2 <!-- FlightGear Materials File. See Docs/README.materials for details. -->
4 <PropertyList include="Materials/base/materials-base.xml">
8 <effect>Effects/airfield</effect>
9 <texture>Runway/grass_rwy.png</texture>
13 <friction-factor>0.8</friction-factor>
14 <rolling-friction>0.05</rolling-friction>
15 <bumpiness>0.05</bumpiness>
16 <load-resistance>1e5</load-resistance>
21 <texture>Runway/dirt_rwy.png</texture>
22 <friction-factor>0.7</friction-factor>
23 <rolling-friction>0.04</rolling-friction>
24 <bumpiness>0.1</bumpiness>
28 <name>lakebed_taxiway</name>
29 <texture>Runway/lakebed_taxiway.png</texture>
30 <rolling-friction>0.04</rolling-friction>
31 <bumpiness>0.05</bumpiness>
34 <material include="Materials/base/runway_effect.xml">
35 <name>pa_taxiway</name>
36 <texture>Runway/pa_taxiway.png</texture>
39 <material include="Materials/base/runway_effect.xml">
40 <name>pa_tiedown</name>
41 <texture>Runway/pa_tiedown.png</texture>
44 <material include="Materials/base/runway_effect.xml">
45 <name>pa_dspl_thresh</name>
46 <texture>Runway/pa_dspl_thresh.png</texture>
50 <material include="Materials/base/runway_effect.xml">
51 <name>pa_dspl_arrows</name>
52 <texture>Runway/pa_dspl_arrows.png</texture>
56 <material include="Materials/base/runway_effect.xml">
57 <name>pa_shoulder</name>
58 <texture>Runway/pa_shoulder.png</texture>
61 <material include="Materials/base/runway_effect.xml">
62 <name>pa_shoulder_f</name>
63 <texture>Runway/pa_shoulder_f.png</texture>
66 <material include="Materials/base/runway_effect.xml">
67 <name>pa_threshold</name>
68 <texture>Runway/pa_threshold.png</texture>
73 <material include="Materials/base/runway_effect.xml">
74 <name>pa_no_threshold</name>
75 <texture>Runway/pa_no_threshold.png</texture>
80 <material include="Materials/base/runway_effect.xml">
81 <name>pa_stopway</name>
82 <texture>Runway/pa_stopway.png</texture>
86 <material include="Materials/base/runway_effect.xml">
88 <texture>Runway/pa_L.png</texture>
92 <material include="Materials/base/runway_effect.xml">
94 <texture>Runway/pa_R.png</texture>
98 <material include="Materials/base/runway_effect.xml">
100 <texture>Runway/pa_C.png</texture>
104 <material include="Materials/base/runway_effect.xml">
106 <texture>Runway/pa_0l.png</texture>
110 <material include="Materials/base/runway_effect.xml">
112 <texture>Runway/pa_0r.png</texture>
116 <material include="Materials/base/runway_effect.xml">
118 <texture>Runway/pa_1c.png</texture>
122 <material include="Materials/base/runway_effect.xml">
124 <texture>Runway/pa_1l.png</texture>
128 <material include="Materials/base/runway_effect.xml">
130 <texture>Runway/pa_1r.png</texture>
134 <material include="Materials/base/runway_effect.xml">
136 <texture>Runway/pa_11.png</texture>
140 <material include="Materials/base/runway_effect.xml">
142 <texture>Runway/pa_2c.png</texture>
146 <material include="Materials/base/runway_effect.xml">
148 <texture>Runway/pa_2l.png</texture>
152 <material include="Materials/base/runway_effect.xml">
154 <texture>Runway/pa_2r.png</texture>
158 <material include="Materials/base/runway_effect.xml">
160 <texture>Runway/pa_3c.png</texture>
164 <material include="Materials/base/runway_effect.xml">
166 <texture>Runway/pa_3l.png</texture>
170 <material include="Materials/base/runway_effect.xml">
172 <texture>Runway/pa_3r.png</texture>
176 <material include="Materials/base/runway_effect.xml">
178 <texture>Runway/pa_4c.png</texture>
182 <material include="Materials/base/runway_effect.xml">
184 <texture>Runway/pa_4r.png</texture>
188 <material include="Materials/base/runway_effect.xml">
190 <texture>Runway/pa_5c.png</texture>
194 <material include="Materials/base/runway_effect.xml">
196 <texture>Runway/pa_5r.png</texture>
200 <material include="Materials/base/runway_effect.xml">
202 <texture>Runway/pa_6c.png</texture>
206 <material include="Materials/base/runway_effect.xml">
208 <texture>Runway/pa_6r.png</texture>
212 <material include="Materials/base/runway_effect.xml">
214 <texture>Runway/pa_7c.png</texture>
218 <material include="Materials/base/runway_effect.xml">
220 <texture>Runway/pa_7r.png</texture>
224 <material include="Materials/base/runway_effect.xml">
226 <texture>Runway/pa_8c.png</texture>
230 <material include="Materials/base/runway_effect.xml">
232 <texture>Runway/pa_8r.png</texture>
236 <material include="Materials/base/runway_effect.xml">
238 <texture>Runway/pa_9c.png</texture>
242 <material include="Materials/base/runway_effect.xml">
244 <texture>Runway/pa_9r.png</texture>
248 <material include="Materials/base/runway_effect.xml">
249 <name>pa_tz_three</name>
250 <texture>Runway/pa_tz_three.png</texture>
254 <material include="Materials/base/runway_effect.xml">
256 <texture>Runway/pa_aim.png</texture>
260 <material include="Materials/base/runway_effect.xml">
261 <name>pa_aim_uk</name>
262 <texture>Runway/pa_aim_uk.png</texture>
266 <material include="Materials/base/runway_effect.xml">
267 <name>pa_tz_two_a</name>
268 <texture>Runway/pa_tz_two_a.png</texture>
272 <material include="Materials/base/runway_effect.xml">
273 <name>pa_tz_two_b</name>
274 <texture>Runway/pa_tz_two_b.png</texture>
278 <material include="Materials/base/runway_effect.xml">
279 <name>pa_tz_one_a</name>
280 <texture>Runway/pa_tz_one_a.png</texture>
284 <material include="Materials/base/runway_effect.xml">
285 <name>pa_tz_one_b</name>
286 <texture>Runway/pa_tz_one_b.png</texture>
290 <material include="Materials/base/runway_effect.xml">
291 <name>pa_centerline</name>
292 <texture>Runway/pa_centerline.png</texture>
296 <material include="Materials/base/runway_effect.xml">
298 <texture>Runway/pa_rest.png</texture>
302 <material include="Materials/base/runway_effect.xml">
304 <texture>Runway/pa_helipad.png</texture>
308 <material include="Materials/base/runway_effect.xml">
309 <name>pc_taxiway</name>
310 <name>dirt_rwytaxiway</name>
311 <texture>Runway/pc_taxiway.png</texture>
314 <material include="Materials/base/runway_effect.xml">
315 <name>pc_tiedown</name>
316 <name>dirt_rwytiedown</name>
317 <texture>Runway/pc_tiedown.png</texture>
320 <material include="Materials/base/runway_effect.xml">
321 <name>pc_dspl_thresh</name>
322 <texture>Runway/pc_dspl_thresh.png</texture>
326 <material include="Materials/base/runway_effect.xml">
327 <name>pc_dspl_arrows</name>
328 <texture>Runway/pc_dspl_arrows.png</texture>
332 <material include="Materials/base/runway_effect.xml">
333 <name>pc_shoulder</name>
334 <texture>Runway/pc_shoulder.png</texture>
337 <material include="Materials/base/runway_effect.xml">
338 <name>pc_shoulder_f</name>
339 <texture>Runway/pc_shoulder_f.png</texture>
342 <material include="Materials/base/runway_effect.xml">
343 <name>pc_threshold</name>
344 <name>dirt_rwythreshold</name>
345 <texture>Runway/pc_threshold.png</texture>
350 <material include="Materials/base/runway_effect.xml">
351 <name>pc_no_threshold</name>
352 <texture>Runway/pc_no_threshold.png</texture>
357 <material include="Materials/base/runway_effect.xml">
358 <name>pc_stopway</name>
359 <texture>Runway/pc_stopway.png</texture>
363 <material include="Materials/base/runway_effect.xml">
365 <name>dirt_rwyL</name>
366 <texture>Runway/pc_L.png</texture>
370 <material include="Materials/base/runway_effect.xml">
372 <name>dirt_rwyR</name>
373 <texture>Runway/pc_R.png</texture>
377 <material include="Materials/base/runway_effect.xml">
379 <name>dirt_rwyC</name>
380 <texture>Runway/pc_C.png</texture>
384 <material include="Materials/base/runway_effect.xml">
386 <name>dirt_rwy0l</name>
387 <texture>Runway/pc_0l.png</texture>
391 <material include="Materials/base/runway_effect.xml">
393 <name>dirt_rwy0r</name>
394 <texture>Runway/pc_0r.png</texture>
398 <material include="Materials/base/runway_effect.xml">
400 <name>dirt_rwy1c</name>
401 <texture>Runway/pc_1c.png</texture>
405 <material include="Materials/base/runway_effect.xml">
407 <name>dirt_rwy1l</name>
408 <texture>Runway/pc_1l.png</texture>
412 <material include="Materials/base/runway_effect.xml">
414 <name>dirt_rwy1r</name>
415 <texture>Runway/pc_1r.png</texture>
419 <material include="Materials/base/runway_effect.xml">
421 <name>dirt_rwy11</name>
422 <texture>Runway/pc_11.png</texture>
426 <material include="Materials/base/runway_effect.xml">
428 <name>dirt_rwy2c</name>
429 <texture>Runway/pc_2c.png</texture>
433 <material include="Materials/base/runway_effect.xml">
435 <name>dirt_rwy2l</name>
436 <texture>Runway/pc_2l.png</texture>
440 <material include="Materials/base/runway_effect.xml">
442 <name>dirt_rwy2r</name>
443 <texture>Runway/pc_2r.png</texture>
447 <material include="Materials/base/runway_effect.xml">
449 <name>dirt_rwy3c</name>
450 <texture>Runway/pc_3c.png</texture>
454 <material include="Materials/base/runway_effect.xml">
456 <name>dirt_rwy3l</name>
457 <texture>Runway/pc_3l.png</texture>
461 <material include="Materials/base/runway_effect.xml">
463 <name>dirt_rwy3r</name>
464 <texture>Runway/pc_3r.png</texture>
468 <material include="Materials/base/runway_effect.xml">
470 <name>dirt_rwy4c</name>
471 <texture>Runway/pc_4c.png</texture>
475 <material include="Materials/base/runway_effect.xml">
477 <name>dirt_rwy4r</name>
478 <texture>Runway/pc_4r.png</texture>
482 <material include="Materials/base/runway_effect.xml">
484 <name>dirt_rwy5c</name>
485 <texture>Runway/pc_5c.png</texture>
489 <material include="Materials/base/runway_effect.xml">
491 <name>dirt_rwy5r</name>
492 <texture>Runway/pc_5r.png</texture>
496 <material include="Materials/base/runway_effect.xml">
498 <name>dirt_rwy6c</name>
499 <texture>Runway/pc_6c.png</texture>
503 <material include="Materials/base/runway_effect.xml">
505 <name>dirt_rwy6r</name>
506 <texture>Runway/pc_6r.png</texture>
510 <material include="Materials/base/runway_effect.xml">
512 <name>dirt_rwy7c</name>
513 <texture>Runway/pc_7c.png</texture>
517 <material include="Materials/base/runway_effect.xml">
519 <name>dirt_rwy7r</name>
520 <texture>Runway/pc_7r.png</texture>
524 <material include="Materials/base/runway_effect.xml">
526 <name>dirt_rwy8c</name>
527 <texture>Runway/pc_8c.png</texture>
531 <material include="Materials/base/runway_effect.xml">
533 <name>dirt_rwy8r</name>
534 <texture>Runway/pc_8r.png</texture>
538 <material include="Materials/base/runway_effect.xml">
540 <name>dirt_rwy9c</name>
541 <texture>Runway/pc_9c.png</texture>
545 <material include="Materials/base/runway_effect.xml">
547 <name>dirt_rwy9r</name>
548 <texture>Runway/pc_9r.png</texture>
552 <material include="Materials/base/runway_effect.xml">
553 <name>pc_tz_three</name>
554 <name>dirt_rwytz_three</name>
555 <texture>Runway/pc_tz_three.png</texture>
559 <material include="Materials/base/runway_effect.xml">
561 <name>dirt_rwyaim</name>
562 <texture>Runway/pc_aim.png</texture>
566 <material include="Materials/base/runway_effect.xml">
567 <name>pc_aim_uk</name>
568 <name>dirt_rwyaim_uk</name>
569 <texture>Runway/pc_aim_uk.png</texture>
573 <material include="Materials/base/runway_effect.xml">
574 <name>pc_tz_two_a</name>
575 <name>dirt_rwytz_two_a</name>
576 <texture>Runway/pc_tz_two_a.png</texture>
580 <material include="Materials/base/runway_effect.xml">
581 <name>pc_tz_two_b</name>
582 <name>dirt_rwytz_two_b</name>
583 <texture>Runway/pc_tz_two_b.png</texture>
587 <material include="Materials/base/runway_effect.xml">
588 <name>pc_tz_one_a</name>
589 <name>dirt_rwytz_one_a</name>
590 <texture>Runway/pc_tz_one_a.png</texture>
594 <material include="Materials/base/runway_effect.xml">
595 <name>pc_tz_one_b</name>
596 <name>dirt_rwytz_one_b</name>
597 <texture>Runway/pc_tz_one_b.png</texture>
601 <material include="Materials/base/runway_effect.xml">
602 <name>pc_centerline</name>
603 <name>dirt_rwycenterline</name>
604 <texture>Runway/pc_centerline.png</texture>
608 <material include="Materials/base/runway_effect.xml">
610 <name>dirt_rwyrest</name>
611 <texture>Runway/pc_rest.png</texture>
615 <material include="Materials/base/runway_effect.xml">
617 <texture>Runway/pc_helipad.png</texture>
621 <!-- REGIONAL DEFINITIONS - CARIBBEAN ISLANDS -->
623 <material include="Materials/regions/caribbean.xml">
624 <effect>Effects/forest</effect>
625 <name>MixedForestCover</name>
626 <name>MixedForest</name>
627 <name>RainForest</name>
628 <name>EvergreenBroadCover</name>
629 <texture>Terrain/rainforest-hawaii.png</texture>
632 <light-coverage>5000000.0</light-coverage>
633 <wood-coverage>4000.0</wood-coverage>
634 <rolling-friction>1</rolling-friction>
635 <bumpiness>0.95</bumpiness>
638 <material include="Materials/regions/caribbean.xml">
640 <name>SubUrban</name>
641 <texture>Terrain/town-europe.png</texture>
642 <object-mask>Terrain/town-europe.mask.png</object-mask>
645 <light-coverage>100000.0</light-coverage>
652 <object-group include="Materials/base/town-buildings.xml"/>
653 <building-coverage>500.0</building-coverage>
654 <building-small-ratio>0.9</building-small-ratio>
655 <building-medium-ratio>0.1</building-medium-ratio>
656 <building-large-ratio>0.0</building-large-ratio>
657 <wood-coverage>5000.0</wood-coverage>
660 <!-- Caribbean city -->
661 <material include="Materials/regions/caribbean.xml">
662 <name>BuiltUpCover</name>
664 <effect>Effects/urban</effect>
666 <texture>Terrain/city1.png</texture>
667 <texture n="2">Terrain/city1-relief-light.png</texture>
670 <texture>Terrain/city2.png</texture>
671 <texture n="2">Terrain/city2-relief-light.png</texture>
673 <object-mask>Terrain/city1.mask.png</object-mask>
674 <object-mask>Terrain/city2.mask.png</object-mask>
677 <light-coverage>100000.0</light-coverage>
684 <object-group include="Materials/base/town-buildings.xml"/>
685 <building-small-ratio>0.7</building-small-ratio>
686 <building-medium-ratio>0.3</building-medium-ratio>
687 <building-large-ratio>0.0</building-large-ratio>
688 <building-coverage>500.0</building-coverage>
689 <wood-coverage>5000.0</wood-coverage>
692 <material include="Materials/regions/caribbean.xml">
693 <name>GolfCourse</name>
694 <texture>Terrain/golfcourse1.png</texture>
695 <object-mask>Terrain/golfcourse1.mask.png</object-mask>
698 <light-coverage>2000000.0</light-coverage>
711 <shininess>1.2</shininess>
713 <friction-factor>0.7</friction-factor>
714 <rolling-friction>0.1</rolling-friction>
715 <bumpiness>0.3</bumpiness>
716 <load-resistance>1e30</load-resistance>
717 <wood-coverage>1000.0</wood-coverage>
720 <material include="Materials/regions/caribbean.xml">
721 <effect>Effects/crop</effect>
722 <name>DryCropPastureCover</name>
724 <name>MixedCropPastureCover</name>
725 <name>MixedCrop</name>
726 <name>ComplexCrop</name>
727 <texture>Terrain/mixedcrop-caribbean.png</texture>
728 <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
737 <light-coverage>2000000.0</light-coverage>
739 <friction-factor>0.9</friction-factor>
740 <rolling-friction>0.1</rolling-friction>
741 <bumpiness>0.7</bumpiness>
742 <load-resistance>1e30</load-resistance>
743 <object-group include="Materials/regions/caribbean-farm-buildings.xml"/>
744 <wood-coverage>1000.0</wood-coverage>
747 <material include="Materials/regions/caribbean.xml">
748 <name>GrassCover</name>
749 <name>BareTundraCover</name>
750 <name>MixedTundraCover</name>
751 <name>Cemetery</name>
752 <effect>Effects/landmass-nowood</effect>
753 <texture>Terrain/grass-caribbean.png</texture>
756 <light-coverage>4000000.0</light-coverage>
769 <shininess>1.2</shininess>
771 <friction-factor>0.7</friction-factor>
772 <rolling-friction>0.1</rolling-friction>
773 <bumpiness>0.15</bumpiness>
774 <load-resistance>1e30</load-resistance>
778 <!-- REGIONAL DEFINITIONS - INDONESIA -->
780 <material include="Materials/regions/indonesia.xml">
781 <effect>Effects/forest</effect>
782 <name>MixedForestCover</name>
783 <name>MixedForest</name>
784 <name>RainForest</name>
785 <name>EvergreenBroadCover</name>
787 <texture>Terrain/rainforest-hawaii.png</texture>
788 <texture n="11">Terrain/rainforest-hawaii.png</texture>
789 <texture n="12">Terrain/shrub-hawaii.png</texture>
790 <texture n="13">Terrain/shrub-hawaii.png</texture>
793 <transition_model>0.8</transition_model>
797 <light-coverage>5000000.0</light-coverage>
798 <wood-coverage>4000.0</wood-coverage>
799 <tree-texture>Trees/tropical-summer.png</tree-texture>
800 <tree-varieties>8</tree-varieties>
801 <tree-range-m alias="/params/forest/tree-range-m"/>
802 <tree-height-m>25.0</tree-height-m>
803 <tree-width-m>15.0</tree-width-m>
804 <rolling-friction>1</rolling-friction>
805 <bumpiness>0.95</bumpiness>
808 <material include="Materials/regions/indonesia.xml">
809 <name>GrassCover</name>
810 <name>BareTundraCover</name>
811 <name>MixedTundraCover</name>
812 <name>Cemetery</name>
813 <effect>Effects/landmass-nowood</effect>
815 <texture>Terrain/tundra-hawaii-green.png</texture>
816 <texture n="11">Terrain/rainforest-hawaii.png</texture>
817 <texture n="12">Terrain/shrub-hawaii.png</texture>
818 <texture n="13">Terrain/shrub-hawaii.png</texture>
819 <texture n="15">Terrain/airport_grass2.png</texture>
823 <light-coverage>4000000.0</light-coverage>
824 <wood-coverage>25000.0</wood-coverage>
825 <tree-texture>Trees/tropical-summer.png</tree-texture>
826 <tree-varieties>8</tree-varieties>
827 <tree-range-m alias="/params/forest/tree-range-m"/>
828 <tree-height-m>25.0</tree-height-m>
829 <tree-width-m>15.0</tree-width-m>
842 <shininess>1.2</shininess>
844 <friction-factor>0.7</friction-factor>
845 <rolling-friction>0.1</rolling-friction>
846 <bumpiness>0.15</bumpiness>
847 <load-resistance>1e30</load-resistance>
850 <material include="Materials/regions/indonesia.xml">
851 <name>IrrCropPastureCover</name>
855 <name>Vineyard</name>
858 <texture>Terrain/rice1.png</texture>
859 <texture n="11">Terrain/rainforest-hawaii.png</texture>
860 <texture n="12">Terrain/shrub-hawaii.png</texture>
861 <texture n="13">Terrain/shrub-hawaii.png</texture>
864 <hires_overlay_bias>-0.1</hires_overlay_bias>
865 <transition_model>1.0</transition_model>
867 <!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
870 <light-coverage>2000000.0</light-coverage>
872 <friction-factor>0.9</friction-factor>
873 <rolling-friction>0.3</rolling-friction>
874 <bumpiness>0.6</bumpiness>
875 <load-resistance>1e30</load-resistance>
876 <!--<object-group include="Materials/base/farm-buildings.xml"/>-->
877 <wood-coverage>120000.0</wood-coverage>
878 <tree-texture>Trees/tropical-summer.png</tree-texture>
879 <tree-varieties>8</tree-varieties>
880 <tree-range-m alias="/params/forest/tree-range-m"/>
881 <tree-height-m>20.0</tree-height-m>
882 <tree-width-m>12.0</tree-width-m>
885 <material include="Materials/regions/indonesia.xml">
886 <name>DryCropPastureCover</name>
887 <name>MixedCropPastureCover</name>
890 <texture>Terrain/dry_pasture4.png</texture>
891 <texture n="11">Terrain/rainforest-hawaii.png</texture>
892 <texture n="12">Terrain/shrub-hawaii.png</texture>
893 <texture n="13">Terrain/shrub-hawaii.png</texture>
894 <texture n="15">Terrain/airport_grass2.png</texture>
897 <hires_overlay_bias>-0.1</hires_overlay_bias>
902 <friction-factor>0.9</friction-factor>
903 <rolling-friction>0.1</rolling-friction>
904 <bumpiness>0.6</bumpiness>
905 <load-resistance>1e30</load-resistance>
906 <light-coverage>2000000.0</light-coverage>
907 <wood-coverage>80000.0</wood-coverage>
908 <tree-texture>Trees/tropical-summer.png</tree-texture>
909 <tree-varieties>8</tree-varieties>
910 <tree-range-m alias="/params/forest/tree-range-m"/>
911 <tree-height-m>20.0</tree-height-m>
912 <tree-width-m>12.0</tree-width-m>
916 <!-- REGIONAL DEFINITIONS - HAWAII ISLANDS -->
918 <material include="Materials/regions/hawaii.xml">
919 <effect>Effects/forest</effect>
920 <name>MixedForestCover</name>
921 <name>MixedForest</name>
922 <name>RainForest</name>
923 <name>EvergreenBroadCover</name>
925 <texture>Terrain/rainforest-hawaii.png</texture>
926 <texture n="11">Terrain/rainforest-hawaii.png</texture>
927 <texture n="12">Terrain/shrub-hawaii.png</texture>
928 <texture n="13">Terrain/shrub-hawaii.png</texture>
932 <light-coverage>5000000.0</light-coverage>
933 <wood-coverage>4000.0</wood-coverage>
934 <tree-texture>Trees/tropical-summer.png</tree-texture>
935 <tree-varieties>8</tree-varieties>
936 <tree-range-m alias="/params/forest/tree-range-m"/>
937 <tree-height-m>25.0</tree-height-m>
938 <tree-width-m>15.0</tree-width-m>
939 <rolling-friction>1</rolling-friction>
940 <bumpiness>0.95</bumpiness>
943 <material include="Materials/regions/hawaii.xml">
944 <name>DryCropPastureCover</name>
946 <texture>Terrain/dry_pasture4.png</texture>
950 <friction-factor>0.9</friction-factor>
951 <rolling-friction>0.1</rolling-friction>
952 <bumpiness>0.6</bumpiness>
953 <load-resistance>1e30</load-resistance>
954 <light-coverage>2000000.0</light-coverage>
957 <material include="Materials/regions/hawaii.xml">
958 <name>BarrenCover</name>
960 <name>OpenMining</name>
964 <texture>Terrain/rocks-lava.png</texture>
965 <texture n="12">Terrain/rocks-desert.png</texture>
966 <texture n="14">Terrain/rock_grain01.png</texture>
967 <texture n="13">Terrain/void.png</texture>
970 <grain_strength>0.7</grain_strength>
971 <transition_model>0.0</transition_model>
976 <friction-factor>0.9</friction-factor>
977 <rolling-friction>0.1</rolling-friction>
978 <bumpiness>0.3</bumpiness>
981 <material include="Materials/regions/hawaii.xml">
982 <name>DeciduousBroadCover</name>
983 <name>DeciduousForest</name>
987 <texture>Terrain/deciduous-hires.png</texture>
988 <texture n="12">Terrain/shrub-hawaii.png</texture>
989 <texture n="13">Terrain/shrub-hawaii.png</texture>
993 <light-coverage>10000000.0</light-coverage>
994 <wood-coverage>4000.0</wood-coverage>
995 <tree-texture>Trees/deciduous-summer.png</tree-texture>
996 <tree-varieties>8</tree-varieties>
997 <tree-range-m alias="/params/forest/tree-range-m"/>
998 <tree-height-m>25.0</tree-height-m>
999 <tree-width-m>15.0</tree-width-m>
1000 <rolling-friction>1</rolling-friction>
1001 <bumpiness>0.85</bumpiness>
1004 <material include="Materials/regions/hawaii.xml">
1006 <texture>Terrain/sand-hawaii4.png</texture>
1009 <light-coverage>10000000.0</light-coverage>
1010 <shininess>2.5</shininess>
1011 <rolling-friction>0.1</rolling-friction>
1012 <friction-factor>0.7</friction-factor>
1013 <bumpiness>0.1</bumpiness>
1016 <!-- special Kau'ai and Oahu shrub cover - more green (this is seen in satellite images -->
1021 <property>sim/startup/season</property>
1022 <value>summer</value>
1026 <property>position/longitude-deg</property>
1027 <value>-160.0</value>
1030 <property>position/longitude-deg</property>
1031 <value>-157.5</value>
1034 <property>position/latitude-deg</property>
1038 <property>position/latitude-deg</property>
1044 <!--<effect>Effects/landmass-scrub</effect>-->
1045 <name>ShrubCover</name>
1046 <name>ShrubGrassCover</name>
1047 <name>ScrubCover</name>
1049 <name>Sclerophyllous</name>
1051 <texture>Terrain/shrub-hawaii-green.png</texture>
1052 <texture n="11">Terrain/rainforest-hawaii.png</texture>
1053 <texture n="12">Terrain/shrub-hawaii-green.png</texture>
1054 <texture n="13">Terrain/shrub-hawaii.png</texture>
1055 <texture n="15">Terrain/rainforest-hawaii.png</texture>
1058 <transition_model>1.0</transition_model>
1074 <shininess>1.2</shininess>
1075 <light-coverage>20000000.0</light-coverage>
1076 <wood-coverage>12000.0</wood-coverage>
1077 <tree-texture>Trees/mixed-shrub.png</tree-texture>
1078 <tree-varieties>8</tree-varieties>
1079 <tree-range-m alias="/params/forest/tree-range-m"/>
1080 <tree-height-m>2.0</tree-height-m>
1081 <tree-width-m>2.0</tree-width-m>
1082 <rolling-friction>0.6</rolling-friction>
1083 <bumpiness>0.4</bumpiness>
1086 <!-- Hawaii red sand shrub cover -->
1087 <material include="Materials/regions/hawaii.xml">
1088 <!--<effect>Effects/landmass-scrub</effect>-->
1089 <name>ShrubCover</name>
1090 <name>ShrubGrassCover</name>
1091 <name>ScrubCover</name>
1093 <name>Sclerophyllous</name>
1095 <texture>Terrain/shrub-hawaii.png</texture>
1096 <texture n="12">Terrain/shrub-hawaii.png</texture>
1097 <texture n="13">Terrain/shrub-hawaii.png</texture>
1098 <texture n="15">Terrain/rainforest-hawaii.png</texture>
1101 <dot_size>10.0</dot_size>
1117 <shininess>1.2</shininess>
1118 <light-coverage>20000000.0</light-coverage>
1119 <wood-coverage>12000.0</wood-coverage>
1120 <tree-texture>Trees/mixed-shrub.png</tree-texture>
1121 <tree-varieties>8</tree-varieties>
1122 <tree-range-m alias="/params/forest/tree-range-m"/>
1123 <tree-height-m>2.0</tree-height-m>
1124 <tree-width-m>2.0</tree-width-m>
1125 <rolling-friction>0.6</rolling-friction>
1126 <bumpiness>0.4</bumpiness>
1129 <material include="Materials/regions/hawaii.xml">
1131 <name>SubUrban</name>
1132 <texture>Terrain/town-europe.png</texture>
1133 <object-mask>Terrain/town-europe.mask.png</object-mask>
1136 <light-coverage>100000.0</light-coverage>
1143 <object-group include="Materials/base/town-buildings.xml"/>
1144 <building-coverage>500.0</building-coverage>
1145 <building-small-ratio>0.9</building-small-ratio>
1146 <building-medium-ratio>0.1</building-medium-ratio>
1147 <building-large-ratio>0.0</building-large-ratio>
1148 <wood-coverage>5000.0</wood-coverage>
1149 <tree-texture>Trees/tropical-summer.png</tree-texture>
1150 <tree-varieties>8</tree-varieties>
1151 <tree-range-m alias="/params/forest/tree-range-m"/>
1152 <tree-height-m>25.0</tree-height-m>
1153 <tree-width-m>15.0</tree-width-m>
1156 <!-- More green Oahu and Kaua'i tundra cover -->
1161 <property>sim/startup/season</property>
1162 <value>summer</value>
1166 <property>position/longitude-deg</property>
1167 <value>-160.0</value>
1170 <property>position/longitude-deg</property>
1171 <value>-157.5</value>
1174 <property>position/latitude-deg</property>
1178 <property>position/latitude-deg</property>
1184 <name>GrassCover</name>
1185 <name>BareTundraCover</name>
1186 <name>MixedTundraCover</name>
1187 <name>Cemetery</name>
1188 <effect>Effects/landmass-nowood</effect>
1190 <texture>Terrain/tundra-hawaii-green.png</texture>
1191 <texture n="11">Terrain/rainforest-hawaii.png</texture>
1192 <texture n="12">Terrain/shrub-hawaii-green.png</texture>
1193 <texture n="13">Terrain/shrub-hawaii.png</texture>
1194 <texture n="15">Terrain/rainforest-hawaii.png</texture>
1198 <light-coverage>4000000.0</light-coverage>
1211 <shininess>1.2</shininess>
1213 <friction-factor>0.7</friction-factor>
1214 <rolling-friction>0.1</rolling-friction>
1215 <bumpiness>0.15</bumpiness>
1216 <load-resistance>1e30</load-resistance>
1220 <!-- Hawaii tundra cover -->
1221 <material include="Materials/regions/hawaii.xml">
1222 <name>GrassCover</name>
1223 <name>BareTundraCover</name>
1224 <name>MixedTundraCover</name>
1225 <name>Cemetery</name>
1226 <effect>Effects/landmass-nowood</effect>
1228 <texture>Terrain/tundra-hawaii.png</texture>
1229 <texture n="11">Terrain/rainforest-hawaii.png</texture>
1230 <texture n="12">Terrain/shrub-hawaii.png</texture>
1231 <texture n="13">Terrain/shrub-hawaii.png</texture>
1232 <texture n="15">Terrain/airport_grass2.png</texture>
1235 <hires_overlay_bias>-0.07</hires_overlay_bias>
1239 <light-coverage>4000000.0</light-coverage>
1252 <shininess>1.2</shininess>
1254 <friction-factor>0.7</friction-factor>
1255 <rolling-friction>0.1</rolling-friction>
1256 <bumpiness>0.15</bumpiness>
1257 <load-resistance>1e30</load-resistance>
1260 <material include="Materials/regions/hawaii.xml">
1261 <effect>Effects/crop</effect>
1262 <name>MixedCropPastureCover</name>
1263 <name>MixedCrop</name>
1264 <name>ComplexCrop</name>
1265 <texture>Terrain/rice1.png</texture>
1266 <object-mask>Terrain/rice1.mask.png</object-mask>
1269 <light-coverage>2000000.0</light-coverage>
1271 <friction-factor>0.9</friction-factor>
1272 <rolling-friction>0.1</rolling-friction>
1273 <bumpiness>0.7</bumpiness>
1274 <load-resistance>1e30</load-resistance>
1275 <object-group include="Materials/base/farm-buildings.xml"/>
1276 <wood-coverage>10000.0</wood-coverage>
1277 <tree-texture>Trees/mixed-summer.png</tree-texture>
1278 <tree-varieties>8</tree-varieties>
1279 <tree-range-m alias="/params/forest/tree-range-m"/>
1280 <tree-height-m>20.0</tree-height-m>
1281 <tree-width-m>12.0</tree-width-m>
1286 <!-- REGIONAL DEFINITIONS - MIDDLE EAST -->
1288 <material include="Materials/regions/middle_east.xml">
1289 <name>Landmass</name>
1290 <name>SomeSort</name>
1292 <name>Default</name>
1294 <texture>Terrain/dirtrock_dark.png</texture>
1295 <texture n="11">Terrain/sand_hires_ochre.png</texture>
1296 <texture n="12">Terrain/rocks-desert.png</texture>
1297 <texture n="15">Terrain/sand_hires_ochre.png</texture>
1300 <hires_overlay_bias>0.1</hires_overlay_bias>
1301 <dot_density>0.4</dot_density>
1305 <light-coverage>10000000.0</light-coverage>
1306 <shininess>2.5</shininess>
1307 <rolling-friction>0.1</rolling-friction>
1308 <friction-factor>0.7</friction-factor>
1309 <bumpiness>0.1</bumpiness>
1312 <material include="Materials/regions/middle_east.xml">
1313 <effect>Effects/landmass-scrub</effect>
1314 <name>ShrubCover</name>
1315 <name>ShrubGrassCover</name>
1316 <name>ScrubCover</name>
1318 <name>Sclerophyllous</name>
1320 <texture>Terrain/shrub1_dark.png</texture>
1321 <texture n="11">Terrain/sand_hires_ochre.png</texture>
1322 <texture n="12">Terrain/dirtrock_dark.png</texture>
1323 <texture n="15">Terrain/airport_grass2.png</texture>
1326 <hires_overlay_bias>-0.1</hires_overlay_bias>
1342 <shininess>1.2</shininess>
1343 <light-coverage>20000000.0</light-coverage>
1344 <wood-coverage>12000.0</wood-coverage>
1345 <tree-texture>Trees/mixed-shrub.png</tree-texture>
1346 <tree-varieties>8</tree-varieties>
1347 <tree-range-m alias="/params/forest/tree-range-m"/>
1348 <tree-height-m>2.0</tree-height-m>
1349 <tree-width-m>2.0</tree-width-m>
1350 <rolling-friction>0.6</rolling-friction>
1351 <bumpiness>0.4</bumpiness>
1355 <material include="Materials/regions/middle_east.xml">
1356 <name>DryCropPastureCover</name>
1357 <name>DryCrop</name>
1359 <texture>Terrain/dry_pasture4.png</texture>
1360 <texture n="11">Terrain/sand_hires_ochre.png</texture>
1361 <texture n="12">Terrain/dry_pasture4.png</texture>
1364 <hires_overlay_bias>-0.1</hires_overlay_bias>
1369 <friction-factor>0.9</friction-factor>
1370 <rolling-friction>0.1</rolling-friction>
1371 <bumpiness>0.6</bumpiness>
1372 <load-resistance>1e30</load-resistance>
1373 <light-coverage>2000000.0</light-coverage>
1376 <material include="Materials/regions/middle_east.xml">
1377 <name>MixedCropPastureCover</name>
1378 <name>MixedCrop</name>
1379 <name>ComplexCrop</name>
1381 <texture>Terrain/irrcrop.png</texture>
1382 <texture n="11">Terrain/dry_pasture4.png</texture>
1383 <texture n="12">Terrain/town-europe.png</texture>
1386 <texture>Terrain/drycrop.png</texture>
1387 <texture n="11">Terrain/dry_pasture4.png</texture>
1388 <texture n="12">Terrain/town-europe.png</texture>
1391 <hires_overlay_bias>-0.05</hires_overlay_bias>
1392 <dust_resistance>0.7</dust_resistance>
1393 <transition_model>0.7</transition_model>
1395 <object-mask>Terrain/irrcrop.mask.png</object-mask>
1396 <object-mask>Terrain/irrcrop.mask.png</object-mask>
1399 <light-coverage>2000000.0</light-coverage>
1401 <friction-factor>0.9</friction-factor>
1402 <rolling-friction>0.1</rolling-friction>
1403 <bumpiness>0.7</bumpiness>
1404 <load-resistance>1e30</load-resistance>
1405 <object-group include="Materials/base/farm-buildings.xml"/>
1406 <wood-coverage>5000.0</wood-coverage>
1407 <tree-texture>Trees/mixed-summer.png</tree-texture>
1408 <tree-varieties>8</tree-varieties>
1409 <tree-range-m alias="/params/forest/tree-range-m"/>
1410 <tree-height-m>20.0</tree-height-m>
1411 <tree-width-m>12.0</tree-width-m>
1414 <material include="Materials/regions/middle_east.xml">
1415 <name>IrrCropPastureCover</name>
1416 <name>IrrCrop</name>
1417 <name>Orchard</name>
1419 <name>Vineyard</name>
1422 <texture>Terrain/mixedcrop.png</texture>
1423 <texture n="11">Terrain/mixedforest-hires.png</texture>
1424 <texture n="12">Terrain/drycrop.png</texture>
1426 <object-mask>Terrain/irrcrop.mask.png</object-mask>
1428 <hires_overlay_bias>-0.12</hires_overlay_bias>
1429 <transition_model>0.0</transition_model>
1430 <dust_resistance>0.1</dust_resistance>
1432 <!--<object-mask>Terrain/rice1.mask.png</object-mask>-->
1435 <light-coverage>2000000.0</light-coverage>
1437 <friction-factor>0.9</friction-factor>
1438 <rolling-friction>0.3</rolling-friction>
1439 <bumpiness>0.6</bumpiness>
1440 <load-resistance>1e30</load-resistance>
1441 <!--<object-group include="Materials/base/farm-buildings.xml"/>-->
1442 <wood-coverage>120000.0</wood-coverage>
1443 <tree-texture>Trees/deciduous-summer.png</tree-texture>
1444 <tree-varieties>8</tree-varieties>
1445 <tree-range-m alias="/params/forest/tree-range-m"/>
1446 <tree-height-m>20.0</tree-height-m>
1447 <tree-width-m>12.0</tree-width-m>
1450 <material include="Materials/regions/middle_east.xml">
1451 <name>GrassCover</name>
1452 <name>BareTundraCover</name>
1453 <name>MixedTundraCover</name>
1454 <name>Cemetery</name>
1455 <effect>Effects/landmass-nowood</effect>
1457 <texture>Terrain/tundra2.png</texture>
1458 <texture n="11">Terrain/grass_hires.png</texture>
1459 <texture n="12">Terrain/dirtrock_dark.png</texture>
1462 <transition_model>0.8</transition_model>
1463 <hires_overlay_bias>-0.1</hires_overlay_bias>
1467 <light-coverage>4000000.0</light-coverage>
1468 <shininess>1.2</shininess>
1470 <friction-factor>0.7</friction-factor>
1471 <rolling-friction>0.1</rolling-friction>
1472 <bumpiness>0.15</bumpiness>
1473 <load-resistance>1e30</load-resistance>
1479 <!-- REGIONAL DEFINITIONS - EUROPE -->
1481 <material include="Materials/regions/european.xml">
1482 <effect>Effects/cropgrass</effect>
1483 <name>CropGrassCover</name>
1484 <name>CropGrass</name>
1485 <name>Grassland</name>
1486 <texture>Terrain/cropgrass-hires-autumn.png</texture>
1487 <object-mask>Terrain/cropgrass-hires.mask.png</object-mask>
1490 <light-coverage>2000000.0</light-coverage>
1503 <shininess>1.2</shininess>
1505 <friction-factor>0.7</friction-factor>
1506 <rolling-friction>0.1</rolling-friction>
1507 <bumpiness>0.3</bumpiness>
1508 <load-resistance>1e30</load-resistance>
1509 <wood-coverage>5000.0</wood-coverage>
1510 <object-group include="Materials/base/farm-buildings.xml"/>
1511 <tree-texture>Trees/mixed-summer.png</tree-texture>
1512 <tree-varieties>8</tree-varieties>
1513 <tree-range-m alias="/params/forest/tree-range-m"/>
1514 <tree-height-m>20.0</tree-height-m>
1515 <tree-width-m>12.0</tree-width-m>
1518 <material include="Materials/regions/european.xml">
1519 <name>BuiltUpCover</name>
1521 <texture>Terrain/18th_century_city.png</texture>
1522 <object-mask>Terrain/18th_century_city.mask.png</object-mask>
1525 <light-coverage>100000.0</light-coverage>
1532 <object-group include="Materials/base/urban-buildings.xml"/>
1533 <building-coverage>500.0</building-coverage>
1534 <building-small-ratio>0.4</building-small-ratio>
1535 <building-small-min-floors>3</building-small-min-floors>
1536 <building-small-max-width-m>30.0</building-small-max-width-m>
1537 <building-small-min-depth-m>10.0</building-small-min-depth-m>
1538 <building-small-max-depth-m>30.0</building-small-max-depth-m>
1539 <building-medium-ratio>0.6</building-medium-ratio>
1540 <building-large-ratio>0.2</building-large-ratio>
1541 <wood-coverage>250000.0</wood-coverage>
1542 <tree-texture>Trees/deciduous-summer.png</tree-texture>
1543 <tree-varieties>8</tree-varieties>
1544 <tree-range-m alias="/params/forest/tree-range-m"/>
1545 <tree-height-m>15.0</tree-height-m>
1546 <tree-width-m>10.0</tree-width-m>
1549 <material include="Materials/regions/european.xml">
1551 <name>SubUrban</name>
1552 <texture>Terrain/town-europe-autumn.png</texture>
1553 <object-mask>Terrain/town-europe.mask.png</object-mask>
1556 <light-coverage>100000.0</light-coverage>
1563 <object-group include="Materials/base/town-buildings.xml"/>
1564 <building-coverage>500.0</building-coverage>
1565 <building-small-ratio>0.9</building-small-ratio>
1566 <building-medium-ratio>0.1</building-medium-ratio>
1567 <building-large-ratio>0.0</building-large-ratio>
1568 <building-medium-max-floors>4</building-medium-max-floors>
1569 <wood-coverage>1000.0</wood-coverage>
1570 <tree-texture>Trees/deciduous-summer.png</tree-texture>
1571 <tree-varieties>8</tree-varieties>
1572 <tree-range-m alias="/params/forest/tree-range-m"/>
1573 <tree-height-m>15.0</tree-height-m>
1574 <tree-width-m>10.0</tree-width-m>
1577 <material include="Materials/regions/european.xml">
1579 <name>FloodLand</name>
1580 <name>SaltMarsh</name>
1581 <name>HerbWetlandCover</name>
1582 <name>WoodedWetlandCover</name>
1583 <texture>Terrain/marsh2a.png</texture>
1584 <texture>Terrain/marsh3a.png</texture>
1585 <texture>Terrain/marsh4a.png</texture>
1589 <light-coverage>40000000.0</light-coverage>
1590 <friction-factor>0.8</friction-factor>
1591 <rolling-friction>0.3</rolling-friction>
1592 <bumpiness>0.2</bumpiness>
1593 <load-resistance>1e30</load-resistance>
1596 <material include="Materials/regions/european.xml">
1597 <name>Littoral</name>
1598 <texture>Terrain/tidal.png</texture>
1602 <light-coverage>40000000.0</light-coverage>
1603 <friction-factor>0.8</friction-factor>
1604 <rolling-friction>0.3</rolling-friction>
1605 <bumpiness>0.2</bumpiness>
1606 <load-resistance>1e30</load-resistance>
1609 <material include="Materials/regions/european.xml">
1610 <effect>Effects/crop</effect>
1611 <name>MixedCropPastureCover</name>
1612 <name>MixedCrop</name>
1613 <name>ComplexCrop</name>
1614 <texture>Terrain/irrcrop-europe-autumn.png</texture>
1615 <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
1618 <light-coverage>2000000.0</light-coverage>
1620 <friction-factor>0.9</friction-factor>
1621 <rolling-friction>0.1</rolling-friction>
1622 <bumpiness>0.7</bumpiness>
1623 <load-resistance>1e30</load-resistance>
1624 <object-group include="Materials/base/farm-buildings.xml"/>
1625 <wood-coverage>5000.0</wood-coverage>
1626 <tree-texture>Trees/mixed-summer.png</tree-texture>
1627 <tree-varieties>8</tree-varieties>
1628 <tree-range-m alias="/params/forest/tree-range-m"/>
1629 <tree-height-m>20.0</tree-height-m>
1630 <tree-width-m>12.0</tree-width-m>
1633 <material include="Materials/regions/european.xml">
1634 <effect>Effects/crop</effect>
1635 <name>IrrCropPastureCover</name>
1636 <name>IrrCrop</name>
1637 <name>Orchard</name>
1639 <name>Vineyard</name>
1641 <texture>Terrain/irrcrop-europe.png</texture>
1642 <object-mask>Terrain/irrcrop-europe.mask.png</object-mask>
1645 <light-coverage>2000000.0</light-coverage>
1647 <friction-factor>0.9</friction-factor>
1648 <rolling-friction>0.3</rolling-friction>
1649 <bumpiness>0.6</bumpiness>
1650 <load-resistance>1e30</load-resistance>
1651 <object-group include="Materials/base/farm-buildings.xml"/>
1652 <wood-coverage>5000.0</wood-coverage>
1653 <tree-texture>Trees/mixed-summer.png</tree-texture>
1654 <tree-varieties>8</tree-varieties>
1655 <tree-range-m alias="/params/forest/tree-range-m"/>
1656 <tree-height-m>20.0</tree-height-m>
1657 <tree-width-m>12.0</tree-width-m>
1661 <!-- REGIONAL DEFINITIONS - ASIA -->
1663 <!-- Regional Asian irrigated crops -->
1668 <property>sim/startup/season</property>
1669 <value>summer</value>
1673 <property>position/longitude-deg</property>
1677 <property>position/longitude-deg</property>
1678 <value>180.0</value>
1681 <property>position/latitude-deg</property>
1682 <value>-15.0</value>
1685 <property>position/latitude-deg</property>
1691 <effect>Effects/crop</effect>
1692 <name>IrrCropPastureCover</name>
1693 <name>IrrCrop</name>
1694 <name>Orchard</name>
1696 <name>Vineyard</name>
1698 <texture>Terrain/rice1.png</texture>
1699 <object-mask>Terrain/rice1.mask.png</object-mask>
1702 <light-coverage>2000000.0</light-coverage>
1704 <friction-factor>0.9</friction-factor>
1705 <rolling-friction>0.3</rolling-friction>
1706 <bumpiness>0.6</bumpiness>
1707 <load-resistance>1e30</load-resistance>
1708 <object-group include="Materials/base/farm-buildings.xml"/>
1709 <wood-coverage>10000.0</wood-coverage>
1710 <tree-texture>Trees/mixed-summer.png</tree-texture>
1711 <tree-varieties>8</tree-varieties>
1712 <tree-range-m alias="/params/forest/tree-range-m"/>
1713 <tree-height-m>20.0</tree-height-m>
1714 <tree-width-m>12.0</tree-width-m>
1718 <!-- REGIONAL DEFINITIONS - SOUTH AMERICAN RAINFOREST BELT -->
1721 <material include="Materials/regions/tropical_south_america.xml">
1722 <name>EvergreenBroadCover</name>
1723 <name>EvergreenForest</name>
1724 <effect>Effects/forest</effect>
1726 <texture>Terrain/rainforest-hawaii.png</texture>
1727 <texture n="11">Terrain/rainforest-hawaii.png</texture>
1728 <texture n="12">Terrain/dirtrock.png</texture>
1732 <light-coverage>10000000.0</light-coverage>
1733 <wood-coverage>4000.0</wood-coverage>
1734 <tree-texture>Trees/tropical-summer.png</tree-texture>
1735 <tree-varieties>8</tree-varieties>
1736 <tree-range-m alias="/params/forest/tree-range-m"/>
1737 <tree-height-m>35.0</tree-height-m>
1738 <tree-width-m>30.0</tree-width-m>
1739 <rolling-friction>1</rolling-friction>
1740 <bumpiness>1</bumpiness>
1744 <material include="Materials/regions/tropical_south_america.xml">
1745 <name>HerbTundraCover</name>
1746 <name>HerbTundra</name>
1747 <effect>Effects/herbtundra</effect>
1749 <texture>Terrain/herbtundra.png</texture>
1750 <texture n="11">Terrain/grass_hires.png</texture>
1751 <texture n="12">Terrain/dirtrock.png</texture>
1755 <light-coverage>4000000.0</light-coverage>
1768 <shininess>1.2</shininess>
1770 <friction-factor>0.8</friction-factor>
1771 <rolling-friction>0.1</rolling-friction>
1772 <bumpiness>0.15</bumpiness>
1773 <load-resistance>1e30</load-resistance>
1774 <wood-coverage>70000.0</wood-coverage>
1775 <tree-texture>Trees/tropical-summer.png</tree-texture>
1776 <tree-varieties>8</tree-varieties>
1777 <tree-range-m alias="/params/forest/tree-range-m"/>
1778 <tree-height-m>25.0</tree-height-m>
1779 <tree-width-m>18.0</tree-width-m>
1782 <material include="Materials/regions/tropical_south_america.xml">
1783 <name>MixedCropPastureCover</name>
1784 <name>MixedCrop</name>
1785 <name>ComplexCrop</name>
1787 <texture>Terrain/shrub1.png</texture>
1788 <texture n="11">Terrain/grass_hires.png</texture>
1789 <texture n="12">Terrain/dirtrock.png</texture>
1793 <light-coverage>2000000.0</light-coverage>
1795 <friction-factor>0.9</friction-factor>
1796 <rolling-friction>0.1</rolling-friction>
1797 <bumpiness>0.7</bumpiness>
1798 <load-resistance>1e30</load-resistance>
1799 <wood-coverage>10000.0</wood-coverage>
1800 <tree-texture>Trees/tropical-summer.png</tree-texture>
1801 <tree-varieties>8</tree-varieties>
1802 <tree-range-m alias="/params/forest/tree-range-m"/>
1803 <tree-height-m>20.0</tree-height-m>
1804 <tree-width-m>12.0</tree-width-m>
1807 <material include="Materials/regions/tropical_south_america.xml">
1808 <effect>Effects/crop</effect>
1809 <name>DryCropPastureCover</name>
1810 <name>DryCrop</name>
1812 <texture>Terrain/tundra-hawaii-green.png</texture>
1813 <texture n="11">Terrain/grass_hires.png</texture>
1814 <texture n="12">Terrain/dirtrock.png</texture>
1819 <friction-factor>0.9</friction-factor>
1820 <rolling-friction>0.1</rolling-friction>
1821 <bumpiness>0.6</bumpiness>
1822 <load-resistance>1e30</load-resistance>
1823 <light-coverage>2000000.0</light-coverage>
1824 <wood-coverage>50000.0</wood-coverage>
1825 <tree-texture>Trees/tropical-summer.png</tree-texture>
1826 <tree-varieties>8</tree-varieties>
1827 <tree-range-m alias="/params/forest/tree-range-m"/>
1828 <tree-height-m>20.0</tree-height-m>
1829 <tree-width-m>12.0</tree-width-m>
1832 <material include="Materials/regions/tropical_south_america.xml">
1833 <name>GrassCover</name>
1834 <name>BareTundraCover</name>
1835 <name>MixedTundraCover</name>
1836 <name>Cemetery</name>
1837 <effect>Effects/landmass-nowood</effect>
1839 <texture>Terrain/tundra-hawaii-green.png</texture>
1840 <texture n="11">Terrain/rainforest-hawaii.png</texture>
1841 <texture n="12">Terrain/dirtrock.png</texture>
1845 <light-coverage>4000000.0</light-coverage>
1858 <shininess>1.2</shininess>
1860 <friction-factor>0.7</friction-factor>
1861 <rolling-friction>0.1</rolling-friction>
1862 <bumpiness>0.15</bumpiness>
1863 <load-resistance>1e30</load-resistance>
1866 <!-- REGIONAL DEFINITIONS - ICELAND -->
1868 <material include="Materials/regions/iceland.xml">
1869 <name>Landmass</name>
1870 <name>SomeSort</name>
1872 <name>Default</name>
1874 <texture>Terrain/lava1.png</texture>
1875 <texture n="11">Terrain/grass_hires.png</texture>
1876 <texture n="12">Terrain/rocks-lava.png</texture>
1880 <light-coverage>10000000.0</light-coverage>
1881 <shininess>2.5</shininess>
1882 <rolling-friction>0.1</rolling-friction>
1883 <friction-factor>0.7</friction-factor>
1884 <bumpiness>0.1</bumpiness>
1887 <material include="Materials/regions/iceland.xml">
1888 <name>DeciduousBroadCover</name>
1889 <name>DeciduousForest</name>
1891 <texture>Terrain/iceland_grass.png</texture>
1892 <texture n="11">Terrain/grass_green_hires.png</texture>
1893 <texture n="12">Terrain/dry_pasture4.png</texture>
1897 <light-coverage>10000000.0</light-coverage>
1898 <wood-coverage>400000.0</wood-coverage>
1899 <tree-texture>Trees/deciduous-summer.png</tree-texture>
1900 <tree-varieties>8</tree-varieties>
1901 <tree-range-m alias="/params/forest/tree-range-m"/>
1902 <tree-height-m>25.0</tree-height-m>
1903 <tree-width-m>15.0</tree-width-m>
1904 <rolling-friction>1</rolling-friction>
1905 <bumpiness>0.85</bumpiness>
1908 <material include="Materials/regions/iceland.xml">
1911 <texture>Terrain/lava1.png</texture>
1912 <texture n="11">Terrain/lava_hires.png</texture>
1913 <texture n="12">Terrain/rocks-desert.png</texture>
1917 <light-coverage>10000000.0</light-coverage>
1918 <shininess>2.5</shininess>
1919 <rolling-friction>0.1</rolling-friction>
1920 <friction-factor>0.7</friction-factor>
1921 <bumpiness>0.1</bumpiness>
1925 <material include="Materials/regions/iceland.xml">
1926 <name>ShrubCover</name>
1927 <name>ShrubGrassCover</name>
1928 <name>ScrubCover</name>
1930 <name>Sclerophyllous</name>
1932 <texture>Terrain/shrub1-autumn.png</texture>
1933 <texture n="11">Terrain/grass_green_hires.png</texture>
1934 <texture n="12">Terrain/herbtundra_iceland.png</texture>
1950 <shininess>1.2</shininess>
1951 <light-coverage>20000000.0</light-coverage>
1952 <wood-coverage>12000.0</wood-coverage>
1953 <tree-texture>Trees/mixed-shrub.png</tree-texture>
1954 <tree-varieties>8</tree-varieties>
1955 <tree-range-m alias="/params/forest/tree-range-m"/>
1956 <tree-height-m>2.0</tree-height-m>
1957 <tree-width-m>2.0</tree-width-m>
1958 <rolling-friction>0.6</rolling-friction>
1959 <bumpiness>0.4</bumpiness>
1962 <material include="Materials/regions/iceland.xml">
1963 <name>DryLake</name>
1964 <name>IntermittentReservoir</name>
1965 <name>IntermittentLake</name>
1967 <texture>Terrain/lava_drylake.png</texture>
1968 <texture n="11">Terrain/lava_drylake.png</texture>
1973 <friction-factor>0.9</friction-factor>
1974 <rolling-friction>0.04</rolling-friction>
1975 <bumpiness>0.1</bumpiness>
1978 <material include="Materials/regions/iceland.xml">
1980 <name>Littoral</name>
1981 <name>FloodLand</name>
1982 <name>SaltMarsh</name>
1983 <name>HerbWetlandCover</name>
1984 <name>WoodedWetlandCover</name>
1986 <texture>Terrain/marsh2.png</texture>
1987 <texture n="11">Terrain/grass_hires.png</texture>
1992 <light-coverage>40000000.0</light-coverage>
1993 <friction-factor>0.8</friction-factor>
1994 <rolling-friction>0.3</rolling-friction>
1995 <bumpiness>0.2</bumpiness>
1996 <load-resistance>1e30</load-resistance>
1999 <material include="Materials/regions/iceland.xml">
2000 <name>HerbTundraCover</name>
2001 <name>HerbTundra</name>
2002 <effect>Effects/herbtundra</effect>
2004 <texture>Terrain/herbtundra_iceland.png</texture>
2005 <texture n="11">Terrain/lava_hires.png</texture>
2006 <texture n="12">Terrain/rocks-lava.png</texture>
2010 <light-coverage>4000000.0</light-coverage>
2023 <shininess>1.2</shininess>
2025 <friction-factor>0.8</friction-factor>
2026 <rolling-friction>0.1</rolling-friction>
2027 <bumpiness>0.15</bumpiness>
2028 <load-resistance>1e30</load-resistance>
2032 <!-- DEFAULT SUMMER DEFINITIONS -->
2037 <property>sim/startup/season</property>
2038 <value>summer</value>
2041 <name>Landmass</name>
2042 <name>SomeSort</name>
2044 <name>Default</name>
2045 <effect>Effects/landmass-nowood</effect>
2046 <texture>Terrain/forest1a.png</texture>
2047 <texture>Terrain/forest1b.png</texture>
2048 <texture>Terrain/forest1c.png</texture>
2051 <light-coverage>10000000.0</light-coverage>
2052 <wood-coverage>4000.0</wood-coverage>
2053 <tree-texture>Trees/coniferous-summer.png</tree-texture>
2054 <tree-varieties>8</tree-varieties>
2055 <tree-range-m alias="/params/forest/tree-range-m"/>
2056 <tree-height-m>25.0</tree-height-m>
2057 <tree-width-m>15.0</tree-width-m>
2058 <rolling-friction>1</rolling-friction>
2059 <bumpiness>1</bumpiness>
2066 <property>sim/startup/season</property>
2067 <value>summer</value>
2070 <effect>Effects/forest</effect>
2071 <name>DeciduousBroadCover</name>
2072 <name>DeciduousForest</name>
2075 <texture>Terrain/deciduous-hires-autumn.png</texture>
2078 <light-coverage>10000000.0</light-coverage>
2079 <wood-coverage>4000.0</wood-coverage>
2080 <tree-texture>Trees/deciduous-summer.png</tree-texture>
2081 <tree-varieties>8</tree-varieties>
2082 <tree-range-m alias="/params/forest/tree-range-m"/>
2083 <tree-height-m>25.0</tree-height-m>
2084 <tree-width-m>15.0</tree-width-m>
2085 <rolling-friction>1</rolling-friction>
2086 <bumpiness>0.85</bumpiness>
2094 <property>sim/startup/season</property>
2095 <value>summer</value>
2098 <effect>Effects/forest</effect>
2099 <name>MixedForestCover</name>
2100 <name>MixedForest</name>
2101 <name>RainForest</name>
2102 <texture>Terrain/mixedforest-hires-autumn.png</texture>
2105 <light-coverage>5000000.0</light-coverage>
2106 <wood-coverage>4000.0</wood-coverage>
2107 <tree-texture>Trees/mixed-summer.png</tree-texture>
2108 <tree-varieties>8</tree-varieties>
2109 <tree-range-m alias="/params/forest/tree-range-m"/>
2110 <tree-height-m>25.0</tree-height-m>
2111 <tree-width-m>15.0</tree-width-m>
2112 <rolling-friction>1</rolling-friction>
2113 <bumpiness>0.95</bumpiness>
2119 <property>sim/startup/season</property>
2120 <value>summer</value>
2123 <name>EvergreenBroadCover</name>
2124 <name>EvergreenForest</name>
2125 <effect>Effects/forest</effect>
2126 <texture>Terrain/forest1a.png</texture>
2127 <texture>Terrain/forest1b.png</texture>
2128 <texture>Terrain/forest1c.png</texture>
2131 <light-coverage>10000000.0</light-coverage>
2132 <wood-coverage>4000.0</wood-coverage>
2133 <tree-texture>Trees/coniferous-summer.png</tree-texture>
2134 <tree-varieties>8</tree-varieties>
2135 <tree-range-m alias="/params/forest/tree-range-m"/>
2136 <tree-height-m>25.0</tree-height-m>
2137 <tree-width-m>18.0</tree-width-m>
2138 <rolling-friction>1</rolling-friction>
2139 <bumpiness>1</bumpiness>
2145 <property>sim/startup/season</property>
2146 <value>summer</value>
2149 <effect>Effects/forest</effect>
2150 <name>EvergreenNeedleCover</name>
2151 <name>WoodedTundraCover</name>
2152 <texture>Terrain/dec_evergreen-hires.png</texture>
2155 <light-coverage>10000000.0</light-coverage>
2156 <wood-coverage>4000.0</wood-coverage>
2157 <tree-texture>Trees/coniferous-summer.png</tree-texture>
2158 <tree-varieties>8</tree-varieties>
2159 <tree-range-m alias="/params/forest/tree-range-m"/>
2160 <tree-height-m>20.0</tree-height-m>
2161 <tree-width-m>15.0</tree-width-m>
2162 <rolling-friction>1</rolling-friction>
2163 <bumpiness>1</bumpiness>
2169 <property>sim/startup/season</property>
2170 <value>summer</value>
2173 <effect>Effects/forest</effect>
2174 <name>DeciduousNeedleCover</name>
2175 <texture>Terrain/dec_evergreen-hires.png</texture>
2178 <light-coverage>10000000.0</light-coverage>
2179 <wood-coverage>4000.0</wood-coverage>
2180 <tree-texture>Trees/coniferous-summer.png</tree-texture>
2181 <tree-varieties>8</tree-varieties>
2182 <tree-range-m alias="/params/forest/tree-range-m"/>
2183 <tree-height-m>15.0</tree-height-m>
2184 <tree-width-m>8.0</tree-width-m>
2185 <rolling-friction>1</rolling-friction>
2186 <bumpiness>1</bumpiness>
2192 <property>sim/startup/season</property>
2193 <value>summer</value>
2198 <texture>Terrain/sand4.png</texture>
2199 <texture n="11">Terrain/sand_hires.png</texture>
2202 <texture>Terrain/sand5.png</texture>
2203 <texture n="11">Terrain/sand_hires.png</texture>
2206 <texture>Terrain/sand6.png</texture>
2207 <texture n="11">Terrain/sand_hires.png</texture>
2209 <!--<texture>Terrain/sand4.png</texture>
2210 <texture>Terrain/sand5.png</texture>
2211 <texture>Terrain/sand6.png</texture>-->
2214 <light-coverage>10000000.0</light-coverage>
2215 <shininess>2.5</shininess>
2216 <rolling-friction>0.1</rolling-friction>
2217 <friction-factor>0.7</friction-factor>
2218 <bumpiness>0.1</bumpiness>
2227 <property>sim/startup/season</property>
2228 <value>summer</value>
2231 <effect>Effects/landmass-scrub</effect>
2232 <name>ShrubCover</name>
2233 <name>ShrubGrassCover</name>
2234 <name>ScrubCover</name>
2236 <name>Sclerophyllous</name>
2238 <texture>Terrain/shrub1-autumn.png</texture>
2239 <texture n="11">Terrain/grass_hires.png</texture>
2240 <texture n="12">Terrain/dirtrock.png</texture>
2241 <texture n="12">Terrain/dirtrock.png</texture>
2242 <texture n="14">Terrain/grain_texture.png</texture>
2243 <texture n="15">Terrain/airport_grass2.png</texture>
2259 <shininess>1.2</shininess>
2260 <light-coverage>20000000.0</light-coverage>
2261 <wood-coverage>12000.0</wood-coverage>
2262 <tree-texture>Trees/mixed-shrub.png</tree-texture>
2263 <tree-varieties>8</tree-varieties>
2264 <tree-range-m alias="/params/forest/tree-range-m"/>
2265 <tree-height-m>2.0</tree-height-m>
2266 <tree-width-m>2.0</tree-width-m>
2267 <rolling-friction>0.6</rolling-friction>
2268 <bumpiness>0.4</bumpiness>
2272 <!-- default US style city -->
2276 <property>sim/startup/season</property>
2277 <value>summer</value>
2280 <name>BuiltUpCover</name>
2282 <effect>Effects/urban</effect>
2284 <texture>Terrain/city1.png</texture>
2285 <texture n="2">Terrain/city1-relief-light.png</texture>
2288 <texture>Terrain/city2.png</texture>
2289 <texture n="2">Terrain/city2-relief-light.png</texture>
2291 <object-mask>Terrain/city1.mask.png</object-mask>
2292 <object-mask>Terrain/city2.mask.png</object-mask>
2295 <light-coverage>100000.0</light-coverage>
2302 <object-group include="Materials/base/urban-buildings.xml"/>
2303 <building-coverage>2500.0</building-coverage>
2304 <building-small-ratio>0.4</building-small-ratio>
2305 <building-small-min-floors>3</building-small-min-floors>
2306 <building-small-max-width-m>30.0</building-small-max-width-m>
2307 <building-small-min-depth-m>10.0</building-small-min-depth-m>
2308 <building-small-max-depth-m>30.0</building-small-max-depth-m>
2309 <building-medium-ratio>0.6</building-medium-ratio>
2310 <building-large-ratio>0.2</building-large-ratio>
2311 <wood-coverage>250000.0</wood-coverage>
2312 <tree-texture>Trees/mixed-summer.png</tree-texture>
2313 <tree-varieties>8</tree-varieties>
2314 <tree-range-m alias="/params/forest/tree-range-m"/>
2315 <tree-height-m>25.0</tree-height-m>
2316 <tree-width-m>15.0</tree-width-m>
2322 <property>sim/startup/season</property>
2323 <value>summer</value>
2326 <name>Construction</name>
2327 <name>Industrial</name>
2329 <texture>Terrain/city1.png</texture>
2330 <texture>Terrain/city2.png</texture>
2331 <object-mask>Terrain/city1.mask.png</object-mask>
2332 <object-mask>Terrain/city2.mask.png</object-mask>
2335 <light-coverage>100000.0</light-coverage>
2342 <object-group include="Materials/base/industrial-buildings.xml"/>
2345 <!-- default town US style -->
2349 <property>sim/startup/season</property>
2350 <value>summer</value>
2354 <name>SubUrban</name>
2355 <texture>Terrain/Town1.png</texture>
2356 <object-mask>Terrain/Town1.mask.png</object-mask>
2359 <light-coverage>100000.0</light-coverage>
2366 <object-group include="Materials/base/town-buildings.xml"/>
2367 <building-coverage>2500.0</building-coverage>
2368 <building-small-ratio>0.9</building-small-ratio>
2369 <building-medium-ratio>0.1</building-medium-ratio>
2370 <building-large-ratio>0.0</building-large-ratio>
2371 <building-medium-max-floors>4</building-medium-max-floors>
2372 <wood-coverage>5000.0</wood-coverage>
2373 <tree-texture>Trees/mixed-summer.png</tree-texture>
2374 <tree-varieties>8</tree-varieties>
2375 <tree-range-m alias="/params/forest/tree-range-m"/>
2376 <tree-height-m>25.0</tree-height-m>
2377 <tree-width-m>15.0</tree-width-m>
2380 <material include="Materials/base/water.xml">
2382 <effect>Effects/water</effect>
2383 <texture>Terrain/water.png</texture>
2389 <property>sim/startup/season</property>
2390 <value>summer</value>
2393 <effect>Effects/water-inland</effect>
2396 <name>Reservoir</name>
2400 <name>Estuary</name>
2401 <name>Watercourse</name>
2403 <texture>Terrain/water-lake.png</texture>
2424 <shininess>1.2</shininess>
2426 <rolling-friction>1.5</rolling-friction>
2427 <bumpiness>0.6</bumpiness>
2433 <property>sim/startup/season</property>
2434 <value>summer</value>
2437 <name>DryLake</name>
2438 <name>IntermittentReservoir</name>
2439 <name>IntermittentLake</name>
2441 <texture>Terrain/sand1.png</texture>
2442 <texture n="11">Terrain/sand3.png</texture>
2445 <texture>Terrain/sand2.png</texture>
2446 <texture n="11">Terrain/sand1.png</texture>
2449 <texture>Terrain/sand3.png</texture>
2450 <texture n="11">Terrain/sand2.png</texture>
2452 <!--<texture>Terrain/sand1.png</texture>
2453 <texture>Terrain/sand2.png</texture>
2454 <texture>Terrain/sand3.png</texture>-->
2458 <friction-factor>0.9</friction-factor>
2459 <rolling-friction>0.04</rolling-friction>
2460 <bumpiness>0.1</bumpiness>
2466 <property>sim/startup/season</property>
2467 <value>summer</value>
2470 <name>IntermittentStream</name>
2471 <texture>Terrain/wash.png</texture>
2474 <shininess>1.5</shininess>
2476 <rolling-friction>2.5</rolling-friction>
2477 <bumpiness>0.6</bumpiness>
2483 <property>sim/startup/season</property>
2484 <value>summer</value>
2488 <name>FloodLand</name>
2489 <name>SaltMarsh</name>
2490 <name>HerbWetlandCover</name>
2491 <name>WoodedWetlandCover</name>
2492 <texture>Terrain/marsh2.png</texture>
2493 <texture>Terrain/marsh3.png</texture>
2494 <texture>Terrain/marsh4.png</texture>
2498 <light-coverage>40000000.0</light-coverage>
2499 <friction-factor>0.8</friction-factor>
2500 <rolling-friction>0.3</rolling-friction>
2501 <bumpiness>0.2</bumpiness>
2502 <load-resistance>1e30</load-resistance>
2508 <property>sim/startup/season</property>
2509 <value>summer</value>
2512 <name>Littoral</name>
2513 <texture>Terrain/tidal.png</texture>
2517 <light-coverage>40000000.0</light-coverage>
2518 <friction-factor>0.8</friction-factor>
2519 <rolling-friction>0.3</rolling-friction>
2520 <bumpiness>0.2</bumpiness>
2521 <load-resistance>1e30</load-resistance>
2527 <property>sim/startup/season</property>
2528 <value>summer</value>
2531 <name>GrassCover</name>
2532 <name>BareTundraCover</name>
2533 <name>MixedTundraCover</name>
2534 <name>Cemetery</name>
2535 <effect>Effects/landmass-nowood</effect>
2537 <texture>Terrain/tundra2-autumn.png</texture>
2538 <texture n="11">Terrain/grass_hires.png</texture>
2539 <texture n="12">Terrain/rock.png</texture>
2543 <light-coverage>4000000.0</light-coverage>
2556 <shininess>1.2</shininess>
2558 <friction-factor>0.7</friction-factor>
2559 <rolling-friction>0.1</rolling-friction>
2560 <bumpiness>0.15</bumpiness>
2561 <load-resistance>1e30</load-resistance>
2567 <property>sim/startup/season</property>
2568 <value>summer</value>
2571 <name>HerbTundraCover</name>
2572 <name>HerbTundra</name>
2573 <effect>Effects/herbtundra</effect>
2575 <texture>Terrain/herbtundra.png</texture>
2576 <texture n="11">Terrain/grass_hires.png</texture>
2577 <texture n="12">Terrain/rock.png</texture>
2578 <texture n="15">Terrain/rock.png</texture>
2581 <grain_strength>1.0</grain_strength>
2582 <dot_density>0.2</dot_density>
2585 <texture>Terrain/herbtundra2.png</texture>
2586 <texture n="11">Terrain/grass_hires.png</texture>
2587 <texture n="12">Terrain/rock.png</texture>
2590 <texture>Terrain/herbtundra3.png</texture>
2591 <texture n="11">Terrain/grass_hires.png</texture>
2592 <texture n="12">Terrain/rock.png</texture>
2594 <!--<texture>Terrain/herbtundra.png</texture>
2595 <texture>Terrain/herbtundra2.png</texture>
2596 <texture>Terrain/herbtundra3.png</texture>-->
2599 <light-coverage>4000000.0</light-coverage>
2612 <shininess>1.2</shininess>
2614 <friction-factor>0.8</friction-factor>
2615 <rolling-friction>0.1</rolling-friction>
2616 <bumpiness>0.15</bumpiness>
2617 <load-resistance>1e30</load-resistance>
2623 <property>sim/startup/season</property>
2624 <value>summer</value>
2627 <name>SavannaCover</name>
2628 <texture>Terrain/savanna.png</texture>
2631 <light-coverage>4000000.0</light-coverage>
2633 <friction-factor>0.8</friction-factor>
2634 <rolling-friction>0.1</rolling-friction>
2635 <bumpiness>0.2</bumpiness>
2636 <load-resistance>1e30</load-resistance>
2642 <property>sim/startup/season</property>
2643 <value>summer</value>
2646 <effect>Effects/airfield</effect>
2648 <name>Airport</name>
2649 <name>AirportKeep</name>
2650 <name>Greenspace</name>
2651 <texture>Terrain/airport.png</texture>
2654 <light-coverage>4000000.0</light-coverage>
2667 <shininess>1.2</shininess>
2669 <friction-factor>0.7</friction-factor>
2670 <rolling-friction>0.1</rolling-friction>
2671 <bumpiness>0.1</bumpiness>
2672 <load-resistance>1e30</load-resistance>
2675 <!-- default mixed crop -->
2679 <property>sim/startup/season</property>
2680 <value>summer</value>
2683 <effect>Effects/crop</effect>
2684 <name>MixedCropPastureCover</name>
2685 <name>MixedCrop</name>
2686 <name>ComplexCrop</name>
2687 <texture>Terrain/mixedcrop1.png</texture>
2688 <texture>Terrain/mixedcrop4.png</texture>
2689 <texture>Terrain/mixedcrop3.png</texture>
2690 <object-mask>Terrain/mixedcrop1.mask.png</object-mask>
2691 <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
2692 <object-mask>Terrain/mixedcrop3.mask.png</object-mask>
2695 <light-coverage>2000000.0</light-coverage>
2697 <friction-factor>0.9</friction-factor>
2698 <rolling-friction>0.1</rolling-friction>
2699 <bumpiness>0.7</bumpiness>
2700 <load-resistance>1e30</load-resistance>
2701 <object-group include="Materials/base/farm-buildings.xml"/>
2702 <wood-coverage>10000.0</wood-coverage>
2703 <tree-texture>Trees/mixed-summer.png</tree-texture>
2704 <tree-varieties>8</tree-varieties>
2705 <tree-range-m alias="/params/forest/tree-range-m"/>
2706 <tree-height-m>20.0</tree-height-m>
2707 <tree-width-m>12.0</tree-width-m>
2710 <!-- default US style irrigated crops -->
2714 <property>sim/startup/season</property>
2715 <value>summer</value>
2718 <effect>Effects/crop</effect>
2719 <name>IrrCropPastureCover</name>
2720 <name>IrrCrop</name>
2721 <name>Orchard</name>
2723 <name>Vineyard</name>
2725 <texture>Terrain/irrcrop1.png</texture>
2726 <texture>Terrain/irrcrop2.png</texture>
2727 <texture>Terrain/irrcrop3.png</texture>
2728 <object-mask>Terrain/irrcrop1.mask.png</object-mask>
2729 <object-mask>Terrain/irrcrop2.mask.png</object-mask>
2730 <object-mask>Terrain/irrcrop3.mask.png</object-mask>
2733 <light-coverage>2000000.0</light-coverage>
2735 <friction-factor>0.9</friction-factor>
2736 <rolling-friction>0.3</rolling-friction>
2737 <bumpiness>0.6</bumpiness>
2738 <load-resistance>1e30</load-resistance>
2739 <object-group include="Materials/base/farm-buildings.xml"/>
2740 <wood-coverage>10000.0</wood-coverage>
2741 <tree-texture>Trees/mixed-summer.png</tree-texture>
2742 <tree-varieties>8</tree-varieties>
2743 <tree-range-m alias="/params/forest/tree-range-m"/>
2744 <tree-height-m>20.0</tree-height-m>
2745 <tree-width-m>12.0</tree-width-m>
2751 <property>sim/startup/season</property>
2752 <value>summer</value>
2755 <effect>Effects/crop</effect>
2756 <name>DryCropPastureCover</name>
2757 <name>DryCrop</name>
2758 <texture>Terrain/drycrop1-autumn.png</texture>
2759 <!--<texture>Terrain/drycrop2.png</texture>
2760 <texture>Terrain/drycrop3.png</texture>
2761 <texture>Terrain/drycrop4.png</texture>-->
2762 <object-mask>Terrain/drycrop1.mask.png</object-mask>
2763 <object-mask>Terrain/drycrop2.mask.png</object-mask>
2764 <object-mask>Terrain/drycrop3.mask.png</object-mask>
2765 <!--<object-mask>Terrain/drycrop4.mask.png</object-mask>-->
2769 <friction-factor>0.9</friction-factor>
2770 <rolling-friction>0.1</rolling-friction>
2771 <bumpiness>0.6</bumpiness>
2772 <load-resistance>1e30</load-resistance>
2773 <light-coverage>2000000.0</light-coverage>
2774 <object-group include="Materials/base/farm-buildings.xml"/>
2775 <wood-coverage>10000.0</wood-coverage>
2776 <tree-texture>Trees/mixed-summer.png</tree-texture>
2777 <tree-varieties>8</tree-varieties>
2778 <tree-range-m alias="/params/forest/tree-range-m"/>
2779 <tree-height-m>20.0</tree-height-m>
2780 <tree-width-m>12.0</tree-width-m>
2786 <property>sim/startup/season</property>
2787 <value>summer</value>
2790 <name>NaturalCrop</name>
2791 <texture>Terrain/naturalcrop1.png</texture>
2792 <object-mask>Terrain/naturalcrop1.mask.png</object-mask>
2796 <friction-factor>0.9</friction-factor>
2797 <rolling-friction>0.1</rolling-friction>
2798 <bumpiness>0.6</bumpiness>
2799 <load-resistance>1e30</load-resistance>
2800 <light-coverage>2000000.0</light-coverage>
2801 <object-group include="Materials/base/farm-buildings.xml"/>
2802 <wood-coverage>10000.0</wood-coverage>
2803 <tree-texture>Trees/mixed-summer.png</tree-texture>
2804 <tree-varieties>8</tree-varieties>
2805 <tree-range-m alias="/params/forest/tree-range-m"/>
2806 <tree-height-m>20.0</tree-height-m>
2807 <tree-width-m>12.0</tree-width-m>
2811 <!-- default US style cropgrass -->
2815 <property>sim/startup/season</property>
2816 <value>summer</value>
2819 <effect>Effects/cropgrass</effect>
2820 <name>CropGrassCover</name>
2821 <name>CropGrass</name>
2822 <name>Grassland</name>
2823 <texture>Terrain/cropgrass1.png</texture>
2824 <texture>Terrain/cropgrass2.png</texture>
2825 <texture>Terrain/cropgrass3.png</texture>
2828 <light-coverage>2000000.0</light-coverage>
2841 <shininess>1.2</shininess>
2843 <friction-factor>0.7</friction-factor>
2844 <rolling-friction>0.1</rolling-friction>
2845 <bumpiness>0.3</bumpiness>
2846 <load-resistance>1e30</load-resistance>
2847 <wood-coverage>150000.0</wood-coverage>
2848 <tree-texture>Trees/mixed-summer.png</tree-texture>
2849 <tree-varieties>8</tree-varieties>
2850 <tree-range-m alias="/params/forest/tree-range-m"/>
2851 <tree-height-m>20.0</tree-height-m>
2852 <tree-width-m>12.0</tree-width-m>
2858 <property>sim/startup/season</property>
2859 <value>summer</value>
2862 <name>GolfCourse</name>
2863 <texture>Terrain/golfcourse1.png</texture>
2864 <object-mask>Terrain/golfcourse1.mask.png</object-mask>
2867 <light-coverage>2000000.0</light-coverage>
2880 <shininess>1.2</shininess>
2882 <friction-factor>0.7</friction-factor>
2883 <rolling-friction>0.1</rolling-friction>
2884 <bumpiness>0.3</bumpiness>
2885 <load-resistance>1e30</load-resistance>
2886 <wood-coverage>5000.0</wood-coverage>
2887 <tree-texture>Trees/mixed-summer.png</tree-texture>
2888 <tree-varieties>8</tree-varieties>
2889 <tree-range-m alias="/params/forest/tree-range-m"/>
2890 <tree-height-m>20.0</tree-height-m>
2891 <tree-width-m>12.0</tree-width-m>
2897 <property>sim/startup/season</property>
2898 <value>summer</value>
2901 <name>CropWoodCover</name>
2902 <name>CropWood</name>
2903 <name>AgroForest</name>
2904 <effect>Effects/landmass-nowood</effect>
2905 <texture>Terrain/cropwood-autumn.png</texture>
2906 <object-mask>Terrain/cropwood.mask.png</object-mask>
2909 <light-coverage>2000000.0</light-coverage>
2911 <friction-factor>0.4</friction-factor>
2912 <rolling-friction>0.6</rolling-friction>
2913 <bumpiness>0.7</bumpiness>
2914 <load-resistance>10</load-resistance>
2915 <wood-coverage>4000.0</wood-coverage>
2916 <tree-texture>Trees/mixed-summer.png</tree-texture>
2917 <tree-varieties>8</tree-varieties>
2918 <tree-range-m alias="/params/forest/tree-range-m"/>
2919 <tree-height-m>20.0</tree-height-m>
2920 <tree-width-m>12.0</tree-width-m>
2927 <!-- DEFAULT WINTER DEFINITIONS -->
2932 <property>sim/startup/season</property>
2933 <value>winter</value>
2936 <name>Landmass</name>
2937 <name>SomeSort</name>
2938 <name>EvergreenBroadCover</name>
2939 <name>EvergreenForest</name>
2941 <name>Default</name>
2942 <texture>Terrain.winter/forest1a.png</texture>
2943 <texture>Terrain.winter/forest1b.png</texture>
2944 <texture>Terrain.winter/forest1c.png</texture>
2947 <light-coverage>10000000.0</light-coverage>
2948 <wood-coverage>4000.0</wood-coverage>
2949 <tree-texture>Trees/coniferous-winter.png</tree-texture>
2950 <tree-varieties>8</tree-varieties>
2951 <tree-range-m alias="/params/forest/tree-range-m"/>
2952 <tree-height-m>25.0</tree-height-m>
2953 <tree-width-m>15.0</tree-width-m>
2954 <rolling-friction>1</rolling-friction>
2955 <bumpiness>1</bumpiness>
2961 <property>sim/startup/season</property>
2962 <value>winter</value>
2965 <name>DeciduousBroadCover</name>
2966 <name>DeciduousForest</name>
2969 <texture>Terrain.winter/deciduous1.png</texture>
2970 <texture>Terrain.winter/deciduous2.png</texture>
2971 <texture>Terrain.winter/deciduous4.png</texture>
2974 <light-coverage>10000000.0</light-coverage>
2975 <wood-coverage>4000.0</wood-coverage>
2976 <tree-texture>Trees/deciduous-winter.png</tree-texture>
2977 <tree-varieties>8</tree-varieties>
2978 <tree-range-m alias="/params/forest/tree-range-m"/>
2979 <tree-height-m>25.0</tree-height-m>
2980 <tree-width-m>15.0</tree-width-m>
2981 <rolling-friction>1</rolling-friction>
2982 <bumpiness>0.85</bumpiness>
2988 <property>sim/startup/season</property>
2989 <value>winter</value>
2992 <name>MixedForestCover</name>
2993 <name>MixedForest</name>
2994 <name>RainForest</name>
2995 <texture>Terrain.winter/mixedforest.png</texture>
2996 <texture>Terrain.winter/mixedforest2.png</texture>
2997 <texture>Terrain.winter/mixedforest3.png</texture>
3000 <light-coverage>5000000.0</light-coverage>
3001 <wood-coverage>4000.0</wood-coverage>
3002 <tree-texture>Trees/mixed-winter.png</tree-texture>
3003 <tree-varieties>8</tree-varieties>
3004 <tree-range-m alias="/params/forest/tree-range-m"/>
3005 <tree-height-m>25.0</tree-height-m>
3006 <tree-width-m>15.0</tree-width-m>
3007 <rolling-friction>1</rolling-friction>
3008 <bumpiness>0.95</bumpiness>
3014 <property>sim/startup/season</property>
3015 <value>winter</value>
3018 <name>EvergreenNeedleCover</name>
3019 <name>WoodedTundraCover</name>
3020 <texture>Terrain.winter/evergreen.png</texture>
3023 <light-coverage>10000000.0</light-coverage>
3024 <wood-coverage>4000.0</wood-coverage>
3025 <tree-texture>Trees/coniferous-winter.png</tree-texture>
3026 <tree-varieties>8</tree-varieties>
3027 <tree-range-m alias="/params/forest/tree-range-m"/>
3028 <tree-height-m>20.0</tree-height-m>
3029 <tree-width-m>15.0</tree-width-m>
3030 <rolling-friction>1</rolling-friction>
3031 <bumpiness>1</bumpiness>
3037 <property>sim/startup/season</property>
3038 <value>winter</value>
3041 <name>DeciduousNeedleCover</name>
3042 <texture>Terrain.winter/dec_evergreen.png</texture>
3045 <light-coverage>10000000.0</light-coverage>
3046 <wood-coverage>4000.0</wood-coverage>
3047 <tree-texture>Trees/coniferous-winter.png</tree-texture>
3048 <tree-varieties>8</tree-varieties>
3049 <tree-range-m alias="/params/forest/tree-range-m"/>
3050 <tree-height-m>15.0</tree-height-m>
3051 <tree-width-m>8.0</tree-width-m>
3052 <rolling-friction>1</rolling-friction>
3053 <bumpiness>1</bumpiness>
3059 <property>sim/startup/season</property>
3060 <value>winter</value>
3064 <texture>Terrain.winter/sand.png</texture>
3067 <light-coverage>10000000.0</light-coverage>
3068 <shininess>2.5</shininess>
3069 <rolling-friction>0.1</rolling-friction>
3070 <friction-factor>0.7</friction-factor>
3071 <bumpiness>0.1</bumpiness>
3077 <property>sim/startup/season</property>
3078 <value>winter</value>
3081 <name>ShrubCover</name>
3082 <name>ShrubGrassCover</name>
3083 <name>ScrubCover</name>
3085 <name>Sclerophyllous</name>
3086 <texture>Terrain.winter/shrub.png</texture>
3087 <texture>Terrain.winter/shrub2.png</texture>
3088 <texture>Terrain.winter/shrub3.png</texture>
3103 <shininess>1.2</shininess>
3104 <light-coverage>20000000.0</light-coverage>
3105 <wood-coverage>8000.0</wood-coverage>
3106 <tree-texture>Trees/mixed-shrub-winter.png</tree-texture>
3107 <tree-varieties>8</tree-varieties>
3108 <tree-range-m alias="/params/forest/tree-range-m"/>
3109 <tree-height-m>2.0</tree-height-m>
3110 <tree-width-m>2.0</tree-width-m>
3111 <rolling-friction>0.6</rolling-friction>
3112 <bumpiness>0.4</bumpiness>
3118 <property>sim/startup/season</property>
3119 <value>winter</value>
3122 <name>BuiltUpCover</name>
3124 <effect>Effects/urban</effect>
3126 <texture>Terrain/city1.png</texture>
3127 <texture n="2">Terrain/city1-relief-light.png</texture>
3130 <texture>Terrain/city2.png</texture>
3131 <texture n="2">Terrain/city2-relief-light.png</texture>
3133 <object-mask>Terrain/city1.mask.png</object-mask>
3134 <object-mask>Terrain/city2.mask.png</object-mask>
3137 <light-coverage>100000.0</light-coverage>
3144 <object-group include="Materials/base/urban-buildings.xml"/>
3145 <building-coverage>2500.0</building-coverage>
3146 <building-small-ratio>0.4</building-small-ratio>
3147 <building-small-min-floors>3</building-small-min-floors>
3148 <building-small-max-width-m>30.0</building-small-max-width-m>
3149 <building-small-min-depth-m>10.0</building-small-min-depth-m>
3150 <building-small-max-depth-m>30.0</building-small-max-depth-m>
3151 <building-medium-ratio>0.6</building-medium-ratio>
3152 <building-large-ratio>0.2</building-large-ratio>
3153 <wood-coverage>250000.0</wood-coverage>
3154 <tree-texture>Trees/mixed-winter.png</tree-texture>
3155 <tree-varieties>8</tree-varieties>
3156 <tree-range-m alias="/params/forest/tree-range-m"/>
3157 <tree-height-m>25.0</tree-height-m>
3158 <tree-width-m>15.0</tree-width-m>
3164 <property>sim/startup/season</property>
3165 <value>winter</value>
3168 <name>Construction</name>
3169 <name>Industrial</name>
3171 <texture>Terrain/city1.png</texture>
3172 <texture>Terrain/city2.png</texture>
3173 <object-mask>Terrain/city1.mask.png</object-mask>
3174 <object-mask>Terrain/city2.mask.png</object-mask>
3177 <light-coverage>100000.0</light-coverage>
3184 <object-group include="Materials/base/industrial-buildings.xml"/>
3190 <property>sim/startup/season</property>
3191 <value>winter</value>
3195 <name>SubUrban</name>
3196 <texture>Terrain.winter/Town1.png</texture>
3197 <object-mask>Terrain/Town1.mask.png</object-mask>
3200 <light-coverage>100000.0</light-coverage>
3207 <object-group include="Materials/base/town-buildings.xml"/>
3208 <building-coverage>2500.0</building-coverage>
3209 <building-small-ratio>0.9</building-small-ratio>
3210 <building-medium-ratio>0.1</building-medium-ratio>
3211 <building-large-ratio>0.0</building-large-ratio>
3212 <building-medium-max-floors>4</building-medium-max-floors>
3213 <wood-coverage>5000.0</wood-coverage>
3214 <tree-texture>Trees/mixed-winter.png</tree-texture>
3215 <tree-varieties>8</tree-varieties>
3216 <tree-range-m alias="/params/forest/tree-range-m"/>
3217 <tree-height-m>25.0</tree-height-m>
3218 <tree-width-m>15.0</tree-width-m>
3224 <property>sim/startup/season</property>
3225 <value>winter</value>
3230 <name>Reservoir</name>
3234 <name>Estuary</name>
3235 <name>Watercourse</name>
3237 <texture>Terrain.winter/water-lake.png</texture>
3258 <shininess>1.2</shininess>
3260 <rolling-friction>0.5</rolling-friction>
3261 <bumpiness>0.1</bumpiness>
3267 <property>sim/startup/season</property>
3268 <value>winter</value>
3271 <name>DryLake</name>
3272 <name>IntermittentReservoir</name>
3273 <name>IntermittentLake</name>
3274 <texture>Terrain.winter/sand.png</texture>
3278 <friction-factor>0.9</friction-factor>
3279 <rolling-friction>0.04</rolling-friction>
3280 <bumpiness>0.1</bumpiness>
3286 <property>sim/startup/season</property>
3287 <value>winter</value>
3290 <name>IntermittentStream</name>
3291 <texture>Terrain.winter/wash.png</texture>
3294 <shininess>1.5</shininess>
3296 <rolling-friction>2.5</rolling-friction>
3297 <bumpiness>0.6</bumpiness>
3303 <property>sim/startup/season</property>
3304 <value>winter</value>
3308 <name>FloodLand</name>
3309 <name>SaltMarsh</name>
3310 <name>HerbWetlandCover</name>
3311 <name>WoodedWetlandCover</name>
3312 <texture>Terrain.winter/marsh2.png</texture>
3313 <texture>Terrain.winter/marsh3.png</texture>
3314 <texture>Terrain.winter/marsh4.png</texture>
3318 <light-coverage>40000000.0</light-coverage>
3319 <friction-factor>0.8</friction-factor>
3320 <rolling-friction>0.3</rolling-friction>
3321 <bumpiness>0.2</bumpiness>
3322 <load-resistance>1e30</load-resistance>
3328 <property>sim/startup/season</property>
3329 <value>winter</value>
3332 <name>Littoral</name>
3333 <texture>Terrain/tidal.png</texture>
3337 <light-coverage>40000000.0</light-coverage>
3338 <friction-factor>0.8</friction-factor>
3339 <rolling-friction>0.3</rolling-friction>
3340 <bumpiness>0.2</bumpiness>
3341 <load-resistance>1e30</load-resistance>
3347 <property>sim/startup/season</property>
3348 <value>winter</value>
3351 <name>GrassCover</name>
3352 <name>BareTundraCover</name>
3353 <name>MixedTundraCover</name>
3354 <texture>Terrain.winter/tundra.png</texture>
3355 <texture>Terrain.winter/tundra2.png</texture>
3356 <texture>Terrain.winter/tundra3.png</texture>
3359 <light-coverage>4000000.0</light-coverage>
3372 <shininess>1.2</shininess>
3374 <friction-factor>0.7</friction-factor>
3375 <rolling-friction>0.1</rolling-friction>
3376 <bumpiness>0.15</bumpiness>
3377 <load-resistance>1e30</load-resistance>
3383 <property>sim/startup/season</property>
3384 <value>winter</value>
3387 <name>HerbTundraCover</name>
3388 <name>HerbTundra</name>
3389 <texture>Terrain.winter/herbtundra.png</texture>
3390 <texture>Terrain.winter/herbtundra2.png</texture>
3391 <texture>Terrain.winter/herbtundra3.png</texture>
3394 <light-coverage>4000000.0</light-coverage>
3407 <shininess>1.2</shininess>
3409 <friction-factor>0.8</friction-factor>
3410 <rolling-friction>0.1</rolling-friction>
3411 <bumpiness>0.15</bumpiness>
3412 <load-resistance>1e30</load-resistance>
3418 <property>sim/startup/season</property>
3419 <value>winter</value>
3422 <name>SavannaCover</name>
3423 <texture>Terrain.winter/savanna.png</texture>
3426 <light-coverage>4000000.0</light-coverage>
3428 <friction-factor>0.8</friction-factor>
3429 <rolling-friction>0.1</rolling-friction>
3430 <bumpiness>0.2</bumpiness>
3431 <load-resistance>1e30</load-resistance>
3437 <property>sim/startup/season</property>
3438 <value>winter</value>
3442 <name>Airport</name>
3443 <name>AirportKeep</name>
3444 <name>Greenspace</name>
3445 <texture>Terrain.winter/airport.png</texture>
3448 <light-coverage>4000000.0</light-coverage>
3461 <shininess>1.2</shininess>
3463 <friction-factor>0.7</friction-factor>
3464 <rolling-friction>0.1</rolling-friction>
3465 <bumpiness>0.1</bumpiness>
3466 <load-resistance>1e30</load-resistance>
3472 <property>sim/startup/season</property>
3473 <value>winter</value>
3476 <name>MixedCropPastureCover</name>
3477 <name>MixedCrop</name>
3478 <name>ComplexCrop</name>
3479 <texture>Terrain.winter/mixedcrop1.png</texture>
3480 <texture>Terrain.winter/mixedcrop4.png</texture>
3481 <texture>Terrain.winter/mixedcrop3.png</texture>
3482 <object-mask>Terrain/mixedcrop1.mask.png</object-mask>
3483 <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
3484 <object-mask>Terrain/mixedcrop3.mask.png</object-mask>
3487 <light-coverage>2000000.0</light-coverage>
3489 <friction-factor>0.9</friction-factor>
3490 <rolling-friction>0.1</rolling-friction>
3491 <bumpiness>0.7</bumpiness>
3492 <load-resistance>1e30</load-resistance>
3493 <object-group include="Materials/base/farm-buildings.xml"/>
3494 <wood-coverage>10000.0</wood-coverage>
3495 <tree-texture>Trees/mixed-winter.png</tree-texture>
3496 <tree-varieties>8</tree-varieties>
3497 <tree-range-m alias="/params/forest/tree-range-m"/>
3498 <tree-height-m>20.0</tree-height-m>
3499 <tree-width-m>12.0</tree-width-m>
3505 <property>sim/startup/season</property>
3506 <value>winter</value>
3509 <name>IrrCropPastureCover</name>
3510 <name>IrrCrop</name>
3511 <name>Orchard</name>
3513 <name>Vineyard</name>
3515 <texture>Terrain.winter/irrcrop1.png</texture>
3516 <texture>Terrain.winter/irrcrop2.png</texture>
3517 <texture>Terrain.winter/irrcrop3.png</texture>
3518 <object-mask>Terrain/irrcrop1.mask.png</object-mask>
3519 <object-mask>Terrain/irrcrop2.mask.png</object-mask>
3520 <object-mask>Terrain/irrcrop3.mask.png</object-mask>
3523 <light-coverage>2000000.0</light-coverage>
3525 <friction-factor>0.9</friction-factor>
3526 <rolling-friction>0.3</rolling-friction>
3527 <bumpiness>0.6</bumpiness>
3528 <load-resistance>1e30</load-resistance>
3529 <object-group include="Materials/base/farm-buildings.xml"/>
3530 <wood-coverage>10000.0</wood-coverage>
3531 <tree-texture>Trees/mixed-winter.png</tree-texture>
3532 <tree-varieties>8</tree-varieties>
3533 <tree-range-m alias="/params/forest/tree-range-m"/>
3534 <tree-height-m>20.0</tree-height-m>
3535 <tree-width-m>12.0</tree-width-m>
3541 <property>sim/startup/season</property>
3542 <value>winter</value>
3545 <name>DryCropPastureCover</name>
3546 <name>DryCrop</name>
3547 <texture>Terrain.winter/drycrop1.png</texture>
3548 <texture>Terrain.winter/drycrop2.png</texture>
3549 <texture>Terrain.winter/drycrop3.png</texture>
3550 <texture>Terrain.winter/drycrop4.png</texture>
3551 <object-mask>Terrain/drycrop1.mask.png</object-mask>
3552 <object-mask>Terrain/drycrop2.mask.png</object-mask>
3553 <object-mask>Terrain/drycrop3.mask.png</object-mask>
3554 <object-mask>Terrain/drycrop4.mask.png</object-mask>
3558 <friction-factor>0.9</friction-factor>
3559 <rolling-friction>0.1</rolling-friction>
3560 <bumpiness>0.6</bumpiness>
3561 <load-resistance>1e30</load-resistance>
3562 <light-coverage>2000000.0</light-coverage>
3563 <object-group include="Materials/base/farm-buildings.xml"/>
3564 <wood-coverage>10000.0</wood-coverage>
3565 <tree-texture>Trees/mixed-winter.png</tree-texture>
3566 <tree-varieties>8</tree-varieties>
3567 <tree-range-m alias="/params/forest/tree-range-m"/>
3568 <tree-height-m>20.0</tree-height-m>
3569 <tree-width-m>12.0</tree-width-m>
3575 <property>sim/startup/season</property>
3576 <value>winter</value>
3579 <name>NaturalCrop</name>
3580 <texture>Terrain.winter/naturalcrop1.png</texture>
3581 <object-mask>Terrain/naturalcrop1.mask.png</object-mask>
3585 <friction-factor>0.9</friction-factor>
3586 <rolling-friction>0.1</rolling-friction>
3587 <bumpiness>0.6</bumpiness>
3588 <load-resistance>1e30</load-resistance>
3589 <light-coverage>2000000.0</light-coverage>
3590 <object-group include="Materials/base/farm-buildings.xml"/>
3591 <wood-coverage>10000.0</wood-coverage>
3592 <tree-texture>Trees/mixed-winter.png</tree-texture>
3593 <tree-varieties>8</tree-varieties>
3594 <tree-range-m alias="/params/forest/tree-range-m"/>
3595 <tree-height-m>20.0</tree-height-m>
3596 <tree-width-m>12.0</tree-width-m>
3602 <property>sim/startup/season</property>
3603 <value>winter</value>
3606 <name>CropGrassCover</name>
3607 <name>CropGrass</name>
3608 <name>Grassland</name>
3609 <texture>Terrain.winter/cropgrass1.png</texture>
3610 <texture>Terrain.winter/cropgrass2.png</texture>
3611 <texture>Terrain.winter/cropgrass3.png</texture>
3614 <light-coverage>2000000.0</light-coverage>