Add wintree .dds textures
[fg:toms-fgdata.git] / materials-dds.xml
1 <?xml version="1.0"?>
2
3 <!--
4 ************************************************************************
5 FlightGear Materials File
6
7 This property file configures the materials for FlightGear.  Each
8 material describes a single visual appearance in the simulator, which
9 can be represented by a colour, a texture, or both.  If a material has
10 more than one name, all of the names will be used as aliases for the
11 same material: this is often a good idea to save texture memory.
12
13 Currently, colours will not be used unless the user disables textures;
14 in the future, the program may use textures with an alpha component so
15 that it will combine with the colour underneath.
16
17 Properties currently used:
18
19   name: A name for the texture (you may provide more than one).  The
20    FlightGear scenery files look up their textures by name.
21
22   texture: A relative path to an SGI RGB file containing a texture for
23     the material.
24
25   wrapu: true if the texture should repeat horizontally over a
26     surface, false if it should not repeat (default: true).
27
28   wrapv: true if the texture should repeat vertically over a
29     surface, false if it should not repeat (default: true).
30
31   mipmap: true if the texture should be mipmapped, false otherwise
32     (default: true).
33
34   xsize: the horizontal size of a single texture repetition, in meters
35     (0, the default, means use the natural size [??]).
36
37   ysize: the vertical size of a single texture repetition, in meters
38     (0, the default, means use the natural size [??]).
39
40   light-coverage: a seed number for generating random night lighting
41     over an area.  A higher number means fewer lights, and 0 means
42     that lighting is disabled.
43
44   ambient: the ambient light colour for the material, specified as
45     separate red, green, blue, and alpha components (default: all
46     color components 0.2, alpha 1.0).
47
48   diffuse: the diffuse light colour for the material, specified as
49     separate red, green, blue, and alpha components (default: all
50     color components 0.8, alpha 1.0).
51
52   specular: the specular light colour for the material, specified as
53     separate red, green, blue, and alpha components (default: all
54     color components 0.0, alpha 1.0).
55
56   emissive: the emissive light colour for the material, specified as
57     separate red, green, blue, and alpha components (default: all
58     color components 0.0, alpha 1.0).
59
60   solid: bool value, if true the surface is solid for an FDM. If it is not
61     solid, it is assumed that the material models a fluid (water) surface
62     (default: true).
63
64   friction-factor: the friction factor for that material. The normalized
65     factor can be used by a FDM to post-multiply all contact friction forces
66     with that factor. That is the more slippery a material is the smaller this
67     value should be. (default: 1.0 for Dry concrete/Asphalt).
68
69   rolling-friction: the gear rolling rolling-friction coefficient for this
70     particular material. (default: 0.02 for Dry concrete/Asphalt).
71
72   bumpiness: normalized bumpiness factor for this particular terrain.
73     (default: 0.0 for a smooth surface).
74
75   load-resistance: a pressure value how much force per surface area this
76     surface can carry without deformation. The value should be in N/m^2
77     (default: FLT_MAX).
78
79   glyph: group that defines one letter/digit/symbol in a font texture
80     sub-entries: name, left (default: 0.0), right (default: 1.0)
81     (left and right describe the horizontal position in the texture.)
82
83   wood-coverage: The coverage of woods in m^2. A lower number means a
84     higher density of woods. A value of 0 indicates no woods.
85
86   wood-size: The average size of each wood in m^2. A lower number
87     means smaller individual woods. If not set, each wood is considered
88     to contain a single tree, causing even distribution.
89
90   tree-density: The area covered by each tree in the wood in m^2. A
91     lower number means denser individual woods. Ignored if wood-size
92     is not set.
93
94   tree-range-m: The range at which trees become visible. Note that this
95     is not absolute, as trees are loaded in blocks. A lower number means
96     trees will not become visible until you are closer.
97
98   tree-texture: A texture to use for the trees. Typically this will be a
99     strip with multiple tree textures.
100
101   tree-varieties: The number of different trees defined in the tree-texture
102
103   tree-height-m: The average height of the trees cover. Actual tree height
104     will vary by +/- 50%.
105
106   tree-width-m: The average width of the tree cover. Actual tree width
107     will vary by +/- 50%.
108
109   effect - The name of an effect to inherit from. The default is
110     Effects/terrain-default.
111
112    ambient, diffuse, specular, emissive, and shininess are copied into the
113    parameter section of the effect created for this material.
114 ************************************************************************
115 -->
116
117 <PropertyList>
118
119   <!--
120 Shared parameters for various materials.
121 -->
122   <params>
123     <forest>
124       <!-- Maximum distance from which a tree is visible -->
125       <tree-range-m>8000</tree-range-m>
126     </forest>
127   </params>
128
129   <material>
130     <name>grass_rwy</name>
131     <texture>Runway/grass_rwy.dds</texture>
132     <xsize>75</xsize>
133     <ysize>75</ysize>
134     <solid>1</solid>
135     <friction-factor>0.8</friction-factor>
136     <rolling-friction>0.05</rolling-friction>
137     <bumpiness>0.05</bumpiness>
138     <load-resistance>1e5</load-resistance>
139   </material>
140
141   <material>
142     <name>dirt_rwy</name>
143     <texture>Runway/dirt_rwy.dds</texture>
144     <friction-factor>0.7</friction-factor>
145     <rolling-friction>0.04</rolling-friction>
146     <bumpiness>0.1</bumpiness>
147   </material>
148
149   <material>
150     <name>lakebed_taxiway</name>
151     <texture>Runway/lakebed_taxiway.dds</texture>
152     <rolling-friction>0.04</rolling-friction>
153     <bumpiness>0.05</bumpiness>
154   </material>
155
156  <material>
157          <name>pa_taxiway</name>
158          <effect>Effects/runway</effect>
159          <shininess>
160                  <use>/environment/rain-norm</use>
161          </shininess>
162          <texture>Runway/pa_taxiway.dds</texture>
163  </material>
164
165  <material>
166          <name>pa_tiedown</name>
167          <effect>Effects/runway</effect>
168          <shininess>
169                  <use>/environment/rain-norm</use>
170          </shininess>
171          <texture>Runway/pa_tiedown.dds</texture>
172  </material>
173
174  <material>
175          <name>pa_dspl_thresh</name>
176          <effect>Effects/runway</effect>
177          <shininess>
178                  <use>/environment/rain-norm</use>
179          </shininess>
180          <texture>Runway/pa_dspl_thresh.dds</texture>
181          <wrapu>false</wrapu>
182  </material>
183
184  <material>
185          <name>pa_dspl_arrows</name>
186          <effect>Effects/runway</effect>
187          <shininess>
188                  <use>/environment/rain-norm</use>
189          </shininess>
190          <texture>Runway/pa_dspl_arrows.dds</texture>
191          <wrapu>false</wrapu>
192  </material>
193
194  <material>
195          <name>pa_threshold</name>
196          <effect>Effects/runway</effect>
197          <shininess>
198                  <use>/environment/rain-norm</use>
199          </shininess>
200          <texture>Runway/pa_threshold.dds</texture>
201          <wrapu>false</wrapu>
202          <wrapv>false</wrapv>
203  </material>
204
205  <material>
206          <name>pa_stopway</name>
207          <effect>Effects/runway</effect>
208          <shininess>
209                  <use>/environment/rain-norm</use>
210          </shininess>
211          <texture>Runway/pa_stopway.dds</texture>
212          <wrapu>false</wrapu>
213  </material>
214
215  <material>
216          <name>pa_L</name>
217          <effect>Effects/runway</effect>
218          <shininess>
219                  <use>/environment/rain-norm</use>
220          </shininess>
221          <texture>Runway/pa_L.dds</texture>
222          <wrapu>false</wrapu>
223  </material>
224
225  <material>
226          <name>pa_R</name>
227          <effect>Effects/runway</effect>
228          <shininess>
229                  <use>/environment/rain-norm</use>
230          </shininess>
231          <texture>Runway/pa_R.dds</texture>
232          <wrapu>false</wrapu>
233  </material>
234
235  <material>
236          <name>pa_C</name>
237          <effect>Effects/runway</effect>
238          <shininess>
239                  <use>/environment/rain-norm</use>
240          </shininess>
241          <texture>Runway/pa_C.dds</texture>
242          <wrapu>false</wrapu>
243  </material>
244
245  <material>
246          <name>pa_0l</name>
247          <effect>Effects/runway</effect>
248          <shininess>
249                  <use>/environment/rain-norm</use>
250          </shininess>
251          <texture>Runway/pa_0l.dds</texture>
252          <wrapu>false</wrapu>
253  </material>
254
255  <material>
256          <name>pa_0r</name>
257          <effect>Effects/runway</effect>
258          <shininess>
259                  <use>/environment/rain-norm</use>
260          </shininess>
261          <texture>Runway/pa_0r.dds</texture>
262          <wrapu>false</wrapu>
263  </material>
264
265  <material>
266          <name>pa_1c</name>
267          <effect>Effects/runway</effect>
268          <shininess>
269                  <use>/environment/rain-norm</use>
270          </shininess>
271          <texture>Runway/pa_1c.dds</texture>
272          <wrapu>false</wrapu>
273  </material>
274
275  <material>
276          <name>pa_1l</name>
277          <effect>Effects/runway</effect>
278          <shininess>
279                  <use>/environment/rain-norm</use>
280          </shininess>
281          <texture>Runway/pa_1l.dds</texture>
282          <wrapu>false</wrapu>
283  </material>
284
285  <material>
286          <name>pa_1r</name>
287          <effect>Effects/runway</effect>
288          <shininess>
289                  <use>/environment/rain-norm</use>
290          </shininess>
291          <texture>Runway/pa_1r.dds</texture>
292          <wrapu>false</wrapu>
293  </material>
294
295  <material>
296          <name>pa_11</name>
297          <effect>Effects/runway</effect>
298          <shininess>
299                  <use>/environment/rain-norm</use>
300          </shininess>
301          <texture>Runway/pa_11.dds</texture>
302          <wrapu>false</wrapu>
303  </material>
304
305  <material>
306          <name>pa_2c</name>
307          <effect>Effects/runway</effect>
308          <shininess>
309                  <use>/environment/rain-norm</use>
310          </shininess>
311          <texture>Runway/pa_2c.dds</texture>
312          <wrapu>false</wrapu>
313  </material>
314
315  <material>
316          <name>pa_2l</name>
317          <effect>Effects/runway</effect>
318          <shininess>
319                  <use>/environment/rain-norm</use>
320          </shininess>
321          <texture>Runway/pa_2l.dds</texture>
322          <wrapu>false</wrapu>
323  </material>
324
325  <material>
326          <name>pa_2r</name>
327          <effect>Effects/runway</effect>
328          <shininess>
329                  <use>/environment/rain-norm</use>
330          </shininess>
331          <texture>Runway/pa_2r.dds</texture>
332          <wrapu>false</wrapu>
333  </material>
334
335  <material>
336          <name>pa_3c</name>
337          <effect>Effects/runway</effect>
338          <shininess>
339                  <use>/environment/rain-norm</use>
340          </shininess>
341          <texture>Runway/pa_3c.dds</texture>
342          <wrapu>false</wrapu>
343  </material>
344
345  <material>
346          <name>pa_3l</name>
347          <effect>Effects/runway</effect>
348          <shininess>
349                  <use>/environment/rain-norm</use>
350          </shininess>
351          <texture>Runway/pa_3l.dds</texture>
352          <wrapu>false</wrapu>
353  </material>
354
355  <material>
356          <name>pa_3r</name>
357          <effect>Effects/runway</effect>
358          <shininess>
359                  <use>/environment/rain-norm</use>
360          </shininess>
361          <texture>Runway/pa_3r.dds</texture>
362          <wrapu>false</wrapu>
363  </material>
364
365  <material>
366          <name>pa_4c</name>
367          <effect>Effects/runway</effect>
368          <shininess>
369                  <use>/environment/rain-norm</use>
370          </shininess>
371          <texture>Runway/pa_4c.dds</texture>
372          <wrapu>false</wrapu>
373  </material>
374
375  <material>
376          <name>pa_4r</name>
377          <effect>Effects/runway</effect>
378          <shininess>
379                  <use>/environment/rain-norm</use>
380          </shininess>
381          <texture>Runway/pa_4r.dds</texture>
382          <wrapu>false</wrapu>
383  </material>
384
385  <material>
386          <name>pa_5c</name>
387          <effect>Effects/runway</effect>
388          <shininess>
389                  <use>/environment/rain-norm</use>
390          </shininess>
391          <texture>Runway/pa_5c.dds</texture>
392          <wrapu>false</wrapu>
393  </material>
394
395  <material>
396          <name>pa_5r</name>
397          <effect>Effects/runway</effect>
398          <shininess>
399                  <use>/environment/rain-norm</use>
400          </shininess>
401          <texture>Runway/pa_5r.dds</texture>
402          <wrapu>false</wrapu>
403  </material>
404
405  <material>
406          <name>pa_6c</name>
407          <effect>Effects/runway</effect>
408          <shininess>
409                  <use>/environment/rain-norm</use>
410          </shininess>
411          <texture>Runway/pa_6c.dds</texture>
412          <wrapu>false</wrapu>
413  </material>
414
415  <material>
416          <name>pa_6r</name>
417          <effect>Effects/runway</effect>
418          <shininess>
419                  <use>/environment/rain-norm</use>
420          </shininess>
421          <texture>Runway/pa_6r.dds</texture>
422          <wrapu>false</wrapu>
423  </material>
424
425  <material>
426          <name>pa_7c</name>
427          <effect>Effects/runway</effect>
428          <shininess>
429                  <use>/environment/rain-norm</use>
430          </shininess>
431          <texture>Runway/pa_7c.dds</texture>
432          <wrapu>false</wrapu>
433  </material>
434
435  <material>
436          <name>pa_7r</name>
437          <effect>Effects/runway</effect>
438          <shininess>
439                  <use>/environment/rain-norm</use>
440          </shininess>
441          <texture>Runway/pa_7r.dds</texture>
442          <wrapu>false</wrapu>
443  </material>
444
445  <material>
446          <name>pa_8c</name>
447          <effect>Effects/runway</effect>
448          <shininess>
449                  <use>/environment/rain-norm</use>
450          </shininess>
451          <texture>Runway/pa_8c.dds</texture>
452          <wrapu>false</wrapu>
453  </material>
454
455  <material>
456          <name>pa_8r</name>
457          <effect>Effects/runway</effect>
458          <shininess>
459                  <use>/environment/rain-norm</use>
460          </shininess>
461          <texture>Runway/pa_8r.dds</texture>
462          <wrapu>false</wrapu>
463  </material>
464
465  <material>
466          <name>pa_9c</name>
467          <effect>Effects/runway</effect>
468          <shininess>
469                  <use>/environment/rain-norm</use>
470          </shininess>
471          <texture>Runway/pa_9c.dds</texture>
472          <wrapu>false</wrapu>
473  </material>
474
475  <material>
476          <name>pa_9r</name>
477          <effect>Effects/runway</effect>
478          <shininess>
479                  <use>/environment/rain-norm</use>
480          </shininess>
481          <texture>Runway/pa_9r.dds</texture>
482          <wrapu>false</wrapu>
483  </material>
484
485  <material>
486          <name>pa_tz_three</name>
487          <effect>Effects/runway</effect>
488          <shininess>
489                  <use>/environment/rain-norm</use>
490          </shininess>
491          <texture>Runway/pa_tz_three.dds</texture>
492          <wrapu>false</wrapu>
493  </material>
494
495  <material>
496          <name>pa_aim</name>
497          <effect>Effects/runway</effect>
498          <shininess>
499                  <use>/environment/rain-norm</use>
500          </shininess>
501          <texture>Runway/pa_aim.dds</texture>
502          <wrapu>false</wrapu>
503  </material>
504
505  <material>
506          <name>pa_tz_two_a</name>
507          <effect>Effects/runway</effect>
508          <shininess>
509                  <use>/environment/rain-norm</use>
510          </shininess>
511          <texture>Runway/pa_tz_two_a.dds</texture>
512          <wrapu>false</wrapu>
513  </material>
514
515  <material>
516          <name>pa_tz_two_b</name>
517          <effect>Effects/runway</effect>
518          <shininess>
519                  <use>/environment/rain-norm</use>
520          </shininess>
521          <texture>Runway/pa_tz_two_b.dds</texture>
522          <wrapu>false</wrapu>
523  </material>
524
525  <material>
526          <name>pa_tz_one_a</name>
527          <effect>Effects/runway</effect>
528          <shininess>
529                  <use>/environment/rain-norm</use>
530          </shininess>
531          <texture>Runway/pa_tz_one_a.dds</texture>
532          <wrapu>false</wrapu>
533  </material>
534
535  <material>
536          <name>pa_tz_one_b</name>
537          <effect>Effects/runway</effect>
538          <shininess>
539                  <use>/environment/rain-norm</use>
540          </shininess>
541          <texture>Runway/pa_tz_one_b.dds</texture>
542          <wrapu>false</wrapu>
543  </material>
544
545  <material>
546          <name>pa_centerline</name>
547          <effect>Effects/runway</effect>
548          <shininess>
549                  <use>/environment/rain-norm</use>
550          </shininess>
551          <texture>Runway/pa_centerline.dds</texture>
552          <wrapu>false</wrapu>
553  </material>
554
555  <material>
556          <name>pa_rest</name>
557          <effect>Effects/runway</effect>
558          <shininess>
559                  <use>/environment/rain-norm</use>
560          </shininess>
561          <texture>Runway/pa_rest.dds</texture>
562          <wrapu>false</wrapu>
563  </material>
564
565  <material>
566          <name>pc_taxiway</name>
567          <name>dirt_rwytaxiway</name>
568          <texture>Runway/pc_taxiway.dds</texture>
569  </material>
570
571  <material>
572          <name>pc_tiedown</name>
573          <name>dirt_rwytiedown</name>
574          <texture>Runway/pc_tiedown.dds</texture>
575  </material>
576
577  <material>
578          <name>pc_dspl_thresh</name>
579          <effect>Effects/runway</effect>
580          <shininess>
581                  <use>/environment/rain-norm</use>
582          </shininess>
583          <texture>Runway/pc_dspl_thresh.dds</texture>
584          <wrapu>false</wrapu>
585  </material>
586
587  <material>
588          <name>pc_dspl_arrows</name>
589          <effect>Effects/runway</effect>
590          <shininess>
591                  <use>/environment/rain-norm</use>
592          </shininess>
593          <texture>Runway/pc_dspl_arrows.dds</texture>
594          <wrapu>false</wrapu>
595  </material>
596
597  <material>
598          <name>pc_threshold</name>
599          <name>dirt_rwythreshold</name>
600          <texture>Runway/pc_threshold.dds</texture>
601          <wrapu>false</wrapu>
602          <wrapv>false</wrapv>
603  </material>
604
605  <material>
606          <name>pc_stopway</name>
607          <effect>Effects/runway</effect>
608          <shininess>
609                  <use>/environment/rain-norm</use>
610          </shininess>
611          <texture>Runway/pc_stopway.dds</texture>
612          <wrapu>false</wrapu>
613  </material>
614
615  <material>
616          <name>pc_L</name>
617          <name>dirt_rwyL</name>
618          <effect>Effects/runway</effect>
619          <shininess>
620                  <use>/environment/rain-norm</use>
621          </shininess>
622          <texture>Runway/pc_L.dds</texture>
623          <wrapu>false</wrapu>
624  </material>
625
626  <material>
627          <name>pc_R</name>
628          <name>dirt_rwyR</name>
629          <effect>Effects/runway</effect>
630          <shininess>
631                  <use>/environment/rain-norm</use>
632          </shininess>
633          <texture>Runway/pc_R.dds</texture>
634          <wrapu>false</wrapu>
635  </material>
636
637  <material>
638          <name>pc_C</name>
639          <name>dirt_rwyC</name>
640          <effect>Effects/runway</effect>
641          <shininess>
642                  <use>/environment/rain-norm</use>
643          </shininess>
644          <texture>Runway/pc_C.dds</texture>
645          <wrapu>false</wrapu>
646  </material>
647
648  <material>
649          <name>pc_0l</name>
650          <name>dirt_rwy0l</name>
651          <effect>Effects/runway</effect>
652          <shininess>
653                  <use>/environment/rain-norm</use>
654          </shininess>
655          <texture>Runway/pc_0l.dds</texture>
656          <wrapu>false</wrapu>
657  </material>
658
659  <material>
660          <name>pc_0r</name>
661          <name>dirt_rwy0r</name>
662          <effect>Effects/runway</effect>
663          <shininess>
664                  <use>/environment/rain-norm</use>
665          </shininess>
666          <texture>Runway/pc_0r.dds</texture>
667          <wrapu>false</wrapu>
668  </material>
669
670  <material>
671          <name>pc_1c</name>
672          <name>dirt_rwy1c</name>
673          <effect>Effects/runway</effect>
674          <shininess>
675                  <use>/environment/rain-norm</use>
676          </shininess>
677          <texture>Runway/pc_1c.dds</texture>
678          <wrapu>false</wrapu>
679  </material>
680
681  <material>
682          <name>pc_1l</name>
683          <name>dirt_rwy1l</name>
684          <effect>Effects/runway</effect>
685          <shininess>
686                  <use>/environment/rain-norm</use>
687          </shininess>
688          <texture>Runway/pc_1l.dds</texture>
689          <wrapu>false</wrapu>
690  </material>
691
692  <material>
693          <name>pc_1r</name>
694          <name>dirt_rwy1r</name>
695          <effect>Effects/runway</effect>
696          <shininess>
697                  <use>/environment/rain-norm</use>
698          </shininess>
699          <texture>Runway/pc_1r.dds</texture>
700          <wrapu>false</wrapu>
701  </material>
702
703  <material>
704          <name>pc_11</name>
705          <name>dirt_rwy11</name>
706          <effect>Effects/runway</effect>
707          <shininess>
708                  <use>/environment/rain-norm</use>
709          </shininess>
710          <texture>Runway/pc_11.dds</texture>
711          <wrapu>false</wrapu>
712  </material>
713
714  <material>
715          <name>pc_2c</name>
716          <name>dirt_rwy2c</name>
717          <effect>Effects/runway</effect>
718          <shininess>
719                  <use>/environment/rain-norm</use>
720          </shininess>
721          <texture>Runway/pc_2c.dds</texture>
722          <wrapu>false</wrapu>
723  </material>
724
725  <material>
726          <name>pc_2l</name>
727          <name>dirt_rwy2l</name>
728          <effect>Effects/runway</effect>
729          <shininess>
730                  <use>/environment/rain-norm</use>
731          </shininess>
732          <texture>Runway/pc_2l.dds</texture>
733          <wrapu>false</wrapu>
734  </material>
735
736  <material>
737          <name>pc_2r</name>
738          <name>dirt_rwy2r</name>
739          <effect>Effects/runway</effect>
740          <shininess>
741                  <use>/environment/rain-norm</use>
742          </shininess>
743          <texture>Runway/pc_2r.dds</texture>
744          <wrapu>false</wrapu>
745  </material>
746
747  <material>
748          <name>pc_3c</name>
749          <name>dirt_rwy3c</name>
750          <effect>Effects/runway</effect>
751          <shininess>
752                  <use>/environment/rain-norm</use>
753          </shininess>
754          <texture>Runway/pc_3c.dds</texture>
755          <wrapu>false</wrapu>
756  </material>
757
758  <material>
759          <name>pc_3l</name>
760          <name>dirt_rwy3l</name>
761          <effect>Effects/runway</effect>
762          <shininess>
763                  <use>/environment/rain-norm</use>
764          </shininess>
765          <texture>Runway/pc_3l.dds</texture>
766          <wrapu>false</wrapu>
767  </material>
768
769  <material>
770          <name>pc_3r</name>
771          <name>dirt_rwy3r</name>
772          <effect>Effects/runway</effect>
773          <shininess>
774                  <use>/environment/rain-norm</use>
775          </shininess>
776          <texture>Runway/pc_3r.dds</texture>
777          <wrapu>false</wrapu>
778  </material>
779
780  <material>
781          <name>pc_4c</name>
782          <name>dirt_rwy4c</name>
783          <effect>Effects/runway</effect>
784          <shininess>
785                  <use>/environment/rain-norm</use>
786          </shininess>
787          <texture>Runway/pc_4c.dds</texture>
788          <wrapu>false</wrapu>
789  </material>
790
791  <material>
792          <name>pc_4r</name>
793          <name>dirt_rwy4r</name>
794          <effect>Effects/runway</effect>
795          <shininess>
796                  <use>/environment/rain-norm</use>
797          </shininess>
798          <texture>Runway/pc_4r.dds</texture>
799          <wrapu>false</wrapu>
800  </material>
801
802  <material>
803          <name>pc_5c</name>
804          <name>dirt_rwy5c</name>
805          <effect>Effects/runway</effect>
806          <shininess>
807                  <use>/environment/rain-norm</use>
808          </shininess>
809          <texture>Runway/pc_5c.dds</texture>
810          <wrapu>false</wrapu>
811  </material>
812
813  <material>
814          <name>pc_5r</name>
815          <name>dirt_rwy5r</name>
816          <effect>Effects/runway</effect>
817          <shininess>
818                  <use>/environment/rain-norm</use>
819          </shininess>
820          <texture>Runway/pc_5r.dds</texture>
821          <wrapu>false</wrapu>
822  </material>
823
824  <material>
825          <name>pc_6c</name>
826          <name>dirt_rwy6c</name>
827          <effect>Effects/runway</effect>
828          <shininess>
829                  <use>/environment/rain-norm</use>
830          </shininess>
831          <texture>Runway/pc_6c.dds</texture>
832          <wrapu>false</wrapu>
833  </material>
834
835  <material>
836          <name>pc_6r</name>
837          <name>dirt_rwy6r</name>
838          <effect>Effects/runway</effect>
839          <shininess>
840                  <use>/environment/rain-norm</use>
841          </shininess>
842          <texture>Runway/pc_6r.dds</texture>
843          <wrapu>false</wrapu>
844  </material>
845
846  <material>
847          <name>pc_7c</name>
848          <name>dirt_rwy7c</name>
849          <effect>Effects/runway</effect>
850          <shininess>
851                  <use>/environment/rain-norm</use>
852          </shininess>
853          <texture>Runway/pc_7c.dds</texture>
854          <wrapu>false</wrapu>
855  </material>
856
857  <material>
858          <name>pc_7r</name>
859          <name>dirt_rwy7r</name>
860          <effect>Effects/runway</effect>
861          <shininess>
862                  <use>/environment/rain-norm</use>
863          </shininess>
864          <texture>Runway/pc_7r.dds</texture>
865          <wrapu>false</wrapu>
866  </material>
867
868  <material>
869          <name>pc_8c</name>
870          <name>dirt_rwy8c</name>
871          <effect>Effects/runway</effect>
872          <shininess>
873                  <use>/environment/rain-norm</use>
874          </shininess>
875          <texture>Runway/pc_8c.dds</texture>
876          <wrapu>false</wrapu>
877  </material>
878
879  <material>
880          <name>pc_8r</name>
881          <name>dirt_rwy8r</name>
882          <effect>Effects/runway</effect>
883          <shininess>
884                  <use>/environment/rain-norm</use>
885          </shininess>
886          <texture>Runway/pc_8r.dds</texture>
887          <wrapu>false</wrapu>
888  </material>
889
890  <material>
891          <name>pc_9c</name>
892          <name>dirt_rwy9c</name>
893          <effect>Effects/runway</effect>
894          <shininess>
895                  <use>/environment/rain-norm</use>
896          </shininess>
897          <texture>Runway/pc_9c.dds</texture>
898          <wrapu>false</wrapu>
899  </material>
900
901  <material>
902          <name>pc_9r</name>
903          <name>dirt_rwy9r</name>
904          <effect>Effects/runway</effect>
905          <shininess>
906                  <use>/environment/rain-norm</use>
907          </shininess>
908          <texture>Runway/pc_9r.dds</texture>
909          <wrapu>false</wrapu>
910  </material>
911
912  <material>
913          <name>pc_tz_three</name>
914          <name>dirt_rwytz_three</name>
915          <effect>Effects/runway</effect>
916          <shininess>
917                  <use>/environment/rain-norm</use>
918          </shininess>
919          <texture>Runway/pc_tz_three.dds</texture>
920          <wrapu>false</wrapu>
921  </material>
922
923  <material>
924          <name>pc_aim</name>
925          <name>dirt_rwyaim</name>
926          <effect>Effects/runway</effect>
927          <shininess>
928                  <use>/environment/rain-norm</use>
929          </shininess>
930          <texture>Runway/pc_aim.dds</texture>
931          <wrapu>false</wrapu>
932  </material>
933
934  <material>
935          <name>pc_tz_two_a</name>
936          <name>dirt_rwytz_two_a</name>
937          <effect>Effects/runway</effect>
938          <shininess>
939                  <use>/environment/rain-norm</use>
940          </shininess>
941          <texture>Runway/pc_tz_two_a.dds</texture>
942          <wrapu>false</wrapu>
943  </material>
944
945  <material>
946          <name>pc_tz_two_b</name>
947          <name>dirt_rwytz_two_b</name>
948          <effect>Effects/runway</effect>
949          <shininess>
950                  <use>/environment/rain-norm</use>
951          </shininess>
952          <texture>Runway/pc_tz_two_b.dds</texture>
953          <wrapu>false</wrapu>
954  </material>
955
956  <material>
957          <name>pc_tz_one_a</name>
958          <name>dirt_rwytz_one_a</name>
959          <effect>Effects/runway</effect>
960          <shininess>
961                  <use>/environment/rain-norm</use>
962          </shininess>
963          <texture>Runway/pc_tz_one_a.dds</texture>
964          <wrapu>false</wrapu>
965  </material>
966
967  <material>
968          <name>pc_tz_one_b</name>
969          <name>dirt_rwytz_one_b</name>
970          <effect>Effects/runway</effect>
971          <shininess>
972                  <use>/environment/rain-norm</use>
973          </shininess>
974          <texture>Runway/pc_tz_one_b.dds</texture>
975          <wrapu>false</wrapu>
976  </material>
977
978  <material>
979          <name>pc_centerline</name>
980          <name>dirt_rwycenterline</name>
981          <effect>Effects/runway</effect>
982          <shininess>
983                  <use>/environment/rain-norm</use>
984          </shininess>
985          <texture>Runway/pc_centerline.dds</texture>
986          <wrapu>false</wrapu>
987  </material>
988
989  <material>
990          <name>pc_rest</name>
991          <name>dirt_rwyrest</name>
992          <effect>Effects/runway</effect>
993          <shininess>
994                  <use>/environment/rain-norm</use>
995          </shininess>
996          <texture>Runway/pc_rest.dds</texture>
997          <wrapu>false</wrapu>
998  </material>
999
1000  <material>
1001          <name>pa_shoulder</name>
1002          <effect>Effects/runway</effect>
1003          <shininess>
1004                  <use>/environment/rain-norm</use>
1005          </shininess>
1006          <diffuse>
1007                  <r>0.93</r>
1008                  <g>0.95</g>
1009                  <b>0.93</b>
1010                  <a>1.0</a>
1011          </diffuse>
1012          <specular>
1013                  <r>0.1</r>
1014                  <g>0.12</g>
1015                  <b>0.1</b>
1016                  <a>1.0</a>
1017          </specular>
1018          <shininess>
1019                  <use>/environment/rain-norm</use>
1020          </shininess>
1021          <texture>Runway/pa_shoulder.dds</texture>
1022          <ysize>5</ysize>
1023          <wrapu>false</wrapu>
1024  </material>
1025
1026  <material>
1027          <name>pc_shoulder</name>
1028          <effect>Effects/runway</effect>
1029          <shininess>
1030                  <use>/environment/rain-norm</use>
1031          </shininess>
1032          <diffuse>
1033                  <r>0.93</r>
1034                  <g>0.95</g>
1035                  <b>0.93</b>
1036                  <a>1.0</a>
1037          </diffuse>
1038          <specular>
1039                  <r>0.1</r>
1040                  <g>0.12</g>
1041                  <b>0.1</b>
1042                  <a>1.0</a>
1043          </specular>
1044          <shininess>
1045                  <use>/environment/rain-norm</use>
1046          </shininess>
1047          <texture>Runway/pc_shoulder.dds</texture>
1048          <ysize>5</ysize>
1049          <wrapu>false</wrapu>
1050  </material>
1051
1052  <material>
1053          <name>pa_shoulder_f</name>
1054          <effect>Effects/runway</effect>
1055          <shininess>
1056                  <use>/environment/rain-norm</use>
1057          </shininess>
1058          <diffuse>
1059                  <r>0.93</r>
1060                  <g>0.95</g>
1061                  <b>0.93</b>
1062                  <a>1.0</a>
1063          </diffuse>
1064          <specular>
1065                  <r>0.1</r>
1066                  <g>0.12</g>
1067                  <b>0.1</b>
1068                  <a>1.0</a>
1069          </specular>
1070          <shininess>
1071                  <use>/environment/rain-norm</use>
1072          </shininess>
1073          <texture>Runway/pa_shoulder_f.dds</texture>
1074          <ysize>5</ysize>
1075          <wrapu>false</wrapu>
1076  </material>
1077
1078  <material>
1079          <name>pc_shoulder_f</name>
1080          <effect>Effects/runway</effect>
1081          <shininess>
1082                  <use>/environment/rain-norm</use>
1083          </shininess>
1084          <diffuse>
1085                  <r>0.93</r>
1086                  <g>0.95</g>
1087                  <b>0.93</b>
1088                  <a>1.0</a>
1089          </diffuse>
1090          <specular>
1091                  <r>0.1</r>
1092                  <g>0.12</g>
1093                  <b>0.1</b>
1094                  <a>1.0</a>
1095          </specular>
1096          <shininess>
1097                  <use>/environment/rain-norm</use>
1098          </shininess>
1099          <texture>Runway/pc_shoulder_f.dds</texture>
1100          <ysize>5</ysize>
1101          <wrapu>false</wrapu>
1102  </material>
1103
1104   <!-- Default Summer -->
1105
1106   <material>
1107     <condition>
1108       <equals>
1109         <property>sim/startup/season</property>
1110         <value>summer</value>
1111       </equals>
1112     </condition>
1113     <name>Landmass</name>
1114     <name>SomeSort</name>
1115     <name>Island</name>
1116     <name>Default</name>
1117     <effect>Effects/transition-base-grass-rock</effect>
1118     <texture>Terrain/coniferous_forest.dds</texture>
1119     <xsize>500</xsize>
1120     <ysize>500</ysize>
1121     <light-coverage>10000000.0</light-coverage>
1122     <wood-coverage>4000.0</wood-coverage>
1123     <tree-texture>Textures.high/Trees/coniferous-summer.dds</tree-texture>
1124     <tree-varieties>8</tree-varieties>
1125     <tree-range-m alias="/params/forest/tree-range-m"/>
1126     <tree-height-m>25.0</tree-height-m>
1127     <tree-width-m>15.0</tree-width-m>
1128     <rolling-friction>1</rolling-friction>
1129     <bumpiness>1</bumpiness>
1130   </material>
1131
1132   <material>
1133     <condition>
1134       <equals>
1135         <property>sim/startup/season</property>
1136         <value>summer</value>
1137       </equals>
1138     </condition>
1139     <name>EvergreenBroadCover</name>
1140     <name>EvergreenForest</name>
1141     <effect>Effects/transition-base-grass-rock</effect>
1142     <texture>Terrain/coniferous_forest.dds</texture>
1143     <xsize>500</xsize>
1144     <ysize>500</ysize>
1145     <light-coverage>10000000.0</light-coverage>
1146     <wood-coverage>4000.0</wood-coverage>
1147     <tree-texture>Textures.high/Trees/coniferous-summer.dds</tree-texture>
1148     <tree-varieties>8</tree-varieties>
1149     <tree-range-m alias="/params/forest/tree-range-m"/>
1150     <tree-height-m>25.0</tree-height-m>
1151     <tree-width-m>18.0</tree-width-m>
1152     <rolling-friction>1</rolling-friction>
1153     <bumpiness>1</bumpiness>
1154   </material>
1155
1156   <material>
1157     <condition>
1158       <equals>
1159         <property>sim/startup/season</property>
1160         <value>summer</value>
1161       </equals>
1162     </condition>
1163     <effect>Effects/transition-base-grass-rock</effect>
1164     <name>DeciduousBroadCover</name>
1165     <name>DeciduousForest</name>
1166     <texture>Terrain/mixedforest1c.dds</texture>
1167     <xsize>2000</xsize>
1168     <ysize>2000</ysize>
1169     <light-coverage>10000000.0</light-coverage>
1170     <wood-coverage>4000.0</wood-coverage>
1171     <tree-texture>Textures.high/Trees/deciduous-summer.dds</tree-texture>
1172     <tree-varieties>8</tree-varieties>
1173     <tree-range-m alias="/params/forest/tree-range-m"/>
1174     <tree-height-m>25.0</tree-height-m>
1175     <tree-width-m>15.0</tree-width-m>
1176     <rolling-friction>1</rolling-friction>
1177     <bumpiness>0.85</bumpiness>
1178   </material>
1179
1180   <material>
1181     <condition>
1182       <equals>
1183         <property>sim/startup/season</property>
1184         <value>summer</value>
1185       </equals>
1186     </condition>
1187     <effect>Effects/transition-base-grass-rock</effect>
1188     <name>MixedForestCover</name>
1189     <name>MixedForest</name>
1190     <name>RainForest</name>
1191     <texture>Terrain/mixedforest1c.dds</texture>
1192     <xsize>500</xsize>
1193     <ysize>500</ysize>
1194     <light-coverage>5000000.0</light-coverage>
1195     <wood-coverage>4000.0</wood-coverage>
1196     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1197     <tree-varieties>8</tree-varieties>
1198     <tree-range-m alias="/params/forest/tree-range-m"/>
1199     <tree-height-m>25.0</tree-height-m>
1200     <tree-width-m>15.0</tree-width-m>
1201     <rolling-friction>1</rolling-friction>
1202     <bumpiness>0.95</bumpiness>
1203   </material>
1204
1205   <material>
1206     <condition>
1207       <equals>
1208         <property>sim/startup/season</property>
1209         <value>summer</value>
1210       </equals>
1211     </condition>
1212     <effect>Effects/transition-base-grass-rock</effect>
1213     <name>EvergreenNeedleCover</name>
1214     <name>WoodedTundraCover</name>
1215     <texture>Terrain/coniferous_forest.dds</texture>
1216     <xsize>500</xsize>
1217     <ysize>500</ysize>
1218     <light-coverage>10000000.0</light-coverage>
1219     <wood-coverage>4000.0</wood-coverage>
1220     <tree-texture>Textures.high/Trees/coniferous-summer.dds</tree-texture>
1221     <tree-varieties>8</tree-varieties>
1222     <tree-range-m alias="/params/forest/tree-range-m"/>
1223     <tree-height-m>20.0</tree-height-m>
1224     <tree-width-m>15.0</tree-width-m>
1225     <rolling-friction>1</rolling-friction>
1226     <bumpiness>1</bumpiness>
1227   </material>
1228
1229   <material>
1230     <condition>
1231       <equals>
1232         <property>sim/startup/season</property>
1233         <value>summer</value>
1234       </equals>
1235     </condition>
1236     <effect>Effects/transition-base-grass-rock</effect>
1237     <name>DeciduousNeedleCover</name>
1238     <texture>Terrain/coniferous_forest.dds</texture>
1239     <xsize>500</xsize>
1240     <ysize>500</ysize>
1241     <light-coverage>10000000.0</light-coverage>
1242     <wood-coverage>4000.0</wood-coverage>
1243     <tree-texture>Textures.high/Trees/coniferous-summer.dds</tree-texture>
1244     <tree-varieties>8</tree-varieties>
1245     <tree-range-m alias="/params/forest/tree-range-m"/>
1246     <tree-height-m>15.0</tree-height-m>
1247     <tree-width-m>8.0</tree-width-m>
1248     <rolling-friction>1</rolling-friction>
1249     <bumpiness>1</bumpiness>
1250   </material>
1251
1252   <material>
1253     <condition>
1254       <equals>
1255         <property>sim/startup/season</property>
1256         <value>summer</value>
1257       </equals>
1258     </condition>
1259     <name>Sand</name>
1260     <texture>Terrain/sand4.dds</texture>
1261     <texture>Terrain/sand5.dds</texture>
1262     <texture>Terrain/sand6.dds</texture>
1263     <xsize>2000</xsize>
1264     <ysize>2000</ysize>
1265     <light-coverage>10000000.0</light-coverage>
1266     <shininess>2.5</shininess>
1267     <rolling-friction>0.1</rolling-friction>
1268     <friction-factor>0.7</friction-factor>
1269     <bumpiness>0.1</bumpiness>
1270   </material>
1271
1272   <material>
1273     <condition>
1274       <equals>
1275         <property>sim/startup/season</property>
1276         <value>summer</value>
1277       </equals>
1278     </condition>
1279     <effect>Effects/transition-base-rock</effect>
1280     <name>ShrubCover</name>
1281     <name>ShrubGrassCover</name>
1282     <name>ScrubCover</name>
1283     <name>Sclerophyllous</name>
1284     <name>Heath</name>
1285     <texture>Terrain/shrub.dds</texture>
1286     <texture>Terrain/shrub1.dds</texture>
1287     <texture>Terrain/shrub2.dds</texture>
1288     <texture>Terrain/shrub3.dds</texture>
1289     <xsize>2000</xsize>
1290     <ysize>2000</ysize>
1291     <diffuse>
1292       <r>0.86</r>
1293       <g>0.86</g>
1294       <b>0.86</b>
1295       <a>1.0</a>
1296     </diffuse>
1297     <specular>
1298       <r>0.1</r>
1299       <g>0.1</g>
1300       <b>0.1</b>
1301       <a>1.0</a>
1302     </specular>
1303     <shininess>1.2</shininess>
1304     <light-coverage>20000000.0</light-coverage>
1305     <wood-coverage>12000.0</wood-coverage>
1306     <tree-texture>Textures/Trees/mixed-shrub.dds</tree-texture>
1307     <tree-varieties>8</tree-varieties>
1308     <tree-range-m alias="/params/forest/tree-range-m"/>
1309     <tree-height-m>2.0</tree-height-m>
1310     <tree-width-m>2.0</tree-width-m>
1311     <rolling-friction>0.6</rolling-friction>
1312     <bumpiness>0.4</bumpiness>
1313   </material>
1314
1315   <material>
1316     <condition>
1317       <and>
1318         <equals>
1319           <property>sim/startup/season</property>
1320           <value>summer</value>
1321         </equals>
1322         <property>sim/rendering/urban-shader</property>
1323       </and>
1324     </condition>
1325     <name>BuiltUpCover</name>
1326     <name>Urban</name>
1327     <!--<name>Construction</name>
1328     <name>Industrial</name>
1329     <name>Port</name>-->
1330     <effect>Effects/urban</effect>
1331     <texture-set>
1332       <texture>Terrain/city1.png</texture>
1333       <texture n="2">Terrain/city1-relief-light.png</texture>
1334     </texture-set>
1335     <texture-set>
1336       <texture>Terrain/city2.png</texture>
1337       <texture n="2">Terrain/city2-relief-light.png</texture>
1338     </texture-set>
1339     <!--
1340   <texture-set>
1341    <texture>Terrain/city3.png</texture>
1342    <texture n="2">Terrain/city3-relief-light.png</texture>
1343   </texture-set>
1344 -->
1345     <xsize>1000</xsize>
1346     <ysize>1000</ysize>
1347     <light-coverage>100000.0</light-coverage>
1348     <emissive>
1349       <r>0.05</r>
1350       <g>0.05</g>
1351       <b>0.02</b>
1352       <a>1.0</a>
1353     </emissive>
1354     <object-group>
1355       <range-m>10000</range-m>
1356       <object>
1357         <path>Models/Buildings/oil-tanks.ac</path>
1358         <coverage-m2>10000000</coverage-m2>
1359         <heading-type>random</heading-type>
1360       </object>
1361       <object>
1362         <path>Models/Buildings/big-apartment.ac</path>
1363         <coverage-m2>10000000</coverage-m2>
1364         <heading-type>random</heading-type>
1365       </object>
1366       <object>
1367         <path>Models/Buildings/factory.ac</path>
1368         <coverage-m2>4000000</coverage-m2>
1369         <heading-type>random</heading-type>
1370       </object>
1371     </object-group>
1372     <object-group>
1373       <range-m>5000</range-m>
1374       <object>
1375         <path>Models/Residential/cube-apartment.ac</path>
1376         <path>Models/Residential/medium-apartment.ac</path>
1377         <path>Models/Buildings/renovated-apartment.ac</path>
1378         <coverage-m2>1000000</coverage-m2>
1379         <heading-type>random</heading-type>
1380       </object>
1381       <object>
1382         <path>Models/Commercial/small-glass-office-building.ac</path>
1383         <path>Models/Buildings/medium-glass-office-building.ac</path>
1384         <path>Models/Buildings/small-modern-office.ac</path>
1385         <path>Models/Buildings/small-office.ac</path>
1386         <coverage-m2>500000</coverage-m2>
1387         <heading-type>random</heading-type>
1388       </object>
1389       <object>
1390         <path>Models/Buildings/big-church.ac</path>
1391         <coverage-m2>5000000</coverage-m2>
1392         <heading-type>random</heading-type>
1393       </object>
1394       <object>
1395         <path>Models/Buildings/brick-school.ac</path>
1396         <path>Models/Buildings/bank-building.ac</path>
1397         <coverage-m2>4000000</coverage-m2>
1398         <heading-type>random</heading-type>
1399       </object>
1400       <object>
1401         <path>Models/Buildings/water-tower.ac</path>
1402         <coverage-m2>100000000</coverage-m2>
1403         <heading-type>random</heading-type>
1404       </object>
1405     </object-group>
1406     <wood-coverage>250000.0</wood-coverage>
1407     <wood-size>5000.0</wood-size>
1408     <tree-density>2000.0</tree-density>
1409     <tree-texture>Textures/Trees/mixed-summer.png</tree-texture>
1410     <tree-varieties>8</tree-varieties>
1411     <tree-range-m alias="/params/forest/tree-range-m"/>
1412     <tree-height-m>25.0</tree-height-m>
1413     <tree-width-m>15.0</tree-width-m>
1414   </material>
1415
1416   <material>
1417     <condition>
1418       <and>
1419         <equals>
1420           <property>sim/startup/season</property>
1421           <value>summer</value>
1422         </equals>
1423         <property>sim/rendering/urban-shader</property>
1424       </and>
1425     </condition>
1426     <!--<name>BuiltUpCover</name>
1427     <name>Urban</name>-->
1428     <name>Construction</name>
1429     <name>Industrial</name>
1430     <name>Port</name>
1431     <name>Transport</name>
1432     <effect>Effects/urban</effect>
1433     <texture-set>
1434       <texture>Terrain/city1.png</texture>
1435       <texture n="2">Terrain/city1-relief-light.png</texture>
1436     </texture-set>
1437     <texture-set>
1438       <texture>Terrain/city2.png</texture>
1439       <texture n="2">Terrain/city2-relief-light.png</texture>
1440     </texture-set>
1441     <!--
1442   <texture-set>
1443    <texture>Terrain/city3.png</texture>
1444    <texture n="2">Terrain/city3-relief-light.png</texture>
1445   </texture-set>
1446 -->
1447     <xsize>1000</xsize>
1448     <ysize>1000</ysize>
1449     <light-coverage>100000.0</light-coverage>
1450     <emissive>
1451       <r>0.05</r>
1452       <g>0.05</g>
1453       <b>0.02</b>
1454       <a>1.0</a>
1455     </emissive>
1456     <object-group>
1457       <range-m>10000</range-m>
1458       <object>
1459         <path>Models/Buildings/oil-tanks.ac</path>
1460         <coverage-m2>10000000</coverage-m2>
1461         <heading-type>random</heading-type>
1462       </object>
1463       <object>
1464         <path>Models/Buildings/factory.ac</path>
1465         <coverage-m2>4000000</coverage-m2>
1466         <heading-type>random</heading-type>
1467       </object>
1468       <object>
1469         <path>Models/Industrial/Zone-Indus-long-ba.ac</path>
1470         <coverage-m2>4000000</coverage-m2>
1471         <heading-type>random</heading-type>
1472       </object>
1473       <object>
1474         <path>Models/Industrial/Zone-Indus-ba.ac</path>
1475         <coverage-m2>4000000</coverage-m2>
1476         <heading-type>random</heading-type>
1477       </object>
1478     </object-group>
1479     <object-group>
1480       <object>
1481         <path>Models/Commercial/small-glass-office-building.ac</path>
1482         <path>Models/Buildings/medium-glass-office-building.ac</path>
1483         <path>Models/Buildings/small-modern-office.ac</path>
1484         <path>Models/Buildings/small-office.ac</path>
1485         <coverage-m2>500000</coverage-m2>
1486         <heading-type>random</heading-type>
1487       </object>
1488       <object>
1489         <path>Models/Buildings/water-tower.ac</path>
1490         <coverage-m2>100000000</coverage-m2>
1491         <heading-type>random</heading-type>
1492       </object>
1493       <object>
1494         <path>Models/Commercial/Petrolstation1.ac</path>
1495         <coverage-m2>10000000</coverage-m2>
1496         <heading-type>random</heading-type>
1497       </object>
1498     </object-group>
1499     <wood-coverage>250000.0</wood-coverage>
1500     <wood-size>5000.0</wood-size>
1501     <tree-density>2000.0</tree-density>
1502     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1503     <tree-varieties>8</tree-varieties>
1504     <tree-range-m alias="/params/forest/tree-range-m"/>
1505     <tree-height-m>25.0</tree-height-m>
1506     <tree-width-m>15.0</tree-width-m>
1507   </material>
1508
1509   <material>
1510     <condition>
1511       <equals>
1512         <property>sim/startup/season</property>
1513         <value>summer</value>
1514       </equals>
1515       <not>
1516         <property>sim/rendering/urban-shader</property>
1517       </not>
1518     </condition>
1519     <name>BuiltUpCover</name>
1520     <name>Urban</name>
1521     <effect>Effects/transition-base-dirt</effect>
1522     <texture-set>
1523       <texture>Terrain/city1.png</texture>
1524       <texture n="4">Terrain.winter/builtup.png</texture>
1525     </texture-set>
1526     <texture-set>
1527       <texture>Terrain/city2.png</texture>
1528       <texture n="4">Terrain.winter/builtup.png</texture>
1529     </texture-set>
1530     <!--
1531   <texture-set>
1532    <texture>Terrain/city3.png</texture>
1533    <texture n="2">Terrain/city3-relief-light.png</texture>
1534   </texture-set>
1535 -->
1536     <xsize>1000</xsize>
1537     <ysize>1000</ysize>
1538     <light-coverage>100000.0</light-coverage>
1539     <emissive>
1540       <r>0.05</r>
1541       <g>0.05</g>
1542       <b>0.02</b>
1543       <a>1.0</a>
1544     </emissive>
1545     <object-group>
1546       <range-m>10000</range-m>
1547       <object>
1548         <path>Models/Buildings/big-apartment.ac</path>
1549         <coverage-m2>10000000</coverage-m2>
1550         <heading-type>random</heading-type>
1551       </object>
1552       <object>
1553         <path>Models/Buildings/factory.ac</path>
1554         <coverage-m2>4000000</coverage-m2>
1555         <heading-type>random</heading-type>
1556       </object>
1557     </object-group>
1558     <object-group>
1559       <range-m>5000</range-m>
1560       <object>
1561         <path>Models/Residential/cube-apartment.ac</path>
1562         <path>Models/Residential/medium-apartment.ac</path>
1563         <path>Models/Buildings/renovated-apartment.ac</path>
1564         <coverage-m2>1000000</coverage-m2>
1565         <heading-type>random</heading-type>
1566       </object>
1567       <object>
1568         <path>Models/Commercial/small-glass-office-building.ac</path>
1569         <path>Models/Buildings/medium-glass-office-building.ac</path>
1570         <path>Models/Buildings/small-modern-office.ac</path>
1571         <path>Models/Buildings/small-office.ac</path>
1572         <coverage-m2>500000</coverage-m2>
1573         <heading-type>random</heading-type>
1574       </object>
1575       <object>
1576         <path>Models/Buildings/big-church.ac</path>
1577         <coverage-m2>5000000</coverage-m2>
1578         <heading-type>random</heading-type>
1579       </object>
1580       <object>
1581         <path>Models/Buildings/brick-school.ac</path>
1582         <path>Models/Buildings/bank-building.ac</path>
1583         <coverage-m2>4000000</coverage-m2>
1584         <heading-type>random</heading-type>
1585       </object>
1586       <object>
1587         <path>Models/Buildings/water-tower.ac</path>
1588         <coverage-m2>100000000</coverage-m2>
1589         <heading-type>random</heading-type>
1590       </object>
1591     </object-group>
1592     <wood-coverage>250000.0</wood-coverage>
1593     <wood-size>5000.0</wood-size>
1594     <tree-density>2000.0</tree-density>
1595     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1596     <tree-varieties>8</tree-varieties>
1597     <tree-range-m alias="/params/forest/tree-range-m"/>
1598     <tree-height-m>25.0</tree-height-m>
1599     <tree-width-m>15.0</tree-width-m>
1600   </material>
1601
1602   <material>
1603     <condition>
1604       <equals>
1605         <property>sim/startup/season</property>
1606         <value>summer</value>
1607       </equals>
1608       <not>
1609         <property>sim/rendering/urban-shader</property>
1610       </not>
1611     </condition>
1612     <name>Construction</name>
1613     <name>Industrial</name>
1614     <name>Port</name>
1615     <name>Transport</name>
1616     <effect>Effects/transition-base-dirt</effect>
1617     <texture-set>
1618       <texture>Terrain/city1.png</texture>
1619       <texture n="4">Terrain.winter/builtup.png</texture>
1620     </texture-set>
1621     <texture-set>
1622       <texture>Terrain/city2.png</texture>
1623       <texture n="4">Terrain.winter/builtup.png</texture>
1624     </texture-set>
1625     <!--
1626   <texture-set>
1627    <texture>Terrain/city3.png</texture>
1628    <texture n="2">Terrain/city3-relief-light.png</texture>
1629   </texture-set>
1630 -->
1631     <xsize>1000</xsize>
1632     <ysize>1000</ysize>
1633     <light-coverage>100000.0</light-coverage>
1634     <emissive>
1635       <r>0.05</r>
1636       <g>0.05</g>
1637       <b>0.02</b>
1638       <a>1.0</a>
1639     </emissive>
1640     <object-group>
1641       <range-m>10000</range-m>
1642       <object>
1643         <path>Models/Buildings/oil-tanks.ac</path>
1644         <coverage-m2>10000000</coverage-m2>
1645         <heading-type>random</heading-type>
1646       </object>
1647       <object>
1648         <path>Models/Buildings/factory.ac</path>
1649         <coverage-m2>4000000</coverage-m2>
1650         <heading-type>random</heading-type>
1651       </object>
1652       <object>
1653         <path>Models/Industrial/Zone-Indus-long-ba.ac</path>
1654         <coverage-m2>4000000</coverage-m2>
1655         <heading-type>random</heading-type>
1656       </object>
1657       <object>
1658         <path>Models/Industrial/Zone-Indus-ba.ac</path>
1659         <coverage-m2>4000000</coverage-m2>
1660         <heading-type>random</heading-type>
1661       </object>
1662     </object-group>
1663     <object-group>
1664       <object>
1665         <path>Models/Commercial/small-glass-office-building.ac</path>
1666         <path>Models/Buildings/medium-glass-office-building.ac</path>
1667         <path>Models/Buildings/small-modern-office.ac</path>
1668         <path>Models/Buildings/small-office.ac</path>
1669         <coverage-m2>500000</coverage-m2>
1670         <heading-type>random</heading-type>
1671       </object>
1672       <object>
1673         <path>Models/Buildings/water-tower.ac</path>
1674         <coverage-m2>100000000</coverage-m2>
1675         <heading-type>random</heading-type>
1676       </object>
1677       <object>
1678         <path>Models/Commercial/Petrolstation1.ac</path>
1679         <coverage-m2>10000000</coverage-m2>
1680         <heading-type>random</heading-type>
1681       </object>
1682     </object-group>
1683     <wood-coverage>250000.0</wood-coverage>
1684     <wood-size>5000.0</wood-size>
1685     <tree-density>2000.0</tree-density>
1686     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1687     <tree-varieties>8</tree-varieties>
1688     <tree-range-m alias="/params/forest/tree-range-m"/>
1689     <tree-height-m>25.0</tree-height-m>
1690     <tree-width-m>15.0</tree-width-m>
1691   </material>
1692
1693   <material>
1694     <condition>
1695       <equals>
1696         <property>sim/startup/season</property>
1697         <value>summer</value>
1698       </equals>
1699     </condition>
1700     <name>Town</name>
1701     <name>SubUrban</name>
1702     <texture>Terrain/Town1.png</texture>
1703     <xsize>1024</xsize>
1704     <ysize>1024</ysize>
1705     <light-coverage>100000.0</light-coverage>
1706     <emissive>
1707       <r>0.05</r>
1708       <g>0.05</g>
1709       <b>0.02</b>
1710       <a>1.0</a>
1711     </emissive>
1712     <object-group>
1713       <range-m>10000</range-m>
1714       <object>
1715         <path>Models/Buildings/water-tower.ac</path>
1716         <path>Models/Buildings/oil-tanks.ac</path>
1717         <coverage-m2>20000000</coverage-m2>
1718         <heading-type>random</heading-type>
1719       </object>
1720       <object>
1721         <path>Models/Buildings/big-church.ac</path>
1722         <path>Models/Buildings/brick-school.ac</path>
1723         <coverage-m2>200000</coverage-m2>
1724         <heading-type>random</heading-type>
1725       </object>
1726       <object>
1727         <path>Models/Buildings/shop.ac</path>
1728         <path>Models/Buildings/hosshop.ac</path>
1729         <path>Models/Buildings/weapshop.ac</path>
1730         <coverage-m2>400000</coverage-m2>
1731         <heading-type>random</heading-type>
1732       </object>
1733       <object>
1734         <path>Models/Residential/germanvillagehouse1.ac</path>
1735         <path>Models/Residential/MontHse1Grey_White.ac</path>
1736         <path>Models/Residential/MontHse1Red_Tile_Yellow.ac</path>
1737         <coverage-m2>30000</coverage-m2>
1738         <heading-type>random</heading-type>
1739       </object>
1740     </object-group>
1741     <wood-coverage>250000.0</wood-coverage>
1742     <wood-size>5000.0</wood-size>
1743     <tree-density>2000.0</tree-density>
1744     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
1745     <tree-varieties>8</tree-varieties>
1746     <tree-range-m alias="/params/forest/tree-range-m"/>
1747     <tree-height-m>25.0</tree-height-m>
1748     <tree-width-m>15.0</tree-width-m>
1749   </material>
1750
1751   <material>
1752     <condition>
1753       <equals>
1754         <property>sim/startup/season</property>
1755         <value>summer</value>
1756       </equals>
1757     </condition>
1758     <effect>Effects/water</effect>
1759     <name>Lagoon</name>
1760     <texture>Terrain/water-lake.png</texture>
1761     <xsize>400</xsize>
1762     <ysize>400</ysize>
1763     <ambient>
1764       <r>0.0</r>
1765       <g>0.0</g>
1766       <b>0.0</b>
1767       <a>1.0</a>
1768     </ambient>
1769     <diffuse>
1770       <r>0.5</r>
1771       <g>0.5</g>
1772       <b>0.5</b>
1773       <a>1.0</a>
1774     </diffuse>
1775     <specular>
1776       <r>0.3</r>
1777       <g>0.3</g>
1778       <b>0.3</b>
1779       <a>1.0</a>
1780     </specular>
1781     <shininess>1.2</shininess>
1782     <solid>0</solid>
1783     <rolling-friction>1.5</rolling-friction>
1784     <bumpiness>0.6</bumpiness>
1785   </material>
1786
1787   <material>
1788     <condition>
1789       <equals>
1790         <property>sim/startup/season</property>
1791         <value>summer</value>
1792       </equals>
1793     </condition>
1794     <effect>Effects/water-inland</effect>
1795     <name>Lake</name>
1796     <name>Pond</name>
1797     <name>Reservoir</name>
1798     <name>Stream</name>
1799     <name>Canal</name>
1800     <name>Estuary</name>
1801     <name>Watercourse</name>
1802     <name>Saline</name>
1803     <texture>Terrain/estuary.dds</texture>
1804     <!--<texture>Terrain/water-lake.png</texture>-->
1805     <xsize>400</xsize>
1806     <ysize>400</ysize>
1807     <ambient>
1808       <r>0.0</r>
1809       <g>0.0</g>
1810       <b>0.0</b>
1811       <a>1.0</a>
1812     </ambient>
1813     <diffuse>
1814       <r>0.0</r>
1815       <g>0.0</g>
1816       <b>0.0</b>
1817       <a>1.0</a>
1818     </diffuse>
1819     <specular>
1820       <r>0.5</r>
1821       <g>0.5</g>
1822       <b>0.5</b>
1823       <a>1.0</a>
1824     </specular>
1825     <shininess>1.2</shininess>
1826     <solid>0</solid>
1827     <rolling-friction>1.5</rolling-friction>
1828     <bumpiness>0.6</bumpiness>
1829   </material>
1830
1831
1832   <material>
1833     <condition>
1834       <equals>
1835         <property>sim/startup/season</property>
1836         <value>summer</value>
1837       </equals>
1838     </condition>
1839     <name>DryLake</name>
1840     <name>IntermittentReservoir</name>
1841     <name>IntermittentLake</name>
1842     <texture>Terrain/sand1.dds</texture>
1843     <texture>Terrain/sand2.dds</texture>
1844     <texture>Terrain/sand3.dds</texture>
1845     <xsize>2000</xsize>
1846     <ysize>2000</ysize>
1847     <solid>1</solid>
1848     <friction-factor>0.9</friction-factor>
1849     <rolling-friction>0.04</rolling-friction>
1850     <bumpiness>0.1</bumpiness>
1851   </material>
1852
1853   <material>
1854     <condition>
1855       <equals>
1856         <property>sim/startup/season</property>
1857         <value>summer</value>
1858       </equals>
1859     </condition>
1860     <name>IntermittentStream</name>
1861     <texture>Terrain/wash.dds</texture>
1862     <xsize>200</xsize>
1863     <ysize>200</ysize>
1864     <shininess>1.5</shininess>
1865     <solid>0</solid>
1866     <rolling-friction>2.5</rolling-friction>
1867     <bumpiness>0.6</bumpiness>
1868   </material>
1869
1870   <material>
1871     <condition>
1872       <equals>
1873         <property>sim/startup/season</property>
1874         <value>summer</value>
1875       </equals>
1876     </condition>
1877     <name>Marsh</name>
1878     <name>Littoral</name>
1879     <name>FloodLand</name>
1880     <name>SaltMarsh</name>
1881     <name>HerbWetlandCover</name>
1882     <name>WoodedWetlandCover</name>
1883     <name>Bog</name>
1884     <effect>Effects/transition-base-rock</effect>
1885     <texture>Terrain/marsh2.dds</texture>
1886     <texture>Terrain/marsh3.dds</texture>
1887     <texture>Terrain/marsh4.dds</texture>
1888     <xsize>2000</xsize>
1889     <ysize>2000</ysize>
1890     <solid>1</solid>
1891     <light-coverage>40000000.0</light-coverage>
1892     <friction-factor>0.8</friction-factor>
1893     <rolling-friction>0.3</rolling-friction>
1894     <bumpiness>0.2</bumpiness>
1895     <load-resistance>1e30</load-resistance>
1896   </material>
1897
1898   <material>
1899     <condition>
1900       <equals>
1901         <property>sim/startup/season</property>
1902         <value>summer</value>
1903       </equals>
1904     </condition>
1905     <name>GrassCover</name>
1906     <name>GrassLand</name>
1907     <name>BareTundraCover</name>/name>
1908     <name>MixedTundraCover</name>
1909     <name>Cemetery</name>
1910     <effect>Effects/transition-base-rock</effect>
1911     <texture>Terrain/grass10c.dds</texture>
1912     <texture>Terrain/grass10b.dds</texture>
1913     <xsize>500</xsize>
1914     <ysize>500</ysize>
1915     <light-coverage>4000000.0</light-coverage>
1916     <diffuse>
1917       <r>0.93</r>
1918       <g>0.95</g>
1919       <b>0.93</b>
1920       <a>1.0</a>
1921     </diffuse>
1922     <specular>
1923       <r>0.1</r>
1924       <g>0.12</g>
1925       <b>0.1</b>
1926       <a>1.0</a>
1927     </specular>
1928     <shininess>1.2</shininess>
1929     <solid>1</solid>
1930     <friction-factor>0.7</friction-factor>
1931     <rolling-friction>0.1</rolling-friction>
1932     <bumpiness>0.15</bumpiness>
1933     <load-resistance>1e30</load-resistance>
1934   </material>
1935
1936   <material>
1937     <condition>
1938       <equals>
1939         <property>sim/startup/season</property>
1940         <value>summer</value>
1941       </equals>
1942     </condition>
1943     <name>HerbTundraCover</name>
1944     <name>HerbTundra</name>
1945     <effect>Effects/transition-base-rock</effect>
1946     <!--<effect>Effects/herbtundra</effect>-->
1947     <texture>Terrain/herbtundra.dds</texture>
1948     <texture>Terrain/herbtundra2.dds</texture>
1949     <texture>Terrain/herbtundra3.dds</texture>
1950     <xsize>2000</xsize>
1951     <ysize>2000</ysize>
1952     <light-coverage>4000000.0</light-coverage>
1953     <diffuse>
1954       <r>0.93</r>
1955       <g>0.95</g>
1956       <b>0.93</b>
1957       <a>1.0</a>
1958     </diffuse>
1959     <specular>
1960       <r>0.1</r>
1961       <g>0.12</g>
1962       <b>0.1</b>
1963       <a>1.0</a>
1964     </specular>
1965     <shininess>1.2</shininess>
1966     <solid>1</solid>
1967     <friction-factor>0.8</friction-factor>
1968     <rolling-friction>0.1</rolling-friction>
1969     <bumpiness>0.15</bumpiness>
1970     <load-resistance>1e30</load-resistance>
1971   </material>
1972
1973   <material>
1974     <condition>
1975       <equals>
1976         <property>sim/startup/season</property>
1977         <value>summer</value>
1978       </equals>
1979     </condition>
1980     <name>SavannaCover</name>
1981     <effect>Effects/transition-base-dirt</effect>
1982     <texture>Terrain/savanna.dds</texture>
1983     <xsize>1000</xsize>
1984     <ysize>1000</ysize>
1985     <light-coverage>4000000.0</light-coverage>
1986     <solid>1</solid>
1987     <friction-factor>0.8</friction-factor>
1988     <rolling-friction>0.1</rolling-friction>
1989     <bumpiness>0.2</bumpiness>
1990     <load-resistance>1e30</load-resistance>
1991   </material>
1992
1993   <material>
1994     <condition>
1995       <equals>
1996         <property>sim/startup/season</property>
1997         <value>summer</value>
1998       </equals>
1999     </condition>
2000     <name>Grass</name>
2001     <name>Airport</name>
2002     <name>AirportKeep</name>
2003     <name>Greenspace</name>
2004     <effect>Effects/transition-base-dirt</effect>
2005     <texture>Terrain/grass10b.dds</texture>
2006     <texture>Terrain/grass10c.dds</texture>
2007     <xsize>250</xsize>
2008     <ysize>250</ysize>
2009     <light-coverage>4000000.0</light-coverage>
2010     <diffuse>
2011       <r>0.93</r>
2012       <g>0.95</g>
2013       <b>0.93</b>
2014       <a>1.0</a>
2015     </diffuse>
2016     <specular>
2017       <r>0.1</r>
2018       <g>0.12</g>
2019       <b>0.1</b>
2020       <a>1.0</a>
2021     </specular>
2022     <shininess>1.2</shininess>
2023     <solid>1</solid>
2024     <friction-factor>0.7</friction-factor>
2025     <rolling-friction>0.1</rolling-friction>
2026     <bumpiness>0.1</bumpiness>
2027     <load-resistance>1e30</load-resistance>
2028   </material>
2029
2030   <material>
2031     <condition>
2032       <equals>
2033         <property>sim/startup/season</property>
2034         <value>summer</value>
2035       </equals>
2036     </condition>
2037     <effect>Effects/transition-base-dirt</effect>
2038     <name>MixedCropPastureCover</name>
2039     <name>MixedCrop</name>
2040     <name>ComplexCrop</name>
2041     <texture>Terrain/mixedcrop1.dds</texture>
2042     <texture>Terrain/mixedcrop4.dds</texture>
2043     <texture>Terrain/mixedcrop3.dds</texture>
2044     <xsize>2000</xsize>
2045     <ysize>2000</ysize>
2046     <light-coverage>2000000.0</light-coverage>
2047     <solid>1</solid>
2048     <friction-factor>0.9</friction-factor>
2049     <rolling-friction>0.1</rolling-friction>
2050     <bumpiness>0.7</bumpiness>
2051     <load-resistance>1e30</load-resistance>
2052     <object-group>
2053       <range-m>5000</range-m>
2054       <object>
2055         <path>Models/Buildings/silo.ac</path>
2056         <coverage-m2>5000000</coverage-m2>
2057         <heading-type>random</heading-type>
2058       </object>
2059       <object>
2060         <path>Models/Buildings/red-barn.ac</path>
2061         <path>Models/Buildings/horse-stable.ac</path>
2062         <path>Models/Buildings/cow-stable.ac</path>
2063         <path>Models/Agriculture/farmhouse1.ac</path>
2064         <path>Models/Agriculture/farmhouse2.ac</path>
2065         <path>Models/Agriculture/farmhouse3.ac</path>
2066         <coverage-m2>750000</coverage-m2>
2067         <heading-type>random</heading-type>
2068       </object>
2069     </object-group>
2070     <!-- Disabled to avoid a tremendous osg performance penalty when
2071        deleting scenery tiles, caused by tens of thousands of shared
2072        horse/cow objects. Need a better implementation!
2073   <object-group>
2074    <range-m>1000</range-m>
2075    <object>
2076     <path>Models/Fauna/cow.ac</path>
2077     <coverage-m2>100000</coverage-m2>
2078     <heading-type>random</heading-type>
2079    </object>
2080    <object>
2081     <path>Models/Fauna/horse.ac</path>
2082     <coverage-m2>300000</coverage-m2>
2083     <heading-type>random</heading-type>
2084    </object>
2085   </object-group> -->
2086     <wood-coverage>1000000.0</wood-coverage>
2087     <wood-size>20000.0</wood-size>
2088     <tree-density>4000.0</tree-density>
2089     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2090     <tree-varieties>8</tree-varieties>
2091     <tree-range-m alias="/params/forest/tree-range-m"/>
2092     <tree-height-m>20.0</tree-height-m>
2093     <tree-width-m>12.0</tree-width-m>
2094   </material>
2095
2096   <material>
2097     <condition>
2098       <equals>
2099         <property>sim/startup/season</property>
2100         <value>summer</value>
2101       </equals>
2102     </condition>
2103     <effect>Effects/transition-base-dirt</effect>
2104     <name>IrrCropPastureCover</name>
2105     <name>IrrCrop</name>
2106     <name>Orchard</name>
2107     <name>Olives</name>
2108     <name>Vineyard</name>
2109     <name>Rice</name>
2110     <texture>Terrain/irrcrop1.dds</texture>
2111     <texture>Terrain/irrcrop2.dds</texture>
2112     <texture>Terrain/irrcrop3.dds</texture>
2113     <xsize>2000</xsize>
2114     <ysize>2000</ysize>
2115     <light-coverage>2000000.0</light-coverage>
2116     <solid>1</solid>
2117     <friction-factor>0.9</friction-factor>
2118     <rolling-friction>0.3</rolling-friction>
2119     <bumpiness>0.6</bumpiness>
2120     <load-resistance>1e30</load-resistance>
2121     <object-group>
2122       <range-m>5000</range-m>
2123       <object>
2124         <path>Models/Buildings/silo.ac</path>
2125         <coverage-m2>5000000</coverage-m2>
2126         <heading-type>random</heading-type>
2127       </object>
2128       <object>
2129         <path>Models/Buildings/red-barn.ac</path>
2130         <path>Models/Buildings/horse-stable.ac</path>
2131         <path>Models/Buildings/cow-stable.ac</path>
2132         <path>Models/Agriculture/farmhouse1.ac</path>
2133         <path>Models/Agriculture/farmhouse2.ac</path>
2134         <path>Models/Agriculture/farmhouse3.ac</path>
2135         <coverage-m2>750000</coverage-m2>
2136         <heading-type>random</heading-type>
2137       </object>
2138     </object-group>
2139     <!-- Disabled to avoid a tremendous osg performance penalty when
2140        deleting scenery tiles, caused by tens of thousands of shared
2141        horse/cow objects. Need a better implementation!
2142   <object-group>
2143    <range-m>1000</range-m>
2144    <object>
2145     <path>Models/Fauna/cow.ac</path>
2146     <coverage-m2>100000</coverage-m2>
2147     <heading-type>random</heading-type>
2148    </object>
2149    <object>
2150     <path>Models/Fauna/horse.ac</path>
2151     <coverage-m2>300000</coverage-m2>
2152     <heading-type>random</heading-type>
2153    </object>
2154   </object-group> -->
2155     <wood-coverage>500000.0</wood-coverage>
2156     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2157     <tree-varieties>8</tree-varieties>
2158     <tree-range-m alias="/params/forest/tree-range-m"/>
2159     <tree-height-m>20.0</tree-height-m>
2160     <tree-width-m>12.0</tree-width-m>
2161   </material>
2162
2163   <material>
2164     <condition>
2165       <equals>
2166         <property>sim/startup/season</property>
2167         <value>summer</value>
2168       </equals>
2169     </condition>
2170     <effect>Effects/transition-base-dirt</effect>
2171     <name>DryCropPastureCover</name>
2172     <name>DryCrop</name>
2173     <texture-set>
2174       <texture>Terrain/countryside1.green.dds</texture>
2175       <texture n="4">Terrain.winter/countryside1.winter.dds</texture>
2176     </texture-set>
2177     <texture-set>
2178       <texture>Terrain/countryside2.green.dds</texture>
2179       <texture n="4">Terrain.winter/countryside2.winter.dds</texture>
2180     </texture-set>
2181     <texture-set>
2182       <texture>Terrain/countryside3.green.dds</texture>
2183       <texture n="4">Terrain.winter/countryside3.winter.dds</texture>
2184     </texture-set>
2185     <texture-set>
2186       <texture>Terrain/countryside4.green.dds</texture>
2187       <texture n="4">Terrain.winter/countryside4.winter.dds</texture>
2188     </texture-set>
2189     <xsize>1800</xsize>
2190     <ysize>1800</ysize>
2191     <solid>1</solid>
2192     <friction-factor>0.9</friction-factor>
2193     <rolling-friction>0.1</rolling-friction>
2194     <bumpiness>0.6</bumpiness>
2195     <load-resistance>1e30</load-resistance>
2196     <light-coverage>2000000.0</light-coverage>
2197     <object-group>
2198       <range-m>5000</range-m>
2199       <object>
2200         <path>Models/Buildings/silo.ac</path>
2201         <coverage-m2>5000000</coverage-m2>
2202         <heading-type>random</heading-type>
2203       </object>
2204       <object>
2205         <path>Models/Buildings/red-barn.ac</path>
2206         <path>Models/Buildings/horse-stable.ac</path>
2207         <path>Models/Buildings/cow-stable.ac</path>
2208         <path>Models/Agriculture/farmhouse1.ac</path>
2209         <path>Models/Agriculture/farmhouse2.ac</path>
2210         <path>Models/Agriculture/farmhouse3.ac</path>
2211         <coverage-m2>750000</coverage-m2>
2212         <heading-type>random</heading-type>
2213       </object>
2214     </object-group>
2215     <!-- Disabled to avoid a tremendous osg performance penalty when
2216        deleting scenery tiles, caused by tens of thousands of shared
2217        horse/cow objects. Need a better implementation!
2218   <object-group>
2219    <range-m>1000</range-m>
2220    <object>
2221     <path>Models/Fauna/cow.ac</path>
2222     <coverage-m2>100000</coverage-m2>
2223     <heading-type>random</heading-type>
2224    </object>
2225    <object>
2226     <path>Models/Fauna/horse.ac</path>
2227     <coverage-m2>300000</coverage-m2>
2228     <heading-type>random</heading-type>
2229    </object>
2230   </object-group> -->
2231     <wood-coverage>500000.0</wood-coverage>
2232     <wood-size>20000.0</wood-size>
2233     <tree-density>5000.0</tree-density>
2234     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2235     <tree-varieties>8</tree-varieties>
2236     <tree-range-m alias="/params/forest/tree-range-m"/>
2237     <tree-height-m>20.0</tree-height-m>
2238     <tree-width-m>12.0</tree-width-m>
2239   </material>
2240
2241   <material>
2242     <condition>
2243       <equals>
2244         <property>sim/startup/season</property>
2245         <value>summer</value>
2246       </equals>
2247     </condition>
2248     <name>NaturalCrop</name>
2249     <effect>Effects/transition-base-rock</effect>
2250     <texture>Terrain/naturalcrop1.png</texture>
2251     <xsize>2000</xsize>
2252     <ysize>2000</ysize>
2253     <solid>1</solid>
2254     <friction-factor>0.9</friction-factor>
2255     <rolling-friction>0.1</rolling-friction>
2256     <bumpiness>0.6</bumpiness>
2257     <load-resistance>1e30</load-resistance>
2258     <light-coverage>2000000.0</light-coverage>
2259     <wood-coverage>500000.0</wood-coverage>
2260     <wood-size>20000.0</wood-size>
2261     <tree-density>5000.0</tree-density>
2262     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2263     <tree-varieties>8</tree-varieties>
2264     <tree-range-m alias="/params/forest/tree-range-m"/>
2265     <tree-height-m>20.0</tree-height-m>
2266     <tree-width-m>12.0</tree-width-m>
2267   </material>
2268
2269   <material>
2270     <condition>
2271       <equals>
2272         <property>sim/startup/season</property>
2273         <value>summer</value>
2274       </equals>
2275     </condition>
2276     <effect>Effects/transition-base-dirt</effect>
2277     <name>CropGrassCover</name>
2278     <name>CropGrass</name>
2279     <name>Grassland</name>
2280     <texture>Terrain/cropgrass1.dds</texture>
2281     <texture>Terrain/cropgrass2.dds</texture>
2282     <xsize>1500</xsize>
2283     <ysize>1500</ysize>
2284     <light-coverage>2000000.0</light-coverage>
2285     <diffuse>
2286       <r>0.93</r>
2287       <g>0.95</g>
2288       <b>0.93</b>
2289       <a>1.0</a>
2290     </diffuse>
2291     <specular>
2292       <r>0.1</r>
2293       <g>0.12</g>
2294       <b>0.1</b>
2295       <a>1.0</a>
2296     </specular>
2297     <shininess>1.2</shininess>
2298     <solid>1</solid>
2299     <friction-factor>0.7</friction-factor>
2300     <rolling-friction>0.1</rolling-friction>
2301     <bumpiness>0.3</bumpiness>
2302     <load-resistance>1e30</load-resistance>
2303     <wood-coverage>500000.0</wood-coverage>
2304     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2305     <tree-varieties>8</tree-varieties>
2306     <tree-range-m alias="/params/forest/tree-range-m"/>
2307     <tree-height-m>20.0</tree-height-m>
2308     <tree-width-m>12.0</tree-width-m>
2309   </material>
2310
2311   <material>
2312     <condition>
2313       <equals>
2314         <property>sim/startup/season</property>
2315         <value>summer</value>
2316       </equals>
2317     </condition>
2318     <name>GolfCourse</name>
2319     <effect>Effects/transition-base-dirt</effect>
2320     <texture>Terrain/golfcourse1.png</texture>
2321     <xsize>400</xsize>
2322     <ysize>400</ysize>
2323     <light-coverage>2000000.0</light-coverage>
2324     <diffuse>
2325       <r>0.93</r>
2326       <g>0.95</g>
2327       <b>0.93</b>
2328       <a>1.0</a>
2329     </diffuse>
2330     <specular>
2331       <r>0.1</r>
2332       <g>0.12</g>
2333       <b>0.1</b>
2334       <a>1.0</a>
2335     </specular>
2336     <shininess>1.2</shininess>
2337     <solid>1</solid>
2338     <friction-factor>0.7</friction-factor>
2339     <rolling-friction>0.1</rolling-friction>
2340     <bumpiness>0.3</bumpiness>
2341     <load-resistance>1e30</load-resistance>
2342     <wood-coverage>500000.0</wood-coverage>
2343     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2344     <tree-varieties>8</tree-varieties>
2345     <tree-range-m alias="/params/forest/tree-range-m"/>
2346     <tree-height-m>20.0</tree-height-m>
2347     <tree-width-m>12.0</tree-width-m>
2348   </material>
2349
2350   <material>
2351     <condition>
2352       <equals>
2353         <property>sim/startup/season</property>
2354         <value>summer</value>
2355       </equals>
2356     </condition>
2357     <name>CropWoodCover</name>
2358     <name>CropWood</name>
2359     <name>AgroForest</name>
2360     <effect>Effects/transition-base-dirt</effect>
2361     <texture>Terrain/cropwood.dds</texture>
2362     <xsize>1500</xsize>
2363     <ysize>1500</ysize>
2364     <light-coverage>2000000.0</light-coverage>
2365     <solid>1</solid>
2366     <friction-factor>0.4</friction-factor>
2367     <rolling-friction>0.6</rolling-friction>
2368     <bumpiness>0.7</bumpiness>
2369     <load-resistance>10</load-resistance>
2370     <wood-coverage>4000.0</wood-coverage>
2371     <tree-texture>Textures.high/Trees/mixed-summer.dds</tree-texture>
2372     <tree-varieties>8</tree-varieties>
2373     <tree-range-m alias="/params/forest/tree-range-m"/>
2374     <tree-height-m>20.0</tree-height-m>
2375     <tree-width-m>12.0</tree-width-m>
2376   </material>
2377
2378   <material>
2379     <condition>
2380       <equals>
2381         <property>sim/startup/season</property>
2382         <value>summer</value>
2383       </equals>
2384     </condition>
2385     <name>Littoral</name>
2386     <texture>Terrain/sand1.dds</texture>
2387     <xsize>2000</xsize>
2388     <ysize>2000</ysize>
2389     <light-coverage>10000000.0</light-coverage>
2390     <shininess>2.5</shininess>
2391     <rolling-friction>0.1</rolling-friction>
2392     <friction-factor>0.7</friction-factor>
2393     <bumpiness>0.1</bumpiness>
2394   </material>
2395
2396
2397   <!-- end summer-->
2398
2399   <!-- Winter-->
2400
2401   <material>
2402     <condition>
2403       <equals>
2404         <property>sim/startup/season</property>
2405         <value>winter</value>
2406       </equals>
2407     </condition>
2408     <name>Landmass</name>
2409     <name>SomeSort</name>
2410     <name>EvergreenBroadCover</name>
2411     <name>EvergreenForest</name>
2412     <name>Island</name>
2413     <name>Default</name>
2414     <texture>Terrain.winter/forest1a.png</texture>
2415     <texture>Terrain.winter/forest1b.png</texture>
2416     <texture>Terrain.winter/forest1c.png</texture>
2417     <xsize>2000</xsize>
2418     <ysize>2000</ysize>
2419     <light-coverage>10000000.0</light-coverage>
2420     <wood-coverage>4000.0</wood-coverage>
2421     <tree-texture>Textures.high/Trees/coniferous-winter.png</tree-texture>
2422     <tree-varieties>8</tree-varieties>
2423     <tree-range-m alias="/params/forest/tree-range-m"/>
2424     <tree-height-m>25.0</tree-height-m>
2425     <tree-width-m>15.0</tree-width-m>
2426     <rolling-friction>1</rolling-friction>
2427     <bumpiness>1</bumpiness>
2428   </material>
2429
2430   <material>
2431     <condition>
2432       <equals>
2433         <property>sim/startup/season</property>
2434         <value>winter</value>
2435       </equals>
2436     </condition>
2437     <name>DeciduousBroadCover</name>
2438     <name>DeciduousForest</name>
2439     <texture>Terrain.winter/deciduous1.png</texture>
2440     <texture>Terrain.winter/deciduous2.png</texture>
2441     <texture>Terrain.winter/deciduous4.png</texture>
2442     <xsize>2000</xsize>
2443     <ysize>2000</ysize>
2444     <light-coverage>10000000.0</light-coverage>
2445     <wood-coverage>4000.0</wood-coverage>
2446     <tree-texture>Textures.high/Trees/deciduous-winter.png</tree-texture>
2447     <tree-varieties>8</tree-varieties>
2448     <tree-range-m alias="/params/forest/tree-range-m"/>
2449     <tree-height-m>25.0</tree-height-m>
2450     <tree-width-m>15.0</tree-width-m>
2451     <rolling-friction>1</rolling-friction>
2452     <bumpiness>0.85</bumpiness>
2453   </material>
2454
2455   <material>
2456     <condition>
2457       <equals>
2458         <property>sim/startup/season</property>
2459         <value>winter</value>
2460       </equals>
2461     </condition>
2462     <name>MixedForestCover</name>
2463     <name>MixedForest</name>
2464     <name>RainForest</name>
2465     <texture>Terrain.winter/mixedforest.png</texture>
2466     <texture>Terrain.winter/mixedforest2.png</texture>
2467     <texture>Terrain.winter/mixedforest3.png</texture>
2468     <xsize>2000</xsize>
2469     <ysize>2000</ysize>
2470     <light-coverage>5000000.0</light-coverage>
2471     <wood-coverage>4000.0</wood-coverage>
2472     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
2473     <tree-varieties>8</tree-varieties>
2474     <tree-range-m alias="/params/forest/tree-range-m"/>
2475     <tree-height-m>25.0</tree-height-m>
2476     <tree-width-m>15.0</tree-width-m>
2477     <rolling-friction>1</rolling-friction>
2478     <bumpiness>0.95</bumpiness>
2479   </material>
2480
2481   <material>
2482     <condition>
2483       <equals>
2484         <property>sim/startup/season</property>
2485         <value>winter</value>
2486       </equals>
2487     </condition>
2488     <name>EvergreenNeedleCover</name>
2489     <name>WoodedTundraCover</name>
2490     <texture>Terrain.winter/evergreen.png</texture>
2491     <xsize>1000</xsize>
2492     <ysize>1000</ysize>
2493     <light-coverage>10000000.0</light-coverage>
2494     <wood-coverage>4000.0</wood-coverage>
2495     <tree-texture>Textures.high/Trees/coniferous-winter.png</tree-texture>
2496     <tree-varieties>8</tree-varieties>
2497     <tree-range-m alias="/params/forest/tree-range-m"/>
2498     <tree-height-m>20.0</tree-height-m>
2499     <tree-width-m>15.0</tree-width-m>
2500     <rolling-friction>1</rolling-friction>
2501     <bumpiness>1</bumpiness>
2502   </material>
2503
2504   <material>
2505     <condition>
2506       <equals>
2507         <property>sim/startup/season</property>
2508         <value>winter</value>
2509       </equals>
2510     </condition>
2511     <name>DeciduousNeedleCover</name>
2512     <texture>Terrain.winter/dec_evergreen.png</texture>
2513     <xsize>1000</xsize>
2514     <ysize>1000</ysize>
2515     <light-coverage>10000000.0</light-coverage>
2516     <wood-coverage>4000.0</wood-coverage>
2517     <tree-texture>Textures.high/Trees/coniferous-winter.png</tree-texture>
2518     <tree-varieties>8</tree-varieties>
2519     <tree-range-m alias="/params/forest/tree-range-m"/>
2520     <tree-height-m>15.0</tree-height-m>
2521     <tree-width-m>8.0</tree-width-m>
2522     <rolling-friction>1</rolling-friction>
2523     <bumpiness>1</bumpiness>
2524   </material>
2525
2526   <material>
2527     <condition>
2528       <equals>
2529         <property>sim/startup/season</property>
2530         <value>winter</value>
2531       </equals>
2532     </condition>
2533     <name>Sand</name>
2534     <texture>Terrain.winter/sand4.png</texture>
2535     <texture>Terrain.winter/sand5.png</texture>
2536     <texture>Terrain.winter/sand6.png</texture>
2537     <xsize>2000</xsize>
2538     <ysize>2000</ysize>
2539     <light-coverage>10000000.0</light-coverage>
2540     <shininess>2.5</shininess>
2541     <rolling-friction>0.1</rolling-friction>
2542     <friction-factor>0.7</friction-factor>
2543     <bumpiness>0.1</bumpiness>
2544   </material>
2545
2546   <material>
2547     <condition>
2548       <equals>
2549         <property>sim/startup/season</property>
2550         <value>winter</value>
2551       </equals>
2552     </condition>
2553     <name>ShrubCover</name>
2554     <name>ShrubGrassCover</name>
2555     <name>ScrubCover</name>
2556     <name>Sclerophyllous</name>
2557     <name>Heath</name>
2558     <texture>Terrain.winter/shrub.png</texture>
2559     <texture>Terrain.winter/shrub2.png</texture>
2560     <texture>Terrain.winter/shrub3.png</texture>
2561     <xsize>2000</xsize>
2562     <ysize>2000</ysize>
2563     <diffuse>
2564       <r>0.86</r>
2565       <g>0.86</g>
2566       <b>0.86</b>
2567       <a>1.0</a>
2568     </diffuse>
2569     <specular>
2570       <r>0.1</r>
2571       <g>0.1</g>
2572       <b>0.1</b>
2573       <a>1.0</a>
2574     </specular>
2575     <shininess>1.2</shininess>
2576     <light-coverage>20000000.0</light-coverage>
2577     <wood-coverage>8000.0</wood-coverage>
2578     <tree-texture>Textures/Trees/mixed-shrub-winter.png</tree-texture>
2579     <tree-varieties>8</tree-varieties>
2580     <tree-range-m alias="/params/forest/tree-range-m"/>
2581     <tree-height-m>2.0</tree-height-m>
2582     <tree-width-m>2.0</tree-width-m>
2583     <rolling-friction>0.6</rolling-friction>
2584     <bumpiness>0.4</bumpiness>
2585   </material>
2586
2587   <material>
2588     <condition>
2589       <equals>
2590         <property>sim/startup/season</property>
2591         <value>winter</value>
2592       </equals>
2593     </condition>
2594     <name>BuiltUpCover</name>
2595     <name>Urban</name>
2596     <!--<name>Construction</name>
2597     <name>Industrial</name>
2598     <name>Port</name>-->
2599     <effect>Effects/urban</effect>
2600     <texture-set>
2601       <texture>Terrain/city1.png</texture>
2602       <texture n="2">Terrain/city1-relief-light.png</texture>
2603     </texture-set>
2604     <texture-set>
2605       <texture>Terrain/city2.png</texture>
2606       <texture n="2">Terrain/city2-relief-light.png</texture>
2607     </texture-set>
2608     <!--
2609   <texture-set>
2610    <texture>Terrain/city3.png</texture>
2611    <texture n="2">Terrain/city3-relief-light.png</texture>
2612   </texture-set>
2613 -->
2614     <xsize>1000</xsize>
2615     <ysize>1000</ysize>
2616     <light-coverage>100000.0</light-coverage>
2617     <emissive>
2618       <r>0.05</r>
2619       <g>0.05</g>
2620       <b>0.02</b>
2621       <a>1.0</a>
2622     </emissive>
2623     <object-group>
2624       <range-m>10000</range-m>
2625       <object>
2626         <path>Models/Buildings/oil-tanks.ac</path>
2627         <coverage-m2>10000000</coverage-m2>
2628         <heading-type>random</heading-type>
2629       </object>
2630       <object>
2631         <path>Models/Buildings/big-apartment.ac</path>
2632         <coverage-m2>10000000</coverage-m2>
2633         <heading-type>random</heading-type>
2634       </object>
2635       <object>
2636         <path>Models/Buildings/factory.ac</path>
2637         <coverage-m2>4000000</coverage-m2>
2638         <heading-type>random</heading-type>
2639       </object>
2640     </object-group>
2641     <object-group>
2642       <range-m>5000</range-m>
2643       <object>
2644         <path>Models/Residential/cube-apartment.ac</path>
2645         <path>Models/Residential/medium-apartment.ac</path>
2646         <path>Models/Buildings/renovated-apartment.ac</path>
2647         <coverage-m2>1000000</coverage-m2>
2648         <heading-type>random</heading-type>
2649       </object>
2650       <object>
2651         <path>Models/Commercial/small-glass-office-building.ac</path>
2652         <path>Models/Buildings/medium-glass-office-building.ac</path>
2653         <path>Models/Buildings/small-modern-office.ac</path>
2654         <path>Models/Buildings/small-office.ac</path>
2655         <coverage-m2>500000</coverage-m2>
2656         <heading-type>random</heading-type>
2657       </object>
2658       <object>
2659         <path>Models/Buildings/big-church.ac</path>
2660         <coverage-m2>5000000</coverage-m2>
2661         <heading-type>random</heading-type>
2662       </object>
2663       <object>
2664         <path>Models/Buildings/brick-school.ac</path>
2665         <path>Models/Buildings/bank-building.ac</path>
2666         <coverage-m2>4000000</coverage-m2>
2667         <heading-type>random</heading-type>
2668       </object>
2669       <object>
2670         <path>Models/Buildings/water-tower.ac</path>
2671         <coverage-m2>100000000</coverage-m2>
2672         <heading-type>random</heading-type>
2673       </object>
2674     </object-group>
2675     <wood-coverage>250000.0</wood-coverage>
2676     <wood-size>5000.0</wood-size>
2677     <tree-density>2000.0</tree-density>
2678     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
2679     <tree-varieties>8</tree-varieties>
2680     <tree-range-m alias="/params/forest/tree-range-m"/>
2681     <tree-height-m>25.0</tree-height-m>
2682     <tree-width-m>15.0</tree-width-m>
2683   </material>
2684
2685   <material>
2686     <condition>
2687       <equals>
2688         <property>sim/startup/season</property>
2689         <value>winter</value>
2690       </equals>
2691     </condition>
2692     <!--<name>BuiltUpCover</name>
2693     <name>Urban</name>-->
2694     <name>Construction</name>
2695     <name>Industrial</name>
2696     <name>Port</name>
2697     <name>Transport</name>
2698     <effect>Effects/urban</effect>
2699     <texture-set>
2700       <texture>Terrain/city1.png</texture>
2701       <texture n="2">Terrain/city1-relief-light.png</texture>
2702     </texture-set>
2703     <texture-set>
2704       <texture>Terrain/city2.png</texture>
2705       <texture n="2">Terrain/city2-relief-light.png</texture>
2706     </texture-set>
2707     <!--
2708   <texture-set>
2709    <texture>Terrain/city3.png</texture>
2710    <texture n="2">Terrain/city3-relief-light.png</texture>
2711   </texture-set>
2712 -->
2713     <xsize>1000</xsize>
2714     <ysize>1000</ysize>
2715     <light-coverage>100000.0</light-coverage>
2716     <emissive>
2717       <r>0.05</r>
2718       <g>0.05</g>
2719       <b>0.02</b>
2720       <a>1.0</a>
2721     </emissive>
2722     <object-group>
2723       <range-m>10000</range-m>
2724       <object>
2725         <path>Models/Buildings/oil-tanks.ac</path>
2726         <coverage-m2>10000000</coverage-m2>
2727         <heading-type>random</heading-type>
2728       </object>
2729       <object>
2730         <path>Models/Buildings/factory.ac</path>
2731         <coverage-m2>4000000</coverage-m2>
2732         <heading-type>random</heading-type>
2733       </object>
2734       <object>
2735         <path>Models/Industrial/Zone-Indus-long-ba.ac</path>
2736         <coverage-m2>4000000</coverage-m2>
2737         <heading-type>random</heading-type>
2738       </object>
2739       <object>
2740         <path>Models/Industrial/Zone-Indus-ba.ac</path>
2741         <coverage-m2>4000000</coverage-m2>
2742         <heading-type>random</heading-type>
2743       </object>
2744     </object-group>
2745     <object-group>
2746       <object>
2747         <path>Models/Commercial/small-glass-office-building.ac</path>
2748         <path>Models/Buildings/medium-glass-office-building.ac</path>
2749         <path>Models/Buildings/small-modern-office.ac</path>
2750         <path>Models/Buildings/small-office.ac</path>
2751         <coverage-m2>500000</coverage-m2>
2752         <heading-type>random</heading-type>
2753       </object>
2754       <object>
2755         <path>Models/Buildings/water-tower.ac</path>
2756         <coverage-m2>100000000</coverage-m2>
2757         <heading-type>random</heading-type>
2758       </object>
2759       <object>
2760         <path>Models/Commercial/Petrolstation1.ac</path>
2761         <coverage-m2>10000000</coverage-m2>
2762         <heading-type>random</heading-type>
2763       </object>
2764     </object-group>
2765     <wood-coverage>250000.0</wood-coverage>
2766     <wood-size>5000.0</wood-size>
2767     <tree-density>2000.0</tree-density>
2768     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
2769     <tree-varieties>8</tree-varieties>
2770     <tree-range-m alias="/params/forest/tree-range-m"/>
2771     <tree-height-m>25.0</tree-height-m>
2772     <tree-width-m>15.0</tree-width-m>
2773   </material>
2774
2775   <material>
2776     <condition>
2777       <equals>
2778         <property>sim/startup/season</property>
2779         <value>winter</value>
2780       </equals>
2781     </condition>
2782     <name>Town</name>
2783     <name>SubUrban</name>
2784     <texture>Terrain.winter/Town1.png</texture>
2785     <xsize>1024</xsize>
2786     <ysize>1024</ysize>
2787     <light-coverage>100000.0</light-coverage>
2788     <emissive>
2789       <r>0.05</r>
2790       <g>0.05</g>
2791       <b>0.02</b>
2792       <a>1.0</a>
2793     </emissive>
2794     <object-group>
2795       <range-m>10000</range-m>
2796       <object>
2797         <path>Models/Buildings/oil-tanks.ac</path>
2798         <coverage-m2>20000000</coverage-m2>
2799         <heading-type>random</heading-type>
2800       </object>
2801       <object>
2802         <path>Models/Buildings/big-church.ac</path>
2803         <coverage-m2>900000</coverage-m2>
2804         <heading-type>random</heading-type>
2805       </object>
2806       <object>
2807         <path>Models/Buildings/shop.ac</path>
2808         <coverage-m2>400000</coverage-m2>
2809         <heading-type>random</heading-type>
2810       </object>
2811       <object>
2812         <path>Models/Buildings/hosshop.ac</path>
2813         <coverage-m2>750000</coverage-m2>
2814         <heading-type>random</heading-type>
2815       </object>
2816       <object>
2817         <path>Models/Buildings/weapshop.ac</path>
2818         <coverage-m2>400000</coverage-m2>
2819         <heading-type>random</heading-type>
2820       </object>
2821       <object>
2822         <path>Models/Buildings/brick-school.ac</path>
2823         <coverage-m2>2850000</coverage-m2>
2824         <heading-type>random</heading-type>
2825       </object>
2826       <object>
2827         <path>Models/Buildings/water-tower.ac</path>
2828         <coverage-m2>100000000</coverage-m2>
2829         <heading-type>random</heading-type>
2830       </object>
2831     </object-group>
2832     <wood-coverage>250000.0</wood-coverage>
2833     <wood-size>5000.0</wood-size>
2834     <tree-density>2000.0</tree-density>
2835     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
2836     <tree-varieties>8</tree-varieties>
2837     <tree-range-m alias="/params/forest/tree-range-m"/>
2838     <tree-height-m>25.0</tree-height-m>
2839     <tree-width-m>15.0</tree-width-m>
2840   </material>
2841
2842   <material>
2843     <condition>
2844       <equals>
2845         <property>sim/startup/season</property>
2846         <value>winter</value>
2847       </equals>
2848     </condition>
2849     <name>Lake</name>
2850     <name>Pond</name>
2851     <name>Reservoir</name>
2852     <name>Stream</name>
2853     <name>Canal</name>
2854     <name>Lagoon</name>
2855     <name>Estuary</name>
2856     <name>Watercourse</name>
2857     <name>Saline</name>
2858     <texture>Terrain.winter/water-lake.png</texture>
2859     <xsize>400</xsize>
2860     <ysize>400</ysize>
2861     <ambient>
2862       <r>0.0</r>
2863       <g>0.0</g>
2864       <b>0.0</b>
2865       <a>1.0</a>
2866     </ambient>
2867     <diffuse>
2868       <r>0.5</r>
2869       <g>0.5</g>
2870       <b>0.5</b>
2871       <a>1.0</a>
2872     </diffuse>
2873     <specular>
2874       <r>0.3</r>
2875       <g>0.3</g>
2876       <b>0.3</b>
2877       <a>1.0</a>
2878     </specular>
2879     <shininess>1.2</shininess>
2880     <solid>1</solid>
2881     <rolling-friction>0.5</rolling-friction>
2882     <bumpiness>0.1</bumpiness>
2883   </material>
2884
2885   <material>
2886     <condition>
2887       <equals>
2888         <property>sim/startup/season</property>
2889         <value>winter</value>
2890       </equals>
2891     </condition>
2892     <name>DryLake</name>
2893     <name>IntermittentReservoir</name>
2894     <name>IntermittentLake</name>
2895     <texture>Terrain.winter/sand1.png</texture>
2896     <texture>Terrain.winter/sand2.png</texture>
2897     <texture>Terrain.winter/sand3.png</texture>
2898     <xsize>2000</xsize>
2899     <ysize>2000</ysize>
2900     <solid>1</solid>
2901     <friction-factor>0.9</friction-factor>
2902     <rolling-friction>0.04</rolling-friction>
2903     <bumpiness>0.1</bumpiness>
2904   </material>
2905
2906   <material>
2907     <condition>
2908       <equals>
2909         <property>sim/startup/season</property>
2910         <value>winter</value>
2911       </equals>
2912     </condition>
2913     <name>IntermittentStream</name>
2914     <texture>Terrain.winter/wash.png</texture>
2915     <xsize>200</xsize>
2916     <ysize>200</ysize>
2917     <shininess>1.5</shininess>
2918     <solid>0</solid>
2919     <rolling-friction>2.5</rolling-friction>
2920     <bumpiness>0.6</bumpiness>
2921   </material>
2922
2923   <material>
2924     <condition>
2925       <equals>
2926         <property>sim/startup/season</property>
2927         <value>winter</value>
2928       </equals>
2929     </condition>
2930     <name>Marsh</name>
2931     <name>Bog</name>
2932     <name>Littoral</name>
2933     <name>FloodLand</name>
2934     <name>SaltMarsh</name>
2935     <name>HerbWetlandCover</name>
2936     <name>WoodedWetlandCover</name>
2937     <texture>Terrain.winter/marsh2.png</texture>
2938     <texture>Terrain.winter/marsh3.png</texture>
2939     <texture>Terrain.winter/marsh4.png</texture>
2940     <xsize>2000</xsize>
2941     <ysize>2000</ysize>
2942     <solid>1</solid>
2943     <light-coverage>40000000.0</light-coverage>
2944     <friction-factor>0.8</friction-factor>
2945     <rolling-friction>0.3</rolling-friction>
2946     <bumpiness>0.2</bumpiness>
2947     <load-resistance>1e30</load-resistance>
2948   </material>
2949
2950   <material>
2951     <condition>
2952       <equals>
2953         <property>sim/startup/season</property>
2954         <value>winter</value>
2955       </equals>
2956     </condition>
2957     <name>GrassCover</name>
2958     <name>GrassLand</name>
2959     <name>BareTundraCover</name>
2960     <name>MixedTundraCover</name>
2961     <texture>Terrain.winter/tundra.png</texture>
2962     <texture>Terrain.winter/tundra2.png</texture>
2963     <texture>Terrain.winter/tundra3.png</texture>
2964     <xsize>2000</xsize>
2965     <ysize>2000</ysize>
2966     <light-coverage>4000000.0</light-coverage>
2967     <diffuse>
2968       <r>0.93</r>
2969       <g>0.95</g>
2970       <b>0.93</b>
2971       <a>1.0</a>
2972     </diffuse>
2973     <specular>
2974       <r>0.1</r>
2975       <g>0.12</g>
2976       <b>0.1</b>
2977       <a>1.0</a>
2978     </specular>
2979     <shininess>1.2</shininess>
2980     <solid>1</solid>
2981     <friction-factor>0.7</friction-factor>
2982     <rolling-friction>0.1</rolling-friction>
2983     <bumpiness>0.15</bumpiness>
2984     <load-resistance>1e30</load-resistance>
2985   </material>
2986
2987   <material>
2988     <condition>
2989       <equals>
2990         <property>sim/startup/season</property>
2991         <value>winter</value>
2992       </equals>
2993     </condition>
2994     <name>HerbTundraCover</name>
2995     <name>HerbTundra</name>
2996     <texture>Terrain.winter/herbtundra.png</texture>
2997     <texture>Terrain.winter/herbtundra2.png</texture>
2998     <texture>Terrain.winter/herbtundra3.png</texture>
2999     <xsize>2000</xsize>
3000     <ysize>2000</ysize>
3001     <light-coverage>4000000.0</light-coverage>
3002     <diffuse>
3003       <r>0.93</r>
3004       <g>0.95</g>
3005       <b>0.93</b>
3006       <a>1.0</a>
3007     </diffuse>
3008     <specular>
3009       <r>0.1</r>
3010       <g>0.12</g>
3011       <b>0.1</b>
3012       <a>1.0</a>
3013     </specular>
3014     <shininess>1.2</shininess>
3015     <solid>1</solid>
3016     <friction-factor>0.8</friction-factor>
3017     <rolling-friction>0.1</rolling-friction>
3018     <bumpiness>0.15</bumpiness>
3019     <load-resistance>1e30</load-resistance>
3020   </material>
3021
3022   <material>
3023     <condition>
3024       <equals>
3025         <property>sim/startup/season</property>
3026         <value>winter</value>
3027       </equals>
3028     </condition>
3029     <name>SavannaCover</name>
3030     <texture>Terrain.winter/savanna.png</texture>
3031     <xsize>1000</xsize>
3032     <ysize>1000</ysize>
3033     <light-coverage>4000000.0</light-coverage>
3034     <solid>1</solid>
3035     <friction-factor>0.8</friction-factor>
3036     <rolling-friction>0.1</rolling-friction>
3037     <bumpiness>0.2</bumpiness>
3038     <load-resistance>1e30</load-resistance>
3039   </material>
3040
3041   <material>
3042     <condition>
3043       <equals>
3044         <property>sim/startup/season</property>
3045         <value>winter</value>
3046       </equals>
3047     </condition>
3048     <name>Grass</name>
3049     <name>Airport</name>
3050     <name>AirportKeep</name>
3051     <name>Greenspace</name>
3052     <texture>Terrain.winter/airport.png</texture>
3053     <xsize>125</xsize>
3054     <ysize>125</ysize>
3055     <light-coverage>4000000.0</light-coverage>
3056     <diffuse>
3057       <r>0.93</r>
3058       <g>0.95</g>
3059       <b>0.93</b>
3060       <a>1.0</a>
3061     </diffuse>
3062     <specular>
3063       <r>0.1</r>
3064       <g>0.12</g>
3065       <b>0.1</b>
3066       <a>1.0</a>
3067     </specular>
3068     <shininess>1.2</shininess>
3069     <solid>1</solid>
3070     <friction-factor>0.7</friction-factor>
3071     <rolling-friction>0.1</rolling-friction>
3072     <bumpiness>0.1</bumpiness>
3073     <load-resistance>1e30</load-resistance>
3074   </material>
3075
3076   <material>
3077     <condition>
3078       <equals>
3079         <property>sim/startup/season</property>
3080         <value>winter</value>
3081       </equals>
3082     </condition>
3083     <name>MixedCropPastureCover</name>
3084     <name>MixedCrop</name>
3085     <name>ComplexCrop</name>
3086     <texture>Terrain.winter/mixedcrop1.png</texture>
3087     <texture>Terrain.winter/mixedcrop4.png</texture>
3088     <texture>Terrain.winter/mixedcrop3.png</texture>
3089     <xsize>2000</xsize>
3090     <ysize>2000</ysize>
3091     <light-coverage>2000000.0</light-coverage>
3092     <solid>1</solid>
3093     <friction-factor>0.9</friction-factor>
3094     <rolling-friction>0.1</rolling-friction>
3095     <bumpiness>0.7</bumpiness>
3096     <load-resistance>1e30</load-resistance>
3097     <object-group>
3098       <range-m>5000</range-m>
3099       <object>
3100         <path>Models/Buildings/silo.ac</path>
3101         <coverage-m2>5000000</coverage-m2>
3102         <heading-type>random</heading-type>
3103       </object>
3104       <object>
3105         <path>Models/Buildings/red-barn.ac</path>
3106         <path>Models/Buildings/horse-stable.ac</path>
3107         <path>Models/Buildings/cow-stable.ac</path>
3108         <path>Models/Agriculture/farmhouse1.ac</path>
3109         <path>Models/Agriculture/farmhouse2.ac</path>
3110         <path>Models/Agriculture/farmhouse3.ac</path>
3111         <coverage-m2>750000</coverage-m2>
3112         <heading-type>random</heading-type>
3113       </object>
3114     </object-group>
3115     <!-- Disabled to avoid a tremendous osg performance penalty when
3116        deleting scenery tiles, caused by tens of thousands of shared
3117        horse/cow objects. Need a better implementation!
3118   <object-group>
3119    <range-m>1000</range-m>
3120    <object>
3121     <path>Models/Fauna/cow.ac</path>
3122     <coverage-m2>100000</coverage-m2>
3123     <heading-type>random</heading-type>
3124    </object>
3125    <object>
3126     <path>Models/Fauna/horse.ac</path>
3127     <coverage-m2>300000</coverage-m2>
3128     <heading-type>random</heading-type>
3129    </object>
3130   </object-group> -->
3131     <wood-coverage>1000000.0</wood-coverage>
3132     <wood-size>20000.0</wood-size>
3133     <tree-density>4000.0</tree-density>
3134     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3135     <tree-varieties>8</tree-varieties>
3136     <tree-range-m alias="/params/forest/tree-range-m"/>
3137     <tree-height-m>20.0</tree-height-m>
3138     <tree-width-m>12.0</tree-width-m>
3139   </material>
3140
3141   <material>
3142     <condition>
3143       <equals>
3144         <property>sim/startup/season</property>
3145         <value>winter</value>
3146       </equals>
3147     </condition>
3148     <name>IrrCropPastureCover</name>
3149     <name>IrrCrop</name>
3150     <name>Orchard</name>
3151     <name>Olives</name>
3152     <name>Vineyard</name>
3153     <name>Rice</name>
3154     <texture>Terrain.winter/irrcrop1.png</texture>
3155     <texture>Terrain.winter/irrcrop2.png</texture>
3156     <texture>Terrain.winter/irrcrop3.png</texture>
3157     <xsize>2000</xsize>
3158     <ysize>2000</ysize>
3159     <light-coverage>2000000.0</light-coverage>
3160     <solid>1</solid>
3161     <friction-factor>0.9</friction-factor>
3162     <rolling-friction>0.3</rolling-friction>
3163     <bumpiness>0.6</bumpiness>
3164     <load-resistance>1e30</load-resistance>
3165     <object-group>
3166       <range-m>5000</range-m>
3167       <object>
3168         <path>Models/Buildings/silo.ac</path>
3169         <coverage-m2>5000000</coverage-m2>
3170         <heading-type>random</heading-type>
3171       </object>
3172       <object>
3173         <path>Models/Buildings/red-barn.ac</path>
3174         <path>Models/Buildings/horse-stable.ac</path>
3175         <path>Models/Buildings/cow-stable.ac</path>
3176         <path>Models/Agriculture/farmhouse1.ac</path>
3177         <path>Models/Agriculture/farmhouse2.ac</path>
3178         <path>Models/Agriculture/farmhouse3.ac</path>
3179         <coverage-m2>750000</coverage-m2>
3180         <heading-type>random</heading-type>
3181       </object>
3182     </object-group>
3183     <!-- Disabled to avoid a tremendous osg performance penalty when
3184        deleting scenery tiles, caused by tens of thousands of shared
3185        horse/cow objects. Need a better implementation!
3186   <object-group>
3187    <range-m>1000</range-m>
3188    <object>
3189     <path>Models/Fauna/cow.ac</path>
3190     <coverage-m2>100000</coverage-m2>
3191     <heading-type>random</heading-type>
3192    </object>
3193    <object>
3194     <path>Models/Fauna/horse.ac</path>
3195     <coverage-m2>300000</coverage-m2>
3196     <heading-type>random</heading-type>
3197    </object>
3198   </object-group> -->
3199     <wood-coverage>150000.0</wood-coverage>
3200     <wood-size>10000.0</wood-size>
3201     <tree-density>5000.0</tree-density>
3202     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3203     <tree-varieties>8</tree-varieties>
3204     <tree-range-m alias="/params/forest/tree-range-m"/>
3205     <tree-height-m>20.0</tree-height-m>
3206     <tree-width-m>12.0</tree-width-m>
3207   </material>
3208
3209   <material>
3210     <condition>
3211       <equals>
3212         <property>sim/startup/season</property>
3213         <value>winter</value>
3214       </equals>
3215     </condition>
3216     <name>DryCropPastureCover</name>
3217     <name>DryCrop</name>
3218     <effect>Effects/transition-base-dirt</effect>
3219     <texture >Terrain.winter/countryside1.winter.dds</texture>
3220     <texture >Terrain.winter/countryside2.winter.dds</texture>
3221     <texture >Terrain.winter/countryside3.winter.dds</texture>
3222     <texture >Terrain.winter/countryside3.winter.dds</texture>
3223
3224     <!--<texture>Terrain.winter/countryside1.winter.dds</texture>
3225     <texture>Terrain.winter/countryside2.winter.dds</texture>
3226     <texture>Terrain.winter/drycrop1.png</texture>
3227     <texture>Terrain.winter/drycrop2.png</texture>
3228     <texture>Terrain.winter/drycrop3.png</texture>
3229     <texture>Terrain.winter/drycrop4.png</texture>-->
3230     <xsize>1800</xsize>
3231     <ysize>1800</ysize>
3232     <solid>1</solid>
3233     <friction-factor>0.9</friction-factor>
3234     <rolling-friction>0.1</rolling-friction>
3235     <bumpiness>0.6</bumpiness>
3236     <load-resistance>1e30</load-resistance>
3237     <light-coverage>2000000.0</light-coverage>
3238     <object-group>
3239       <range-m>5000</range-m>
3240       <object>
3241         <path>Models/Buildings/silo.ac</path>
3242         <coverage-m2>5000000</coverage-m2>
3243         <heading-type>random</heading-type>
3244       </object>
3245       <object>
3246         <path>Models/Buildings/red-barn.ac</path>
3247         <path>Models/Buildings/horse-stable.ac</path>
3248         <path>Models/Buildings/cow-stable.ac</path>
3249         <path>Models/Agriculture/farmhouse1.ac</path>
3250         <path>Models/Agriculture/farmhouse2.ac</path>
3251         <path>Models/Agriculture/farmhouse3.ac</path>
3252         <coverage-m2>750000</coverage-m2>
3253         <heading-type>random</heading-type>
3254       </object>
3255     </object-group>
3256     <!-- Disabled to avoid a tremendous osg performance penalty when
3257        deleting scenery tiles, caused by tens of thousands of shared
3258        horse/cow objects. Need a better implementation!
3259   <object-group>
3260    <range-m>1000</range-m>
3261    <object>
3262     <path>Models/Fauna/cow.ac</path>
3263     <coverage-m2>100000</coverage-m2>
3264     <heading-type>random</heading-type>
3265    </object>
3266    <object>
3267     <path>Models/Fauna/horse.ac</path>
3268     <coverage-m2>300000</coverage-m2>
3269     <heading-type>random</heading-type>
3270    </object>
3271   </object-group> -->
3272     <wood-coverage>150000.0</wood-coverage>
3273     <wood-size>10000.0</wood-size>
3274     <tree-density>5000.0</tree-density>
3275     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3276     <tree-varieties>8</tree-varieties>
3277     <tree-range-m alias="/params/forest/tree-range-m"/>
3278     <tree-height-m>20.0</tree-height-m>
3279     <tree-width-m>12.0</tree-width-m>
3280   </material>
3281
3282   <material>
3283     <condition>
3284       <equals>
3285         <property>sim/startup/season</property>
3286         <value>winter</value>
3287       </equals>
3288     </condition>
3289     <name>NaturalCrop</name>
3290     <texture>Terrain.winter/naturalcrop1.png</texture>
3291     <xsize>2000</xsize>
3292     <ysize>2000</ysize>
3293     <solid>1</solid>
3294     <friction-factor>0.9</friction-factor>
3295     <rolling-friction>0.1</rolling-friction>
3296     <bumpiness>0.6</bumpiness>
3297     <load-resistance>1e30</load-resistance>
3298     <light-coverage>2000000.0</light-coverage>
3299     <wood-coverage>150000.0</wood-coverage>
3300     <wood-size>10000.0</wood-size>
3301     <tree-density>5000.0</tree-density>
3302     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3303     <tree-varieties>8</tree-varieties>
3304     <tree-range-m alias="/params/forest/tree-range-m"/>
3305     <tree-height-m>20.0</tree-height-m>
3306     <tree-width-m>12.0</tree-width-m>
3307   </material>
3308
3309   <material>
3310     <condition>
3311       <equals>
3312         <property>sim/startup/season</property>
3313         <value>winter</value>
3314       </equals>
3315     </condition>
3316     <name>CropGrassCover</name>
3317     <name>CropGrass</name>
3318     <name>Grassland</name>
3319     <texture>Terrain.winter/cropgrass1.png</texture>
3320     <texture>Terrain.winter/cropgrass2.png</texture>
3321     <texture>Terrain.winter/cropgrass3.png</texture>
3322     <xsize>2000</xsize>
3323     <ysize>2000</ysize>
3324     <light-coverage>2000000.0</light-coverage>
3325     <diffuse>
3326       <r>0.93</r>
3327       <g>0.95</g>
3328       <b>0.93</b>
3329       <a>1.0</a>
3330     </diffuse>
3331     <specular>
3332       <r>0.1</r>
3333       <g>0.12</g>
3334       <b>0.1</b>
3335       <a>1.0</a>
3336     </specular>
3337     <shininess>1.2</shininess>
3338     <solid>1</solid>
3339     <friction-factor>0.7</friction-factor>
3340     <rolling-friction>0.1</rolling-friction>
3341     <bumpiness>0.3</bumpiness>
3342     <load-resistance>1e30</load-resistance>
3343     <wood-coverage>150000.0</wood-coverage>
3344     <wood-size>10000.0</wood-size>
3345     <tree-density>5000.0</tree-density>
3346     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3347     <tree-varieties>8</tree-varieties>
3348     <tree-range-m alias="/params/forest/tree-range-m"/>
3349     <tree-height-m>20.0</tree-height-m>
3350     <tree-width-m>12.0</tree-width-m>
3351   </material>
3352
3353   <material>
3354     <condition>
3355       <equals>
3356         <property>sim/startup/season</property>
3357         <value>winter</value>
3358       </equals>
3359     </condition>
3360     <name>GolfCourse</name>
3361     <texture>Terrain.winter/golfcourse.png</texture>
3362     <xsize>400</xsize>
3363     <ysize>400</ysize>
3364     <light-coverage>2000000.0</light-coverage>
3365     <diffuse>
3366       <r>0.93</r>
3367       <g>0.95</g>
3368       <b>0.93</b>
3369       <a>1.0</a>
3370     </diffuse>
3371     <specular>
3372       <r>0.1</r>
3373       <g>0.12</g>
3374       <b>0.1</b>
3375       <a>1.0</a>
3376     </specular>
3377     <shininess>1.2</shininess>
3378     <solid>1</solid>
3379     <friction-factor>0.7</friction-factor>
3380     <rolling-friction>0.1</rolling-friction>
3381     <bumpiness>0.3</bumpiness>
3382     <load-resistance>1e30</load-resistance>
3383     <wood-coverage>150000.0</wood-coverage>
3384     <wood-size>10000.0</wood-size>
3385     <tree-density>5000.0</tree-density>
3386     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3387     <tree-varieties>8</tree-varieties>
3388     <tree-range-m alias="/params/forest/tree-range-m"/>
3389     <tree-height-m>20.0</tree-height-m>
3390     <tree-width-m>12.0</tree-width-m>
3391   </material>
3392
3393   <material>
3394     <condition>
3395       <equals>
3396         <property>sim/startup/season</property>
3397         <value>winter</value>
3398       </equals>
3399     </condition>
3400     <name>CropWoodCover</name>
3401     <name>AgroForest</name>
3402     <texture>Terrain.winter/cropwood.png</texture>
3403     <xsize>2000</xsize>
3404     <ysize>2000</ysize>
3405     <light-coverage>2000000.0</light-coverage>
3406     <solid>1</solid>
3407     <friction-factor>0.4</friction-factor>
3408     <rolling-friction>0.6</rolling-friction>
3409     <bumpiness>0.7</bumpiness>
3410     <load-resistance>10</load-resistance>
3411     <wood-coverage>4000.0</wood-coverage>
3412     <tree-texture>Textures.high/Trees/mixed-winter.png</tree-texture>
3413     <tree-varieties>8</tree-varieties>
3414     <tree-range-m alias="/params/forest/tree-range-m"/>
3415     <tree-height-m>20.0</tree-height-m>
3416     <tree-width-m>12.0</tree-width-m>
3417   </material>
3418
3419   <material>
3420     <condition>
3421       <equals>
3422         <property>sim/startup/season</property>
3423         <value>summer</value>
3424       </equals>
3425     </condition>
3426     <name>Littoral</name>
3427     <texture>Terrain/sand1.dds</texture>
3428     <xsize>2000</xsize>
3429     <ysize>2000</ysize>
3430     <light-coverage>10000000.0</light-coverage>
3431     <shininess>2.5</shininess>
3432     <rolling-friction>0.1</rolling-friction>
3433     <friction-factor>0.7</friction-factor>
3434     <bumpiness>0.1</bumpiness>
3435   </material>
3436
3437   <!-- end winter-->
3438
3439
3440
3441   <material>
3442     <name>Unknown</name>
3443     <texture>Terrain/unknown.png</texture>
3444     <xsize>1000</xsize>
3445     <ysize>1000</ysize>
3446     <rolling-friction>0.1</rolling-friction>
3447     <bumpiness>0.1</bumpiness>
3448   </material>
3449
3450   <material>
3451     <name>PackIce</name>
3452     <texture>Terrain/packice1.png</texture>
3453     <texture>Terrain/packice2.png</texture>
3454     <xsize>2000</xsize>
3455     <ysize>2000</ysize>
3456     <shininess>1.5</shininess>
3457     <rolling-friction>0.005</rolling-friction>
3458     <friction-factor>0.2</friction-factor>
3459     <bumpiness>0.3</bumpiness>
3460   </material>
3461
3462   <material>
3463     <name>Glacier</name>
3464     <name>PolarIce</name>
3465     <effect>Effects/glacier</effect>
3466     <texture>Terrain/glacier1.png</texture>
3467     <texture>Terrain/glacier2.png</texture>
3468     <texture>Terrain/glacier3.png</texture>
3469     <xsize>2000</xsize>
3470     <ysize>2000</ysize>
3471     <shininess>1.5</shininess>
3472     <rolling-friction>0.1</rolling-friction>
3473     <friction-factor>0.2</friction-factor>
3474     <bumpiness>0.5</bumpiness>
3475   </material>
3476
3477   <material>
3478     <name>SnowCover</name>
3479     <texture>Terrain/snow1.png</texture>
3480     <texture>Terrain/snow2.png</texture>
3481     <texture>Terrain/snow3.png</texture>
3482     <texture>Terrain/snow4.png</texture>
3483     <xsize>2000</xsize>
3484     <ysize>2000</ysize>
3485     <shininess>1.2</shininess>
3486     <rolling-friction>0.15</rolling-friction>
3487     <friction-factor>0.3</friction-factor>
3488     <bumpiness>0.1</bumpiness>
3489   </material>
3490
3491   <material>
3492     <name>Ocean</name>
3493     <effect>Effects/water</effect>
3494     <texture>Terrain/water.png</texture>
3495     <xsize>400</xsize>
3496     <ysize>400</ysize>
3497     <object-group>
3498       <range-m>40000</range-m>
3499       <object>
3500         <path>Models/Geometry/container_carrier.ac</path>
3501         <coverage-m2>500000000</coverage-m2>
3502         <heading-type>random</heading-type>
3503       </object>
3504     </object-group>
3505     <object-group>
3506       <range-m>40000</range-m>
3507       <object>
3508         <path>Models/Maritime/Civilian/ContainerShip.xml</path>
3509         <coverage-m2>500000000</coverage-m2>
3510         <heading-type>random</heading-type>
3511       </object>
3512     </object-group>
3513     <object-group>
3514       <range-m>40000</range-m>
3515       <object>
3516         <path>Models/Maritime/Civilian/Trawler.xml</path>
3517         <coverage-m2>500000000</coverage-m2>
3518         <heading-type>random</heading-type>
3519       </object>
3520       <object>
3521         <path>Models/Maritime/Civilian/Trawler.xml</path>
3522         <coverage-m2>500000000</coverage-m2>
3523         <heading-type>random</heading-type>
3524       </object>
3525       <object>
3526         <path>Models/Maritime/Civilian/Trawler.xml</path>
3527         <coverage-m2>500000000</coverage-m2>
3528         <heading-type>random</heading-type>
3529       </object>
3530     </object-group>
3531     <object-group>
3532       <range-m>40000</range-m>
3533       <object>
3534         <path>Models/Maritime/Civilian/Freighter.xml</path>
3535         <coverage-m2>500000000</coverage-m2>
3536         <heading-type>random</heading-type>
3537       </object>
3538     </object-group>
3539     <object-group>
3540       <range-m>40000</range-m>
3541       <object>
3542         <path>Models/Maritime/Civilian/LargeTrawler.xml</path>
3543         <coverage-m2>500000000</coverage-m2>
3544         <heading-type>random</heading-type>
3545       </object>
3546     </object-group>
3547     <object-group>
3548       <range-m>40000</range-m>
3549       <object>
3550         <path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
3551         <coverage-m2>500000000</coverage-m2>
3552         <heading-type>random</heading-type>
3553       </object>
3554     </object-group>
3555     <object-group>
3556       <range-m>40000</range-m>
3557       <object>
3558         <path>Models/Maritime/Civilian/CruiseShip.xml</path>
3559         <coverage-m2>5000000000</coverage-m2>
3560         <heading-type>random</heading-type>
3561       </object>
3562     </object-group>
3563     <object-group>
3564       <range-m>40000</range-m>
3565       <object>
3566         <path>Models/Maritime/Civilian/MPPShip.xml</path>
3567         <coverage-m2>5000000000</coverage-m2>
3568         <heading-type>random</heading-type>
3569       </object>
3570     </object-group>
3571     <ambient>
3572       <r>0.0</r>
3573       <g>0.0</g>