size of a single texture repetition, in meters
35     (0, the default, means use the natural size [??]).
36
37   ysize: the vertical size of a single texture repetition, in meters
38     (0, the default, means use the natural size [??]).
39
40   light-coverage: a seed number for generating random night lighting
41     over an area.  A higher number means fewer lights, and 0 means
42     that lighting is disabled.
43
44   ambient: the ambient light colour for the material, specified as
45     separate red, green, blue, and alpha components (default: all
46     color components 0.2, alpha 1.0).
47
48   diffuse: the diffuse light colour for the material, specified as
49     separate red, green, blue, and alpha components (default: all
50     color components 0.8, alpha 1.0).
51
52   specular: the specular light colour for the material, specified as
53     separate red, green, blue, and alpha components (default: all
54     color components 0.0, alpha 1.0).
55
56   emissive: the emissive light colour for the material, specified as
57     separate red, green, blue, and alpha components (default: all
58     color components 0.0, alpha 1.0).
59
60   solid: bool value, if true the surface is solid for an FDM. If it is not
61     solid, it is assumed that the material models a fluid (water) surface
62     (default: true).
63
64   friction-factor: the friction factor for that material. The normalized
65     factor can be used by a FDM to post-multiply all contact friction forces
66     with that factor. That is the more slippery a material is the smaller this
67     value should be. (default: 1.0 for Dry concrete/Asphalt).
68
69   rolling-friction: the gear rolling rolling-friction coefficient for this
70     particular material. (default: 0.02 for Dry concrete/Asphalt).
71
72   bumpiness: normalized bumpiness factor for this particular terrain.
73     (default: 0.0 for a smooth surface).
74
75   load-resistance: a pressure value how much force per surface area this
76     surface can carry without deformation. The value should be in N/m^2
77     (default: FLT_MAX).
78
79   glyph: group that defines one letter/digit/symbol in a font texture
80     sub-entries: name, left (default: 0.0), right (default: 1.0)
81     (left and right describe the horizontal position in the texture.)
82
83   wood-coverage: The coverage of woods in m^2. A lower number means a
84     higher density of woods. A value of 0 indicates no woods.
85
86   wood-size: The average size of each wood in m^2. A lower number
87     means smaller individual woods. If not set, each wood is considered
88     to contain a single tree, causing even distribution.
89
90   tree-density: The area covered by each tree in the wood in m^2. A
91     lower number means denser individual woods. Ignored if wood-size
92     is not set.
93
94   tree-range-m: The range at which trees become visible. Note that this
95     is not absolute, as trees are loaded in blocks. A lower number means
96     trees will not become visible until you are closer.
97
98   tree-texture: A texture to use for the trees. Typically this will be a
99     strip with multiple tree textures.
100
101   tree-varieties: The number of different trees defined in the tree-texture
102
103   tree-height-m: The average height of the trees cover. Actual tree height
104     will vary by +/- 50%.
105
106   tree-width-m: The average width of the tree cover. Actual tree width
107     will vary by +/- 50%.
108
109   effect - The name of an effect to inherit from. The default is
110     Effects/terrain-default.
111
112    ambient, diffuse, specular, emissive, and shininess are copied into the
113    parameter section of the effect created for this material.
114 ************************************************************************
115 -->
116
117 <PropertyList>
118
119   <!--
120 Shared parameters for various materials.
121 -->
122   <params>
123     <forest>
124       <!-- Maximum distance from which a tree is visible -->
125       <tree-range-m>8000</tree-range-m>
126     </forest>
127   </params>
128
129   <material>
130     <name>grass_rwy</name>
131     <texture>Runway/grass_rwy.dds</texture>
132     <xsize>75</xsize>
133     <ysize>75</ysize>
134     <solid>1</solid>
135     <friction-factor>0.8</friction-factor>
136     <rolling-friction>0.05</rolling-friction>
137     <bumpiness>0.05</bumpiness>
138     <load-resistance>1e5</load-resistance>
139   </material>
140
141   <material>
142     <name>dirt_rwy</name>
143     <texture>Runway/dirt_rwy.dds</texture>
144     <friction-factor>0.7</friction-factor>
145     <rolling-friction>0.04</rolling-friction>
146     <bumpiness>0.1</bumpiness>
147   </material>
148
149   <material>
150     <name>lakebed_taxiway</name>
151     <texture>Runway/lakebed_taxiway.dds</texture>
152     <rolling-friction>0.04</rolling-friction>
153     <bumpiness>0.05</bumpiness>
154   </material>
155
156  <material>
157          <name>pa_taxiway</name>
158          <effect>Effects/runway</effect>
159          <shininess>
160                  <use>/environment/rain-norm</use>
161          </shininess>
162          <texture>Runway/pa_taxiway.dds</texture>
163  </material>
164
165  <material>
166          <name>pa_tiedown</name>
167          <effect>Effects/runway</effect>
168          <shininess>
169                  <use>/environment/rain-norm</use>
170          </shininess>
171          <texture>Runway/pa_tiedown.dds</texture>
172  </material>
173
174  <material>
175          <name>pa_dspl_thresh</name>
176          <effect>Effects/runway</effect>
177          <shininess>
178                  <use>/environment/rain-norm</use>
179          </shininess>
180          <texture>Runway/pa_dspl_thresh.dds</texture>
181          <wrapu>false</wrapu>
182  </material>
183
184  <material>
185          <name>pa_dspl_arrows</name>
186          <effect>Effects/runway</effect>
187          <shininess>
188                  <use>/environment/rain-norm</use>
189          </shininess>
190          <texture>Runway/pa_dspl_arrows.dds</texture>
191          <wrapu>false</wrapu>
192  </material>
193
194  <material>
195          <name>pa_threshold</name>
196          <effect>Effects/runway</effect>
197          <shininess>
198                  <use>/environment/rain-norm</use>
199          </shininess>
200          <texture>Runway/pa_threshold.dds</texture>
201          <wrapu>false</wrapu>
202          <wrapv>false</wrapv>
203  </material>
204
205  <material>
206          <name>pa_stopway</name>
207          <effect>Effects/runway</effect>
208          <shininess>
209                  <use>/environment/rain-norm</use>
210          </shininess>
211          <texture>Runway/pa_stopway.dds</texture>
212          <wrapu>false</wrapu>
213  </material>
214
215  <material>
216          <name>pa_L</name>
217          <effect>Effects/runway</effect>
218          <shininess>
219                  <use>/environment/rain-norm</use>
220          </shininess>
221          <texture>Runway/pa_L.dds</texture>
222          <wrapu>false</wrapu>
223  </material>
224
225  <material>
226          <name>pa_R</name>
227          <effect>Effects/runway</effect>
228          <shininess>
229                  <use>/environment/rain-norm</use>
230          </shininess>
231          <texture>Runway/pa_R.dds</texture>
232          <wrapu>false</wrapu>
233  </material>
234
235  <material>
236          <name>pa_C</name>
237          <effect>Effects/runway</effect>
238          <shininess>
239                  <use>/environment/rain-norm</use>
240          </shininess>
241          <texture>Runway/pa_C.dds</texture>
242          <wrapu>false</wrapu>
243  </material>
244
245  <material>
246          <name>pa_0l</name>
247          <effect>Effects/runway</effect>
248          <shininess>
249                  <use>/environment/rain-norm</use>
250          </shininess>
251          <texture>Runway/pa_0l.dds</texture>
252          <wrapu>false</wrapu>
253  </material>
254
255  <material>
256          <name>pa_0r</name>
257          <effect>Effects/runway</effect>
258          <shininess>
259                  <use>/environment/rain-norm</use>
260          </shininess>
261          <texture>Runway/pa_0r.dds</texture>
262          <wrapu>false</wrapu>
263  </material>
264
265  <material>
266          <name>pa_1c</name>
267          <effect>Effects/runway</effect>
268          <shininess>
269                  <use>/environment/rain-norm</use>
270          </shininess>
271          <texture>Runway/pa_1c.dds</texture>
272          <wrapu>false</wrapu>
273  </material>
274
275  <material>
276          <name>pa_1l</name>
277          <effect>Effects/runway</effect>
278          <shininess>
279                  <use>/environment/rain-norm</use>
280          </shininess>
281          <texture>Runway/pa_1l.dds</texture>
282          <wrapu>false</wrapu>
283  </material>
284
285  <material>
286          <name>pa_1r</name>
287          <effect>Effects/runway</effect>
288          <shininess>
289                  <use>/environment/rain-norm</use>
290          </shininess>
291          <texture>Runway/pa_1r.dds</texture>
292          <wrapu>false</wrapu>
293  </material>
294
295  <material>
296          <name>pa_11</name>
297          <effect>Effects/runway</effect>
298          <shininess>
299                  <use>/environment/rain-norm</use>
300          </shininess>
301          <texture>Runway/pa_11.dds</texture>
302          <wrapu>false</wrapu>
303  </material>
304
305  <material>
306          <name>pa_2c</name>
307          <effect>Effects/runway</effect>
308          <shininess>
309                  <use>/environment/rain-norm</use>
310          </shininess>
311          <texture>Runway/pa_2c.dds</texture>
312          <wrapu>false</wrapu>
313  </material>
314
315  <material>
316          <name>pa_2l</name>
317          <effect>Effects/runway</effect>
318          <shininess>
319                  <use>/environment/rain-norm</use>
320          </shininess>
321          <texture>Runway/pa_2l.dds</texture>
322          <wrapu>false</wrapu>
323  </material>
324
325  <material>
326          <name>pa_2r</name>
327          <effect>Effects/runway</effect>
328          <shininess>
329                  <use>/environment/rain-norm</use>
330          </shininess>
331          <texture>Runway/pa_2r.dds</texture>
332          <wrapu>false</wrapu>
333  </material>
334
335  <material>
336          <name>pa_3c</name>
337          <effect>Effects/runway</effect>
338          <shininess>
339                  <use>/environment/rain-norm</use>
340          </shininess>
341          <texture>Runway/pa_3c.dds</texture>
342          <wrapu>false</wrapu>
343  </material>
344
345  <material>
346          <name>pa_3l</name>
347          <effect>Effects/runway</effect>
348          <shininess>
349                  <use>/environment/rain-norm</use>
350          </shininess>
351          <texture>Runway/pa_3l.dds</texture>
352          <wrapu>false</wrapu>
353  </material>
354
355  <material>
356          <name>pa_3r</name>
357          <effect>Effects/runway</effect>
358          <shininess>
359                  <use>/environment/rain-norm</use>
360          </shininess>
361          <texture>Runway/pa_3r.dds</texture>
362          <wrapu>false</wrapu>
363  </material>
364
365  <material>
366          <name>pa_4c</name>
367          <effect>Effects/runway</effect>
368          <shininess>
369                  <use>/environment/rain-norm</use>
370          </shininess>
371          <texture>Runway/pa_4c.dds</texture>
372          <wrapu>false</wrapu>
373  </material>
374
375  <material>
376          <name>pa_4r</name>
377          <effect>Effects/runway</effect>
378          <shininess>
379                  <use>/environment/rain-norm</use>
380          </shininess>
381          <texture>Runway/pa_4r.dds</texture>
382          <wrapu>false</wrapu>
383  </material>
384
385  <material>
386          <name>pa_5c</name>
387          <effect>Effects/runway</effect>
388          <shininess>
389                  <use>/environment/rain-norm</use>
390          </shininess>
391          <texture>Runway/pa_5c.dds</texture>
392          <wrapu>false</wrapu>
393  </material>
394
395  <material>
396          <name>pa_5r</name>
397          <effect>Effects/runway</effect>
398          <shininess>
399                  <use>/environment/rain-norm</use>
400          </shininess>
401          <texture>Runway/pa_5r.dds</texture>
402          <wrapu>false</wrapu>
403  </material>
404
405  <material>
406          <name>pa_6c</name>
407          <effect>Effects/runway</effect>
408          <shininess>
409                  <use>/environment/rain-norm</use>
410          </shininess>
411          <texture>Runway/pa_6c.dds</texture>
412          <wrapu>false</wrapu>
413  </material>
414
415  <material>
416          <name>pa_6r</name>
417          <effect>Effects/runway</effect>
418          <shininess>
419                  <use>/environment/rain-norm</use>
420          </shininess>
421          <texture>Runway/pa_6r.dds</texture>
422          <wrapu>false</wrapu>
423  </material>
424
425  <material>
426          <name>pa_7c</name>
427          <effect>Effects/runway</effect>
428          <shininess>
429                  <use>/environment/rain-norm</use>
430          </shininess>
431          <texture>Runway/pa_7c.dds</texture>
432          <wrapu>false</wrapu>
433  </material>
434
435  <material>
436          <name>pa_7r</name>
437          <effect>Effects/runway</effect>
438          <shininess>
439                  <use>/environment/rain-norm</use>
440          </shininess>
441          <texture>Runway/pa_7r.dds</texture>
442          <wrapu>false</wrapu>
443  </material>
444
445  <material>
446          <name>pa_8c</name>
447          <effect>Effects/runway</effect>
448          <shininess>
449                  <use>/environment/rain-norm</use>
450          </shininess>
451          <texture>Runway/pa_8c.dds</texture>
452          <wrapu>false</wrapu>
453  </material>
454
455  <material>
456          <name>pa_8r</name>
457          <effect>Effects/runway</effect>
458          <shininess>
459                  <use>/environment/rain-norm</use>
460          </shininess>
461          <texture>Runway/pa_8r.dds</texture>
462          <wrapu>false</wrapu>
463  </material>
464
465  <material>
466          <name>pa_9c</name>
467          <effect>Effects/runway</effect>
468          <shininess>
469                  <use>/environment/rain-norm</use>
470          </shininess>
471          <texture>Runway/pa_9c.dds</texture>
472          <wrapu>false</wrapu>
473  </material>
474
475  <material>
476          <name>pa_9r</name>
477          <effect>Effects/runway</effect>
478          <shininess>
479                  <use>/environment/rain-norm</use>
480          </shininess>
481          <texture>Runway/pa_9r.dds</texture>
482          <wrapu>false</wrapu>
483  </material>
484
485  <material>
486          <name>pa_tz_three</name>
487          <effect>Effects/runway</effect>
488          <shininess>
489                  <use>/environment/rain-norm</use>
490          </shininess>
491          <texture>Runway/pa_tz_three.dds</texture>
492          <wrapu>false</wrapu>
493  </material>
494
495  <material>
496          <name>pa_aim</name>
497          <effect>Effects/runway</effect>
498          <shininess>
499                  <use>/environment/rain-norm</use>
500          </shininess>
501          <texture>Runway/pa_aim.dds</texture>
502          <wrapu>false</wrapu>
503  </material>
504
505  <material>
506          <name>pa_tz_two_a</name>
507          <effect>Effects/runway</effect>
508          <shininess>
509                  <use>/environment/rain-norm</use>
510          </shininess>
511          <texture>Runway/pa_tz_two_a.dds</texture>
512          <wrapu>false</wrapu>
513  </material>
514
515  <material>
516          <name>pa_tz_two_b</name>
517          <effect>Effects/runway</effect>
518          <shininess>
519                  <use>/environment/rain-norm</use>
520          </shininess>
521          <texture>Runway/pa_tz_two_b.dds</texture>
522          <wrapu>false</wrapu>
523  </material>
524
525  <material>
526          <name>pa_tz_one_a</name>
527          <effect>Effects/runway</effect>
528          <shininess>
529                  <use>/environment/rain-norm</use>
530          </shininess>
531          <texture>Runway/pa_tz_one_a.dds</texture>
532          <wrapu>false</wrapu>
533  </material>
534
535  <material>
536          <name>pa_tz_one_b</name>
537          <effect>Effects/runway</effect>
538          <shininess>
539                  <use>/environment/rain-norm</use>
540          </shininess>
541          <texture>Runway/pa_tz_one_b.dds</texture>
542          <wrapu>false</wrapu>
543  </material>
544
545  <material>
546          <name>pa_centerline</name>
547          <effect>Effects/runway</effect>
548          <shininess>
549                  <use>/environment/rain-norm</use>
550          </shininess>
551          <texture>Runway/pa_centerline.dds</texture>
552          <wrapu>false</wrapu>
553  </material>
554
555  <material>
556          <name>pa_rest</name>
557          <effect>Effects/runway</effect>
558          <shininess>
559                  <use>/environment/rain-norm</use>
560          </shininess>
561          <texture>Runway/pa_rest.dds</texture>
562          <wrapu>false</wrapu>
563  </material>
564
565  <material>
566          <name>pc_taxiway</name>
567          <name>dirt_rwytaxiway</name>
568          <texture>Runway/pc_taxiway.dds</texture>
569  </material>
570
571  <material>
572          <name>pc_tiedown</name>
573          <name>dirt_rwytiedown</name>
574          <texture>Runway/pc_tiedown.dds</texture>
575  </material>
576
577  <material>
578          <name>pc_dspl_thresh</name>
579          <effect>Effects/runway</effect>
580          <shininess>
581                  <use>/environment/rain-norm</use>
582          </shininess>
583          <texture>Runway/pc_dspl_thresh.dds</texture>
584          <wrapu>false</wrapu>
585  </material>
586
587  <material>
588          <name>pc_dspl_arrows</name>
589          <effect>Effects/runway</effect>
590          <shininess>
591                  <use>/environment/rain-norm</use>
592          </shininess>
593          <texture>Runway/pc_dspl_arrows.dds</texture>
594          <wrapu>false</wrapu>
595  </material>
596
597  <material>
598          <name>pc_threshold</name>
599          <name>dirt_rwythreshold</name>
600          <texture>Runway/pc_threshold.dds</texture>
601          <wrapu>false</wrapu>
602          <wrapv>false</wrapv>
603  </material>
604
605  <material>
606          <name>pc_stopway</name>
607          <effect>Effects/runway</effect>
608          <shininess>
609                  <use>/environment/rain-norm</use>
610          </shininess>
611          <texture>Runway/pc_stopway.dds</texture>
612          <wrapu>false</wrapu>
613  </material>
614
615  <material>
616          <name>pc_L</name>
617          <name>dirt_rwyL</name>
618          <effect>Effects/runway</effect>
619          <shininess>
620                  <use>/environment/rain-norm</use>
621          </shininess>
622          <texture>Runway/pc_L.dds</texture>
623          <wrapu>false</wrapu>
624  </material>
625
626  <material>
627          <name>pc_R</name>
628          <name>dirt_rwyR</name>
629          <effect>Effects/runway</effect>
630          <shininess>
631                  <use>/environment/rain-norm</use>
632          </shininess>
633          <texture>Runway/pc_R.dds</texture>
634          <wrapu>false</wrapu>
635  </material>
636
637  <material>
638          <name>pc_C</name>
639          <name>dirt_rwyC</name>
640          <effect>Effects/runway</effect>
641          <shininess>
642                  <use>/environment/rain-norm</use>
643          </shininess>
644          <texture>Runway/pc_C.dds</texture>
645          <wrapu>false</wrapu>
646  </material>
647
648  <material>
649          <name>pc_0l</name>
650          <name>dirt_rwy0l</name>
651          <effect>Effects/runway</effect>
652          <shininess>
653                  <use>/environment/rain-norm</use>
654          </shininess>
655          <texture>Runway/pc_0l.dds</texture>
656          <wrapu>false</wrapu>
657  </material>
658
659  <material>
660          <name>pc_0r</name>
661          <name>dirt_rwy0r</name>
662          <effect>Effects/runway</effect>
663          <shininess>
664                  <use>/environment/rain-norm</use>
665          </shininess>
666          <texture>Runway/pc_0r.dds</texture>
667          <wrapu>false</wrapu>
668  </material>
669
670  <material>
671          <name>pc_1c</name>
672          <name>dirt_rwy1c</name>
673          <effect>Effects/runway</effect>
674          <shininess>
675                  <use>/environment/rain-norm</use>
676          </shininess>
677          <texture>Runway/pc_1c.dds</texture>
678          <wrapu>false</wrapu>
679  </material>
680
681  <material>
682          <name>pc_1l</name>
683          <name>dirt_rwy1l</name>
684          <effect>Effects/runway</effect>
685          <shininess>
686                  <use>/environment/rain-norm</use>
687          </shininess>
688          <texture>Runway/pc_1l.dds</texture>
689          <wrapu>false</wrapu>
690  </material>
691
692  <material>
693          <name>pc_1r</name>
694          <name>dirt_rwy1r</name>
695          <effect>Effects/runway</effect>
696          <shininess>
697                  <use>/environment/rain-norm</use>
698          </shininess>
699          <texture>Runway/pc_1r.dds</texture>
700          <wrapu>false</wrapu>
701  </material>
702
703  <material>
704          <name>pc_11</name>
705          <name>dirt_rwy11</name>
706          <effect>Effects/runway</effect>
707          <shininess>
708                  <use>/environment/rain-norm</use>
709          </shininess>
710          <texture>Runway/pc_11.dds</texture>
711          <wrapu>false</wrapu>
712  </material>
713
714  <material>
715          <name>pc_2c</name>
716          <name>dirt_rwy2c</name>
717          <effect>Effects/runway</effect>
718          <shininess>
719                  <use>/environment/rain-norm</use>
720          </shininess>
721          <texture>Runway/pc_2c.dds</texture>
722          <wrapu>false</wrapu>
723  </material>
724
725  <material>
726          <name>pc_2l</name>
727          <name>dirt_rwy2l</name>
728          <effect>Effects/runway</effect>
729          <shininess>
730                  <use>/environment/rain-norm</use>
731          </shininess>
732          <texture>Runway/pc_2l.dds</texture>
733          <wrapu>false</wrapu>
734  </material>
735
736  <material>
737          <name>pc_2r</name>
738          <name>dirt_rwy2r</name>
739          <effect>Effects/runway</effect>
740          <shininess>
741                  <use>/environment/rain-norm</use>
742          </shininess>
743          <texture>Runway/pc_2r.dds</texture>
744          <wrapu>false</wrapu>
745  </material>
746
747  <material>
748          <name>pc_3c</name>
749          <name>dirt_rwy3c</name>
750          <effect>Effects/runway</effect>
751          <shininess>
752                  <use>/environment/rain-norm</use>
753          </shininess>
754          <texture>Runway/pc_3c.dds</texture>
755          <wrapu>false</wrapu>
756  </material>
757
758  <material>
759          <name>pc_3l</name>
760          <name>dirt_rwy3l</name>
761          <effect>Effects/runway</effect>
762          <shininess>
763                  <use>/environment/rain-norm</use>
764          </shininess>
765          <texture>Runway/pc_3l.dds</texture>
766          <wrapu>false</wrapu>
767  </material>
768
769  <material>
770          <name>pc_3r</name>
771          <name>dirt_rwy3r</name>
772          <effect>Effects/runway</effect>
773          <shininess>
774                  <use>/environment/rain-norm</use>
775          </shininess>
776          <texture>Runway/pc_3r.dds</texture>
777          <wrapu>false</wrapu>
778  </material>
779
780  <material>
781          <name>pc_4c</name>
782          <name>dirt_rwy4c</name>
783          <effect>Effects/runway</effect>
784          <shininess>
785                  <use>/environment/rain-norm</use>
786          </shininess>
787          <texture>Runway/pc_4c.dds</texture>
788          <wrapu>false</wrapu>
789  </material>
790
791  <material>
792          <name>pc_4r</name>
793          <name>dirt_rwy4r</name>
794          <effect>Effects/runway</effect>
795          <shininess>
796                  <use>/environment/rain-norm</use>
797          </shininess>
798          <texture>Runway/pc_4r.dds</texture>
799          <wrapu>false</wrapu>
800  </material>
801
802  <material>
803          <name>pc_5c</name>
804          <name>dirt_rwy5c</name>
805          <effect>Effects/runway</effect>
806          <shininess>
807                  <use>/environment/rain-norm</use>
808          </shininess>
809          <texture>Runway/pc_5c.dds</texture>
810          <wrapu>false</wrapu>
811  </material>
812
813  <material>
814          <name>pc_5r</name>
815          <name>dirt_rwy5r</name>
816          <effect>Effects/runway</effect>
817          <shininess>
818                  <use>/environment/rain-norm</use>
819          </shininess>
820          <texture>Runway/pc_5r.dds</texture>
821          <wrapu>false</wrapu>
822  </material>
823
824  <material>
825          <name>pc_6c</name>
826          <name>dirt_rwy6c</name>
827          <effect>Effects/runway</effect>
828          <shininess>
829                  <use>/environment/rain-norm</use>
830          </shininess>
831          <texture>Runway/pc_6c.dds</texture>
832          <wrapu>false</wrapu>
833  </material>
834
835  <material>
836          <name>pc_6r</name>
837          <name>dirt_rwy6r</name>
838          <effect>Effects/runway</effect>
839          <shininess>
840                  <use>/environment/rain-norm</use>
841          </shininess>
842          <texture>Runway/pc_6r.dds</texture>
843          <wrapu>false</wrapu>
844  </material>
845
846  <material>
847          <name>pc_7c</name>
848          <name>dirt_rwy7c</name>
849          <effect>Effects/runway</effect>
850          <shininess>
851                  <use>/environment/rain-norm</use>
852          </shininess>
853          <texture>Runway/pc_7c.dds</texture>
854          <wrapu>false</wrapu>
855  </material>
856
857  <material>
858          <name>pc_7r</name>
859          <name>dirt_rwy7r</name>
860          <effect>Effects/runway</effect>
861          <shininess>
862                  <use>/environment/rain-norm</use>
863          </shininess>
864          <texture>Runway/pc_7r.dds</texture>
865          <wrapu>false</wrapu>
866  </material>
867
868  <material>
869          <name>pc_8c</name>
870          <name>dirt_rwy8c</name>
871          <effect>Effects/runway</effect>
872          <shininess>
873                  <use>/environment/rain-norm</use>
874          </shininess>
875          <texture>Runway/pc_8c.dds</texture>
876          <wrapu>false</wrapu>
877  </material>
878
879  <material>
880          <name>pc_8r</name>
881          <name>dirt_rwy8r</name>
882          <effect>Effects/runway</effect>
883          <shininess>
884                  <use>/environment/rain-norm</use>
885          </shininess>
886          <texture>Runway/pc_8r.dds</texture>
887          <wrapu>false</wrapu>
888  </material>
889
890  <material>
891          <name>pc_9c</name>
892          <name>dirt_rwy9c</name>
893          <effect>Effects/runway</effect>
894          <shininess>
895                  <use>/environment/rain-norm</use>
896          </shininess>
897          <texture>Runway/pc_9c.dds</texture>
898          <wrapu>false</wrapu>
899  </material>
900
901  <material>
902          <name>pc_9r</name>
903          <name>dirt_rwy9r</name>
904          <effect>Effects/runway</effect>
905          <shininess>
906                  <use>/environment/rain-norm</use>
907          </shininess>
908          <texture>Runway/pc_9r.dds</texture>
909          <wrapu>false</wrapu>
910  </material>
911
912  <material>
913          <name>pc_tz_three</name>
914          <name>dirt_rwytz_three</name>
915          <effect>Effects/runway</effect>
916          <shininess>
917                  <use>/environment/rain-norm</use>
918          </shininess>
919          <texture>Runway/pc_tz_three.dds</texture>
920          <wrapu>false</wrapu>
921  </material>
922
923  <material>
924          <name>pc_aim</name>
925          <name>dirt_rwyaim</name>
926          <effect>Effects/runway</effect>
927          <shininess>
928                  <use>/environment/rain-norm</use>
929          </shininess>
930          <texture>Runway/pc_aim.dds</texture>
931          <wrapu>false</wrapu>
932  </material>
933
934  <material>
935          <name>pc_tz_two_a</name>
936          <name>dirt_rwytz_two_a</name>
937          <effect>Effects/runway</effect>
938          <shininess>
939                  <use>/environment/rain-norm</use>
940          </shininess>
941          <texture>Runway/pc_tz_two_a.dds</texture>
942          <wrapu>false</wrapu>
943  </material>
944
945  <material>
946          <name>pc_tz_two_b</name>
947          <name>dirt_rwytz_two_b</name>
948          <effect>Effects/runway</effect>
949          <shininess>
950                  <use>/environment/rain-norm</use>
951          </shininess>
952          <texture>Runway/pc_tz_two_b.dds</texture>
953          <wrapu>false</wrapu>
954  </material>
955
956  <material>
957          <name>pc_tz_one_a</name>
958          <name>dirt_rwytz_one_a</name>
959          <effect>Effects/runway</effect>
960          <shininess>
961                  <use>/environment/rain-norm</use>
962          </shininess>
963          <texture>Runway/pc_tz_one_a.dds</texture>
964          <wrapu>false</wrapu>
965  </material>
966
967  <material>
968          <name>pc_tz_one_b</name>
969          <name>dirt_rwytz_one_b</name>
970          <effect>Effects/runway</effect>
971          <shininess>
972                  <use>/environment/rain-norm</use>
973          </shininess>
974          <texture>Runway/pc_tz_one_b.dds</texture>
975          <wrapu>false</wrapu>
976  </material>
977
978  <material>
979          <name>pc_centerline</name>
980          <name>dirt_rwycenterline</name>
981          <effect>Effects/runway</effect>
982          <shininess>
983                  <use>/environment/rain-norm</use>
984          </shininess>
985          <texture>Runway/pc_centerline.dds</texture>
986          <wrapu>false</wrapu>
987  </material>
988
989  <material>
990          <name>pc_rest</name>
991          <name>dirt_rwyrest</name>
992          <effect>Effects/runway</effect>
993          <shininess>
994                  <use>/environment/rain-norm</use>
995          </shininess>
996          <texture>Runway/pc_rest.dds</texture>
997          <wrapu>false</wrapu>
998  </material>
999
1000  <material>
1001          <name>pa_shoulder</name>
1002          <effect>Effects/runway</effect>
1003          <shininess>
1004                  <use>/environment/rain-norm</use>
1005          </shininess>
1006          <diffuse>
1007                  <r>0.93</r>
1008                  <g>0.95</g>
1009                  <b>0.93</b>
1010                  <a>1.0</a>
1011          </diffuse>
1012          <specular>
1013                  <r>0.1</r>
1014                  <g>0.12</g>
1015                  <b>0.1</b>
1016                  <a>1.0</a>
1017          </specular>
1018          <shininess>
1019                  <use>/environment/rain-norm</use>
1020          </shininess>
1021          <texture>Runway/pa_shoulder.dds</texture>
1022          <ysize>5</ysize>
1023          <wrapu>false</wrapu>
1024  </material>
1025
1026  <material>
1027          <name>pc_shoulder</name>
1028          <effect>Effects/runway</effect>
1029          <shininess>
1030                  <use>/environment/rain-norm</use>
1031          </shininess>
1032          <diffuse>
1033                  <r>0.93</r>
1034                  <g>0.95</g>
1035                  <b>0.93</b>
1036                  <a>1.0</a>
1037          </diffuse>
1038          <specular>
1039                  <r>0.1</r>
1040                  <g>0.12</g>
1041                  <b>0.1</b>
1042                  <a>1.0</a>
1043          </specular>
1044          <shininess>
1045                  <use>/environment/rain-norm</use>
1046          </shininess>
1047          <texture>Runway/pc_shoulder.dds</texture>
1048          <ysize>5</ysize>
1049          <wrapu>false</wrapu>
1050  </material>
1051
1052  <material>
1053          <name>pa_shoulder_f</name>
1054          <effect>Effects/runway</effect>
1055          <shininess>
1056                  <use>/environment/rain-norm</use>
1057          </shininess>
1058          <diffuse>
1059                  <r>0.93</r>
1060                  <g>0.95</g>
1061                  <b>0.93</b>
1062                  <a>1.0</a>
1063          </diffuse>
1064          <specular>
1065                  <r>0.1</r>
1066                  <g>0.12</g>
1067                  <b>0.1</b>
1068                  <a>1.0</a>
1069          </specular>
1070          <shininess>
1071                  <use>/environment/rain-norm</use>
1072          </shininess>
1073          <texture>Runway/pa_shoulder_f.dds</texture>
1074          <ysize>5</ysize>
1075          <wrapu>false</wrapu>
1076  </material>
1077
1078  <material>
1079          <name>pc_shoulder_f</name>
1080          <effect>Effects/runway</effect>
1081          <shininess>
1082                  <use>/environment/rain-norm</use>
1083          </shininess>
1084          <diffuse>
1085                  <r>0.93</r>
1086                  <g>0.95</g>
1087                  <b>0.93</b>
1088                  <a>1.0</a>
1089          </diffuse>
1090          <specular>
1091                  <r>0.1</r>
1092                  <g>0.12</g>
1093                  <b>0.1</b>
1094                  <a>1.0</a>
1095          </specular>
1096          <shininess>
1097                  <use>/environment/rain-norm</use>
1098          </shininess>
1099          <texture>Runway/pc_shoulder_f.dds</texture>
1100          <ysize>5</ysize>
1101          <wrapu>false</wrapu>
1102  </material>
1103
1104   <!-- Default Summer -->
1105
1106   <material>
1107     <condition>
1108       <equals>
1109         <property>sim/startup/season</property>
1110         <value>summer</value>
1111       </equals>
1112     </condition>
1113     <name>Landmass</name>
1114     <name>SomeSort</name>
1115     <name>Island</name>
1116     <name>Default</name>
1117     <effect>Effects/transition-base-grass-rock</effect>
1118     <texture>Terrain/coniferous_forest.dds</texture>
1119     <xsize>500</xsize>
1120     <ysize>500</ysize>
1121     <light-coverage>10000000.0</light-coverage>
1122     <wood-coverage>4000.0</wood-coverage>
1123     <tree-texture>Textures.high/Trees/coniferous-summer.dds</tree-texture>
1124     <tree-varieties>8</tree-varieties>
1125     <tree-range-m alias="/params/forest/tree-range-m"/>
1126     <tree-height-m>25.0</tree-height-m>
1127     <tree-width-m>15.0</tree-width-m>
1128     <rolling-friction>1</rolling-friction>
1129     <bumpiness>1</bumpiness>
1130   </material>
1131
1132   <material>
1133     <condition>
1134       <equals>
1135         <property>sim/startup/season</property>
1136         <value>summer</value>
1137       </equals>
1138     </condition>
1139     <name>EvergreenBroadCover</name>
1140     <name>EvergreenForest</name>
1141     <effect>Effects/transition-base-grass-rock</effect>
1142     <texture>Terrain/coniferous_forest.dds</texture>
1143     <xsize>500</xsize>
1144     <ysize>500</ysize>
1145     <light-coverage>10000000.0</light-coverage>
1146     <wood-coverage>4000.0</wood-coverage>
1147     <tree-texture>Textures.high/Trees/coniferous-summer.dds</tree-texture>
1148     <tree-varieties>8</tree-varieties>
1149     <tree-range-m alias="/params/forest/tree-range-m"/>
1150     <tree-height-m>25.0</tree-height-m>
1151     <tree-width-m>18.0</tree-width-m>
1152     <rolling-friction>1</rolling-friction>
1153     <bumpiness>1</bumpiness>
1154   </material>
1155
1156   <material>
1157     <condition>
1158       <equals>
1159         <property>sim/startup/season</property>
1160         <value>summer</value>
1161       </equals>
1162     </condition>
1163     <effect>Effects/transition-base-grass-rock</effect>
1164     <name>DeciduousBroadCover</name>
1165     <name>DeciduousForest</name>
1166     <texture>Terrain/mixedforest1c.dds</texture>
1167     <xsize>2000</xsize>
1168     <ysize>2000</ysize>
1169     <light-coverage>10000000.0</light-coverage>
1170     <wood-coverage>4000.0</wood-coverage>
1171     <tree-texture>Textures.high/Trees/deciduous-summer.dds</tree-texture>
1172     <tree-varieties>8</tree-varieties>
1173     <tree-range-m alias="/params/forest/tree-range-m"/>
1174     <tree-height-m>25.0</tree-height-m>
1175     <tree-width-m>15.0</tree-width-m>
1176     <rolling-friction>1</rolling-friction>
1177     <bumpiness>0.85</bumpiness>
1178   </material>
1179
1180   <material>
1181     <condition>
1182       <equals>
1183         <property>sim/startup/season</property>
1184         <value>summer</value>
1185       </equals>
1186     </condition>
1187     <effect>Effects/transition-base-grass-rock</effect>
1188     <name>MixedForestCover</name>
1189     <name>MixedForest</name>
1190     <name>RainForest</name>
1191     <texture>Terrain/mixedforest1c.dds</texture>
1192     <xsize>500</xsize>
1193     <ysize>500</ysize>
1194     <light-coverage>5000000.0</light-coverage>
1195     <wood-coverage>4000.0</wood-coverage>
1196     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1197     <tree-varieties>8</tree-varieties>
1198     <tree-range-m alias="/params/forest/tree-range-m"/>
1199     <tree-height-m>25.0</tree-height-m>
1200     <tree-width-m>15.0</tree-width-m>
1201     <rolling-friction>1</rolling-friction>
1202     <bumpiness>0.95</bumpiness>
1203   </material>
1204
1205   <material>
1206     <condition>
1207       <equals>
1208         <property>sim/startup/season</property>
1209         <value>summer</value>
1210       </equals>
1211     </condition>
1212     <effect>Effects/transition-base-grass-rock</effect>
1213     <name>EvergreenNeedleCover</name>
1214     <name>WoodedTundraCover</name>
1215     <texture>Terrain/coniferous_forest.dds</texture>
1216     <xsize>500</xsize>
1217     <ysize>500</ysize>
1218     <light-coverage>10000000.0</light-coverage>
1219     <wood-coverage>4000.0</wood-coverage>
1220     <tree-texture>Textures.high/Trees/coniferous-summer.dds</tree-texture>
1221     <tree-varieties>8</tree-varieties>
1222     <tree-range-m alias="/params/forest/tree-range-m"/>
1223     <tree-height-m>20.0</tree-height-m>
1224     <tree-width-m>15.0</tree-width-m>
1225     <rolling-friction>1</rolling-friction>
1226     <bumpiness>1</bumpiness>
1227   </material>
1228
1229   <material>
1230     <condition>
1231       <equals>
1232         <property>sim/startup/season</property>
1233         <value>summer</value>
1234       </equals>
1235     </condition>
1236     <effect>Effects/transition-base-grass-rock</effect>
1237     <name>DeciduousNeedleCover</name>
1238     <texture>Terrain/coniferous_forest.dds</texture>
1239     <xsize>500</xsize>
1240     <ysize>500</ysize>
1241     <light-coverage>10000000.0</light-coverage>
1242     <wood-coverage>4000.0</wood-coverage>
1243     <tree-texture>Textures.high/Trees/coniferous-summer.dds</tree-texture>
1244     <tree-varieties>8</tree-varieties>
1245     <tree-range-m alias="/params/forest/tree-range-m"/>
1246     <tree-height-m>15.0</tree-height-m>
1247     <tree-width-m>8.0</tree-width-m>
1248     <rolling-friction>1</rolling-friction>
1249     <bumpiness>1</bumpiness>
1250   </material>
1251
1252   <material>
1253     <condition>
1254       <equals>
1255         <property>sim/startup/season</property>
1256         <value>summer</value>
1257       </equals>
1258     </condition>
1259     <name>Sand</name>
1260     <texture>Terrain/sand4.dds</texture>
1261     <texture>Terrain/sand5.dds</texture>
1262     <texture>Terrain/sand6.dds</texture>
1263     <xsize>2000</xsize>
1264     <ysize>2000</ysize>
1265     <light-coverage>10000000.0</light-coverage>
1266     <shininess>2.5</shininess>
1267     <rolling-friction>0.1</rolling-friction>
1268     <friction-factor>0.7</friction-factor>
1269     <bumpiness>0.1</bumpiness>
1270   </material>
1271
1272   <material>
1273     <condition>
1274       <equals>
1275         <property>sim/startup/season</property>
1276         <value>summer</value>
1277       </equals>
1278     </condition>
1279     <effect>Effects/transition-base-rock</effect>
1280     <name>ShrubCover</name>
1281     <name>ShrubGrassCover</name>
1282     <name>ScrubCover</name>
1283     <name>Scrub</name>
1284     <name>Sclerophyllous</name>
1285     <name>Heath</name>
1286     <texture>Terrain/shrub.dds</texture>
1287     <texture>Terrain/shrub1.dds</texture>
1288     <texture>Terrain/shrub2.dds</texture>
1289     <texture>Terrain/shrub3.dds</texture>
1290     <xsize>2000</xsize>
1291     <ysize>2000</ysize>
1292     <diffuse>
1293       <r>0.86</r>
1294       <g>0.86</g>
1295       <b>0.86</b>
1296       <a>1.0</a>
1297     </diffuse>
1298     <specular>
1299       <r>0.1</r>
1300       <g>0.1</g>
1301       <b>0.1</b>
1302       <a>1.0</a>
1303     </specular>
1304     <shininess>1.2</shininess>
1305     <light-coverage>20000000.0</light-coverage>
1306     <wood-coverage>12000.0</wood-coverage>
1307     <tree-texture>Textures/Trees/mixed-shrub.dds</tree-texture>
1308     <tree-varieties>8</tree-varieties>
1309     <tree-range-m alias="/params/forest/tree-range-m"/>
1310     <tree-height-m>2.0</tree-height-m>
1311     <tree-width-m>2.0</tree-width-m>
1312     <rolling-friction>0.6</rolling-friction>
1313     <bumpiness>0.4</bumpiness>
1314   </material>
1315
1316   <material>
1317     <condition>
1318       <and>
1319         <equals>
1320           <property>sim/startup/season</property>
1321           <value>summer</value>
1322         </equals>
1323         <property>sim/rendering/urban-shader</property>
1324       </and>
1325     </condition>
1326     <name>BuiltUpCover</name>
1327     <name>Urban</name>
1328     <!--<name>Construction</name>
1329     <name>Industrial</name>
1330     <name>Port</name>-->
1331     <effect>Effects/urban</effect>
1332     <texture-set>
1333       <texture>Terrain/city1.png</texture>
1334       <texture n="2">Terrain/city1-relief-light.png</texture>
1335     </texture-set>
1336     <texture-set>
1337       <texture>Terrain/city2.png</texture>
1338       <texture n="2">Terrain/city2-relief-light.png</texture>
1339     </texture-set>
1340     <!--
1341   <texture-set>
1342    <texture>Terrain/city3.png</texture>
1343    <texture n="2">Terrain/city3-relief-light.png</texture>
1344   </texture-set>
1345 -->
1346     <xsize>1000</xsize>
1347     <ysize>1000</ysize>
1348     <light-coverage>100000.0</light-coverage>
1349     <emissive>
1350       <r>0.05</r>
1351       <g>0.05</g>
1352       <b>0.02</b>
1353       <a>1.0</a>
1354     </emissive>
1355     <object-group>
1356       <range-m>10000</range-m>
1357       <object>
1358         <path>Models/Buildings/oil-tanks.ac</path>
1359         <coverage-m2>10000000</coverage-m2>
1360         <heading-type>random</heading-type>
1361       </object>
1362       <object>
1363         <path>Models/Buildings/big-apartment.ac</path>
1364         <coverage-m2>10000000</coverage-m2>
1365         <heading-type>random</heading-type>
1366       </object>
1367       <object>
1368         <path>Models/Buildings/factory.ac</path>
1369         <coverage-m2>4000000</coverage-m2>
1370         <heading-type>random</heading-type>
1371       </object>
1372     </object-group>
1373     <object-group>
1374       <range-m>5000</range-m>
1375       <object>
1376         <path>Models/Residential/cube-apartment.ac</path>
1377         <path>Models/Residential/medium-apartment.ac</path>
1378         <path>Models/Buildings/renovated-apartment.ac</path>
1379         <coverage-m2>1000000</coverage-m2>
1380         <heading-type>random</heading-type>
1381       </object>
1382       <object>
1383         <path>Models/Commercial/small-glass-office-building.ac</path>
1384         <path>Models/Buildings/medium-glass-office-building.ac</path>
1385         <path>Models/Buildings/small-modern-office.ac</path>
1386         <path>Models/Buildings/small-office.ac</path>
1387         <coverage-m2>500000</coverage-m2>
1388         <heading-type>random</heading-type>
1389       </object>
1390       <object>
1391         <path>Models/Buildings/big-church.ac</path>
1392         <coverage-m2>5000000</coverage-m2>
1393         <heading-type>random</heading-type>
1394       </object>
1395       <object>
1396         <path>Models/Buildings/brick-school.ac</path>
1397         <path>Models/Buildings/bank-building.ac</path>
1398         <coverage-m2>4000000</coverage-m2>
1399         <heading-type>random</heading-type>
1400       </object>
1401       <object>
1402         <path>Models/Buildings/water-tower.ac</path>
1403         <coverage-m2>100000000</coverage-m2>
1404         <heading-type>random</heading-type>
1405       </object>
1406     </object-group>
1407     <wood-coverage>250000.0</wood-coverage>
1408     <wood-size>5000.0</wood-size>
1409     <tree-density>2000.0</tree-density>
1410     <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1411     <tree-varieties>8</tree-varieties>
1412     <tree-range-m alias="/params/forest/tree-range-m"/>
1413     <tree-height-m>25.0</tree-height-m>
1414     <tree-width-m>15.0</tree-width-m>
1415   </material>
1416
1417   <material>
1418     <condition>
1419       <and>
1420         <equals>
1421           <property>sim/startup/season</property>
1422           <value>summer</value>
1423         </equals>
1424         <property>sim/rendering/urban-shader</property>
1425       </and>
1426     </condition>
1427     <!--<name>BuiltUpCover</name>
1428     <name>Urban</name>-->
1429     <name>Construction</name>
1430     <name>Industrial</name>
1431     <name>Port</name>
1432     <name>Transport</name>
1433     <effect>Effects/urban</effect>
1434     <texture-set>
1435       <texture>Terrain/city1.png</texture>
1436       <texture n="2">Terrain/city1-relief-light.png</texture>
1437     </texture-set>
1438     <texture-set>
1439       <texture>Terrain/city2.png</texture>
1440       <texture n="2">Terrain/city2-relief-light.png</texture>
1441     </texture-set>
1442     <!--
1443   <texture-set>
1444    <texture>Terrain/city3.png</texture>
1445    <texture n="2">Terrain/city3-relief-light.png</texture>
1446   </texture-set>
1447 -->
1448     <xsize>1000</xsize>
1449     <ysize>1000</ysize>
1450     <light-coverage>100000.0</light-coverage>
1451     <emissive>
1452       <r>0.05</r>
1453       <g>0.05</g>
1454       <b>0.02</b>
1455       <a>1.0</a>
1456     </emissive>
1457     <object-group>
1458       <range-m>10000</range-m>
1459       <object>
1460         <path>Models/Buildings/oil-tanks.ac</path>
1461         <coverage-m2>10000000</coverage-m2>
1462         <heading-type>random</heading-type>
1463       </object>
1464       <object>
1465         <path>Models/Buildings/factory.ac</path>
1466         <coverage-m2>4000000</coverage-m2>
1467         <heading-type>random</heading-type>
1468       </object>
1469       <object>
1470         <path>Models/Industrial/Zone-Indus-long-ba.ac</path>
1471         <coverage-m2>4000000</coverage-m2>
1472         <heading-type>random</heading-type>
1473       </object>
1474       <object>
1475         <path>Models/Industrial/Zone-Indus-ba.ac</path>
1476         <coverage-m2>4000000</coverage-m2>
1477         <heading-type>random</heading-type>
1478       </object>
1479     </object-group>
1480     <object-group>
1481       <object>
1482         <path>Models/Commercial/small-glass-office-building.ac</path>
1483         <path>Models/Buildings/medium-glass-office-building.ac</path>
1484         <path>Models/Buildings/small-modern-office.ac</path>
1485         <path>Models/Buildings/small-office.ac</path>
1486         <coverage-m2>500000</coverage-m2>
1487         <heading-type>random</heading-type>
1488       </object>
1489       <object>
1490         <path>Models/Buildings/water-tower.ac</path>
1491         <coverage-m2>100000000</coverage-m2>
1492         <heading-type>random</heading-type>
1493       </object>
1494       <object>
1495         <path>Models/Commercial/Petrolstation1.ac</path>
1496         <coverage-m2>10000000</coverage-m2>
1497         <heading-type>random</heading-type>
1498       </object>
1499     </object-group>
1500     <wood-coverage>250000.0</wood-coverage>
1501     <wood-size>5000.0</wood-size>
1502     <tree-density>2000.0</tree-density>
1503     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1504     <tree-varieties>8</tree-varieties>
1505     <tree-range-m alias="/params/forest/tree-range-m"/>
1506     <tree-height-m>25.0</tree-height-m>
1507     <tree-width-m>15.0</tree-width-m>
1508   </material>
1509
1510   <material>
1511     <condition>
1512       <equals>
1513         <property>sim/startup/season</property>
1514         <value>summer</value>
1515       </equals>
1516       <not>
1517         <property>sim/rendering/urban-shader</property>
1518       </not>
1519     </condition>
1520     <name>BuiltUpCover</name>
1521     <name>Urban</name>
1522     <effect>Effects/transition-base-dirt</effect>
1523     <texture-set>
1524       <texture>Terrain/city1.png</texture>
1525       <texture n="4">Terrain.winter/builtup.png</texture>
1526     </texture-set>
1527     <texture-set>
1528       <texture>Terrain/city2.png</texture>
1529       <texture n="4">Terrain.winter/builtup.png</texture>
1530     </texture-set>
1531     <!--
1532   <texture-set>
1533    <texture>Terrain/city3.png</texture>
1534    <texture n="2">Terrain/city3-relief-light.png</texture>
1535   </texture-set>
1536 -->
1537     <xsize>1000</xsize>
1538     <ysize>1000</ysize>
1539     <light-coverage>100000.0</light-coverage>
1540     <emissive>
1541       <r>0.05</r>
1542       <g>0.05</g>
1543       <b>0.02</b>
1544       <a>1.0</a>
1545     </emissive>
1546     <object-group>
1547       <range-m>10000</range-m>
1548       <object>
1549         <path>Models/Buildings/big-apartment.ac</path>
1550         <coverage-m2>10000000</coverage-m2>
1551         <heading-type>random</heading-type>
1552       </object>
1553       <object>
1554         <path>Models/Buildings/factory.ac</path>
1555         <coverage-m2>4000000</coverage-m2>
1556         <heading-type>random</heading-type>
1557       </object>
1558     </object-group>
1559     <object-group>
1560       <range-m>5000</range-m>
1561       <object>
1562         <path>Models/Residential/cube-apartment.ac</path>
1563         <path>Models/Residential/medium-apartment.ac</path>
1564         <path>Models/Buildings/renovated-apartment.ac</path>
1565         <coverage-m2>1000000</coverage-m2>
1566         <heading-type>random</heading-type>
1567       </object>
1568       <object>
1569         <path>Models/Commercial/small-glass-office-building.ac</path>
1570         <path>Models/Buildings/medium-glass-office-building.ac</path>
1571         <path>Models/Buildings/small-modern-office.ac</path>
1572         <path>Models/Buildings/small-office.ac</path>
1573         <coverage-m2>500000</coverage-m2>
1574         <heading-type>random</heading-type>
1575       </object>
1576       <object>
1577         <path>Models/Buildings/big-church.ac</path>
1578         <coverage-m2>5000000</coverage-m2>
1579         <heading-type>random</heading-type>
1580       </object>
1581       <object>
1582         <path>Models/Buildings/brick-school.ac</path>
1583         <path>Models/Buildings/bank-building.ac</path>
1584         <coverage-m2>4000000</coverage-m2>
1585         <heading-type>random</heading-type>
1586       </object>
1587       <object>
1588         <path>Models/Buildings/water-tower.ac</path>
1589         <coverage-m2>100000000</coverage-m2>
1590         <heading-type>random</heading-type>
1591       </object>
1592     </object-group>
1593     <wood-coverage>250000.0</wood-coverage>
1594     <wood-size>5000.0</wood-size>
1595     <tree-density>2000.0</tree-density>
1596     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1597     <tree-varieties>8</tree-varieties>
1598     <tree-range-m alias="/params/forest/tree-range-m"/>
1599     <tree-height-m>25.0</tree-height-m>
1600     <tree-width-m>15.0</tree-width-m>
1601   </material>
1602
1603   <material>
1604     <condition>
1605       <equals>
1606         <property>sim/startup/season</property>
1607         <value>summer</value>
1608       </equals>
1609       <not>
1610         <property>sim/rendering/urban-shader</property>
1611       </not>
1612     </condition>
1613     <name>Construction</name>
1614     <name>Industrial</name>
1615     <name>Port</name>
1616     <name>Transport</name>
1617     <effect>Effects/transition-base-dirt</effect>
1618     <texture-set>
1619       <texture>Terrain/city1.png</texture>
1620       <texture n="4">Terrain.winter/builtup.png</texture>
1621     </texture-set>
1622     <texture-set>
1623       <texture>Terrain/city2.png</texture>
1624       <texture n="4">Terrain.winter/builtup.png</texture>
1625     </texture-set>
1626     <!--
1627   <texture-set>
1628    <texture>Terrain/city3.png</texture>
1629    <texture n="2">Terrain/city3-relief-light.png</texture>
1630   </texture-set>
1631 -->
1632     <xsize>1000</xsize>
1633     <ysize>1000</ysize>
1634     <light-coverage>100000.0</light-coverage>
1635     <emissive>
1636       <r>0.05</r>
1637       <g>0.05</g>
1638       <b>0.02</b>
1639       <a>1.0</a>
1640     </emissive>
1641     <object-group>
1642       <range-m>10000</range-m>
1643       <object>
1644         <path>Models/Buildings/oil-tanks.ac</path>
1645         <coverage-m2>10000000</coverage-m2>
1646         <heading-type>random</heading-type>
1647       </object>
1648       <object>
1649         <path>Models/Buildings/factory.ac</path>
1650         <coverage-m2>4000000</coverage-m2>
1651         <heading-type>random</heading-type>
1652       </object>
1653       <object>
1654         <path>Models/Industrial/Zone-Indus-long-ba.ac</path>
1655         <coverage-m2>4000000</coverage-m2>
1656         <heading-type>random</heading-type>
1657       </object>
1658       <object>
1659         <path>Models/Industrial/Zone-Indus-ba.ac</path>
1660         <coverage-m2>4000000</coverage-m2>
1661         <heading-type>random</heading-type>
1662       </object>
1663     </object-group>
1664     <object-group>
1665       <object>
1666         <path>Models/Commercial/small-glass-office-building.ac</path>
1667         <path>Models/Buildings/medium-glass-office-building.ac</path>
1668         <path>Models/Buildings/small-modern-office.ac</path>
1669         <path>Models/Buildings/small-office.ac</path>
1670         <coverage-m2>500000</coverage-m2>
1671         <heading-type>random</heading-type>
1672       </object>
1673       <object>
1674         <path>Models/Buildings/water-tower.ac</path>
1675         <coverage-m2>100000000</coverage-m2>
1676         <heading-type>random</heading-type>
1677       </object>
1678       <object>
1679         <path>Models/Commercial/Petrolstation1.ac</path>
1680         <coverage-m2>10000000</coverage-m2>
1681         <heading-type>random</heading-type>
1682       </object>
1683     </object-group>
1684     <wood-coverage>250000.0</wood-coverage>
1685     <wood-size>5000.0</wood-size>
1686     <tree-density>2000.0</tree-density>
1687     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1688     <tree-varieties>8</tree-varieties>
1689     <tree-range-m alias="/params/forest/tree-range-m"/>
1690     <tree-height-m>25.0</tree-height-m>
1691     <tree-width-m>15.0</tree-width-m>
1692   </material>
1693
1694   <material>
1695     <condition>
1696       <equals>
1697         <property>sim/startup/season</property>
1698         <value>summer</value>
1699       </equals>
1700     </condition>
1701     <name>Town</name>
1702     <name>SubUrban</name>
1703     <texture>Terrain/Town1.png</texture>
1704     <xsize>1024</xsize>
1705     <ysize>1024</ysize>
1706     <light-coverage>100000.0</light-coverage>
1707     <emissive>
1708       <r>0.05</r>
1709       <g>0.05</g>
1710       <b>0.02</b>
1711       <a>1.0</a>
1712     </emissive>
1713     <object-group>
1714       <range-m>10000</range-m>
1715       <object>
1716         <path>Models/Buildings/water-tower.ac</path>
1717         <path>Models/Buildings/oil-tanks.ac</path>
1718         <coverage-m2>20000000</coverage-m2>
1719         <heading-type>random</heading-type>
1720       </object>
1721       <object>
1722         <path>Models/Buildings/big-church.ac</path>
1723         <path>Models/Buildings/brick-school.ac</path>
1724         <coverage-m2>200000</coverage-m2>
1725         <heading-type>random</heading-type>
1726       </object>
1727       <object>
1728         <path>Models/Buildings/shop.ac</path>
1729         <path>Models/Buildings/hosshop.ac</path>
1730         <path>Models/Buildings/weapshop.ac</path>
1731         <coverage-m2>400000</coverage-m2>
1732         <heading-type>random</heading-type>
1733       </object>
1734       <object>
1735         <path>Models/Residential/germanvillagehouse1.ac</path>
1736         <path>Models/Residential/MontHse1Grey_White.ac</path>
1737         <path>Models/Residential/MontHse1Red_Tile_Yellow.ac</path>
1738         <coverage-m2>30000</coverage-m2>
1739         <heading-type>random</heading-type>
1740       </object>
1741     </object-group>
1742     <wood-coverage>250000.0</wood-coverage>
1743     <wood-size>5000.0</wood-size>
1744     <tree-density>2000.0</tree-density>
1745     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1746     <tree-varieties>8</tree-varieties>
1747     <tree-range-m alias="/params/forest/tree-range-m"/>
1748     <tree-height-m>25.0</tree-height-m>
1749     <tree-width-m>15.0</tree-width-m>
1750   </material>
1751
1752   <material>
1753     <condition>
1754       <equals>
1755         <property>sim/startup/season</property>
1756         <value>summer</value>
1757       </equals>
1758     </condition>
1759     <effect>Effects/water</effect>
1760     <name>Lagoon</name>
1761     <texture>Terrain/water-lake.png</texture>
1762     <xsize>400</xsize>
1763     <ysize>400</ysize>
1764     <ambient>
1765       <r>0.0</r>
1766       <g>0.0</g>
1767       <b>0.0</b>
1768       <a>1.0</a>
1769     </ambient>
1770     <diffuse>
1771       <r>0.5</r>
1772       <g>0.5</g>
1773       <b>0.5</b>
1774       <a>1.0</a>
1775     </diffuse>
1776     <specular>
1777       <r>0.3</r>
1778       <g>0.3</g>
1779       <b>0.3</b>
1780       <a>1.0</a>
1781     </specular>
1782     <shininess>1.2</shininess>
1783     <solid>0</solid>
1784     <rolling-friction>1.5</rolling-friction>
1785     <bumpiness>0.6</bumpiness>
1786   </material>
1787
1788   <material>
1789     <condition>
1790       <equals>
1791         <property>sim/startup/season</property>
1792         <value>summer</value>
1793       </equals>
1794     </condition>
1795     <effect>Effects/water-inland</effect>
1796     <name>Lake</name>
1797     <name>Pond</name>
1798     <name>Reservoir</name>
1799     <name>Stream</name>
1800     <name>Canal</name>
1801     <name>Estuary</name>
1802     <name>Watercourse</name>
1803     <name>Saline</name>
1804     <texture>Terrain/estuary.dds</texture>
1805     <!--<texture>Terrain/water-lake.png</texture>-->
1806     <xsize>400</xsize>
1807     <ysize>400</ysize>
1808     <ambient>
1809       <r>0.0</r>
1810       <g>0.0</g>
1811       <b>0.0</b>
1812       <a>1.0</a>
1813     </ambient>
1814     <diffuse>
1815       <r>0.0</r>
1816       <g>0.0</g>
1817       <b>0.0</b>
1818       <a>1.0</a>
1819     </diffuse>
1820     <specular>
1821       <r>0.5</r>
1822       <g>0.5</g>
1823       <b>0.5</b>
1824       <a>1.0</a>
1825     </specular>
1826     <shininess>1.2</shininess>
1827     <solid>0</solid>
1828     <rolling-friction>1.5</rolling-friction>
1829     <bumpiness>0.6</bumpiness>
1830   </material>
1831
1832
1833   <material>
1834     <condition>
1835       <equals>
1836         <property>sim/startup/season</property>
1837         <value>summer</value>
1838       </equals>
1839     </condition>
1840     <name>DryLake</name>
1841     <name>IntermittentReservoir</name>
1842     <name>IntermittentLake</name>
1843     <texture>Terrain/sand1.dds</texture>
1844     <texture>Terrain/sand2.dds</texture>
1845     <texture>Terrain/sand3.dds</texture>
1846     <xsize>2000</xsize>
1847     <ysize>2000</ysize>
1848     <solid>1</solid>
1849     <friction-factor>0.9</friction-factor>
1850     <rolling-friction>0.04</rolling-friction>
1851     <bumpiness>0.1</bumpiness>
1852   </material>
1853
1854   <material>
1855     <condition>
1856       <equals>
1857         <property>sim/startup/season</property>
1858         <value>summer</value>
1859       </equals>
1860     </condition>
1861     <name>IntermittentStream</name>
1862     <texture>Terrain/wash.dds</texture>
1863     <xsize>200</xsize>
1864     <ysize>200</ysize>
1865     <shininess>1.5</shininess>
1866     <solid>0</solid>
1867     <rolling-friction>2.5</rolling-friction>
1868     <bumpiness>0.6</bumpiness>
1869   </material>
1870
1871   <material>
1872     <condition>
1873       <equals>
1874         <property>sim/startup/season</property>
1875         <value>summer</value>
1876       </equals>
1877     </condition>
1878     <name>Marsh</name>
1879     <name>Littoral</name>
1880     <name>FloodLand</name>
1881     <name>SaltMarsh</name>
1882     <name>HerbWetlandCover</name>
1883     <name>WoodedWetlandCover</name>
1884     <name>Bog</name>
1885     <effect>Effects/transition-base-rock</effect>
1886     <texture>Terrain/marsh2.dds</texture>
1887     <texture>Terrain/marsh3.dds</texture>
1888     <texture>Terrain/marsh4.dds</texture>
1889     <xsize>2000</xsize>
1890     <ysize>2000</ysize>
1891     <solid>1</solid>
1892     <light-coverage>40000000.0</light-coverage>
1893     <friction-factor>0.8</friction-factor>
1894     <rolling-friction>0.3</rolling-friction>
1895     <bumpiness>0.2</bumpiness>
1896     <load-resistance>1e30</load-resistance>
1897   </material>
1898
1899   <material>
1900     <condition>
1901       <equals>
1902         <property>sim/startup/season</property>
1903         <value>summer</value>
1904       </equals>
1905     </condition>
1906     <name>GrassCover</name>
1907     <name>GrassLand</name>
1908     <name>BareTundraCover</name>/name>
1909     <name>MixedTundraCover</name>
1910     <name>Cemetery</name>
1911     <effect>Effects/transition-base-rock</effect>
1912     <texture>Terrain/grass10c.dds</texture>
1913     <texture>Terrain/grass10b.dds</texture>
1914     <xsize>500</xsize>
1915     <ysize>500</ysize>
1916     <light-coverage>4000000.0</light-coverage>
1917     <diffuse>
1918       <r>0.93</r>
1919       <g>0.95</g>
1920       <b>0.93</b>
1921       <a>1.0</a>
1922     </diffuse>
1923     <specular>
1924       <r>0.1</r>
1925       <g>0.12</g>
1926       <b>0.1</b>
1927       <a>1.0</a>
1928     </specular>
1929     <shininess>1.2</shininess>
1930     <solid>1</solid>
1931     <friction-factor>0.7</friction-factor>
1932     <rolling-friction>0.1</rolling-friction>
1933     <bumpiness>0.15</bumpiness>
1934     <load-resistance>1e30</load-resistance>
1935   </material>
1936
1937   <material>
1938     <condition>
1939       <equals>
1940         <property>sim/startup/season</property>
1941         <value>summer</value>
1942       </equals>
1943     </condition>
1944     <name>HerbTundraCover</name>
1945     <name>HerbTundra</name>
1946     <effect>Effects/transition-base-rock</effect>
1947     <!--<effect>Effects/herbtundra</effect>-->
1948     <texture>Terrain/herbtundra.dds</texture>
1949     <texture>Terrain/herbtundra2.dds</texture>
1950     <texture>Terrain/herbtundra3.dds</texture>
1951     <xsize>2000</xsize>
1952     <ysize>2000</ysize>
1953     <light-coverage>4000000.0</light-coverage>
1954     <diffuse>
1955       <r>0.93</r>
1956       <g>0.95</g>
1957       <b>0.93</b>
1958       <a>1.0</a>
1959     </diffuse>
1960     <specular>
1961       <r>0.1</r>
1962       <g>0.12</g>
1963       <b>0.1</b>
1964       <a>1.0</a>
1965     </specular>
1966     <shininess>1.2</shininess>
1967     <solid>1</solid>
1968     <friction-factor>0.8</friction-factor>
1969     <rolling-friction>0.1</rolling-friction>
1970     <bumpiness>0.15</bumpiness>
1971     <load-resistance>1e30</load-resistance>
1972   </material>
1973
1974   <material>
1975     <condition>
1976       <equals>
1977         <property>sim/startup/season</property>
1978         <value>summer</value>
1979       </equals>
1980     </condition>
1981     <name>SavannaCover</name>
1982     <effect>Effects/transition-base-dirt</effect>
1983     <texture>Terrain/savanna.dds</texture>
1984     <xsize>1000</xsize>
1985     <ysize>1000</ysize>
1986     <light-coverage>4000000.0</light-coverage>
1987     <solid>1</solid>
1988     <friction-factor>0.8</friction-factor>
1989     <rolling-friction>0.1</rolling-friction>
1990     <bumpiness>0.2</bumpiness>
1991     <load-resistance>1e30</load-resistance>
1992   </material>
1993
1994   <material>
1995     <condition>
1996       <equals>
1997         <property>sim/startup/season</property>
1998         <value>summer</value>
1999       </equals>
2000     </condition>
2001     <name>Grass</name>
2002     <name>Airport</name>
2003     <name>AirportKeep</name>
2004     <name>Greenspace</name>
2005     <effect>Effects/transition-base-dirt</effect>
2006     <texture>Terrain/grass10b.dds</texture>
2007     <texture>Terrain/grass10c.dds</texture>
2008     <xsize>250</xsize>
2009     <ysize>250</ysize>
2010     <light-coverage>4000000.0</light-coverage>
2011     <diffuse>
2012       <r>0.93</r>
2013       <g>0.95</g>
2014       <b>0.93</b>
2015       <a>1.0</a>
2016     </diffuse>
2017     <specular>
2018       <r>0.1</r>
2019       <g>0.12</g>
2020       <b>0.1</b>
2021       <a>1.0</a>
2022     </specular>
2023     <shininess>1.2</shininess>
2024     <solid>1</solid>
2025     <friction-factor>0.7</friction-factor>
2026     <rolling-friction>0.1</rolling-friction>
2027     <bumpiness>0.1</bumpiness>
2028     <load-resistance>1e30</load-resistance>
2029   </material>
2030
2031   <material>
2032     <condition>
2033       <equals>
2034         <property>sim/startup/season</property>
2035         <value>summer</value>
2036       </equals>
2037     </condition>
2038     <effect>Effects/transition-base-dirt</effect>
2039     <name>MixedCropPastureCover</name>
2040     <name>MixedCrop</name>
2041     <name>ComplexCrop</name>
2042     <texture>Terrain/mixedcrop1.dds</texture>
2043     <texture>Terrain/mixedcrop4.dds</texture>
2044     <texture>Terrain/mixedcrop3.dds</texture>
2045     <xsize>2000</xsize>
2046     <ysize>2000</ysize>
2047     <light-coverage>2000000.0</light-coverage>
2048     <solid>1</solid>
2049     <friction-factor>0.9</friction-factor>
2050     <rolling-friction>0.1</rolling-friction>
2051     <bumpiness>0.7</bumpiness>
2052     <load-resistance>1e30</load-resistance>
2053     <object-group>
2054       <range-m>5000</range-m>
2055       <object>
2056         <path>Models/Buildings/silo.ac</path>
2057         <coverage-m2>5000000</coverage-m2>
2058         <heading-type>random</heading-type>
2059       </object>
2060       <object>
2061         <path>Models/Buildings/red-barn.ac</path>
2062         <path>Models/Buildings/horse-stable.ac</path>
2063         <path>Models/Buildings/cow-stable.ac</path>
2064         <path>Models/Agriculture/farmhouse1.ac</path>
2065         <path>Models/Agriculture/farmhouse2.ac</path>
2066         <path>Models/Agriculture/farmhouse3.ac</path>
2067         <coverage-m2>750000</coverage-m2>
2068         <heading-type>random</heading-type>
2069       </object>
2070     </object-group>
2071     <!-- Disabled to avoid a tremendous osg performance penalty when
2072        deleting scenery tiles, caused by tens of thousands of shared
2073        horse/cow objects. Need a better implementation!
2074   <object-group>
2075    <range-m>1000</range-m>
2076    <object>
2077     <path>Models/Fauna/cow.ac</path>
2078     <coverage-m2>100000</coverage-m2>
2079     <heading-type>random</heading-type>
2080    </object>
2081    <object>
2082     <path>Models/Fauna/horse.ac</path>
2083     <coverage-m2>300000</coverage-m2>
2084     <heading-type>random</heading-type>
2085    </object>
2086   </object-group> -->
2087     <wood-coverage>1000000.0</wood-coverage>
2088     <wood-size>20000.0</wood-size>
2089     <tree-density>4000.0</tree-density>
2090     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2091     <tree-varieties>8</tree-varieties>
2092     <tree-range-m alias="/params/forest/tree-range-m"/>
2093     <tree-height-m>20.0</tree-height-m>
2094     <tree-width-m>12.0</tree-width-m>
2095   </material>
2096
2097   <material>
2098     <condition>
2099       <equals>
2100         <property>sim/startup/season</property>
2101         <value>summer</value>
2102       </equals>
2103     </condition>
2104     <effect>Effects/transition-base-dirt</effect>
2105     <name>IrrCropPastureCover</name>
2106     <name>IrrCrop</name>
2107     <name>Orchard</name>
2108     <name>Olives</name>
2109     <name>Vineyard</name>
2110     <name>Rice</name>
2111     <texture>Terrain/irrcrop1.dds</texture>
2112     <texture>Terrain/irrcrop2.dds</texture>
2113     <texture>Terrain/irrcrop3.dds</texture>
2114     <xsize>2000</xsize>
2115     <ysize>2000</ysize>
2116     <light-coverage>2000000.0</light-coverage>
2117     <solid>1</solid>
2118     <friction-factor>0.9</friction-factor>
2119     <rolling-friction>0.3</rolling-friction>
2120     <bumpiness>0.6</bumpiness>
2121     <load-resistance>1e30</load-resistance>
2122     <object-group>
2123       <range-m>5000</range-m>
2124       <object>
2125         <path>Models/Buildings/silo.ac</path>
2126         <coverage-m2>5000000</coverage-m2>
2127         <heading-type>random</heading-type>
2128       </object>
2129       <object>
2130         <path>Models/Buildings/red-barn.ac</path>
2131         <path>Models/Buildings/horse-stable.ac</path>
2132         <path>Models/Buildings/cow-stable.ac</path>
2133         <path>Models/Agriculture/farmhouse1.ac</path>
2134         <path>Models/Agriculture/farmhouse2.ac</path>
2135         <path>Models/Agriculture/farmhouse3.ac</path>
2136         <coverage-m2>750000</coverage-m2>
2137         <heading-type>random</heading-type>
2138       </object>
2139     </object-group>
2140     <!-- Disabled to avoid a tremendous osg performance penalty when
2141        deleting scenery tiles, caused by tens of thousands of shared
2142        horse/cow objects. Need a better implementation!
2143   <object-group>
2144    <range-m>1000</range-m>
2145    <object>
2146     <path>Models/Fauna/cow.ac</path>
2147     <coverage-m2>100000</coverage-m2>
2148     <heading-type>random</heading-type>
2149    </object>
2150    <object>
2151     <path>Models/Fauna/horse.ac</path>
2152     <coverage-m2>300000</coverage-m2>
2153     <heading-type>random</heading-type>
2154    </object>
2155   </object-group> -->
2156     <wood-coverage>500000.0</wood-coverage>
2157     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2158     <tree-varieties>8</tree-varieties>
2159     <tree-range-m alias="/params/forest/tree-range-m"/>
2160     <tree-height-m>20.0</tree-height-m>
2161     <tree-width-m>12.0</tree-width-m>
2162   </material>
2163
2164   <material>
2165     <condition>
2166       <equals>
2167         <property>sim/startup/season</property>
2168         <value>summer</value>
2169       </equals>
2170     </condition>
2171     <effect>Effects/transition-base-dirt</effect>
2172     <name>DryCropPastureCover</name>
2173     <name>DryCrop</name>
2174     <texture-set>
2175       <texture>Terrain/countryside1.green.dds</texture>
2176       <texture n="4">Terrain.winter/countryside1.winter.dds</texture>
2177     </texture-set>
2178     <texture-set>
2179       <texture>Terrain/countryside2.green.dds</texture>
2180       <texture n="4">Terrain.winter/countryside2.winter.dds</texture>
2181     </texture-set>
2182     <texture-set>
2183       <texture>Terrain/countryside3.green.dds</texture>
2184       <texture n="4">Terrain.winter/countryside3.winter.dds</texture>
2185     </texture-set>
2186     <texture-set>
2187       <texture>Terrain/countryside4.green.dds</texture>
2188       <texture n="4">Terrain.winter/countryside4.winter.dds</texture>
2189     </texture-set>
2190     <xsize>1800</xsize>
2191     <ysize>1800</ysize>
2192     <solid>1</solid>
2193     <friction-factor>0.9</friction-factor>
2194     <rolling-friction>0.1</rolling-friction>
2195     <bumpiness>0.6</bumpiness>
2196     <load-resistance>1e30</load-resistance>
2197     <light-coverage>2000000.0</light-coverage>
2198     <object-group>
2199       <range-m>5000</range-m>
2200       <object>
2201         <path>Models/Buildings/silo.ac</path>
2202         <coverage-m2>5000000</coverage-m2>
2203         <heading-type>random</heading-type>
2204       </object>
2205       <object>
2206         <path>Models/Buildings/red-barn.ac</path>
2207         <path>Models/Buildings/horse-stable.ac</path>
2208         <path>Models/Buildings/cow-stable.ac</path>
2209         <path>Models/Agriculture/farmhouse1.ac</path>
2210         <path>Models/Agriculture/farmhouse2.ac</path>
2211         <path>Models/Agriculture/farmhouse3.ac</path>
2212         <coverage-m2>750000</coverage-m2>
2213         <heading-type>random</heading-type>
2214       </object>
2215     </object-group>
2216     <!-- Disabled to avoid a tremendous osg performance penalty when
2217        deleting scenery tiles, caused by tens of thousands of shared
2218        horse/cow objects. Need a better implementation!
2219   <object-group>
2220    <range-m>1000</range-m>
2221    <object>
2222     <path>Models/Fauna/cow.ac</path>
2223     <coverage-m2>100000</coverage-m2>
2224     <heading-type>random</heading-type>
2225    </object>
2226    <object>
2227     <path>Models/Fauna/horse.ac</path>
2228     <coverage-m2>300000</coverage-m2>
2229     <heading-type>random</heading-type>
2230    </object>
2231   </object-group> -->
2232     <wood-coverage>500000.0</wood-coverage>
2233     <wood-size>20000.0</wood-size>
2234     <tree-density>5000.0</tree-density>
2235     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2236     <tree-varieties>8</tree-varieties>
2237     <tree-range-m alias="/params/forest/tree-range-m"/>
2238     <tree-height-m>20.0</tree-height-m>
2239     <tree-width-m>12.0</tree-width-m>
2240   </material>
2241
2242   <material>
2243     <condition>
2244       <equals>
2245         <property>sim/startup/season</property>
2246         <value>summer</value>
2247       </equals>
2248     </condition>
2249     <name>NaturalCrop</name>
2250     <effect>Effects/transition-base-rock</effect>
2251     <texture>Terrain/naturalcrop1.png</texture>
2252     <xsize>2000</xsize>
2253     <ysize>2000</ysize>
2254     <solid>1</solid>
2255     <friction-factor>0.9</friction-factor>
2256     <rolling-friction>0.1</rolling-friction>
2257     <bumpiness>0.6</bumpiness>
2258     <load-resistance>1e30</load-resistance>
2259     <light-coverage>2000000.0</light-coverage>
2260     <wood-coverage>500000.0</wood-coverage>
2261     <wood-size>20000.0</wood-size>
2262     <tree-density>5000.0</tree-density>
2263     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2264     <tree-varieties>8</tree-varieties>
2265     <tree-range-m alias="/params/forest/tree-range-m"/>
2266     <tree-height-m>20.0</tree-height-m>
2267     <tree-width-m>12.0</tree-width-m>
2268   </material>
2269
2270   <material>
2271     <condition>
2272       <equals>
2273         <property>sim/startup/season</property>
2274         <value>summer</value>
2275       </equals>
2276     </condition>
2277     <effect>Effects/transition-base-dirt</effect>
2278     <name>CropGrassCover</name>
2279     <name>CropGrass</name>
2280     <name>Grassland</name>
2281     <texture>Terrain/cropgrass1.dds</texture>
2282     <texture>Terrain/cropgrass2.dds</texture>
2283     <xsize>1500</xsize>
2284     <ysize>1500</ysize>
2285     <light-coverage>2000000.0</light-coverage>
2286     <diffuse>
2287       <r>0.93</r>
2288       <g>0.95</g>
2289       <b>0.93</b>
2290       <a>1.0</a>
2291     </diffuse>
2292     <specular>
2293       <r>0.1</r>
2294       <g>0.12</g>
2295       <b>0.1</b>
2296       <a>1.0</a>
2297     </specular>
2298     <shininess>1.2</shininess>
2299     <solid>1</solid>
2300     <friction-factor>0.7</friction-factor>
2301     <rolling-friction>0.1</rolling-friction>
2302     <bumpiness>0.3</bumpiness>
2303     <load-resistance>1e30</load-resistance>
2304     <wood-coverage>500000.0</wood-coverage>
2305     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2306     <tree-varieties>8</tree-varieties>
2307     <tree-range-m alias="/params/forest/tree-range-m"/>
2308     <tree-height-m>20.0</tree-height-m>
2309     <tree-width-m>12.0</tree-width-m>
2310   </material>
2311
2312   <material>
2313     <condition>
2314       <equals>
2315         <property>sim/startup/season</property>
2316         <value>summer</value>
2317       </equals>
2318     </condition>
2319     <name>GolfCourse</name>
2320     <effect>Effects/transition-base-dirt</effect>
2321     <texture>Terrain/golfcourse1.png</texture>
2322     <xsize>400</xsize>
2323     <ysize>400</ysize>
2324     <light-coverage>2000000.0</light-coverage>
2325     <diffuse>
2326       <r>0.93</r>
2327       <g>0.95</g>
2328       <b>0.93</b>
2329       <a>1.0</a>
2330     </diffuse>
2331     <specular>
2332       <r>0.1</r>
2333       <g>0.12</g>
2334       <b>0.1</b>
2335       <a>1.0</a>
2336     </specular>
2337     <shininess>1.2</shininess>
2338     <solid>1</solid>
2339     <friction-factor>0.7</friction-factor>
2340     <rolling-friction>0.1</rolling-friction>
2341     <bumpiness>0.3</bumpiness>
2342     <load-resistance>1e30</load-resistance>
2343     <wood-coverage>500000.0</wood-coverage>
2344     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2345     <tree-varieties>8</tree-varieties>
2346     <tree-range-m alias="/params/forest/tree-range-m"/>
2347     <tree-height-m>20.0</tree-height-m>
2348     <tree-width-m>12.0</tree-width-m>
2349   </material>
2350
2351   <material>
2352     <condition>
2353       <equals>
2354         <property>sim/startup/season</property>
2355         <value>summer</value>
2356       </equals>
2357     </condition>
2358     <name>CropWoodCover</name>
2359     <name>CropWood</name>
2360     <name>AgroForest</name>
2361     <effect>Effects/transition-base-dirt</effect>
2362     <texture>Terrain/cropwood.dds</texture>
2363     <xsize>1500</xsize>
2364     <ysize>1500</ysize>
2365     <light-coverage>2000000.0</light-coverage>
2366     <solid>1</solid>
2367     <friction-factor>0.4</friction-factor>
2368     <rolling-friction>0.6</rolling-friction>
2369     <bumpiness>0.7</bumpiness>
2370     <load-resistance>10</load-resistance>
2371     <wood-coverage>4000.0</wood-coverage>
2372     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2373     <tree-varieties>8</tree-varieties>
2374     <tree-range-m alias="/params/forest/tree-range-m"/>
2375     <tree-height-m>20.0</tree-height-m>
2376     <tree-width-m>12.0</tree-width-m>
2377   </material>
2378
2379   <material>
2380     <condition>
2381       <equals>
2382         <property>sim/startup/season</property>
2383         <value>summer</value>
2384       </equals>
2385     </condition>
2386     <name>Littoral</name>
2387     <texture>Terrain/sand1.dds</texture>
2388     <xsize>2000</xsize>
2389     <ysize>2000</ysize>
2390     <light-coverage>10000000.0</light-coverage>
2391     <shininess>2.5</shininess>
2392     <rolling-friction>0.1</rolling-friction>
2393     <friction-factor>0.7</friction-factor>
2394     <bumpiness>0.1</bumpiness>
2395   </material>
2396
2397
2398   <!-- end summer-->
2399
2400   <!-- Winter-->
2401
2402   <material>
2403     <condition>
2404       <equals>
2405         <property>sim/startup/season</property>
2406         <value>winter</value>
2407       </equals>
2408     </condition>
2409     <name>Landmass</name>
2410     <name>SomeSort</name>
2411     <name>EvergreenBroadCover</name>
2412     <name>EvergreenForest</name>
2413     <name>Island</name>
2414     <name>Default</name>
2415     <texture>Terrain.winter/forest1a.png</texture>
2416     <texture>Terrain.winter/forest1b.png</texture>
2417     <texture>Terrain.winter/forest1c.png</texture>
2418     <xsize>2000</xsize>
2419     <ysize>2000</ysize>
2420     <light-coverage>10000000.0</light-coverage>
2421     <wood-coverage>4000.0</wood-coverage>
2422     <tree-texture>Textures.high/Trees/coniferous-winter.png</tree-texture>
2423     <tree-varieties>8</tree-varieties>
2424     <tree-range-m alias="/params/forest/tree-range-m"/>
2425     <tree-height-m>25.0</tree-height-m>
2426     <tree-width-m>15.0</tree-width-m>
2427     <rolling-friction>1</rolling-friction>
2428     <bumpiness>1</bumpiness>
2429   </material>
2430
2431   <material>
2432     <condition>
2433       <equals>
2434         <property>sim/startup/season</property>
2435         <value>winter</value>
2436       </equals>
2437     </condition>
2438     <name>DeciduousBroadCover</name>
2439     <name>DeciduousForest</name>
2440     <texture>Terrain.winter/deciduous1.png</texture>
2441     <texture>Terrain.winter/deciduous2.png</texture>
2442     <texture>Terrain.winter/deciduous4.png</texture>
2443     <xsize>2000</xsize>
2444     <ysize>2000</ysize>
2445     <light-coverage>10000000.0</light-coverage>
2446     <wood-coverage>4000.0</wood-coverage>
2447     <tree-texture>Textures.high/Trees/deciduous-winter.png</tree-texture>
2448     <tree-varieties>8</tree-varieties>
2449     <tree-range-m alias="/params/forest/tree-range-m"/>
2450     <tree-height-m>25.0</tree-height-m>
2451     <tree-width-m>15.0</tree-width-m>
2452     <rolling-friction>1</rolling-friction>
2453     <bumpiness>0.85</bumpiness>
2454   </material>
2455
2456   <material>
2457     <condition>
2458       <equals>
2459         <property>sim/startup/season</property>
2460         <value>winter</value>
2461       </equals>
2462     </condition>
2463     <name>MixedForestCover</name>
2464     <name>MixedForest</name>
2465     <name>RainForest</name>
2466     <texture>Terrain.winter/mixedforest.png</texture>
2467     <texture>Terrain.winter/mixedforest2.png</texture>
2468     <texture>Terrain.winter/mixedforest3.png</texture>
2469     <xsize>2000</xsize>
2470     <ysize>2000</ysize>
2471     <light-coverage>5000000.0</light-coverage>
2472     <wood-coverage>4000.0</wood-coverage>
2473     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
2474     <tree-varieties>8</tree-varieties>
2475     <tree-range-m alias="/params/forest/tree-range-m"/>
2476     <tree-height-m>25.0</tree-height-m>
2477     <tree-width-m>15.0</tree-width-m>
2478     <rolling-friction>1</rolling-friction>
2479     <bumpiness>0.95</bumpiness>
2480   </material>
2481
2482   <material>
2483     <condition>
2484       <equals>
2485         <property>sim/startup/season</property>
2486         <value>winter</value>
2487       </equals>
2488     </condition>
2489     <name>EvergreenNeedleCover</name>
2490     <name>WoodedTundraCover</name>
2491     <texture>Terrain.winter/evergreen.png</texture>
2492     <xsize>1000</xsize>
2493     <ysize>1000</ysize>
2494     <light-coverage>10000000.0</light-coverage>
2495     <wood-coverage>4000.0</wood-coverage>
2496     <tree-texture>Textures.high/Trees/coniferous-winter.png</tree-texture>
2497     <tree-varieties>8</tree-varieties>
2498     <tree-range-m alias="/params/forest/tree-range-m"/>
2499     <tree-height-m>20.0</tree-height-m>
2500     <tree-width-m>15.0</tree-width-m>
2501     <rolling-friction>1</rolling-friction>
2502     <bumpiness>1</bumpiness>
2503   </material>
2504
2505   <material>
2506     <condition>
2507       <equals>
2508         <property>sim/startup/season</property>
2509         <value>winter</value>
2510       </equals>
2511     </condition>
2512     <name>DeciduousNeedleCover</name>
2513     <texture>Terrain.winter/dec_evergreen.png</texture>
2514     <xsize>1000</xsize>
2515     <ysize>1000</ysize>
2516     <light-coverage>10000000.0</light-coverage>
2517     <wood-coverage>4000.0</wood-coverage>
2518     <tree-texture>Textures.high/Trees/coniferous-winter.png</tree-texture>
2519     <tree-varieties>8</tree-varieties>
2520     <tree-range-m alias="/params/forest/tree-range-m"/>
2521     <tree-height-m>15.0</tree-height-m>
2522     <tree-width-m>8.0</tree-width-m>
2523     <rolling-friction>1</rolling-friction>
2524     <bumpiness>1</bumpiness>
2525   </material>
2526
2527   <material>
2528     <condition>
2529       <equals>
2530         <property>sim/startup/season</property>
2531         <value>winter</value>
2532       </equals>
2533     </condition>
2534     <name>Sand</name>
2535     <texture>Terrain.winter/sand4.png</texture>
2536     <texture>Terrain.winter/sand5.png</texture>
2537     <texture>Terrain.winter/sand6.png</texture>
2538     <xsize>2000</xsize>
2539     <ysize>2000</ysize>
2540     <light-coverage>10000000.0</light-coverage>
2541     <shininess>2.5</shininess>
2542     <rolling-friction>0.1</rolling-friction>
2543     <friction-factor>0.7</friction-factor>
2544     <bumpiness>0.1</bumpiness>
2545   </material>
2546
2547   <material>
2548     <condition>
2549       <equals>
2550         <property>sim/startup/season</property>
2551         <value>winter</value>
2552       </equals>
2553     </condition>
2554     <name>ShrubCover</name>
2555     <name>ShrubGrassCover</name>
2556     <name>ScrubCover</name>
2557     <name>Scrub</name>
2558     <name>Sclerophyllous</name>
2559     <name>Heath</name>
2560     <texture>Terrain.winter/shrub.png</texture>
2561     <texture>Terrain.winter/shrub2.png</texture>
2562     <texture>Terrain.winter/shrub3.png</texture>
2563     <xsize>2000</xsize>
2564     <ysize>2000</ysize>
2565     <diffuse>
2566       <r>0.86</r>
2567       <g>0.86</g>
2568       <b>0.86</b>
2569       <a>1.0</a>
2570     </diffuse>
2571     <specular>
2572       <r>0.1</r>
2573       <g>0.1</g>
2574       <b>0.1</b>
2575       <a>1.0</a>
2576     </specular>
2577     <shininess>1.2</shininess>
2578     <light-coverage>20000000.0</light-coverage>
2579     <wood-coverage>8000.0</wood-coverage>
2580     <tree-texture>Textures/Trees/mixed-shrub-winter.png</tree-texture>
2581     <tree-varieties>8</tree-varieties>
2582     <tree-range-m alias="/params/forest/tree-range-m"/>
2583     <tree-height-m>2.0</tree-height-m>
2584     <tree-width-m>2.0</tree-width-m>
2585     <rolling-friction>0.6</rolling-friction>
2586     <bumpiness>0.4</bumpiness>
2587   </material>
2588
2589   <material>
2590     <condition>
2591       <equals>
2592         <property>sim/startup/season</property>
2593         <value>winter</value>
2594       </equals>
2595     </condition>
2596     <name>BuiltUpCover</name>
2597     <name>Urban</name>
2598     <!--<name>Construction</name>
2599     <name>Industrial</name>
2600     <name>Port</name>-->
2601     <effect>Effects/urban</effect>
2602     <texture-set>
2603       <texture>Terrain/city1.png</texture>
2604       <texture n="2">Terrain/city1-relief-light.png</texture>
2605     </texture-set>
2606     <texture-set>
2607       <texture>Terrain/city2.png</texture>
2608       <texture n="2">Terrain/city2-relief-light.png</texture>
2609     </texture-set>
2610     <!--
2611   <texture-set>
2612    <texture>Terrain/city3.png</texture>
2613    <texture n="2">Terrain/city3-relief-light.png</texture>
2614   </texture-set>
2615 -->
2616     <xsize>1000</xsize>
2617     <ysize>1000</ysize>
2618     <light-coverage>100000.0</light-coverage>
2619     <emissive>
2620       <r>0.05</r>
2621       <g>0.05</g>
2622       <b>0.02</b>
2623       <a>1.0</a>
2624     </emissive>
2625     <object-group>
2626       <range-m>10000</range-m>
2627       <object>
2628         <path>Models/Buildings/oil-tanks.ac</path>
2629         <coverage-m2>10000000</coverage-m2>
2630         <heading-type>random</heading-type>
2631       </object>
2632       <object>
2633         <path>Models/Buildings/big-apartment.ac</path>
2634         <coverage-m2>10000000</coverage-m2>
2635         <heading-type>random</heading-type>
2636       </object>
2637       <object>
2638         <path>Models/Buildings/factory.ac</path>
2639         <coverage-m2>4000000</coverage-m2>
2640         <heading-type>random</heading-type>
2641       </object>
2642     </object-group>
2643     <object-group>
2644       <range-m>5000</range-m>
2645       <object>
2646         <path>Models/Residential/cube-apartment.ac</path>
2647         <path>Models/Residential/medium-apartment.ac</path>
2648         <path>Models/Buildings/renovated-apartment.ac</path>
2649         <coverage-m2>1000000</coverage-m2>
2650         <heading-type>random</heading-type>
2651       </object>
2652       <object>
2653         <path>Models/Commercial/small-glass-office-building.ac</path>
2654         <path>Models/Buildings/medium-glass-office-building.ac</path>
2655         <path>Models/Buildings/small-modern-office.ac</path>
2656         <path>Models/Buildings/small-office.ac</path>
2657         <coverage-m2>500000</coverage-m2>
2658         <heading-type>random</heading-type>
2659       </object>
2660       <object>
2661         <path>Models/Buildings/big-church.ac</path>
2662         <coverage-m2>5000000</coverage-m2>
2663         <heading-type>random</heading-type>
2664       </object>
2665       <object>
2666         <path>Models/Buildings/brick-school.ac</path>
2667         <path>Models/Buildings/bank-building.ac</path>
2668         <coverage-m2>4000000</coverage-m2>
2669         <heading-type>random</heading-type>
2670       </object>
2671       <object>
2672         <path>Models/Buildings/water-tower.ac</path>
2673         <coverage-m2>100000000</coverage-m2>
2674         <heading-type>random</heading-type>
2675       </object>
2676     </object-group>
2677     <wood-coverage>250000.0</wood-coverage>
2678     <wood-size>5000.0</wood-size>
2679     <tree-density>2000.0</tree-density>
2680     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
2681     <tree-varieties>8</tree-varieties>
2682     <tree-range-m alias="/params/forest/tree-range-m"/>
2683     <tree-height-m>25.0</tree-height-m>
2684     <tree-width-m>15.0</tree-width-m>
2685   </material>
2686
2687   <material>
2688     <condition>
2689       <equals>
2690         <property>sim/startup/season</property>
2691         <value>winter</value>
2692       </equals>
2693     </condition>
2694     <!--<name>BuiltUpCover</name>
2695     <name>Urban</name>-->
2696     <name>Construction</name>
2697     <name>Industrial</name>
2698     <name>Port</name>
2699     <name>Transport</name>
2700     <effect>Effects/urban</effect>
2701     <texture-set>
2702       <texture>Terrain/city1.png</texture>
2703       <texture n="2">Terrain/city1-relief-light.png</texture>
2704     </texture-set>
2705     <texture-set>
2706       <texture>Terrain/city2.png</texture>
2707       <texture n="2">Terrain/city2-relief-light.png</texture>
2708     </texture-set>
2709     <!--
2710   <texture-set>
2711    <texture>Terrain/city3.png</texture>
2712    <texture n="2">Terrain/city3-relief-light.png</texture>
2713   </texture-set>
2714 -->
2715     <xsize>1000</xsize>
2716     <ysize>1000</ysize>
2717     <light-coverage>100000.0</light-coverage>
2718     <emissive>
2719       <r>0.05</r>
2720       <g>0.05</g>
2721       <b>0.02</b>
2722       <a>1.0</a>
2723     </emissive>
2724     <object-group>
2725       <range-m>10000</range-m>
2726       <object>
2727         <path>Models/Buildings/oil-tanks.ac</path>
2728         <coverage-m2>10000000</coverage-m2>
2729         <heading-type>random</heading-type>
2730       </object>
2731       <object>
2732         <path>Models/Buildings/factory.ac</path>
2733         <coverage-m2>4000000</coverage-m2>
2734         <heading-type>random</heading-type>
2735       </object>
2736       <object>
2737         <path>Models/Industrial/Zone-Indus-long-ba.ac</path>
2738         <coverage-m2>4000000</coverage-m2>
2739         <heading-type>random</heading-type>
2740       </object>
2741       <object>
2742         <path>Models/Industrial/Zone-Indus-ba.ac</path>
2743         <coverage-m2>4000000</coverage-m2>
2744         <heading-type>random</heading-type>
2745       </object>
2746     </object-group>
2747     <object-group>
2748       <object>
2749         <path>Models/Commercial/small-glass-office-building.ac</path>
2750         <path>Models/Buildings/medium-glass-office-building.ac</path>
2751         <path>Models/Buildings/small-modern-office.ac</path>
2752         <path>Models/Buildings/small-office.ac</path>
2753         <coverage-m2>500000</coverage-m2>
2754         <heading-type>random</heading-type>
2755       </object>
2756       <object>
2757         <path>Models/Buildings/water-tower.ac</path>
2758         <coverage-m2>100000000</coverage-m2>
2759         <heading-type>random</heading-type>
2760       </object>
2761       <object>
2762         <path>Models/Commercial/Petrolstation1.ac</path>
2763         <coverage-m2>10000000</coverage-m2>
2764         <heading-type>random</heading-type>
2765       </object>
2766     </object-group>
2767     <wood-coverage>250000.0</wood-coverage>
2768     <wood-size>5000.0</wood-size>
2769     <tree-density>2000.0</tree-density>
2770     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
2771     <tree-varieties>8</tree-varieties>
2772     <tree-range-m alias="/params/forest/tree-range-m"/>
2773     <tree-height-m>25.0</tree-height-m>
2774     <tree-width-m>15.0</tree-width-m>
2775   </material>
2776
2777   <material>
2778     <condition>
2779       <equals>
2780         <property>sim/startup/season</property>
2781         <value>winter</value>
2782       </equals>
2783     </condition>
2784     <name>Town</name>
2785     <name>SubUrban</name>
2786     <texture>Terrain.winter/Town1.png</texture>
2787     <xsize>1024</xsize>
2788     <ysize>1024</ysize>
2789     <light-coverage>100000.0</light-coverage>
2790     <emissive>
2791       <r>0.05</r>
2792       <g>0.05</g>
2793       <b>0.02</b>
2794       <a>1.0</a>
2795     </emissive>
2796     <object-group>
2797       <range-m>10000</range-m>
2798       <object>
2799         <path>Models/Buildings/oil-tanks.ac</path>
2800         <coverage-m2>20000000</coverage-m2>
2801         <heading-type>random</heading-type>
2802       </object>
2803       <object>
2804         <path>Models/Buildings/big-church.ac</path>
2805         <coverage-m2>900000</coverage-m2>
2806         <heading-type>random</heading-type>
2807       </object>
2808       <object>
2809         <path>Models/Buildings/shop.ac</path>
2810         <coverage-m2>400000</coverage-m2>
2811         <heading-type>random</heading-type>
2812       </object>
2813       <object>
2814         <path>Models/Buildings/hosshop.ac</path>
2815         <coverage-m2>750000</coverage-m2>
2816         <heading-type>random</heading-type>
2817       </object>
2818       <object>
2819         <path>Models/Buildings/weapshop.ac</path>
2820         <coverage-m2>400000</coverage-m2>
2821         <heading-type>random</heading-type>
2822       </object>
2823       <object>
2824         <path>Models/Buildings/brick-school.ac</path>
2825         <coverage-m2>2850000</coverage-m2>
2826         <heading-type>random</heading-type>
2827       </object>
2828       <object>
2829         <path>Models/Buildings/water-tower.ac</path>
2830         <coverage-m2>100000000</coverage-m2>
2831         <heading-type>random</heading-type>
2832       </object>
2833     </object-group>
2834     <wood-coverage>250000.0</wood-coverage>
2835     <wood-size>5000.0</wood-size>
2836     <tree-density>2000.0</tree-density>
2837     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
2838     <tree-varieties>8</tree-varieties>
2839     <tree-range-m alias="/params/forest/tree-range-m"/>
2840     <tree-height-m>25.0</tree-height-m>
2841     <tree-width-m>15.0</tree-width-m>
2842   </material>
2843
2844   <material>
2845     <condition>
2846       <equals>
2847         <property>sim/startup/season</property>
2848         <value>winter</value>
2849       </equals>
2850     </condition>
2851     <name>Lake</name>
2852     <name>Pond</name>
2853     <name>Reservoir</name>
2854     <name>Stream</name>
2855     <name>Canal</name>
2856     <name>Lagoon</name>
2857     <name>Estuary</name>
2858     <name>Watercourse</name>
2859     <name>Saline</name>
2860     <texture>Terrain.winter/water-lake.png</texture>
2861     <xsize>400</xsize>
2862     <ysize>400</ysize>
2863     <ambient>
2864       <r>0.0</r>
2865       <g>0.0</g>
2866       <b>0.0</b>
2867       <a>1.0</a>
2868     </ambient>
2869     <diffuse>
2870       <r>0.5</r>
2871       <g>0.5</g>
2872       <b>0.5</b>
2873       <a>1.0</a>
2874     </diffuse>
2875     <specular>
2876       <r>0.3</r>
2877       <g>0.3</g>
2878       <b>0.3</b>
2879       <a>1.0</a>
2880     </specular>
2881     <shininess>1.2</shininess>
2882     <solid>1</solid>
2883     <rolling-friction>0.5</rolling-friction>
2884     <bumpiness>0.1</bumpiness>
2885   </material>
2886
2887   <material>
2888     <condition>
2889       <equals>
2890         <property>sim/startup/season</property>
2891         <value>winter</value>
2892       </equals>
2893     </condition>
2894     <name>DryLake</name>
2895     <name>IntermittentReservoir</name>
2896     <name>IntermittentLake</name>
2897     <texture>Terrain.winter/sand1.png</texture>
2898     <texture>Terrain.winter/sand2.png</texture>
2899     <texture>Terrain.winter/sand3.png</texture>
2900     <xsize>2000</xsize>
2901     <ysize>2000</ysize>
2902     <solid>1</solid>
2903     <friction-factor>0.9</friction-factor>
2904     <rolling-friction>0.04</rolling-friction>
2905     <bumpiness>0.1</bumpiness>
2906   </material>
2907
2908   <material>
2909     <condition>
2910       <equals>
2911         <property>sim/startup/season</property>
2912         <value>winter</value>
2913       </equals>
2914     </condition>
2915     <name>IntermittentStream</name>
2916     <texture>Terrain.winter/wash.png</texture>
2917     <xsize>200</xsize>
2918     <ysize>200</ysize>
2919     <shininess>1.5</shininess>
2920     <solid>0</solid>
2921     <rolling-friction>2.5</rolling-friction>
2922     <bumpiness>0.6</bumpiness>
2923   </material>
2924
2925   <material>
2926     <condition>
2927       <equals>
2928         <property>sim/startup/season</property>
2929         <value>winter</value>
2930       </equals>
2931     </condition>
2932     <name>Marsh</name>
2933     <name>Bog</name>
2934     <name>Littoral</name>
2935     <name>FloodLand</name>
2936     <name>SaltMarsh</name>
2937     <name>HerbWetlandCover</name>
2938     <name>WoodedWetlandCover</name>
2939     <texture>Terrain.winter/marsh2.png</texture>
2940     <texture>Terrain.winter/marsh3.png</texture>
2941     <texture>Terrain.winter/marsh4.png</texture>
2942     <xsize>2000</xsize>
2943     <ysize>2000</ysize>
2944     <solid>1</solid>
2945     <light-coverage>40000000.0</light-coverage>
2946     <friction-factor>0.8</friction-factor>
2947     <rolling-friction>0.3</rolling-friction>
2948     <bumpiness>0.2</bumpiness>
2949     <load-resistance>1e30</load-resistance>
2950   </material>
2951
2952   <material>
2953     <condition>
2954       <equals>
2955         <property>sim/startup/season</property>
2956         <value>winter</value>
2957       </equals>
2958     </condition>
2959     <name>GrassCover</name>
2960     <name>GrassLand</name>
2961     <name>BareTundraCover</name>
2962     <name>MixedTundraCover</name>
2963     <texture>Terrain.winter/tundra.png</texture>
2964     <texture>Terrain.winter/tundra2.png</texture>
2965     <texture>Terrain.winter/tundra3.png</texture>
2966     <xsize>2000</xsize>
2967     <ysize>2000</ysize>
2968     <light-coverage>4000000.0</light-coverage>
2969     <diffuse>
2970       <r>0.93</r>
2971       <g>0.95</g>
2972       <b>0.93</b>
2973       <a>1.0</a>
2974     </diffuse>
2975     <specular>
2976       <r>0.1</r>
2977       <g>0.12</g>
2978       <b>0.1</b>
2979       <a>1.0</a>
2980     </specular>
2981     <shininess>1.2</shininess>
2982     <solid>1</solid>
2983     <friction-factor>0.7</friction-factor>
2984     <rolling-friction>0.1</rolling-friction>
2985     <bumpiness>0.15</bumpiness>
2986     <load-resistance>1e30</load-resistance>
2987   </material>
2988
2989   <material>
2990     <condition>
2991       <equals>
2992         <property>sim/startup/season</property>
2993         <value>winter</value>
2994       </equals>
2995     </condition>
2996     <name>HerbTundraCover</name>
2997     <name>HerbTundra</name>
2998     <texture>Terrain.winter/herbtundra.png</texture>
2999     <texture>Terrain.winter/herbtundra2.png</texture>
3000     <texture>Terrain.winter/herbtundra3.png</texture>
3001     <xsize>2000</xsize>
3002     <ysize>2000</ysize>
3003     <light-coverage>4000000.0</light-coverage>
3004     <diffuse>
3005       <r>0.93</r>
3006       <g>0.95</g>
3007       <b>0.93</b>
3008       <a>1.0</a>
3009     </diffuse>
3010     <specular>
3011       <r>0.1</r>
3012       <g>0.12</g>
3013       <b>0.1</b>
3014       <a>1.0</a>
3015     </specular>
3016     <shininess>1.2</shininess>
3017     <solid>1</solid>
3018     <friction-factor>0.8</friction-factor>
3019     <rolling-friction>0.1</rolling-friction>
3020     <bumpiness>0.15</bumpiness>
3021     <load-resistance>1e30</load-resistance>
3022   </material>
3023
3024   <material>
3025     <condition>
3026       <equals>
3027         <property>sim/startup/season</property>
3028         <value>winter</value>
3029       </equals>
3030     </condition>
3031     <name>SavannaCover</name>
3032     <texture>Terrain.winter/savanna.png</texture>
3033     <xsize>1000</xsize>
3034     <ysize>1000</ysize>
3035     <light-coverage>4000000.0</light-coverage>
3036     <solid>1</solid>
3037     <friction-factor>0.8</friction-factor>
3038     <rolling-friction>0.1</rolling-friction>
3039     <bumpiness>0.2</bumpiness>
3040     <load-resistance>1e30</load-resistance>
3041   </material>
3042
3043   <material>
3044     <condition>
3045       <equals>
3046         <property>sim/startup/season</property>
3047         <value>winter</value>
3048       </equals>
3049     </condition>
3050     <name>Grass</name>
3051     <name>Airport</name>
3052     <name>AirportKeep</name>
3053     <name>Greenspace</name>
3054     <texture>Terrain.winter/airport.png</texture>
3055     <xsize>125</xsize>
3056     <ysize>125</ysize>
3057     <light-coverage>4000000.0</light-coverage>
3058     <diffuse>
3059       <r>0.93</r>
3060       <g>0.95</g>
3061       <b>0.93</b>
3062       <a>1.0</a>
3063     </diffuse>
3064     <specular>
3065       <r>0.1</r>
3066       <g>0.12</g>
3067       <b>0.1</b>
3068       <a>1.0</a>
3069     </specular>
3070     <shininess>1.2</shininess>
3071     <solid>1</solid>
3072     <friction-factor>0.7</friction-factor>
3073     <rolling-friction>0.1</rolling-friction>
3074     <bumpiness>0.1</bumpiness>
3075     <load-resistance>1e30</load-resistance>
3076   </material>
3077
3078   <material>
3079     <condition>
3080       <equals>
3081         <property>sim/startup/season</property>
3082         <value>winter</value>
3083       </equals>
3084     </condition>
3085     <name>MixedCropPastureCover</name>
3086     <name>MixedCrop</name>
3087     <name>ComplexCrop</name>
3088     <texture>Terrain.winter/mixedcrop1.png</texture>
3089     <texture>Terrain.winter/mixedcrop4.png</texture>
3090     <texture>Terrain.winter/mixedcrop3.png</texture>
3091     <xsize>2000</xsize>
3092     <ysize>2000</ysize>
3093     <light-coverage>2000000.0</light-coverage>
3094     <solid>1</solid>
3095     <friction-factor>0.9</friction-factor>
3096     <rolling-friction>0.1</rolling-friction>
3097     <bumpiness>0.7</bumpiness>
3098     <load-resistance>1e30</load-resistance>
3099     <object-group>
3100       <range-m>5000</range-m>
3101       <object>
3102         <path>Models/Buildings/silo.ac</path>
3103         <coverage-m2>5000000</coverage-m2>
3104         <heading-type>random</heading-type>
3105       </object>
3106       <object>
3107         <path>Models/Buildings/red-barn.ac</path>
3108         <path>Models/Buildings/horse-stable.ac</path>
3109         <path>Models/Buildings/cow-stable.ac</path>
3110         <path>Models/Agriculture/farmhouse1.ac</path>
3111         <path>Models/Agriculture/farmhouse2.ac</path>
3112         <path>Models/Agriculture/farmhouse3.ac</path>
3113         <coverage-m2>750000</coverage-m2>
3114         <heading-type>random</heading-type>
3115       </object>
3116     </object-group>
3117     <!-- Disabled to avoid a tremendous osg performance penalty when
3118        deleting scenery tiles, caused by tens of thousands of shared
3119        horse/cow objects. Need a better implementation!
3120   <object-group>
3121    <range-m>1000</range-m>
3122    <object>
3123     <path>Models/Fauna/cow.ac</path>
3124     <coverage-m2>100000</coverage-m2>
3125     <heading-type>random</heading-type>
3126    </object>
3127    <object>
3128     <path>Models/Fauna/horse.ac</path>
3129     <coverage-m2>300000</coverage-m2>
3130     <heading-type>random</heading-type>
3131    </object>
3132   </object-group> -->
3133     <wood-coverage>1000000.0</wood-coverage>
3134     <wood-size>20000.0</wood-size>
3135     <tree-density>4000.0</tree-density>
3136     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3137     <tree-varieties>8</tree-varieties>
3138     <tree-range-m alias="/params/forest/tree-range-m"/>
3139     <tree-height-m>20.0</tree-height-m>
3140     <tree-width-m>12.0</tree-width-m>
3141   </material>
3142
3143   <material>
3144     <condition>
3145       <equals>
3146         <property>sim/startup/season</property>
3147         <value>winter</value>
3148       </equals>
3149     </condition>
3150     <name>IrrCropPastureCover</name>
3151     <name>IrrCrop</name>
3152     <name>Orchard</name>
3153     <name>Olives</name>
3154     <name>Vineyard</name>
3155     <name>Rice</name>
3156     <texture>Terrain.winter/irrcrop1.png</texture>
3157     <texture>Terrain.winter/irrcrop2.png</texture>
3158     <texture>Terrain.winter/irrcrop3.png</texture>
3159     <xsize>2000</xsize>
3160     <ysize>2000</ysize>
3161     <light-coverage>2000000.0</light-coverage>
3162     <solid>1</solid>
3163     <friction-factor>0.9</friction-factor>
3164     <rolling-friction>0.3</rolling-friction>
3165     <bumpiness>0.6</bumpiness>
3166     <load-resistance>1e30</load-resistance>
3167     <object-group>
3168       <range-m>5000</range-m>
3169       <object>
3170         <path>Models/Buildings/silo.ac</path>
3171         <coverage-m2>5000000</coverage-m2>
3172         <heading-type>random</heading-type>
3173       </object>
3174       <object>
3175         <path>Models/Buildings/red-barn.ac</path>
3176         <path>Models/Buildings/horse-stable.ac</path>
3177         <path>Models/Buildings/cow-stable.ac</path>
3178         <path>Models/Agriculture/farmhouse1.ac</path>
3179         <path>Models/Agriculture/farmhouse2.ac</path>
3180         <path>Models/Agriculture/farmhouse3.ac</path>
3181         <coverage-m2>750000</coverage-m2>
3182         <heading-type>random</heading-type>
3183       </object>
3184     </object-group>
3185     <!-- Disabled to avoid a tremendous osg performance penalty when
3186        deleting scenery tiles, caused by tens of thousands of shared
3187        horse/cow objects. Need a better implementation!
3188   <object-group>
3189    <range-m>1000</range-m>
3190    <object>
3191     <path>Models/Fauna/cow.ac</path>
3192     <coverage-m2>100000</coverage-m2>
3193     <heading-type>random</heading-type>
3194    </object>
3195    <object>
3196     <path>Models/Fauna/horse.ac</path>
3197     <coverage-m2>300000</coverage-m2>
3198     <heading-type>random</heading-type>
3199    </object>
3200   </object-group> -->
3201     <wood-coverage>150000.0</wood-coverage>
3202     <wood-size>10000.0</wood-size>
3203     <tree-density>5000.0</tree-density>
3204     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3205     <tree-varieties>8</tree-varieties>
3206     <tree-range-m alias="/params/forest/tree-range-m"/>
3207     <tree-height-m>20.0</tree-height-m>
3208     <tree-width-m>12.0</tree-width-m>
3209   </material>
3210
3211   <material>
3212     <condition>
3213       <equals>
3214         <property>sim/startup/season</property>
3215         <value>winter</value>
3216       </equals>
3217     </condition>
3218     <name>DryCropPastureCover</name>
3219     <name>DryCrop</name>
3220     <effect>Effects/transition-base-dirt</effect>
3221     <texture >Terrain.winter/countryside1.winter.dds</texture>
3222     <texture >Terrain.winter/countryside2.winter.dds</texture>
3223     <texture >Terrain.winter/countryside3.winter.dds</texture>
3224     <texture >Terrain.winter/countryside3.winter.dds</texture>
3225
3226     <!--<texture>Terrain.winter/countryside1.winter.dds</texture>
3227     <texture>Terrain.winter/countryside2.winter.dds</texture>
3228     <texture>Terrain.winter/drycrop1.png</texture>
3229     <texture>Terrain.winter/drycrop2.png</texture>
3230     <texture>Terrain.winter/drycrop3.png</texture>
3231     <texture>Terrain.winter/drycrop4.png</texture>-->
3232     <xsize>1800</xsize>
3233     <ysize>1800</ysize>
3234     <solid>1</solid>
3235     <friction-factor>0.9</friction-factor>
3236     <rolling-friction>0.1</rolling-friction>
3237     <bumpiness>0.6</bumpiness>
3238     <load-resistance>1e30</load-resistance>
3239     <light-coverage>2000000.0</light-coverage>
3240     <object-group>
3241       <range-m>5000</range-m>
3242       <object>
3243         <path>Models/Buildings/silo.ac</path>
3244         <coverage-m2>5000000</coverage-m2>
3245         <heading-type>random</heading-type>
3246       </object>
3247       <object>
3248         <path>Models/Buildings/red-barn.ac</path>
3249         <path>Models/Buildings/horse-stable.ac</path>
3250         <path>Models/Buildings/cow-stable.ac</path>
3251         <path>Models/Agriculture/farmhouse1.ac</path>
3252         <path>Models/Agriculture/farmhouse2.ac</path>
3253         <path>Models/Agriculture/farmhouse3.ac</path>
3254         <coverage-m2>750000</coverage-m2>
3255         <heading-type>random</heading-type>
3256       </object>
3257     </object-group>
3258     <!-- Disabled to avoid a tremendous osg performance penalty when
3259        deleting scenery tiles, caused by tens of thousands of shared
3260        horse/cow objects. Need a better implementation!
3261   <object-group>
3262    <range-m>1000</range-m>
3263    <object>
3264     <path>Models/Fauna/cow.ac</path>
3265     <coverage-m2>100000</coverage-m2>
3266     <heading-type>random</heading-type>
3267    </object>
3268    <object>
3269     <path>Models/Fauna/horse.ac</path>
3270     <coverage-m2>300000</coverage-m2>
3271     <heading-type>random</heading-type>
3272    </object>
3273   </object-group> -->
3274     <wood-coverage>150000.0</wood-coverage>
3275     <wood-size>10000.0</wood-size>
3276     <tree-density>5000.0</tree-density>
3277     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3278     <tree-varieties>8</tree-varieties>
3279     <tree-range-m alias="/params/forest/tree-range-m"/>
3280     <tree-height-m>20.0</tree-height-m>
3281     <tree-width-m>12.0</tree-width-m>
3282   </material>
3283
3284   <material>
3285     <condition>
3286       <equals>
3287         <property>sim/startup/season</property>
3288         <value>winter</value>
3289       </equals>
3290     </condition>
3291     <name>NaturalCrop</name>
3292     <texture>Terrain.winter/naturalcrop1.png</texture>
3293     <xsize>2000</xsize>
3294     <ysize>2000</ysize>
3295     <solid>1</solid>
3296     <friction-factor>0.9</friction-factor>
3297     <rolling-friction>0.1</rolling-friction>
3298     <bumpiness>0.6</bumpiness>
3299     <load-resistance>1e30</load-resistance>
3300     <light-coverage>2000000.0</light-coverage>
3301     <wood-coverage>150000.0</wood-coverage>
3302     <wood-size>10000.0</wood-size>
3303     <tree-density>5000.0</tree-density>
3304     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3305     <tree-varieties>8</tree-varieties>
3306     <tree-range-m alias="/params/forest/tree-range-m"/>
3307     <tree-height-m>20.0</tree-height-m>
3308     <tree-width-m>12.0</tree-width-m>
3309   </material>
3310
3311   <material>
3312     <condition>
3313       <equals>
3314         <property>sim/startup/season</property>
3315         <value>winter</value>
3316       </equals>
3317     </condition>
3318     <name>CropGrassCover</name>
3319     <name>CropGrass</name>
3320     <name>Grassland</name>
3321     <texture>Terrain.winter/cropgrass1.png</texture>
3322     <texture>Terrain.winter/cropgrass2.png</texture>
3323     <texture>Terrain.winter/cropgrass3.png</texture>
3324     <xsize>2000</xsize>
3325     <ysize>2000</ysize>
3326     <light-coverage>2000000.0</light-coverage>
3327     <diffuse>
3328       <r>0.93</r>
3329       <g>0.95</g>
3330       <b>0.93</b>
3331       <a>1.0</a>
3332     </diffuse>
3333     <specular>
3334       <r>0.1</r>
3335       <g>0.12</g>
3336       <b>0.1</b>
3337       <a>1.0</a>
3338     </specular>
3339     <shininess>1.2</shininess>
3340     <solid>1</solid>
3341     <friction-factor>0.7</friction-factor>
3342     <rolling-friction>0.1</rolling-friction>
3343     <bumpiness>0.3</bumpiness>
3344     <load-resistance>1e30</load-resistance>
3345     <wood-coverage>150000.0</wood-coverage>
3346     <wood-size>10000.0</wood-size>
3347     <tree-density>5000.0</tree-density>
3348     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3349     <tree-varieties>8</tree-varieties>
3350     <tree-range-m alias="/params/forest/tree-range-m"/>
3351     <tree-height-m>20.0</tree-height-m>
3352     <tree-width-m>12.0</tree-width-m>
3353   </material>
3354
3355   <material>
3356     <condition>
3357       <equals>
3358         <property>sim/startup/season</property>
3359         <value>winter</value>
3360       </equals>
3361     </condition>
3362     <name>GolfCourse</name>
3363     <texture>Terrain.winter/golfcourse.png</texture>
3364     <xsize>400</xsize>
3365     <ysize>400</ysize>
3366     <light-coverage>2000000.0</light-coverage>
3367     <diffuse>
3368       <r>0.93</r>
3369       <g>0.95</g>
3370       <b>0.93</b>
3371       <a>1.0</a>
3372     </diffuse>
3373     <specular>
3374       <r>0.1</r>
3375       <g>0.12</g>
3376       <b>0.1</b>
3377       <a>1.0</a>
3378     </specular>
3379     <shininess>1.2</shininess>
3380     <solid>1</solid>
3381     <friction-factor>0.7</friction-factor>
3382     <rolling-friction>0.1</rolling-friction>
3383     <bumpiness>0.3</bumpiness>
3384     <load-resistance>1e30</load-resistance>
3385     <wood-coverage>150000.0</wood-coverage>
3386     <wood-size>10000.0</wood-size>
3387     <tree-density>5000.0</tree-density>
3388     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3389     <tree-varieties>8</tree-varieties>
3390     <tree-range-m alias="/params/forest/tree-range-m"/>
3391     <tree-height-m>20.0</tree-height-m>
3392     <tree-width-m>12.0</tree-width-m>
3393   </material>
3394
3395   <material>
3396     <condition>
3397       <equals>
3398         <property>sim/startup/season</property>
3399         <value>winter</value>
3400       </equals>
3401     </condition>
3402     <name>CropWoodCover</name>
3403     <name>AgroForest</name>
3404     <texture>Terrain.winter/cropwood.png</texture>
3405     <xsize>2000</xsize>
3406     <ysize>2000</ysize>
3407     <light-coverage>2000000.0</light-coverage>
3408     <solid>1</solid>
3409     <friction-factor>0.4</friction-factor>
3410     <rolling-friction>0.6</rolling-friction>
3411     <bumpiness>0.7</bumpiness>
3412     <load-resistance>10</load-resistance>
3413     <wood-coverage>4000.0</wood-coverage>
3414     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3415     <tree-varieties>8</tree-varieties>
3416     <tree-range-m alias="/params/forest/tree-range-m"/>
3417     <tree-height-m>20.0</tree-height-m>
3418     <tree-width-m>12.0</tree-width-m>
3419   </material>
3420
3421   <material>
3422     <condition>
3423       <equals>
3424         <property>sim/startup/season</property>
3425         <value>summer</value>
3426       </equals>
3427     </condition>
3428     <name>Littoral</name>
3429     <texture>Terrain/sand1.dds</texture>
3430     <xsize>2000</xsize>
3431     <ysize>2000</ysize>
3432     <light-coverage>10000000.0</light-coverage>
3433     <shininess>2.5</shininess>
3434     <rolling-friction>0.1</rolling-friction>
3435     <friction-factor>0.7</friction-factor>
3436     <bumpiness>0.1</bumpiness>
3437   </material>
3438
3439   <!-- end winter-->
3440
3441
3442
3443   <material>
3444     <name>Unknown</name>
3445     <texture>Terrain/unknown.png</texture>
3446     <xsize>1000</xsize>
3447     <ysize>1000</ysize>
3448     <rolling-friction>0.1</rolling-friction>
3449     <bumpiness>0.1</bumpiness>
3450   </material>
3451
3452   <material>
3453     <name>PackIce</name>
3454     <texture>Terrain/packice1.png</texture>
3455     <texture>Terrain/packice2.png</texture>
3456     <xsize>2000</xsize>
3457     <ysize>2000</ysize>
3458     <shininess>1.5</shininess>
3459     <rolling-friction>0.005</rolling-friction>
3460     <friction-factor>0.2</friction-factor>
3461     <bumpiness>0.3</bumpiness>
3462   </material>
3463
3464   <material>
3465     <name>Glacier</name>
3466     <name>PolarIce</name>
3467     <effect>Effects/glacier</effect>
3468     <texture>Terrain/glacier1.png</texture>
3469     <texture>Terrain/glacier2.png</texture>
3470     <texture>Terrain/glacier3.png</texture>
3471     <xsize>2000</xsize>
3472     <ysize>2000</ysize>
3473     <shininess>1.5</shininess>
3474     <rolling-friction>0.1</rolling-friction>
3475     <friction-factor>0.2</friction-factor>
3476     <bumpiness>0.5</bumpiness>
3477   </material>
3478
3479   <material>
3480     <name>SnowCover</name>
3481     <texture>Terrain/snow1.png</texture>
3482     <texture>Terrain/snow2.png</texture>
3483     <texture>Terrain/snow3.png</texture>
3484     <texture>Terrain/snow4.png</texture>
3485     <xsize>2000</xsize>
3486     <ysize>2000</ysize>
3487     <shininess>1.2</shininess>
3488     <rolling-friction>0.15</rolling-friction>
3489     <friction-factor>0.3</friction-factor>
3490     <bumpiness>0.1</bumpiness>
3491   </material>
3492
3493   <material>
3494     <name>Ocean</name>
3495     <effect>Effects/water</effect>
3496     <texture>Terrain/water.png</texture>
3497     <xsize>400</xsize>
3498     <ysize>400</ysize>
3499     <object-group>
3500       <range-m>40000</range-m>
3501       <object>
3502         <path>Models/Geometry/container_carrier.ac</path>
3503         <coverage-m2>500000000</coverage-m2>
3504         <heading-type>random</heading-type>
3505       </object>
3506     </object-group>
3507     <object-group>
3508       <range-m>40000</range-m>
3509       <object>
3510         <path>Models/Maritime/Civilian/ContainerShip.xml</path>
3511         <coverage-m2>500000000</coverage-m2>
3512         <heading-type>random</heading-type>
3513       </object>
3514     </object-group>
3515     <object-group>
3516       <range-m>40000</range-m>
3517       <object>
3518         <path>Models/Maritime/Civilian/Trawler.xml</path>
3519         <coverage-m2>500000000</coverage-m2>
3520         <heading-type>random</heading-type>
3521       </object>
3522       <object>
3523         <path>Models/Maritime/Civilian/Trawler.xml</path>
3524         <coverage-m2>500000000</coverage-m2>
3525         <heading-type>random</heading-type>
3526       </object>
3527       <object>
3528         <path>Models/Maritime/Civilian/Trawler.xml</path>
3529         <coverage-m2>500000000</coverage-m2>
3530         <heading-type>random</heading-type>
3531       </object>
3532     </object-group>
3533     <object-group>
3534       <range-m>40000</range-m>
3535       <object>
3536         <path>Models/Maritime/Civilian/Freighter.xml</path>
3537         <coverage-m2>500000000</coverage-m2>
3538         <heading-type>random</heading-type>
3539       </object>
3540     </object-group>
3541     <object-group>
3542       <range-m>40000</range-m>
3543       <object>
3544         <path>Models/Maritime/Civilian/LargeTrawler.xml</path>
3545         <coverage-m2>500000000</coverage-m2>
3546         <heading-type>random</heading-type>
3547       </object>
3548     </object-group>
3549     <object-group>
3550       <range-m>40000</range-m>
3551       <object>
3552         <path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
3553         <coverage-m2>500000000</coverage-m2>
3554         <heading-type>random</heading-type>
3555       </object>
3556     </object-group>
3557     <object-group>
3558       <range-m>40000</range-m>
3559       <object>
3560         <path>Models/Maritime/Civilian/CruiseShip.xml</path>
3561         <coverage-m2>5000000000</coverage-m2>
3562         <heading-type>random</heading-type>
3563       </object>
3564     </object-group>
3565     <object-group>
3566       <range-m>40000</range-m>
3567       <object>
3568         <path>Models/Maritime/Civilian/MPPShip.xml</path>
3569         <coverage-m2>5000000000</coverage-m2>
3570         <heading-type>random</heading-type>
3571       </object>
3572     </object-group>
3573     <ambient>