1 A very special thanks is due to the following people and groups.
3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
15 Raul Alonzo <amil@las.es>
16 Mr. Alonzo is the author of Ssystem and provided his kind permission
17 for using the moon texture. I also used parts of his code as a template
18 when adding the texture. Ssystem Homepage can be found at:
19 http://www1.las.es/~amil/ssystem
22 Michele America <nomimarketing@mail.telepac.pt>
23 Contributed to the HUD code.
26 Andrei Barbu "T"Eval" teval@myrealbox.com
27 Designed and implemented the current version of the FlightGear website.
30 Michael Basler <pmb@knUUt.de>
31 Author of the Getting Started guide.
34 Paul Beardsley <Beardspa@hotmail.com>
35 The 1903 Wright Flyer was inspired by a model contributed by Paul
36 Beardsley. Very little of the original model remains, but without
37 Paul's excellent work we might not have our own 1903 Flyer. Model
38 was reworked and retextured by Jim Wilson.
41 Jon S. Berndt <jon@jsbsim.org>
42 Chief architect of JSBSim, the default flight dynamics model (FDM)
43 for FlightGear. Jon's professional work has involved simulation and
44 prototyping for vehicles ranging from the F-16 to his current work
45 on the space shuttle and future manned launch vehicles. Since 1998
46 Jon has been working on creating JSBSim together with co-author Tony
47 Peden. JSBSim is an object-oriented, multi-platform aerospace
48 vehicle simulator that can be integrated with broader flight
49 simulation programs (since it provides no visual model), or run in a
50 standalone mode for batch runs. For more information, see the JSBSim
51 home page at: http://www.jsbsim.org
54 Paul Bleisch <pbleisch@acm.org>
55 Paul redid the "debug" system so that it would be much more flexible,
56 so it could be easily disabled for production system, and so that
57 messages for certain subsystems could be selectively enabled.
58 Also contributed a first stab at a config file/command line parsing
62 Jim Brennan <jj@kingmont.com>
63 Provided a big chunk of online space to store USA scenery for Flight Gear.
66 Bernie Bright <bbright@bigpond.net.au>
67 Many C++ style, usage, and implementation improvements.
68 STL portability, tons o' stuff. :-)
69 Threading support and threaded tile pager.
72 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
73 Contributed the README.Linux
74 Co-Author of the "Getting Started Manual"
77 Gene Buckle <geneb@deltasoft.com>
78 Gene has done a lot of work getting FG to compile with the MSVC++
79 compiler. Also, he has pushed, proded, and bugged me endlessly to
80 do my stuff right. (I mean that in a good way, because sometimes
81 when the little nudge in the right direction isn't working, I need
82 a good hard shove.) :-)
85 Ralph Carmichael <ralph@pdas.com>
86 Thanks to Ralph for his support of the FlightGear project. At
87 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
88 packed with great programs of use to aeronautical engineers. At this web
89 site there are also some sample downloads to show what is on the CD.
93 Didier Chauveau <chauveau@math.univ-mlv.fr>
94 Provided some initial code to parse the 30 arcsec DEM files found at:
95 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
98 John Check <j4strngs@rockfish.net>
99 Maintains the base package repository
102 New instrument panel configurations
105 Dave Cornish <dmc@halcyon.com>
106 Created our new, super cool, runway textures.
107 Created some of our cloud textures.
110 Oliver Delise <delise@mail.isis.de>
111 FAQ Maintainer, Documentation, Public Relations.
112 Author of (the now depreciated) networking / multi-user support.
113 Founder of the FlightGear MultiPilot Project :
114 http://www.isis.de/members/~odelise/progs/flightgear
117 Dave Eberly <eberly@magic-software.com>
118 Contributed some sphere interpolation code used by Christian Mayer's
119 weather data base system. Go to Dave's web site. He has a ton of
120 really useful looking code available there.
121 http://www.magic-software.com
125 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
126 Graphics Gems IV ed. Paul S. Heckbert)
127 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
130 Francine Evans <evans@cs.sunysb.edu>
131 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
132 http://www.cs.sunysb.edu/~evans/stripe.html
135 Oscar Everitt <bigoc@premier.net>
136 Created single engine piston engine sounds as part of an F4U package
137 for FS98. They are pretty cool and Oscar was happy to contribute
138 them to our little project.
141 Bruce Finney <bfinney@gte.net>
145 Melchior Franz <mfranz@aon.at>
146 Made that joystick high/low support for joystick hats.
147 Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now forms
148 the basis of a lot of programmable joysticks.
149 Created the led.txf font.
150 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
151 Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
152 Made the GUI code fully XML configurable and added support for themes.
153 Started the Nasal library for easy model animation.
154 Reorganized the joystick code so it won't leave configuration data resident
155 for joysticks that aren't present.
158 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
159 Authors of the zlib library. Used for on-the-fly compression and
160 decompression routines.
161 http://www.cdrom.com/pub/infozip/zlib/
164 Thomas Gellekum <tg@ihf.rwth-aachen.de>
165 Changes and updates for compiling on FreeBSD
168 Neetha Girish <neethagirish@usa.net>
169 Contributed the xml configurable HUD changes.
172 Jeff Goeke-Smith <jgoeke@voyager.net>
173 Contributed our first autopilot. (Heading Hold)
174 Better autoconf check for external timezone/daylight variables in
178 Michael I. Gold <gold@puck.asd.sgi.com>
179 Patiently answered my endless "newbie" OpenGL questions.
180 His effort alone has made me a great SGI fan.
183 Habibie <habibie@MailandNews.com>
184 RedHat package building changes for SimGear.
187 Dave Haskell <dave@haskell.demon.co.uk>
188 Original exterior textures for the Cessna 310 U-3A model. Only a few
189 minor modifications were made.
192 Mike Hill <mikehill@flightsim.com>
193 Contributed 3d aircraft models to our project.
194 http://www.flightsimnetwork.com/mikehill/home.htm
197 Erik Hofman <erik@ehofman.com>
198 Major overhaul and parameterization of the sound module, to allow
199 aircraft-specific sound configuration at runtime.
200 Did a lot of code improvements and bug-hunting.
201 Creator of most of the ground textures.
202 Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
203 Keeps the Irix port current.
204 Localization support.
207 Charlie Hotchkiss <clhotch@pacbell.net>
208 Worked on improving and enhancing the HUD code.
209 Lots of code style tips and code tweaks ...
212 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
213 Developed the LaRCsim code under funding by NASA which we use to provide
214 the flight model. Bruce has patiently answered my many, many questions.
215 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
218 Maik Justus <fg@mjustus.de>
219 Developed YASim's helicopter/rotor logic.
220 Wrote the Bo105 helicopter FDM configuration file.
224 Debian packaging of SimGear/FlightGear
227 Richard Kaszeta <bofh@me.umn.edu>
228 Contributed screen buffer to ppm screen shot routine.
229 Rich has also helped in the early development of the Flight Gear "altitude
230 hold autopilot module" by teaching Curt Olson the basics of Control Theory
231 and helping him code and debug early versions. Curt's "Boss" Bob Hain
232 also contributed <bob@me.umn.edu>. Further details available at:
233 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
234 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
237 Vassilii Khachaturov <vassilii@tarunz.org>
238 Support of navaids as autopilot waypoints.
239 Switching the tower view to a different tower at any time.
240 Various code, GUI, and documentation fixes and updates.
243 Tom Knienieder <tom@knienieder.com>
244 Ported Steve's Audio library first to OpenBSD and IRIX and
245 after that also to Win32
248 Reto Koradi <kor@mol.biol.ethz.ch>
249 Helped me get on track with setting up fog effects.
250 http://www.mol.biol.ethz.ch/wuthrich/people/kor
253 Bob Kuehne <rpk@who.net>
254 Redid the Makefile system so it is simpler and more robust.
257 Chris Lampard <c.lampard@ntlworld.com>
258 Original exterior geometry for the Cessna 310 U-3A model. Several
259 modifications made but most of the exterior is as is converted from
260 Chris's original. The interior cockpit was added by Jim Wilson.
263 David Luff <david.luff@nottingham.ac.uk>
264 Contributed heavily to the IO360 piston engine model.
265 Created the ATC intelligent traffic subsystem.
266 Creator of TaxiDraw, a program to modify the taxiway layout
270 Lewis Magruder <blackhawk96@hotmail.com>
271 Original A-4 Blue Angels exterior model and textures. Lewis's work
272 is pretty much as converted from the original. The interior cockpit
273 was added by Jim Wilson.
276 Christian Mayer <flightgear@christianmayer.de>
277 Working on a multi-lingual conversion tools for fgfs
278 as a demonstration of technology ;-)
279 Contributed code to read msfs formated texture files.
280 Working on a completely new weather subsystem.
281 Working on a balloon simulator.
284 David Megginson <david@megginson.com>
285 Contributed a patch to allow mouse input to control the yoke.
286 Contributed financially towards hard drive space for use by the
288 Updates to README.running.
289 Working on getting fgfs and ssg to work without textures.
290 Also added the new 2D panel and the save/load support.
291 Reorganization of the GUI to make it XML configurable.
293 Generalized input module
294 3D model animation module
295 initial take of sound-effects module
296 Random ground cover objects
297 Vacuum and pitot systems.
300 Eric Mitchell <mitchell@mars.ark.com>
301 Contributed some topnotch scenery textures. His textures were
302 all original creations.
305 Cameron Moore <cameron@unbeatenpath.net>
308 Self-proclaimed code janitor.
312 Anders Morken <amrken@online.no>
313 Maintained the European mirror of the FG web pages.
314 Unfortunately this mirror has been taken down due to reglementation
315 changes including an enforcement to 10 MB space per subscriber limit
316 which was way too small for the evergrowing FGFS Project's Files.
317 He'd be happy to maintain a new one if he could find a place to put it,
318 so if you have an idea, contact him!
321 Alan Murta <amurta@cs.man.ac.uk>
322 http://www.cs.man.ac.uk/aig/staff/alan/software/
323 Created the Generic Polygon Clipping library
326 Phil Nelson <phil@cs.wwu.edu>
327 Author of GNU dbm. gdbm is a set of database routines that use
328 extendible hashing and works similar to the standard UNIX dbm routines.
331 Alexei Novikov <anovikov@heron.itep.ru>
332 Created European Scenery
333 Contributed a script to turn fgfs scenery into beautifully rendered
335 Contributed a first draft of a scenery creation howto.
338 Curt Olson <http://www.flightgear.org/~curt>
339 Curt is responsible for overall project and source code management.
340 He has his hands in many of the areas, but is primarily responsible
341 for the scenery subsystem, as well as much of the infrastructure in
343 Handles most parts of the regular scenery rebuild, including lots of
344 improvements of the vertex calculation code.
345 Added the nw PID based, configurable autopilot code.
346 Added the Electrical system.
347 Added Runway lighting.
351 His TR Library: http://www.mesa3d.org/brianp/TR.html
352 And also Mesa of course: http://www.mesa3d.org
355 Tony Peden <apeden@earthlink.net>
356 Contributions on the flight model front, including a LaRCsim based
357 Cessna 172. JSBsim: the initial conditions code, a more complete
358 standard atmosphere model, and other bugfixes/additions.
361 Robin Peel <robin@cpwd.com>
362 Maintains the ever growing worldwide airport, runway, and navigation
363 aid database for the Flight Gear project as well as for X-Plane.
366 Alex Perry <alex.perry@ieee.org>
367 Contributed code to more accurately model VSI, DG, Altitude.
368 Contributed to the Install and Getting Started manual.
371 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
372 Contributed beginnings of a textured instrument panel.
375 Frederic Bouvier <frbouvi@wanadoo.fr>
376 Added French language support
377 Keeps FlightGear MSVC compatible.
378 Did a number of code changes to improve the animation code.
379 Added a number of animations that improves the visual system quite a lot.
380 Did a nice job populating the San Francisco bay area by adding a lot
384 Petter Reinholdtsen <pere@games.no>
385 Incorporated the Gnu automake/autoconf system (with libtool).
386 This should streamline and standardize the build process for all
387 Unix-like platforms. It should have little effect on IDE type
388 environments since the don't use the Unix make system.
391 William Riley <riley@technologist.com>
392 Contributed code to add "brakes".
393 Patch to support a first joystick with more than two axes.
394 World scenery based on vmap0 data.
397 Andy Ross <andy@plausible.org>
398 Contributed a new configurable FDM, "YASim", based on geometry
399 information rather than aerodynamic coefficients.
400 Added support for placing 2D panel objects in 3D space.
401 Modified the HUD code to make it more accurate and added 3D support.
402 Modified the UI code to allow a far more flexible grouping system.
403 Added the Nasal scripting language and added FlightGear integration.
406 Paul Schlyter <pausch@saaf.se>
407 Mr. Schlyter provided Durk Talsma with all the information
408 he needed to write the astro code. Mr. S. is also willing
409 to answer astro-related questions whenever one needs to.
410 http://welcome.to/pausch
413 Chris Schoeneman <crs@millpond.engr.sgi.com>
414 Contributed some 3d sound playing code for Irix, Win32, and Linux
415 It is unclear if this code will be used directly, but it certainly
416 will have an influence on the development of our own audio library.
419 Phil Schubert <philip@zedley.com>
420 Contributed various textures and engine modelling.
421 http://www.zedley.com/Philip/index.htm
424 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
425 Author of the Triangle program. Triangle is used to calculate the
426 Delauney triangulation of our irregular terrain.
429 Gordan Sikic <gsikic@public.srce.hr>
430 Contributed a cherokee flight model for LaRCsim.
431 Currently is not working and needs to be debugged.
432 Use configure --with-flight-model=cherokee
433 to build the cherokee instead of the navion.
436 Michael Smith <msmith99@flash.net>
437 Contributed cockpit graphics, 3d models, logos, and other images.
438 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
441 Martin Spott <Martin.Spott@uni-duisburg.de>
442 Contributed to the installation / user guide.
445 Martin Dressler <dr@musicabona.cz>
446 Created some outstanding panel instrumentation textures
447 for use in full-screen mode.
450 U.S. Geological Survey
451 Provided geographic data used by this project
452 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
455 Durk Talsma <d.talsma@chello.nl>
456 Accurate Sun, Moon, and Planets.
457 Sun changes color based on position in sky.
458 Moon has correct phase and blends well into the sky.
459 Planets are correctly positioned and have proper magnitude.
460 Help with time functions, gui, and other misc stuff.
461 Added the AirTraffic module for scheduled AI airliners and other aircraft.
462 2D Cloud layers (nifty).
463 http://people.a2000.nl/dtals
466 UIUC - Department of Aeronautical and Astronautical Engineering
467 Contributed modifications to LaRCsim to allow loading of aircraft
468 parameters from a file. These modifications were made as part of an
469 icing research project.
471 Did the coding and made it all work:
472 Jeff Scott <jscott@students.uiuc.edu>
473 Bipin Sehgal <bsehgal@uiuc.edu>
474 Michael Selig <m-selig@uiuc.edu>
476 Helped support the effort
477 Jay Thomas <jthomas2@uiuc.edu>
478 Eunice Lee <ey-lee@students.uiuc.edu>
479 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
480 Sudhi Uppuluri <suppulur@students.uiuc.edu>
483 Mark Vallevand <Mark.Vallevand@UNISYS.com>
484 Contributed some METAR parsing code.
485 Contributed some win32 screen printing routines.
488 Gary R. Van Sickle <tiberius@braemarinc.com>
489 Contributed some initial GameGLUT support and other fixes.
490 Has done some interesting preliminary work on a binary file format
491 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
493 Has set up a 'Cygwin Tips' site that has been very helpful to many
494 people in getting a Cygwin Unix-on-Windows build environment set up
495 so they can build FG effectively.
496 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
499 Norman Vine <nhv@yahoo.com>
500 Provided more than uncountable URL's to the "FlightGear Community".
501 Many performance optimizations throughout the code.
502 Many contributions and much advice for the scenery generation section.
503 Lots of windoze related contributions.
504 Contributed wgs84 distance and course routines.
505 Contributed a great circle route autopilot mode based on wgs84 routines.
506 Many other GUI, HUD, and autopilot contributions.
507 Contributed a patch to allow mouse input to control view direction.
508 Ultra hires tiled screen dumps.
509 Contributed the initial 'goto airport' and 'reset' functions
510 Contributed the initial http image server code
511 Did the build instructions for OpenAL (and SDL) for Cygwin.
514 Roland Voegtli <voegtli@sanw.unibe.ch>
515 Great photorealistic textures.
516 Founder of European Scenery Project for X-Plane
517 http://www.g-point.com/xpcity/esp/
520 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
521 Contributed some work to porting Flight Gear to the Metro Works
522 development environment (PC/Mac)
525 Darrell Walisser <dwaliss1@purdue.edu>
526 Contributed a large number of MacOS changes and has somehow managed
527 to get a pile of code written by a bunch of people who've never seen
528 a Mac to compile and run on said platform.
529 Provides MacOS-specific info in the docs.
532 Davud Culp <davidculp2@attbi.com>
533 Changed the layout of the conbtrolls section and added a great number
534 of extra controls which will prove to be usefull no and for the future.
535 Contributed a number of aircraft configuration files, including a T-38 and
537 Implemented the AIModels subsystem (originally based on the ATC traffic code)
538 and extended it to support ships, aircraft, ballistic objects, thunder-storms,
540 Added a lot of updated to JSBSIm, esp. for the turbine section.
543 Ed Williams <Ed_Williams@compuserve.com>
544 Contributed magnetic variation code (impliments Nima WMM 2000)
545 We've also borrowed from Ed's wonderful aviation formulary at various
547 http://www.best.com/~williams/index.html
550 Jim Wilson <jimw@kelcomaine.com>
551 Wrote a major overhaul of the viewer code to make it more flexible
552 and modular. Contributed many small fixes and bug reports.
553 Contributed the the pui property browser.
554 Contributed to the autopilot.
555 Created several excellent 3D aircraft models, including the p-51,
556 Wright Flyer and the Boeing 747.
559 Jean-Claude Wippler <jcw@equi4.com>
560 Author of MetaKit - a portable, embeddible database with a portable
561 data file format. This software is not GPL'd but the author is kindly
562 allowing us to bundle MetaKit with our code. MetaKit has a liberal
563 X/MIT-style license. Please see the following URL for more info:
564 http://www.equi4.com/metakit
567 John Wojnaroski <castle@mminternet.com>
568 Open Glass Cockpit project
572 Lee Elliot <leee@spatial.freeserve.co.uk>
573 Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
574 Did a lot of suggestions for better aircraft modelling, some of which
575 resulted in code changes to accomplish them.
578 Innis Cunningham <innisc@hotmail.com>
579 Modelled the 737 and contributed to the T38.
582 Vivian Meazza <vivian.meazza@lineone.net>
583 Added a number of excellent aircraft models including the Hawker Hunter
585 Provided realistic wind, gravity and drag calculations for AIBallistic models.
586 Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
587 AIShip, and implemented the TACAN navigation instrument
590 David Culp <davidculp2@comcast.net>
591 Added the AI model and scenario code which allows non interactive models
592 (like aircraft, ships, ballistic models, storms and thermals) to move
593 around the scenery in a predefined way. Every model can have it's own
594 special characteristics. The thermal model for instance is a non-visible
595 model that creates an updraft around it's center.
598 Mathias Fröhlich <Mathias.Froehlich@gmx.net>
599 Implemented the groundcache code which made it possible for aircraft
600 to follow the ground precisely and, as a result, made it possible to
601 land on aircraft carriers.
602 Modified YASim, JSBSim and LaRCsim to support the groundcache code.
603 Reorganized the code to eliminate the viewer jitter for close by objects.
606 Harald Johnsen <hjohnsen@evc.net>
607 Added a new 3D cloud implementation which also works on big-endian machines.
608 This code allows for clouds of any types and any shapes (and even deformation
610 Implemented volumetric shadowing.
613 Roy Vegard Ovesen <rvovesen@tiscali.no>
614 Implemented the KAP140 autopilot.
615 Added a generic, XML configurable, autopilot framework.
616 Added an Altitude encoder.
618 Made the instruments code much more configurable, it is now possible to only
619 include instruments that are actually present.
620 Added several high level, configurable filter implementations for use by
624 Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
625 Substantial additions to the Getting Started Manual
626 Enhancements to the Cessna-310 3d model.
627 Added a generic yoke model, a generic throttle quadrant model and a
628 generic pedal set model.
631 Stefan Seifert <nine@detonation.org>
632 Added the save-on-exit option to save the user preferences at program exit.
635 Space Imaging, Inc http://www.spaceimaging.com/
636 Space Imaging has allowed us to use the images in their archive for
637 commercial and non-commercial use, provided the original image can't be
638 extracted from the textures.
639 Some (if not all) of the best textures in use by FlightGear wouldn't be
640 possible without the satellite images provided by them.
643 Airservices Australia
644 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
645 FlightGear when putting together a demonstration to show the possibilities
646 of using Flightgear as the basis for an Air Traffic
649 SkyscraperPage.com http://skyscraperpage.com
650 SkyscraperPage.com has allowed us to use their building diagrams to
651 make textures and 3d models of their buildings.
653 Wolfpack Entertainment http://wolfpack.twu.net/SearchAndRescue/
654 Made some sounds available by licensing their helicopter simulator
655 SearchAndRescue under the GPL. (engine, overspeed, door, crash, etc.)
657 WoodSoup Project http://www.woodsoup.org
658 [ FlightGear no longer uses woodsoup services, but we appreciate
659 the support provided to our project during the time they hosted us. ]
660 Provided computing resources and services so that the Flight Gear
661 project could have real home. This includes, web services,
662 ftp services, shell accounts, email lists, dns services, etc.
665 Robert Allan Zeh <raz@cmg.FCNBD.COM>
666 Helped me tremendously in figuring out the Cygnus win32 compiler and
667 how to link with .dll's. With out him the first runable win32
668 version of FG would have been impossible.
675 THIS DOCUMENT WAS INITIALLY WRITTEN BY
677 Curt L. Olson <http://www.flightgear.org/~curt>
680 THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
682 Oliver Delise <delise@mail.isis.de>
685 Updated 2001-12-11 by David Megginson, david@megginson.com
688 Updated 2005-04-02 by Erik Hofman, erik@ehofman.com