1 A very special thanks is due to the following people and groups.
3 Note: as hard as we've tried, it is impossible to perfectly maintain
4 this file. If you are aware of someone who you think should be
5 included here, PLEASE let me know. Projects like this are made
6 possible only by the help and hard work of others. I want to properly
7 credit everyone who has contributed to this project.
10 A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
11 Granted permission for the flightgear project to use some of the
12 sound effects from their site.
14 Mark Akermann <flightgear@akermann.org>
15 Redone sun code. The sun now consists of three textures with individual
16 colors which are calculated based on the effect of light scattering.
17 This is accomplished by using various environmental data and by
18 calculating the distance the light travels through the atmosphere.
21 Raul Alonzo <amil@las.es>
22 Mr. Alonzo is the author of Ssystem and provided his kind permission
23 for using the moon texture. I also used parts of his code as a template
24 when adding the texture. Ssystem Homepage can be found at:
25 http://www1.las.es/~amil/ssystem
28 Michele America <nomimarketing@mail.telepac.pt>
29 Contributed to the HUD code.
32 Andrei Barbu "T"Eval" teval@myrealbox.com
33 Designed and implemented the current version of the FlightGear website.
36 Michael Basler <pmb@knUUt.de>
37 Author of the Getting Started guide.
40 Paul Beardsley <Beardspa@hotmail.com>
41 The 1903 Wright Flyer was inspired by a model contributed by Paul
42 Beardsley. Very little of the original model remains, but without
43 Paul's excellent work we might not have our own 1903 Flyer. Model
44 was reworked and retextured by Jim Wilson.
47 Jon S. Berndt <jon@jsbsim.org>
48 Chief architect of JSBSim, the default flight dynamics model (FDM)
49 for FlightGear. Jon's professional work has involved simulation and
50 prototyping for vehicles ranging from the F-16 to his current work
51 on the space shuttle and future manned launch vehicles. Since 1998
52 Jon has been working on creating JSBSim together with co-author Tony
53 Peden. JSBSim is an object-oriented, multi-platform aerospace
54 vehicle simulator that can be integrated with broader flight
55 simulation programs (since it provides no visual model), or run in a
56 standalone mode for batch runs. For more information, see the JSBSim
57 home page at: http://www.jsbsim.org
60 Paul Bleisch <pbleisch@acm.org>
61 Paul redid the "debug" system so that it would be much more flexible,
62 so it could be easily disabled for production system, and so that
63 messages for certain subsystems could be selectively enabled.
64 Also contributed a first stab at a config file/command line parsing
68 Jim Brennan <jj@kingmont.com>
69 Provided a big chunk of online space to store USA scenery for Flight Gear.
72 Bernie Bright <bbright@bigpond.net.au>
73 Many C++ style, usage, and implementation improvements.
74 STL portability, tons o' stuff. :-)
75 Threading support and threaded tile pager.
78 Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
79 Contributed the README.Linux
80 Co-Author of the "Getting Started Manual"
83 Gene Buckle <geneb@deltasoft.com>
84 Gene has done a lot of work getting FG to compile with the MSVC++
85 compiler. Also, he has pushed, proded, and bugged me endlessly to
86 do my stuff right. (I mean that in a good way, because sometimes
87 when the little nudge in the right direction isn't working, I need
88 a good hard shove.) :-)
91 Ralph Carmichael <ralph@pdas.com>
92 Thanks to Ralph for his support of the FlightGear project. At
93 Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
94 packed with great programs of use to aeronautical engineers. At this web
95 site there are also some sample downloads to show what is on the CD.
99 Didier Chauveau <chauveau@math.univ-mlv.fr>
100 Provided some initial code to parse the 30 arcsec DEM files found at:
101 http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
104 John Check <j4strngs@rockfish.net>
105 Maintains the base package repository
108 New instrument panel configurations
111 Dave Cornish <dmc@halcyon.com>
112 Created our new, super cool, runway textures.
113 Created some of our cloud textures.
116 Oliver Delise <delise@mail.isis.de>
117 FAQ Maintainer, Documentation, Public Relations.
118 Author of (the now depreciated) networking / multi-user support.
119 Founder of the FlightGear MultiPilot Project :
120 http://www.isis.de/members/~odelise/progs/flightgear
123 Dave Eberly <eberly@magic-software.com>
124 Contributed some sphere interpolation code used by Christian Mayer's
125 weather data base system. Go to Dave's web site. He has a ton of
126 really useful looking code available there.
127 http://www.magic-software.com
131 Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
132 Graphics Gems IV ed. Paul S. Heckbert)
133 http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
136 Francine Evans <evans@cs.sunysb.edu>
137 Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
138 http://www.cs.sunysb.edu/~evans/stripe.html
141 Oscar Everitt <bigoc@premier.net>
142 Created single engine piston engine sounds as part of an F4U package
143 for FS98. They are pretty cool and Oscar was happy to contribute
144 them to our little project.
147 Bruce Finney <bfinney@gte.net>
151 Melchior Franz <mfranz@aon.at>
152 Reworked the joystick driver detection code, added high/low support for "hats".
153 Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now forms
154 the basis of a lot of programmable joysticks.
155 Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
156 Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
157 Made the GUI code fully XML configurable and added support for themes,
158 reworked property browser, route manager and several other dialogs.
159 Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code.
160 Implemented Nasal "listeners".
163 Jean-loup Gailly and Mark Adler <zlib@gzip.org>
164 Authors of the zlib library. Used for on-the-fly compression and
165 decompression routines.
166 http://www.cdrom.com/pub/infozip/zlib/
169 Thomas Gellekum <tg@ihf.rwth-aachen.de>
170 Changes and updates for compiling on FreeBSD
173 Neetha Girish <neethagirish@usa.net>
174 Contributed the xml configurable HUD changes.
177 Jeff Goeke-Smith <jgoeke@voyager.net>
178 Contributed our first autopilot. (Heading Hold)
179 Better autoconf check for external timezone/daylight variables in
183 Michael I. Gold <gold@puck.asd.sgi.com>
184 Patiently answered my endless "newbie" OpenGL questions.
185 His effort alone has made me a great SGI fan.
188 Habibie <habibie@MailandNews.com>
189 RedHat package building changes for SimGear.
192 Dave Haskell <dave@haskell.demon.co.uk>
193 Original exterior textures for the Cessna 310 U-3A model. Only a few
194 minor modifications were made.
197 Mike Hill <mikehill@flightsim.com>
198 Contributed 3d aircraft models to our project.
199 http://www.flightsimnetwork.com/mikehill/home.htm
202 Erik Hofman <erik@ehofman.com>
203 Major overhaul and parameterization of the sound module, to allow
204 aircraft-specific sound configuration at runtime.
205 Did a lot of code improvements and bug-hunting.
206 Creator of most of the ground textures.
207 Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
208 Keeps the Irix port current.
209 Localization support.
212 Charlie Hotchkiss <clhotch@pacbell.net>
213 Worked on improving and enhancing the HUD code.
214 Lots of code style tips and code tweaks ...
217 Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
218 Developed the LaRCsim code under funding by NASA which we use to provide
219 the flight model. Bruce has patiently answered my many, many questions.
220 http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
223 Maik Justus <fg@mjustus.de>
224 Developed YASim's helicopter/rotor logic.
225 Implemented aerotowing, water plane and anchor support for YASim, and
226 made its gear aware of the surface material.
227 Wrote the Bo105 helicopter FDM configuration file.
228 Developed gear/ground interactions and added aerotow/winch
229 support to the YASim FDM
233 Debian packaging of SimGear/FlightGear
236 Richard Kaszeta <bofh@me.umn.edu>
237 Contributed screen buffer to ppm screen shot routine.
238 Rich has also helped in the early development of the Flight Gear "altitude
239 hold autopilot module" by teaching Curt Olson the basics of Control Theory
240 and helping him code and debug early versions. Curt's "Boss" Bob Hain
241 also contributed <bob@me.umn.edu>. Further details available at:
242 http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
243 Rich's Homepage: http://www.menet.umn.edu/~kaszeta
246 Vassilii Khachaturov <vassilii@tarunz.org>
247 Support of navaids as autopilot waypoints.
248 Switching the tower view to a different tower at any time.
249 Various code, GUI, and documentation fixes and updates.
252 Tom Knienieder <tom@knienieder.com>
253 Ported Steve's Audio library first to OpenBSD and IRIX and
254 after that also to Win32
257 Reto Koradi <kor@mol.biol.ethz.ch>
258 Helped me get on track with setting up fog effects.
259 http://www.mol.biol.ethz.ch/wuthrich/people/kor
262 Bob Kuehne <rpk@who.net>
263 Redid the Makefile system so it is simpler and more robust.
266 Chris Lampard <c.lampard@ntlworld.com>
267 Original exterior geometry for the Cessna 310 U-3A model. Several
268 modifications made but most of the exterior is as is converted from
269 Chris's original. The interior cockpit was added by Jim Wilson.
272 David Luff <david.luff@nottingham.ac.uk>
273 Contributed heavily to the IO360 piston engine model.
274 Created the ATC intelligent traffic subsystem.
275 Creator of TaxiDraw, a program to modify the taxiway layout
279 Lewis Magruder <blackhawk96@hotmail.com>
280 Original A-4 Blue Angels exterior model and textures. Lewis's work
281 is pretty much as converted from the original. The interior cockpit
282 was added by Jim Wilson.
285 Christian Mayer <flightgear@christianmayer.de>
286 Working on a multi-lingual conversion tools for fgfs
287 as a demonstration of technology ;-)
288 Contributed code to read msfs formated texture files.
289 Working on a completely new weather subsystem.
290 Working on a balloon simulator.
293 David Megginson <david@megginson.com>
294 Contributed a patch to allow mouse input to control the yoke.
295 Contributed financially towards hard drive space for use by the
297 Updates to README.running.
298 Working on getting fgfs and ssg to work without textures.
299 Also added the new 2D panel and the save/load support.
300 Reorganization of the GUI to make it XML configurable.
302 Generalized input module
303 3D model animation module
304 initial take of sound-effects module
305 Random ground cover objects
306 Vacuum and pitot systems.
309 Eric Mitchell <mitchell@mars.ark.com>
310 Contributed some topnotch scenery textures. His textures were
311 all original creations.
314 Cameron Moore <cameron@unbeatenpath.net>
317 Self-proclaimed code janitor.
321 Anders Morken <amrken@online.no>
322 Maintained the European mirror of the FG web pages.
323 Unfortunately this mirror has been taken down due to reglementation
324 changes including an enforcement to 10 MB space per subscriber limit
325 which was way too small for the evergrowing FGFS Project's Files.
326 He'd be happy to maintain a new one if he could find a place to put it,
327 so if you have an idea, contact him!
330 Alan Murta <amurta@cs.man.ac.uk>
331 http://www.cs.man.ac.uk/aig/staff/alan/software/
332 Created the Generic Polygon Clipping library
335 Phil Nelson <phil@cs.wwu.edu>
336 Author of GNU dbm. gdbm is a set of database routines that use
337 extendible hashing and works similar to the standard UNIX dbm routines.
340 Alexei Novikov <anovikov@heron.itep.ru>
341 Created European Scenery
342 Contributed a script to turn fgfs scenery into beautifully rendered
344 Contributed a first draft of a scenery creation howto.
347 Curt Olson <http://www.flightgear.org/~curt>
348 Curt is responsible for overall project and source code management.
349 He has his hands in many of the areas, but is primarily responsible
350 for the scenery subsystem, as well as much of the infrastructure in
352 Handles most parts of the regular scenery rebuild, including lots of
353 improvements of the vertex calculation code.
354 Added the nw PID based, configurable autopilot code.
355 Added the Electrical system.
356 Added Runway lighting.
360 His TR Library: http://www.mesa3d.org/brianp/TR.html
361 And also Mesa of course: http://www.mesa3d.org
364 Tony Peden <apeden@earthlink.net>
365 Contributions on the flight model front, including a LaRCsim based
366 Cessna 172. JSBsim: the initial conditions code, a more complete
367 standard atmosphere model, and other bugfixes/additions.
370 Robin Peel <robin@cpwd.com>
371 Maintains the ever growing worldwide airport, runway, and navigation
372 aid database for the Flight Gear project as well as for X-Plane.
375 Alex Perry <alex.perry@ieee.org>
376 Contributed code to more accurately model VSI, DG, Altitude.
377 Contributed to the Install and Getting Started manual.
380 Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
381 Contributed beginnings of a textured instrument panel.
384 Frederic Bouvier <frbouvi@wanadoo.fr>
385 Added French language support
386 Keeps FlightGear MSVC compatible.
387 Did a number of code changes to improve the animation code.
388 Added a number of animations that improves the visual system quite a lot.
389 Did a nice job populating the San Francisco bay area by adding a lot
393 Petter Reinholdtsen <pere@games.no>
394 Incorporated the Gnu automake/autoconf system (with libtool).
395 This should streamline and standardize the build process for all
396 Unix-like platforms. It should have little effect on IDE type
397 environments since the don't use the Unix make system.
400 William Riley <riley@technologist.com>
401 Contributed code to add "brakes".
402 Patch to support a first joystick with more than two axes.
403 World scenery based on vmap0 data.
406 Andy Ross <andy@plausible.org>
407 Contributed a new configurable FDM, "YASim", based on geometry
408 information rather than aerodynamic coefficients.
409 Added support for placing 2D panel objects in 3D space.
410 Modified the HUD code to make it more accurate and added 3D support.
411 Modified the UI code to allow a far more flexible grouping system.
412 Added the Nasal scripting language and added FlightGear integration.
415 Paul Schlyter <pausch@saaf.se>
416 Mr. Schlyter provided Durk Talsma with all the information
417 he needed to write the astro code. Mr. S. is also willing
418 to answer astro-related questions whenever one needs to.
419 http://welcome.to/pausch
422 Chris Schoeneman <crs@millpond.engr.sgi.com>
423 Contributed some 3d sound playing code for Irix, Win32, and Linux
424 It is unclear if this code will be used directly, but it certainly
425 will have an influence on the development of our own audio library.
428 Phil Schubert <philip@zedley.com>
429 Contributed various textures and engine modelling.
430 http://www.zedley.com/Philip/index.htm
433 Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
434 Author of the Triangle program. Triangle is used to calculate the
435 Delauney triangulation of our irregular terrain.
438 Gordan Sikic <gsikic@public.srce.hr>
439 Contributed a cherokee flight model for LaRCsim.
440 Currently is not working and needs to be debugged.
441 Use configure --with-flight-model=cherokee
442 to build the cherokee instead of the navion.
445 Michael Smith <msmith99@flash.net>
446 Contributed cockpit graphics, 3d models, logos, and other images.
447 Project Bonanza - http://members.xoom.com/ConceptSim/index.html
450 Martin Spott <Martin.Spott@uni-duisburg.de>
451 Contributed to the installation / user guide.
454 Martin Dressler <dr@musicabona.cz>
455 Created some outstanding panel instrumentation textures
456 for use in full-screen mode.
459 U.S. Geological Survey
460 Provided geographic data used by this project
461 http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
464 Durk Talsma <d.talsma@chello.nl>
465 Accurate Sun, Moon, and Planets.
466 Sun changes color based on position in sky.
467 Moon has correct phase and blends well into the sky.
468 Planets are correctly positioned and have proper magnitude.
469 Help with time functions, gui, and other misc stuff.
470 Added the AirTraffic module for scheduled AI airliners and other aircraft.
471 2D Cloud layers (nifty).
472 http://people.a2000.nl/dtals
475 UIUC - Department of Aeronautical and Astronautical Engineering
476 Contributed modifications to LaRCsim to allow loading of aircraft
477 parameters from a file. These modifications were made as part of an
478 icing research project.
480 Did the coding and made it all work:
481 Jeff Scott <jscott@students.uiuc.edu>
482 Bipin Sehgal <bsehgal@uiuc.edu>
483 Michael Selig <m-selig@uiuc.edu>
485 Helped support the effort
486 Jay Thomas <jthomas2@uiuc.edu>
487 Eunice Lee <ey-lee@students.uiuc.edu>
488 Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
489 Sudhi Uppuluri <suppulur@students.uiuc.edu>
492 Mark Vallevand <Mark.Vallevand@UNISYS.com>
493 Contributed some METAR parsing code.
494 Contributed some win32 screen printing routines.
497 Gary R. Van Sickle <tiberius@braemarinc.com>
498 Contributed some initial GameGLUT support and other fixes.
499 Has done some interesting preliminary work on a binary file format
500 http://www.woodsoup.org/projs/ORKiD/fgfs.htm
502 Has set up a 'Cygwin Tips' site that has been very helpful to many
503 people in getting a Cygwin Unix-on-Windows build environment set up
504 so they can build FG effectively.
505 http://www.woodsoup.org/projs/ORKiD/cygwin.htm
508 Norman Vine <nhv@yahoo.com>
509 Provided more than uncountable URL's to the "FlightGear Community".
510 Many performance optimizations throughout the code.
511 Many contributions and much advice for the scenery generation section.
512 Lots of windoze related contributions.
513 Contributed wgs84 distance and course routines.
514 Contributed a great circle route autopilot mode based on wgs84 routines.
515 Many other GUI, HUD, and autopilot contributions.
516 Contributed a patch to allow mouse input to control view direction.
517 Ultra hires tiled screen dumps.
518 Contributed the initial 'goto airport' and 'reset' functions
519 Contributed the initial http image server code
520 Did the build instructions for OpenAL (and SDL) for Cygwin.
523 Roland Voegtli <voegtli@sanw.unibe.ch>
524 Great photorealistic textures.
525 Founder of European Scenery Project for X-Plane
526 http://www.g-point.com/xpcity/esp/
529 Carmelo Volpe <carmelo.volpe@mednut.ki.se>
530 Contributed some work to porting Flight Gear to the Metro Works
531 development environment (PC/Mac)
534 Darrell Walisser <dwaliss1@purdue.edu>
535 Contributed a large number of MacOS changes and has somehow managed
536 to get a pile of code written by a bunch of people who've never seen
537 a Mac to compile and run on said platform.
538 Provides MacOS-specific info in the docs.
541 Davud Culp <davidculp2@attbi.com>
542 Changed the layout of the conbtrolls section and added a great number
543 of extra controls which will prove to be usefull no and for the future.
544 Contributed a number of aircraft configuration files, including a T-38 and
546 Implemented the AIModels subsystem (originally based on the ATC traffic code)
547 and extended it to support ships, aircraft, ballistic objects, thunder-storms,
549 Added a lot of updated to JSBSIm, esp. for the turbine section.
552 Ed Williams <Ed_Williams@compuserve.com>
553 Contributed magnetic variation code (impliments Nima WMM 2000)
554 We've also borrowed from Ed's wonderful aviation formulary at various
556 http://www.best.com/~williams/index.html
559 Jim Wilson <jimw@kelcomaine.com>
560 Wrote a major overhaul of the viewer code to make it more flexible
561 and modular. Contributed many small fixes and bug reports.
562 Contributed the the pui property browser.
563 Contributed to the autopilot.
564 Created several excellent 3D aircraft models, including the p-51,
565 Wright Flyer and the Boeing 747.
568 Jean-Claude Wippler <jcw@equi4.com>
569 Author of MetaKit - a portable, embeddible database with a portable
570 data file format. This software is not GPL'd but the author is kindly
571 allowing us to bundle MetaKit with our code. MetaKit has a liberal
572 X/MIT-style license. Please see the following URL for more info:
573 http://www.equi4.com/metakit
576 John Wojnaroski <castle@mminternet.com>
577 Open Glass Cockpit project
581 Lee Elliot <leee@spatial.freeserve.co.uk>
582 Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
583 Did a lot of suggestions for better aircraft modelling, some of which
584 resulted in code changes to accomplish them.
587 Innis Cunningham <innisc@hotmail.com>
588 Modelled the 737 and contributed to the T38.
591 Vivian Meazza <vivian.meazza@lineone.net>
592 Added a number of excellent aircraft models including the Hawker Hunter
594 Provided realistic wind, gravity and drag calculations for AIBallistic models,
595 as well as terrain intersections (impacts) of submodels.
596 Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
597 AIShip, and implemented the TACAN navigation instrument
600 David Culp <davidculp2@comcast.net>
601 Added the AI model and scenario code which allows non interactive models
602 (like aircraft, ships, ballistic models, storms and thermals) to move
603 around the scenery in a predefined way. Every model can have it's own
604 special characteristics. The thermal model for instance is a non-visible
605 model that creates an updraft around it's center.
608 Mathias Fröhlich <Mathias.Froehlich@gmx.net>
609 Implemented the groundcache code which made it possible for aircraft
610 to follow the ground precisely and, as a result, made it possible to
611 land on aircraft carriers.
612 Modified YASim, JSBSim and LaRCsim to support the groundcache code.
613 Reorganized the code to eliminate the viewer jitter for close by objects.
616 Harald Johnsen <hjohnsen@evc.net>
617 Added a new 3D cloud implementation which also works on big-endian machines.
618 This code allows for clouds of any types and any shapes (and even deformation
620 Implemented volumetric shadowing.
623 Roy Vegard Ovesen <rvovesen@tiscali.no>
624 Implemented the KAP140 autopilot.
625 Added a generic, XML configurable, autopilot framework.
626 Added an Altitude encoder.
628 Made the instruments code much more configurable, it is now possible to only
629 include instruments that are actually present.
630 Added several high level, configurable filter implementations for use by
634 Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
635 Substantial additions to the Getting Started Manual
636 Enhancements to the Cessna-310 3d model.
637 Added a generic yoke model, a generic throttle quadrant model and a
638 generic pedal set model.
641 Stefan Seifert <nine@detonation.org>
642 Added the save-on-exit option to save the user preferences at program exit.
645 Space Imaging, Inc http://www.spaceimaging.com/
646 Space Imaging has allowed us to use the images in their archive for
647 commercial and non-commercial use, provided the original image can't be
648 extracted from the textures.
649 Some (if not all) of the best textures in use by FlightGear wouldn't be
650 possible without the satellite images provided by them.
653 Airservices Australia
654 Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
655 FlightGear when putting together a demonstration to show the possibilities
656 of using Flightgear as the basis for an Air Traffic
659 SkyscraperPage.com http://skyscraperpage.com
660 SkyscraperPage.com has allowed us to use their building diagrams to
661 make textures and 3d models of their buildings.
663 http://sky.aw.net.ua/
664 The owner of this site has kindly allowed us to use potographs from this
665 site for cloud texturing.
668 WoodSoup Project http://www.woodsoup.org
669 [ FlightGear no longer uses woodsoup services, but we appreciate
670 the support provided to our project during the time they hosted us. ]
671 Provided computing resources and services so that the Flight Gear
672 project could have real home. This includes, web services,
673 ftp services, shell accounts, email lists, dns services, etc.
676 Robert Allan Zeh <raz@cmg.FCNBD.COM>
677 Helped me tremendously in figuring out the Cygnus win32 compiler and
678 how to link with .dll's. With out him the first runable win32
679 version of FG would have been impossible.
682 The following individuals have contributed to the scenery object database:
683 Martin Spott, Dave Martin, Thomas Foerster, Chris Metzler, Frederic
684 Bouvier, Melchior Franz, Roberto Inzerillo, Erik Hofman, Mike Round,
685 Innis Cunningham, David Megginson, Stuart Buchanan, Josh Babcock,
686 Esa Hyytia, Mircea Lutic, Jens Thoms Toerring, Mark Akermann,
687 Torsten Dreyer, Martin C. Doege, Alexis Bory, Sebastian Bechtold,
688 Julien Pierru, Bertrand Augras, Gerard Robin, Jakub Skibinski,
689 Morten Oesterlund Joergensen, Carsten Vogel, Dominique Lemesre,
690 Daniel Leygnat, Bertrand Gilot, Morten Skyt Eriksen, Alex
691 Bamesreiter, Oliver Predelli, Georg Vollnhals, and Paul Richter.
697 THIS DOCUMENT WAS INITIALLY WRITTEN BY:
698 Curt L. Olson <http://baron.flightgear.org/~curt>
700 THE CONTENTS WERE RESEARCHED AND UPDATED MARCH, 8 2000:
701 Oliver Delise <delise@mail.isis.de>
704 Updated 2001-12-11 by David Megginson, david@megginson.com
707 Updated 2005-04-02 by Erik Hofman, erik@ehofman.com
708 Updated 2007-05-16 for 0.9.11 release