Make water efect use png textures by default, and rely on their dds counterparts...
[fg:toms-fgdata.git] / Materials / dds / materials.xml
1 <?xml version="1.0"?>
2 <!-- FlightGear Materials File. See Docs/README.materials for details. -->
3
4 <PropertyList include="Materials/base/materials-base.xml">
5
6 <material>
7   <name>grass_rwy</name>
8   <texture>Runway/grass_rwy.dds</texture>
9   <xsize>75</xsize>
10   <ysize>75</ysize>
11   <solid>1</solid>
12   <friction-factor>0.8</friction-factor>
13   <rolling-friction>0.05</rolling-friction>
14   <bumpiness>0.05</bumpiness>
15   <load-resistance>1e5</load-resistance>
16 </material>
17
18 <material>
19   <name>dirt_rwy</name>
20   <texture>Runway/dirt_rwy.dds</texture>
21   <friction-factor>0.7</friction-factor>
22   <rolling-friction>0.04</rolling-friction>
23   <bumpiness>0.1</bumpiness>
24 </material>
25
26 <material>
27   <name>lakebed_taxiway</name>
28   <texture>Runway/lakebed_taxiway.dds</texture>
29   <rolling-friction>0.04</rolling-friction>
30   <bumpiness>0.05</bumpiness>
31 </material>
32
33 <material include="Materials/base/runway_effect_dds.xml">
34   <name>pa_taxiway</name>
35   <texture>Runway/pa_taxiway.dds</texture>
36 </material>
37
38 <material include="Materials/base/runway_effect_dds.xml">
39   <name>pa_tiedown</name>
40   <texture>Runway/pa_tiedown.dds</texture>
41 </material>
42
43 <material include="Materials/base/runway_effect_dds.xml">
44   <name>pa_dspl_thresh</name>
45   <texture>Runway/pa_dspl_thresh.dds</texture>
46   <wrapu>false</wrapu>
47 </material>
48
49 <material include="Materials/base/runway_effect_dds.xml">
50   <name>pa_dspl_arrows</name>
51   <texture>Runway/pa_dspl_arrows.dds</texture>
52   <wrapu>false</wrapu>
53 </material>
54
55 <material include="Materials/base/runway_effect_dds.xml">
56    <name>pa_shoulder</name>
57    <diffuse>
58      <r>0.93</r>
59      <g>0.95</g>
60      <b>0.93</b>
61      <a>1.0</a>
62    </diffuse>
63    <specular>
64      <r>0.1</r>
65      <g>0.12</g>
66      <b>0.1</b>
67      <a>1.0</a>
68    </specular>
69    <texture>Runway/pa_shoulder.dds</texture>
70    <wrapu>false</wrapu>
71 </material>
72
73 <material include="Materials/base/runway_effect_dds.xml">
74    <name>pa_shoulder_f</name>
75    <diffuse>
76      <r>0.93</r>
77      <g>0.95</g>
78      <b>0.93</b>
79      <a>1.0</a>
80    </diffuse>
81    <specular>
82      <r>0.1</r>
83      <g>0.12</g>
84      <b>0.1</b>
85      <a>1.0</a>
86    </specular>
87    <texture>Runway/pa_shoulder_f.dds</texture>
88    <wrapu>false</wrapu>
89 </material>
90
91 <material include="Materials/base/runway_effect_dds.xml">
92   <name>pa_threshold</name>
93   <texture>Runway/pa_threshold.dds</texture>
94   <wrapu>false</wrapu>
95   <wrapv>false</wrapv>
96 </material>
97
98 <material include="Materials/base/runway_effect_dds.xml">
99   <name>pa_no_threshold</name>
100   <texture>Runway/pa_no_threshold.dds</texture>
101   <wrapu>false</wrapu>
102   <wrapv>false</wrapv>
103 </material>
104
105 <material include="Materials/base/runway_effect_dds.xml">
106   <name>pa_stopway</name>
107   <texture>Runway/pa_stopway.dds</texture>
108   <wrapu>false</wrapu>
109 </material>
110
111 <material include="Materials/base/runway_effect_dds.xml">
112   <name>pa_L</name>
113   <texture>Runway/pa_L.dds</texture>
114   <wrapu>false</wrapu>
115 </material>
116
117 <material include="Materials/base/runway_effect_dds.xml">
118   <name>pa_R</name>
119   <texture>Runway/pa_R.dds</texture>
120   <wrapu>false</wrapu>
121 </material>
122
123 <material include="Materials/base/runway_effect_dds.xml">
124   <name>pa_C</name>
125   <texture>Runway/pa_C.dds</texture>
126   <wrapu>false</wrapu>
127 </material>
128
129 <material include="Materials/base/runway_effect_dds.xml">
130   <name>pa_0l</name>
131   <texture>Runway/pa_0l.dds</texture>
132   <wrapu>false</wrapu>
133 </material>
134
135 <material include="Materials/base/runway_effect_dds.xml">
136   <name>pa_0r</name>
137   <texture>Runway/pa_0r.dds</texture>
138   <wrapu>false</wrapu>
139 </material>
140
141 <material include="Materials/base/runway_effect_dds.xml">
142   <name>pa_1c</name>
143   <texture>Runway/pa_1c.dds</texture>
144   <wrapu>false</wrapu>
145 </material>
146
147 <material include="Materials/base/runway_effect_dds.xml">
148   <name>pa_1l</name>
149   <texture>Runway/pa_1l.dds</texture>
150   <wrapu>false</wrapu>
151 </material>
152
153 <material include="Materials/base/runway_effect_dds.xml">
154   <name>pa_1r</name>
155   <texture>Runway/pa_1r.dds</texture>
156   <wrapu>false</wrapu>
157 </material>
158
159 <material include="Materials/base/runway_effect_dds.xml">
160   <name>pa_11</name>
161   <texture>Runway/pa_11.dds</texture>
162   <wrapu>false</wrapu>
163 </material>
164
165 <material include="Materials/base/runway_effect_dds.xml">
166   <name>pa_2c</name>
167   <texture>Runway/pa_2c.dds</texture>
168   <wrapu>false</wrapu>
169 </material>
170
171 <material include="Materials/base/runway_effect_dds.xml">
172   <name>pa_2l</name>
173   <texture>Runway/pa_2l.dds</texture>
174   <wrapu>false</wrapu>
175 </material>
176
177 <material include="Materials/base/runway_effect_dds.xml">
178   <name>pa_2r</name>
179   <texture>Runway/pa_2r.dds</texture>
180   <wrapu>false</wrapu>
181 </material>
182
183 <material include="Materials/base/runway_effect_dds.xml">
184   <name>pa_3c</name>
185   <texture>Runway/pa_3c.dds</texture>
186   <wrapu>false</wrapu>
187 </material>
188
189 <material include="Materials/base/runway_effect_dds.xml">
190   <name>pa_3l</name>
191   <texture>Runway/pa_3l.dds</texture>
192   <wrapu>false</wrapu>
193 </material>
194
195 <material include="Materials/base/runway_effect_dds.xml">
196   <name>pa_3r</name>
197   <texture>Runway/pa_3r.dds</texture>
198   <wrapu>false</wrapu>
199 </material>
200
201 <material include="Materials/base/runway_effect_dds.xml">
202   <name>pa_4c</name>
203   <texture>Runway/pa_4c.dds</texture>
204   <wrapu>false</wrapu>
205 </material>
206
207 <material include="Materials/base/runway_effect_dds.xml">
208   <name>pa_4r</name>
209   <texture>Runway/pa_4r.dds</texture>
210   <wrapu>false</wrapu>
211 </material>
212
213 <material include="Materials/base/runway_effect_dds.xml">
214   <name>pa_5c</name>
215   <texture>Runway/pa_5c.dds</texture>
216   <wrapu>false</wrapu>
217 </material>
218
219 <material include="Materials/base/runway_effect_dds.xml">
220   <name>pa_5r</name>
221   <texture>Runway/pa_5r.dds</texture>
222   <wrapu>false</wrapu>
223 </material>
224
225 <material include="Materials/base/runway_effect_dds.xml">
226   <name>pa_6c</name>
227   <texture>Runway/pa_6c.dds</texture>
228   <wrapu>false</wrapu>
229 </material>
230
231 <material include="Materials/base/runway_effect_dds.xml">
232   <name>pa_6r</name>
233   <texture>Runway/pa_6r.dds</texture>
234   <wrapu>false</wrapu>
235 </material>
236
237 <material include="Materials/base/runway_effect_dds.xml">
238   <name>pa_7c</name>
239   <texture>Runway/pa_7c.dds</texture>
240   <wrapu>false</wrapu>
241 </material>
242
243 <material include="Materials/base/runway_effect_dds.xml">
244   <name>pa_7r</name>
245   <texture>Runway/pa_7r.dds</texture>
246   <wrapu>false</wrapu>
247 </material>
248
249 <material include="Materials/base/runway_effect_dds.xml">
250   <name>pa_8c</name>
251   <texture>Runway/pa_8c.dds</texture>
252   <wrapu>false</wrapu>
253 </material>
254
255 <material include="Materials/base/runway_effect_dds.xml">
256   <name>pa_8r</name>
257   <texture>Runway/pa_8r.dds</texture>
258   <wrapu>false</wrapu>
259 </material>
260
261 <material include="Materials/base/runway_effect_dds.xml">
262   <name>pa_9c</name>
263   <texture>Runway/pa_9c.dds</texture>
264   <wrapu>false</wrapu>
265 </material>
266
267 <material include="Materials/base/runway_effect_dds.xml">
268   <name>pa_9r</name>
269   <texture>Runway/pa_9r.dds</texture>
270   <wrapu>false</wrapu>
271 </material>
272
273 <material include="Materials/base/runway_effect_dds.xml">
274   <name>pa_tz_three</name>
275   <texture>Runway/pa_tz_three.dds</texture>
276   <wrapu>false</wrapu>
277 </material>
278
279 <material include="Materials/base/runway_effect_dds.xml">
280   <name>pa_aim</name>
281   <texture>Runway/pa_aim.dds</texture>
282   <wrapu>false</wrapu>
283 </material>
284
285 <material include="Materials/base/runway_effect_dds.xml">
286   <name>pa_tz_two_a</name>
287   <texture>Runway/pa_tz_two_a.dds</texture>
288   <wrapu>false</wrapu>
289 </material>
290
291 <material include="Materials/base/runway_effect_dds.xml">
292   <name>pa_tz_two_b</name>
293   <texture>Runway/pa_tz_two_b.dds</texture>
294   <wrapu>false</wrapu>
295 </material>
296
297 <material include="Materials/base/runway_effect_dds.xml">
298   <name>pa_tz_one_a</name>
299   <texture>Runway/pa_tz_one_a.dds</texture>
300   <wrapu>false</wrapu>
301 </material>
302
303 <material include="Materials/base/runway_effect_dds.xml">
304   <name>pa_tz_one_b</name>
305   <texture>Runway/pa_tz_one_b.dds</texture>
306   <wrapu>false</wrapu>
307 </material>
308
309 <material include="Materials/base/runway_effect_dds.xml">
310   <name>pa_centerline</name>
311   <texture>Runway/pa_centerline.dds</texture>
312   <wrapu>false</wrapu>
313 </material>
314
315 <material include="Materials/base/runway_effect_dds.xml">
316   <name>pa_rest</name>
317   <texture>Runway/pa_rest.dds</texture>
318   <wrapu>false</wrapu>
319 </material>
320
321 <material include="Materials/base/runway_effect_dds.xml">
322   <name>pc_taxiway</name>
323   <name>dirt_rwytaxiway</name>
324   <texture>Runway/pc_taxiway.dds</texture>
325 </material>
326
327 <material include="Materials/base/runway_effect_dds.xml">
328   <name>pc_tiedown</name>
329   <name>dirt_rwytiedown</name>
330   <texture>Runway/pc_tiedown.dds</texture>
331   <xsize>200</xsize>
332   <ysize>200</ysize>
333 </material>
334
335 <material include="Materials/base/runway_effect_dds.xml">
336   <name>pc_dspl_thresh</name>
337   <texture>Runway/pc_dspl_thresh.dds</texture>
338   <wrapu>false</wrapu>
339 </material>
340
341 <material include="Materials/base/runway_effect_dds.xml">
342   <name>pc_dspl_arrows</name>
343   <texture>Runway/pc_dspl_arrows.dds</texture>
344   <wrapu>false</wrapu>
345 </material>
346
347 <material include="Materials/base/runway_effect_dds.xml">
348    <name>pc_shoulder</name>
349    <diffuse>
350      <r>0.93</r>
351      <g>0.95</g>
352      <b>0.93</b>
353      <a>1.0</a>
354    </diffuse>
355    <specular>
356      <r>0.1</r>
357      <g>0.12</g>
358      <b>0.1</b>
359      <a>1.0</a>
360    </specular>
361    <texture>Runway/pc_shoulder.dds</texture>
362    <wrapu>false</wrapu>
363 </material>
364
365 <material include="Materials/base/runway_effect_dds.xml">
366    <name>pc_shoulder_f</name>
367    <diffuse>
368      <r>0.93</r>
369      <g>0.95</g>
370      <b>0.93</b>
371      <a>1.0</a>
372    </diffuse>
373    <specular>
374      <r>0.1</r>
375      <g>0.12</g>
376      <b>0.1</b>
377      <a>1.0</a>
378    </specular>
379    <texture>Runway/pc_shoulder_f.dds</texture>
380    <wrapu>false</wrapu>
381 </material>
382
383 <material include="Materials/base/runway_effect_dds.xml">
384   <name>pc_threshold</name>
385   <name>dirt_rwythreshold</name>
386   <texture>Runway/pc_threshold.dds</texture>
387   <wrapu>false</wrapu>
388   <wrapv>false</wrapv>
389 </material>
390
391 <material include="Materials/base/runway_effect_dds.xml">
392   <name>pc_no_threshold</name>
393   <texture>Runway/pc_no_threshold.dds</texture>
394   <wrapu>false</wrapu>
395   <wrapv>false</wrapv>
396 </material>
397
398 <material include="Materials/base/runway_effect_dds.xml">
399   <name>pc_stopway</name>
400   <texture>Runway/pc_stopway.dds</texture>
401   <wrapu>false</wrapu>
402 </material>
403
404 <material include="Materials/base/runway_effect_dds.xml">
405   <name>pc_L</name>
406   <name>dirt_rwyL</name>
407   <texture>Runway/pc_L.dds</texture>
408   <wrapu>false</wrapu>
409 </material>
410
411 <material include="Materials/base/runway_effect_dds.xml">
412   <name>pc_R</name>
413   <name>dirt_rwyR</name>
414   <texture>Runway/pc_R.dds</texture>
415   <wrapu>false</wrapu>
416 </material>
417
418 <material include="Materials/base/runway_effect_dds.xml">
419   <name>pc_C</name>
420   <name>dirt_rwyC</name>
421   <texture>Runway/pc_C.dds</texture>
422   <wrapu>false</wrapu>
423 </material>
424
425 <material include="Materials/base/runway_effect_dds.xml">
426   <name>pc_0l</name>
427   <name>dirt_rwy0l</name>
428   <texture>Runway/pc_0l.dds</texture>
429   <wrapu>false</wrapu>
430 </material>
431
432 <material include="Materials/base/runway_effect_dds.xml">
433   <name>pc_0r</name>
434   <name>dirt_rwy0r</name>
435   <texture>Runway/pc_0r.dds</texture>
436   <wrapu>false</wrapu>
437 </material>
438
439 <material include="Materials/base/runway_effect_dds.xml">
440   <name>pc_1c</name>
441   <name>dirt_rwy1c</name>
442   <texture>Runway/pc_1c.dds</texture>
443   <wrapu>false</wrapu>
444 </material>
445
446 <material include="Materials/base/runway_effect_dds.xml">
447   <name>pc_1l</name>
448   <name>dirt_rwy1l</name>
449   <texture>Runway/pc_1l.dds</texture>
450   <wrapu>false</wrapu>
451 </material>
452
453 <material include="Materials/base/runway_effect_dds.xml">
454   <name>pc_1r</name>
455   <name>dirt_rwy1r</name>
456   <texture>Runway/pc_1r.dds</texture>
457   <wrapu>false</wrapu>
458 </material>
459
460 <material include="Materials/base/runway_effect_dds.xml">
461   <name>pc_11</name>
462   <name>dirt_rwy11</name>
463   <texture>Runway/pc_11.dds</texture>
464   <wrapu>false</wrapu>
465 </material>
466
467 <material include="Materials/base/runway_effect_dds.xml">
468   <name>pc_2c</name>
469   <name>dirt_rwy2c</name>
470   <texture>Runway/pc_2c.dds</texture>
471   <wrapu>false</wrapu>
472 </material>
473
474 <material include="Materials/base/runway_effect_dds.xml">
475   <name>pc_2l</name>
476   <name>dirt_rwy2l</name>
477   <texture>Runway/pc_2l.dds</texture>
478   <wrapu>false</wrapu>
479 </material>
480
481 <material include="Materials/base/runway_effect_dds.xml">
482   <name>pc_2r</name>
483   <name>dirt_rwy2r</name>
484   <texture>Runway/pc_2r.dds</texture>
485   <wrapu>false</wrapu>
486 </material>
487
488 <material include="Materials/base/runway_effect_dds.xml">
489   <name>pc_3c</name>
490   <name>dirt_rwy3c</name>
491   <texture>Runway/pc_3c.dds</texture>
492   <wrapu>false</wrapu>
493 </material>
494
495 <material include="Materials/base/runway_effect_dds.xml">
496   <name>pc_3l</name>
497   <name>dirt_rwy3l</name>
498   <texture>Runway/pc_3l.dds</texture>
499   <wrapu>false</wrapu>
500 </material>
501
502 <material include="Materials/base/runway_effect_dds.xml">
503   <name>pc_3r</name>
504   <name>dirt_rwy3r</name>
505   <texture>Runway/pc_3r.dds</texture>
506   <wrapu>false</wrapu>
507 </material>
508
509 <material include="Materials/base/runway_effect_dds.xml">
510   <name>pc_4c</name>
511   <name>dirt_rwy4c</name>
512   <texture>Runway/pc_4c.dds</texture>
513   <wrapu>false</wrapu>
514 </material>
515
516 <material include="Materials/base/runway_effect_dds.xml">
517   <name>pc_4r</name>
518   <name>dirt_rwy4r</name>
519   <texture>Runway/pc_4r.dds</texture>
520   <wrapu>false</wrapu>
521 </material>
522
523 <material include="Materials/base/runway_effect_dds.xml">
524   <name>pc_5c</name>
525   <name>dirt_rwy5c</name>
526   <texture>Runway/pc_5c.dds</texture>
527   <wrapu>false</wrapu>
528 </material>
529
530 <material include="Materials/base/runway_effect_dds.xml">
531   <name>pc_5r</name>
532   <name>dirt_rwy5r</name>
533   <texture>Runway/pc_5r.dds</texture>
534   <wrapu>false</wrapu>
535 </material>
536
537 <material include="Materials/base/runway_effect_dds.xml">
538   <name>pc_6c</name>
539   <name>dirt_rwy6c</name>
540   <texture>Runway/pc_6c.dds</texture>
541   <wrapu>false</wrapu>
542 </material>
543
544 <material include="Materials/base/runway_effect_dds.xml">
545   <name>pc_6r</name>
546   <name>dirt_rwy6r</name>
547   <texture>Runway/pc_6r.dds</texture>
548   <wrapu>false</wrapu>
549 </material>
550
551 <material include="Materials/base/runway_effect_dds.xml">
552   <name>pc_7c</name>
553   <name>dirt_rwy7c</name>
554   <texture>Runway/pc_7c.dds</texture>
555   <wrapu>false</wrapu>
556 </material>
557
558 <material include="Materials/base/runway_effect_dds.xml">
559   <name>pc_7r</name>
560   <name>dirt_rwy7r</name>
561   <texture>Runway/pc_7r.dds</texture>
562   <wrapu>false</wrapu>
563 </material>
564
565 <material include="Materials/base/runway_effect_dds.xml">
566   <name>pc_8c</name>
567   <name>dirt_rwy8c</name>
568   <texture>Runway/pc_8c.dds</texture>
569   <wrapu>false</wrapu>
570 </material>
571
572 <material include="Materials/base/runway_effect_dds.xml">
573   <name>pc_8r</name>
574   <name>dirt_rwy8r</name>
575   <texture>Runway/pc_8r.dds</texture>
576   <wrapu>false</wrapu>
577 </material>
578
579 <material include="Materials/base/runway_effect_dds.xml">
580   <name>pc_9c</name>
581   <name>dirt_rwy9c</name>
582   <texture>Runway/pc_9c.dds</texture>
583   <wrapu>false</wrapu>
584 </material>
585
586 <material include="Materials/base/runway_effect_dds.xml">
587   <name>pc_9r</name>
588   <name>dirt_rwy9r</name>
589   <texture>Runway/pc_9r.dds</texture>
590   <wrapu>false</wrapu>
591 </material>
592
593 <material include="Materials/base/runway_effect_dds.xml">
594   <name>pc_tz_three</name>
595   <name>dirt_rwytz_three</name>
596   <texture>Runway/pc_tz_three.dds</texture>
597   <wrapu>false</wrapu>
598 </material>
599
600 <material include="Materials/base/runway_effect_dds.xml">
601   <name>pc_aim</name>
602   <name>dirt_rwyaim</name>
603   <texture>Runway/pc_aim.dds</texture>
604   <wrapu>false</wrapu>
605 </material>
606
607 <material include="Materials/base/runway_effect.xml">
608   <name>pc_aim_uk</name>
609   <name>dirt_rwyaim_uk</name>
610   <texture>Runway/pc_aim_uk.dds</texture>
611   <wrapu>false</wrapu>
612 </material>
613
614 <material include="Materials/base/runway_effect_dds.xml">
615   <name>pc_tz_two_a</name>
616   <name>dirt_rwytz_two_a</name>
617   <texture>Runway/pc_tz_two_a.dds</texture>
618   <wrapu>false</wrapu>
619 </material>
620
621 <material include="Materials/base/runway_effect_dds.xml">
622   <name>pc_tz_two_b</name>
623   <name>dirt_rwytz_two_b</name>
624   <texture>Runway/pc_tz_two_b.dds</texture>
625   <wrapu>false</wrapu>
626 </material>
627
628 <material include="Materials/base/runway_effect_dds.xml">
629   <name>pc_tz_one_a</name>
630   <name>dirt_rwytz_one_a</name>
631   <texture>Runway/pc_tz_one_a.dds</texture>
632   <wrapu>false</wrapu>
633 </material>
634
635 <material include="Materials/base/runway_effect_dds.xml">
636   <name>pc_tz_one_b</name>
637   <name>dirt_rwytz_one_b</name>
638   <texture>Runway/pc_tz_one_b.dds</texture>
639   <wrapu>false</wrapu>
640 </material>
641
642 <material include="Materials/base/runway_effect_dds.xml">
643   <name>pc_centerline</name>
644   <name>dirt_rwycenterline</name>
645   <texture>Runway/pc_centerline.dds</texture>
646   <wrapu>false</wrapu>
647 </material>
648
649 <material include="Materials/base/runway_effect_dds.xml">
650   <name>pc_rest</name>
651   <name>dirt_rwyrest</name>
652   <texture>Runway/pc_rest.dds</texture>
653   <wrapu>false</wrapu>
654 </material>
655
656  <!-- Default Summer -->
657
658 <material>
659   <condition>
660     <equals>
661       <property>sim/startup/season</property>
662       <value>summer</value>
663     </equals>
664   </condition>
665   <name>Landmass</name>
666   <name>SomeSort</name>
667   <name>Island</name>
668   <name>Default</name>
669   <effect>Effects/transition-base-grass-rock</effect>
670   <texture>Terrain/coniferous_forest.dds</texture>
671   <xsize>500</xsize>
672   <ysize>500</ysize>
673   <light-coverage>10000000.0</light-coverage>
674   <wood-coverage>4000.0</wood-coverage>
675   <tree-texture>Trees/coniferous-summer.dds</tree-texture>
676   <tree-varieties>8</tree-varieties>
677   <tree-range-m alias="/params/forest/tree-range-m"/>
678   <tree-height-m>25.0</tree-height-m>
679   <tree-width-m>15.0</tree-width-m>
680   <rolling-friction>1</rolling-friction>
681   <bumpiness>1</bumpiness>
682 </material>
683
684 <material>
685   <condition>
686     <equals>
687       <property>sim/startup/season</property>
688       <value>summer</value>
689     </equals>
690   </condition>
691   <name>EvergreenBroadCover</name>
692   <name>EvergreenForest</name>
693   <effect>Effects/transition-base-grass-rock</effect>
694   <texture>Terrain/coniferous_forest.dds</texture>
695   <xsize>500</xsize>
696   <ysize>500</ysize>
697   <light-coverage>10000000.0</light-coverage>
698   <wood-coverage>4000.0</wood-coverage>
699   <tree-texture>Trees/coniferous-summer.dds</tree-texture>
700   <tree-varieties>8</tree-varieties>
701   <tree-range-m alias="/params/forest/tree-range-m"/>
702   <tree-height-m>25.0</tree-height-m>
703   <tree-width-m>18.0</tree-width-m>
704   <rolling-friction>1</rolling-friction>
705   <bumpiness>1</bumpiness>
706 </material>
707
708 <material>
709   <condition>
710     <equals>
711       <property>sim/startup/season</property>
712       <value>summer</value>
713     </equals>
714   </condition>
715   <effect>Effects/transition-base-grass-rock</effect>
716   <name>DeciduousBroadCover</name>
717   <name>DeciduousForest</name>
718   <texture>Terrain/mixedforest1c.dds</texture>
719   <xsize>2000</xsize>
720   <ysize>2000</ysize>
721   <light-coverage>10000000.0</light-coverage>
722   <wood-coverage>4000.0</wood-coverage>
723   <tree-texture>Trees/deciduous-summer.dds</tree-texture>
724   <tree-varieties>8</tree-varieties>
725   <tree-range-m alias="/params/forest/tree-range-m"/>
726   <tree-height-m>25.0</tree-height-m>
727   <tree-width-m>15.0</tree-width-m>
728   <rolling-friction>1</rolling-friction>
729   <bumpiness>0.85</bumpiness>
730 </material>
731
732 <material>
733   <condition>
734     <equals>
735       <property>sim/startup/season</property>
736       <value>summer</value>
737     </equals>
738   </condition>
739   <effect>Effects/transition-base-grass-rock</effect>
740   <name>MixedForestCover</name>
741   <name>MixedForest</name>
742   <name>RainForest</name>
743   <texture>Terrain/mixedforest1c.dds</texture>
744   <xsize>500</xsize>
745   <ysize>500</ysize>
746   <light-coverage>5000000.0</light-coverage>
747   <wood-coverage>4000.0</wood-coverage>
748   <tree-texture>Trees/mixed-summer.dds</tree-texture>
749   <tree-varieties>8</tree-varieties>
750   <tree-range-m alias="/params/forest/tree-range-m"/>
751   <tree-height-m>25.0</tree-height-m>
752   <tree-width-m>15.0</tree-width-m>
753   <rolling-friction>1</rolling-friction>
754   <bumpiness>0.95</bumpiness>
755 </material>
756
757 <material>
758   <condition>
759     <equals>
760       <property>sim/startup/season</property>
761       <value>summer</value>
762     </equals>
763   </condition>
764   <effect>Effects/transition-base-grass-rock</effect>
765   <name>EvergreenNeedleCover</name>
766   <name>WoodedTundraCover</name>
767   <texture>Terrain/coniferous_forest.dds</texture>
768   <xsize>500</xsize>
769   <ysize>500</ysize>
770   <light-coverage>10000000.0</light-coverage>
771   <wood-coverage>4000.0</wood-coverage>
772   <tree-texture>Trees/coniferous-summer.dds</tree-texture>
773   <tree-varieties>8</tree-varieties>
774   <tree-range-m alias="/params/forest/tree-range-m"/>
775   <tree-height-m>20.0</tree-height-m>
776   <tree-width-m>15.0</tree-width-m>
777   <rolling-friction>1</rolling-friction>
778   <bumpiness>1</bumpiness>
779 </material>
780
781 <material>
782   <condition>
783     <equals>
784       <property>sim/startup/season</property>
785       <value>summer</value>
786     </equals>
787   </condition>
788   <effect>Effects/transition-base-grass-rock</effect>
789   <name>DeciduousNeedleCover</name>
790   <texture>Terrain/coniferous_forest.dds</texture>
791   <xsize>500</xsize>
792   <ysize>500</ysize>
793   <light-coverage>10000000.0</light-coverage>
794   <wood-coverage>4000.0</wood-coverage>
795   <tree-texture>Trees/coniferous-summer.dds</tree-texture>
796   <tree-varieties>8</tree-varieties>
797   <tree-range-m alias="/params/forest/tree-range-m"/>
798   <tree-height-m>15.0</tree-height-m>
799   <tree-width-m>8.0</tree-width-m>
800   <rolling-friction>1</rolling-friction>
801   <bumpiness>1</bumpiness>
802 </material>
803
804 <material>
805   <condition>
806     <equals>
807       <property>sim/startup/season</property>
808       <value>summer</value>
809     </equals>
810   </condition>
811   <name>Sand</name>
812   <texture>Terrain/sand4.dds</texture>
813   <texture>Terrain/sand5.dds</texture>
814   <texture>Terrain/sand6.dds</texture>
815   <xsize>2000</xsize>
816   <ysize>2000</ysize>
817   <light-coverage>10000000.0</light-coverage>
818   <shininess>2.5</shininess>
819   <rolling-friction>0.1</rolling-friction>
820   <friction-factor>0.7</friction-factor>
821   <bumpiness>0.1</bumpiness>
822 </material>
823
824 <material>
825   <condition>
826     <equals>
827       <property>sim/startup/season</property>
828       <value>summer</value>
829     </equals>
830   </condition>
831   <effect>Effects/transition-base-rock</effect>
832   <name>ShrubCover</name>
833   <name>ShrubGrassCover</name>
834   <name>ScrubCover</name>
835   <name>Scrub</name>
836   <name>Sclerophyllous</name>
837   <name>Heath</name>
838   <texture>Terrain/shrub.dds</texture>
839   <texture>Terrain/shrub1.dds</texture>
840   <texture>Terrain/shrub2.dds</texture>
841   <texture>Terrain/shrub3.dds</texture>
842   <xsize>2000</xsize>
843   <ysize>2000</ysize>
844   <diffuse>
845     <r>0.86</r>
846     <g>0.86</g>
847     <b>0.86</b>
848     <a>1.0</a>
849   </diffuse>
850   <specular>
851     <r>0.1</r>
852     <g>0.1</g>
853     <b>0.1</b>
854     <a>1.0</a>
855   </specular>
856   <shininess>1.2</shininess>
857   <light-coverage>20000000.0</light-coverage>
858   <wood-coverage>12000.0</wood-coverage>
859   <tree-texture>Trees/mixed-shrub.dds</tree-texture>
860   <tree-varieties>8</tree-varieties>
861   <tree-range-m alias="/params/forest/tree-range-m"/>
862   <tree-height-m>2.0</tree-height-m>
863   <tree-width-m>2.0</tree-width-m>
864   <rolling-friction>0.6</rolling-friction>
865   <bumpiness>0.4</bumpiness>
866 </material>
867
868 <material>
869   <condition>
870     <and>
871     <equals>
872         <property>sim/startup/season</property>
873         <value>summer</value>
874       </equals>
875       <property>sim/rendering/shaders/urban</property>
876     </and>
877   </condition>
878   <name>BuiltUpCover</name>
879   <name>Urban</name>
880   <effect>Effects/urban</effect>
881   <texture-set>
882     <texture>Terrain/city1.png</texture>
883     <texture n="2">Terrain/city1-relief-light.png</texture>
884   </texture-set>
885   <texture-set>
886     <texture>Terrain/city2.png</texture>
887     <texture n="2">Terrain/city2-relief-light.png</texture>
888   </texture-set>
889   <object-mask>Terrain/city1.mask.png</object-mask>
890   <object-mask>Terrain/city2.mask.png</object-mask>
891   <xsize>1000</xsize>
892   <ysize>1000</ysize>
893   <light-coverage>100000.0</light-coverage>
894   <emissive>
895     <r>0.05</r>
896     <g>0.05</g>
897     <b>0.02</b>
898     <a>1.0</a>
899   </emissive>
900   <object-group include="Materials/base/urban-buildings.xml"/>
901   <building-coverage>2500.0</building-coverage>
902   <building-small-ratio>0.4</building-small-ratio>
903   <building-small-min-floors>3</building-small-min-floors>
904   <building-small-max-width-m>30.0</building-small-max-width-m>
905   <building-small-min-depth-m>10.0</building-small-min-depth-m>
906   <building-small-max-depth-m>30.0</building-small-max-depth-m>
907   <building-medium-ratio>0.6</building-medium-ratio>
908   <building-large-ratio>0.2</building-large-ratio>
909   <wood-coverage>10000.0</wood-coverage>
910   <tree-texture>Trees/mixed-summer.png</tree-texture>
911   <tree-varieties>8</tree-varieties>
912   <tree-range-m alias="/params/forest/tree-range-m"/>
913   <tree-height-m>25.0</tree-height-m>
914   <tree-width-m>15.0</tree-width-m>
915 </material>
916
917 <material>
918   <condition>
919     <equals>
920         <property>sim/startup/season</property>
921         <value>summer</value>
922     </equals>
923   </condition>
924   <name>BuiltUpCover</name>
925   <name>Urban</name>
926   <effect>Effects/transition-base-dirt</effect>
927   <texture-set>
928     <texture>Terrain/city1.png</texture>
929     <texture n="4">Terrain.winter/builtup.png</texture>
930   </texture-set>
931   <texture-set>
932     <texture>Terrain/city2.png</texture>
933     <texture n="4">Terrain.winter/builtup.png</texture>
934   </texture-set>
935   <object-mask>Terrain/city1.mask.png</object-mask>
936   <object-mask>Terrain/city2.mask.png</object-mask>
937   <xsize>1000</xsize>
938   <ysize>1000</ysize>
939   <light-coverage>100000.0</light-coverage>
940   <emissive>
941     <r>0.05</r>
942     <g>0.05</g>
943     <b>0.02</b>
944     <a>1.0</a>
945   </emissive>
946   <object-group include="Materials/base/urban-buildings.xml"/>
947   <building-coverage>2500.0</building-coverage>
948   <building-small-ratio>0.4</building-small-ratio>
949   <building-small-min-floors>3</building-small-min-floors>
950   <building-small-max-width-m>30.0</building-small-max-width-m>
951   <building-small-min-depth-m>10.0</building-small-min-depth-m>
952   <building-small-max-depth-m>30.0</building-small-max-depth-m>
953   <building-medium-ratio>0.6</building-medium-ratio>
954   <building-large-ratio>0.2</building-large-ratio>
955   <wood-coverage>25000.0</wood-coverage>
956   <tree-texture>Trees/mixed-summer.dds</tree-texture>
957   <tree-varieties>8</tree-varieties>
958   <tree-range-m alias="/params/forest/tree-range-m"/>
959   <tree-height-m>25.0</tree-height-m>
960   <tree-width-m>15.0</tree-width-m>
961 </material>
962
963 <material>
964   <condition>
965     <equals>
966       <property>sim/startup/season</property>
967       <value>summer</value>
968     </equals>
969   </condition>
970   <name>Construction</name>
971   <name>Industrial</name>
972   <name>Port</name>
973   <name>Transport</name>
974   <effect>Effects/transition-base-dirt</effect>
975   <texture-set>
976     <texture>Terrain/city1.png</texture>
977     <texture n="4">Terrain.winter/builtup.png</texture>
978   </texture-set>
979   <texture-set>
980     <texture>Terrain/city2.png</texture>
981     <texture n="4">Terrain.winter/builtup.png</texture>
982   </texture-set>
983   <object-mask>Terrain/city1.mask.png</object-mask>
984   <object-mask>Terrain/city2.mask.png</object-mask>
985   <xsize>1000</xsize>
986   <ysize>1000</ysize>
987   <light-coverage>100000.0</light-coverage>
988   <emissive>
989     <r>0.05</r>
990     <g>0.05</g>
991     <b>0.02</b>
992     <a>1.0</a>
993   </emissive>
994         <object-group include="Materials/base/industrial-buildings.xml"/>
995 </material>
996
997 <material>
998   <condition>
999     <equals>
1000       <property>sim/startup/season</property>
1001       <value>summer</value>
1002     </equals>
1003   </condition>
1004   <name>Town</name>
1005   <name>SubUrban</name>
1006   <texture>Terrain/Town1.png</texture>
1007   <object-mask>Terrain/Town1.mask.png</object-mask>
1008   <xsize>1024</xsize>
1009   <ysize>1024</ysize>
1010   <light-coverage>100000.0</light-coverage>
1011   <emissive>
1012     <r>0.05</r>
1013     <g>0.05</g>
1014     <b>0.02</b>
1015     <a>1.0</a>
1016   </emissive>
1017   <object-group include="Materials/base/town-buildings.xml"/>
1018   <building-coverage>2500.0</building-coverage>
1019   <building-small-ratio>0.9</building-small-ratio>
1020   <building-medium-ratio>0.1</building-medium-ratio>
1021   <building-large-ratio>0.0</building-large-ratio>
1022   <building-medium-max-floors>4</building-medium-max-floors>
1023   <wood-coverage>5000.0</wood-coverage>
1024   <tree-texture>Trees/mixed-summer.dds</tree-texture>
1025   <tree-varieties>8</tree-varieties>
1026   <tree-range-m alias="/params/forest/tree-range-m"/>
1027   <tree-height-m>25.0</tree-height-m>
1028   <tree-width-m>15.0</tree-width-m>
1029 </material>
1030
1031 <material include="Materials/base/water.xml">
1032   <name>Ocean</name>
1033   <effect>Effects/water-dds</effect>
1034   <texture>Terrain/water.png</texture>
1035 </material>
1036
1037 <material>
1038   <condition>
1039     <equals>
1040       <property>sim/startup/season</property>
1041       <value>summer</value>
1042     </equals>
1043   </condition>
1044   <effect>Effects/water-inland</effect>
1045   <name>Lake</name>
1046   <name>Pond</name>
1047   <name>Reservoir</name>
1048   <name>Stream</name>
1049   <name>Canal</name>
1050   <name>Estuary</name>
1051   <name>Watercourse</name>
1052   <name>Saline</name>
1053   <texture>Terrain/estuary.dds</texture>
1054   <!--<texture>Terrain/water-lake.png</texture>-->
1055   <xsize>400</xsize>
1056   <ysize>400</ysize>
1057   <ambient>
1058     <r>0.0</r>
1059     <g>0.0</g>
1060     <b>0.0</b>
1061     <a>1.0</a>
1062   </ambient>
1063   <diffuse>
1064     <r>0.0</r>
1065     <g>0.0</g>
1066     <b>0.0</b>
1067     <a>1.0</a>
1068   </diffuse>
1069   <specular>
1070     <r>0.5</r>
1071     <g>0.5</g>
1072     <b>0.5</b>
1073     <a>1.0</a>
1074   </specular>
1075   <shininess>1.2</shininess>
1076   <solid>0</solid>
1077   <rolling-friction>1.5</rolling-friction>
1078   <bumpiness>0.6</bumpiness>
1079 </material>
1080
1081 <material>
1082   <condition>
1083     <equals>
1084       <property>sim/startup/season</property>
1085       <value>summer</value>
1086     </equals>
1087   </condition>
1088   <name>DryLake</name>
1089   <name>IntermittentReservoir</name>
1090   <name>IntermittentLake</name>
1091   <texture>Terrain/sand1.dds</texture>
1092   <texture>Terrain/sand2.dds</texture>
1093   <texture>Terrain/sand3.dds</texture>
1094   <xsize>2000</xsize>
1095   <ysize>2000</ysize>
1096   <solid>1</solid>
1097   <friction-factor>0.9</friction-factor>
1098   <rolling-friction>0.04</rolling-friction>
1099   <bumpiness>0.1</bumpiness>
1100 </material>
1101
1102 <material>
1103   <condition>
1104     <equals>
1105       <property>sim/startup/season</property>
1106       <value>summer</value>
1107     </equals>
1108   </condition>
1109   <name>IntermittentStream</name>
1110   <texture>Terrain/wash.dds</texture>
1111   <xsize>200</xsize>
1112   <ysize>200</ysize>
1113   <shininess>1.5</shininess>
1114   <solid>0</solid>
1115   <rolling-friction>2.5</rolling-friction>
1116   <bumpiness>0.6</bumpiness>
1117 </material>
1118
1119 <material>
1120   <condition>
1121     <equals>
1122       <property>sim/startup/season</property>
1123       <value>summer</value>
1124     </equals>
1125   </condition>
1126   <name>Marsh</name>
1127   <name>Littoral</name>
1128   <name>FloodLand</name>
1129   <name>SaltMarsh</name>
1130   <name>HerbWetlandCover</name>
1131   <name>WoodedWetlandCover</name>
1132   <name>Bog</name>
1133   <effect>Effects/transition-base-rock</effect>
1134   <texture>Terrain/marsh2.dds</texture>
1135   <texture>Terrain/marsh3.dds</texture>
1136   <texture>Terrain/marsh4.dds</texture>
1137   <xsize>2000</xsize>
1138   <ysize>2000</ysize>
1139   <solid>1</solid>
1140   <light-coverage>40000000.0</light-coverage>
1141   <friction-factor>0.8</friction-factor>
1142   <rolling-friction>0.3</rolling-friction>
1143   <bumpiness>0.2</bumpiness>
1144   <load-resistance>1e30</load-resistance>
1145 </material>
1146
1147 <material>
1148   <condition>
1149     <equals>
1150       <property>sim/startup/season</property>
1151       <value>summer</value>
1152     </equals>
1153   </condition>
1154   <name>GrassCover</name>
1155   <name>GrassLand</name>
1156   <name>BareTundraCover</name>/name>
1157   <name>MixedTundraCover</name>
1158   <name>Cemetery</name>
1159   <effect>Effects/transition-base-rock</effect>
1160   <texture>Terrain/grass10c.dds</texture>
1161   <texture>Terrain/grass10b.dds</texture>
1162   <xsize>500</xsize>
1163   <ysize>500</ysize>
1164   <light-coverage>4000000.0</light-coverage>
1165   <diffuse>
1166     <r>0.93</r>
1167     <g>0.95</g>
1168     <b>0.93</b>
1169     <a>1.0</a>
1170   </diffuse>
1171   <specular>
1172     <r>0.1</r>
1173     <g>0.12</g>
1174     <b>0.1</b>
1175     <a>1.0</a>
1176   </specular>
1177   <shininess>1.2</shininess>
1178   <solid>1</solid>
1179   <friction-factor>0.7</friction-factor>
1180   <rolling-friction>0.1</rolling-friction>
1181   <bumpiness>0.15</bumpiness>
1182   <load-resistance>1e30</load-resistance>
1183 </material>
1184
1185 <material>
1186   <condition>
1187     <equals>
1188       <property>sim/startup/season</property>
1189       <value>summer</value>
1190     </equals>
1191   </condition>
1192   <name>HerbTundraCover</name>
1193   <name>HerbTundra</name>
1194   <effect>Effects/transition-base-rock</effect>
1195   <texture>Terrain/herbtundra.dds</texture>
1196   <texture>Terrain/herbtundra2.dds</texture>
1197   <texture>Terrain/herbtundra3.dds</texture>
1198   <xsize>2000</xsize>
1199   <ysize>2000</ysize>
1200   <light-coverage>4000000.0</light-coverage>
1201   <diffuse>
1202     <r>0.93</r>
1203     <g>0.95</g>
1204     <b>0.93</b>
1205     <a>1.0</a>
1206   </diffuse>
1207   <specular>
1208     <r>0.1</r>
1209     <g>0.12</g>
1210     <b>0.1</b>
1211     <a>1.0</a>
1212   </specular>
1213   <shininess>1.2</shininess>
1214   <solid>1</solid>
1215   <friction-factor>0.8</friction-factor>
1216   <rolling-friction>0.1</rolling-friction>
1217   <bumpiness>0.15</bumpiness>
1218   <load-resistance>1e30</load-resistance>
1219 </material>
1220
1221 <material>
1222   <condition>
1223     <equals>
1224       <property>sim/startup/season</property>
1225       <value>summer</value>
1226     </equals>
1227   </condition>
1228   <name>SavannaCover</name>
1229   <effect>Effects/transition-base-dirt</effect>
1230   <texture>Terrain/savanna.dds</texture>
1231   <xsize>1000</xsize>
1232   <ysize>1000</ysize>
1233   <light-coverage>4000000.0</light-coverage>
1234   <solid>1</solid>
1235   <friction-factor>0.8</friction-factor>
1236   <rolling-friction>0.1</rolling-friction>
1237   <bumpiness>0.2</bumpiness>
1238   <load-resistance>1e30</load-resistance>
1239 </material>
1240
1241 <material>
1242   <condition>
1243     <equals>
1244       <property>sim/startup/season</property>
1245       <value>summer</value>
1246     </equals>
1247   </condition>
1248   <name>Grass</name>
1249   <name>Airport</name>
1250   <name>AirportKeep</name>
1251   <name>Greenspace</name>
1252   <effect>Effects/transition-base-dirt</effect>
1253   <texture>Terrain/grass10b.dds</texture>
1254   <texture>Terrain/grass10c.dds</texture>
1255   <xsize>250</xsize>
1256   <ysize>250</ysize>
1257   <light-coverage>4000000.0</light-coverage>
1258   <diffuse>
1259     <r>0.93</r>
1260     <g>0.95</g>
1261     <b>0.93</b>
1262     <a>1.0</a>
1263   </diffuse>
1264   <specular>
1265     <r>0.1</r>
1266     <g>0.12</g>
1267     <b>0.1</b>
1268     <a>1.0</a>
1269   </specular>
1270   <shininess>1.2</shininess>
1271   <solid>1</solid>
1272   <friction-factor>0.7</friction-factor>
1273   <rolling-friction>0.1</rolling-friction>
1274   <bumpiness>0.1</bumpiness>
1275   <load-resistance>1e30</load-resistance>
1276 </material>
1277
1278 <material>
1279   <condition>
1280     <equals>
1281       <property>sim/startup/season</property>
1282       <value>summer</value>
1283     </equals>
1284   </condition>
1285   <effect>Effects/transition-base-dirt</effect>
1286   <name>MixedCropPastureCover</name>
1287   <name>MixedCrop</name>
1288   <name>ComplexCrop</name>
1289   <texture>Terrain/mixedcrop1.dds</texture>
1290   <texture>Terrain/mixedcrop4.dds</texture>
1291   <texture>Terrain/mixedcrop3.dds</texture>
1292   <object-mask>Terrain/mixedcrop1.mask.png</object-mask>
1293   <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
1294   <object-mask>Terrain/mixedcrop3.mask.png</object-mask>
1295   <xsize>2000</xsize>
1296   <ysize>2000</ysize>
1297   <light-coverage>2000000.0</light-coverage>
1298   <solid>1</solid>
1299   <friction-factor>0.9</friction-factor>
1300   <rolling-friction>0.1</rolling-friction>
1301   <bumpiness>0.7</bumpiness>
1302   <load-resistance>1e30</load-resistance>
1303   <object-group include="Materials/base/farm-buildings.xml"/>
1304   <wood-coverage>10000.0</wood-coverage>
1305   <tree-texture>Trees/mixed-summer.dds</tree-texture>
1306   <tree-varieties>8</tree-varieties>
1307   <tree-range-m alias="/params/forest/tree-range-m"/>
1308   <tree-height-m>20.0</tree-height-m>
1309   <tree-width-m>12.0</tree-width-m>
1310 </material>
1311
1312 <material>
1313   <condition>
1314     <equals>
1315       <property>sim/startup/season</property>
1316       <value>summer</value>
1317     </equals>
1318   </condition>
1319   <effect>Effects/transition-base-dirt</effect>
1320   <name>IrrCropPastureCover</name>
1321   <name>IrrCrop</name>
1322   <name>Orchard</name>
1323   <name>Olives</name>
1324   <name>Vineyard</name>
1325   <name>Rice</name>
1326   <texture>Terrain/irrcrop1.dds</texture>
1327   <texture>Terrain/irrcrop2.dds</texture>
1328   <texture>Terrain/irrcrop3.dds</texture>
1329   <object-mask>Terrain/irrcrop1.mask.png</object-mask>
1330   <object-mask>Terrain/irrcrop2.mask.png</object-mask>
1331   <object-mask>Terrain/irrcrop3.mask.png</object-mask>
1332   <xsize>2000</xsize>
1333   <ysize>2000</ysize>
1334   <light-coverage>2000000.0</light-coverage>
1335   <solid>1</solid>
1336   <friction-factor>0.9</friction-factor>
1337   <rolling-friction>0.3</rolling-friction>
1338   <bumpiness>0.6</bumpiness>
1339   <load-resistance>1e30</load-resistance>
1340   <object-group include="Materials/base/farm-buildings.xml"/>
1341   <wood-coverage>10000.0</wood-coverage>
1342   <tree-texture>Trees/mixed-summer.dds</tree-texture>
1343   <tree-varieties>8</tree-varieties>
1344   <tree-range-m alias="/params/forest/tree-range-m"/>
1345   <tree-height-m>20.0</tree-height-m>
1346   <tree-width-m>12.0</tree-width-m>
1347 </material>
1348
1349 <material>
1350   <condition>
1351     <equals>
1352       <property>sim/startup/season</property>
1353       <value>summer</value>
1354     </equals>
1355   </condition>
1356   <effect>Effects/transition-base-dirt</effect>
1357   <name>DryCropPastureCover</name>
1358   <name>DryCrop</name>
1359   <texture-set>
1360     <texture>Terrain/countryside1.green.dds</texture>
1361     <texture n="4">Terrain.winter/countryside1.winter.dds</texture>
1362   </texture-set>
1363   <!--<texture-set>
1364     <texture>Terrain/countryside2.green.dds</texture>
1365     <texture n="4">Terrain.winter/countryside2.winter.dds</texture>
1366   </texture-set>
1367   <texture-set>
1368     <texture>Terrain/countryside3.green.dds</texture>
1369     <texture n="4">Terrain.winter/countryside3.winter.dds</texture>
1370   </texture-set>
1371   <texture-set>
1372     <texture>Terrain/countryside4.green.dds</texture>
1373     <texture n="4">Terrain.winter/countryside4.winter.dds</texture>
1374   </texture-set> -->
1375   <object-mask>Terrain/countryside1.green.mask.png</object-mask>
1376   <object-mask>Terrain/countryside2.green.mask.png</object-mask>
1377   <object-mask>Terrain/countryside3.green.mask.png</object-mask>
1378   <object-mask>Terrain/countryside4.green.mask.png</object-mask>
1379   <xsize>1800</xsize>
1380   <ysize>1800</ysize>
1381   <solid>1</solid>
1382   <friction-factor>0.9</friction-factor>
1383   <rolling-friction>0.1</rolling-friction>
1384   <bumpiness>0.6</bumpiness>
1385   <load-resistance>1e30</load-resistance>
1386   <light-coverage>2000000.0</light-coverage>
1387   <object-group include="Materials/base/farm-buildings.xml"/>
1388   <wood-coverage>4000.0</wood-coverage>
1389   <tree-texture>Trees/deciduous-summer.dds</tree-texture>
1390   <tree-varieties>8</tree-varieties>
1391   <tree-range-m alias="/params/forest/tree-range-m"/>
1392   <tree-height-m>20.0</tree-height-m>
1393   <tree-width-m>12.0</tree-width-m>
1394 </material>
1395
1396 <material>
1397   <condition>
1398     <equals>
1399       <property>sim/startup/season</property>
1400       <value>summer</value>
1401     </equals>
1402   </condition>
1403   <name>NaturalCrop</name>
1404   <effect>Effects/transition-base-rock</effect>
1405   <texture>Terrain/naturalcrop1.png</texture>
1406   <object-mask>Terrain/naturalcrop1.mask.png</object-mask>
1407   <xsize>2000</xsize>
1408   <ysize>2000</ysize>
1409   <solid>1</solid>
1410   <friction-factor>0.9</friction-factor>
1411   <rolling-friction>0.1</rolling-friction>
1412   <bumpiness>0.6</bumpiness>
1413   <load-resistance>1e30</load-resistance>
1414   <light-coverage>2000000.0</light-coverage>
1415   <object-group include="Materials/base/farm-buildings.xml"/>
1416   <wood-coverage>500000.0</wood-coverage>
1417   <tree-texture>Trees/deciduous-summer.dds</tree-texture>
1418   <tree-varieties>8</tree-varieties>
1419   <tree-range-m alias="/params/forest/tree-range-m"/>
1420   <tree-height-m>20.0</tree-height-m>
1421   <tree-width-m>12.0</tree-width-m>
1422 </material>
1423
1424 <material>
1425   <condition>
1426     <equals>
1427       <property>sim/startup/season</property>
1428       <value>summer</value>
1429     </equals>
1430   </condition>
1431   <effect>Effects/transition-base-dirt</effect>
1432   <name>CropGrassCover</name>
1433   <name>CropGrass</name>
1434   <name>Grassland</name>
1435   <texture>Terrain/cropgrass1.dds</texture>
1436   <texture>Terrain/cropgrass2.dds</texture>
1437   <xsize>1500</xsize>
1438   <ysize>1500</ysize>
1439   <light-coverage>2000000.0</light-coverage>
1440   <diffuse>
1441     <r>0.93</r>
1442     <g>0.95</g>
1443     <b>0.93</b>
1444     <a>1.0</a>
1445   </diffuse>
1446   <specular>
1447     <r>0.1</r>
1448     <g>0.12</g>
1449     <b>0.1</b>
1450     <a>1.0</a>
1451   </specular>
1452   <shininess>1.2</shininess>
1453   <solid>1</solid>
1454   <friction-factor>0.7</friction-factor>
1455   <rolling-friction>0.1</rolling-friction>
1456   <bumpiness>0.3</bumpiness>
1457   <load-resistance>1e30</load-resistance>
1458   <wood-coverage>500000.0</wood-coverage>
1459   <tree-texture>Trees/deciduous-summer.dds</tree-texture>
1460   <tree-varieties>8</tree-varieties>
1461   <tree-range-m alias="/params/forest/tree-range-m"/>
1462   <tree-height-m>20.0</tree-height-m>
1463   <tree-width-m>12.0</tree-width-m>
1464 </material>
1465
1466 <material>
1467   <condition>
1468     <equals>
1469       <property>sim/startup/season</property>
1470       <value>summer</value>
1471     </equals>
1472   </condition>
1473   <name>GolfCourse</name>
1474   <effect>Effects/transition-base-dirt</effect>
1475   <texture>Terrain/golfcourse1.png</texture>
1476   <object-mask>Terrain/golfcourse1.mask.png</object-mask>
1477   <xsize>800</xsize>
1478   <ysize>800</ysize>
1479   <light-coverage>2000000.0</light-coverage>
1480   <diffuse>
1481     <r>0.93</r>
1482     <g>0.95</g>
1483     <b>0.93</b>
1484     <a>1.0</a>
1485   </diffuse>
1486   <specular>
1487     <r>0.1</r>
1488     <g>0.12</g>
1489     <b>0.1</b>
1490     <a>1.0</a>
1491   </specular>
1492   <shininess>1.2</shininess>
1493   <solid>1</solid>
1494   <friction-factor>0.7</friction-factor>
1495   <rolling-friction>0.1</rolling-friction>
1496   <bumpiness>0.3</bumpiness>
1497   <load-resistance>1e30</load-resistance>
1498   <wood-coverage>5000.0</wood-coverage>
1499   <tree-texture>Trees/deciduous-summer.dds</tree-texture>
1500   <tree-varieties>8</tree-varieties>
1501   <tree-range-m alias="/params/forest/tree-range-m"/>
1502   <tree-height-m>20.0</tree-height-m>
1503   <tree-width-m>12.0</tree-width-m>
1504 </material>
1505
1506 <material>
1507   <condition>
1508     <equals>
1509       <property>sim/startup/season</property>
1510       <value>summer</value>
1511     </equals>
1512   </condition>
1513   <name>CropWoodCover</name>
1514   <name>CropWood</name>
1515   <name>AgroForest</name>
1516   <effect>Effects/transition-base-dirt</effect>
1517   <texture>Terrain/cropwood.dds</texture>
1518   <object-mask>Terrain/cropwood.mask.png</object-mask>
1519   <xsize>1500</xsize>
1520   <ysize>1500</ysize>
1521   <light-coverage>2000000.0</light-coverage>
1522   <solid>1</solid>
1523   <friction-factor>0.4</friction-factor>
1524   <rolling-friction>0.6</rolling-friction>
1525   <bumpiness>0.7</bumpiness>
1526   <load-resistance>10</load-resistance>
1527   <wood-coverage>4000.0</wood-coverage>
1528   <tree-texture>Trees/mixed-summer.dds</tree-texture>
1529   <tree-varieties>8</tree-varieties>
1530   <tree-range-m alias="/params/forest/tree-range-m"/>
1531   <tree-height-m>20.0</tree-height-m>
1532   <tree-width-m>12.0</tree-width-m>
1533 </material>
1534
1535 <material>
1536   <condition>
1537     <equals>
1538       <property>sim/startup/season</property>
1539       <value>summer</value>
1540     </equals>
1541   </condition>
1542   <name>Littoral</name>
1543   <texture>Terrain/sand1.dds</texture>
1544   <xsize>2000</xsize>
1545   <ysize>2000</ysize>
1546   <light-coverage>10000000.0</light-coverage>
1547   <shininess>2.5</shininess>
1548   <rolling-friction>0.1</rolling-friction>
1549   <friction-factor>0.7</friction-factor>
1550   <bumpiness>0.1</bumpiness>
1551 </material>
1552
1553
1554  <!-- end summer-->
1555
1556  <!-- Winter-->
1557
1558 <material>
1559   <condition>
1560     <equals>
1561       <property>sim/startup/season</property>
1562       <value>winter</value>
1563     </equals>
1564   </condition>
1565   <name>Landmass</name>
1566   <name>SomeSort</name>
1567   <name>EvergreenBroadCover</name>
1568   <name>EvergreenForest</name>
1569   <name>Island</name>
1570   <name>Default</name>
1571   <texture>Terrain.winter/forest1a.png</texture>
1572   <texture>Terrain.winter/forest1b.png</texture>
1573   <texture>Terrain.winter/forest1c.png</texture>
1574   <xsize>2000</xsize>
1575   <ysize>2000</ysize>
1576   <light-coverage>10000000.0</light-coverage>
1577   <wood-coverage>4000.0</wood-coverage>
1578   <tree-texture>Trees/coniferous-winter.png</tree-texture>
1579   <tree-varieties>8</tree-varieties>
1580   <tree-range-m alias="/params/forest/tree-range-m"/>
1581   <tree-height-m>25.0</tree-height-m>
1582   <tree-width-m>15.0</tree-width-m>
1583   <rolling-friction>1</rolling-friction>
1584   <bumpiness>1</bumpiness>
1585 </material>
1586
1587 <material>
1588   <condition>
1589     <equals>
1590       <property>sim/startup/season</property>
1591       <value>winter</value>
1592     </equals>
1593   </condition>
1594   <name>DeciduousBroadCover</name>
1595   <name>DeciduousForest</name>
1596   <texture>Terrain.winter/deciduous1.png</texture>
1597   <texture>Terrain.winter/deciduous2.png</texture>
1598   <texture>Terrain.winter/deciduous4.png</texture>
1599   <xsize>2000</xsize>
1600   <ysize>2000</ysize>
1601   <light-coverage>10000000.0</light-coverage>
1602   <wood-coverage>4000.0</wood-coverage>
1603   <tree-texture>Trees/deciduous-winter.png</tree-texture>
1604   <tree-varieties>8</tree-varieties>
1605   <tree-range-m alias="/params/forest/tree-range-m"/>
1606   <tree-height-m>25.0</tree-height-m>
1607   <tree-width-m>15.0</tree-width-m>
1608   <rolling-friction>1</rolling-friction>
1609   <bumpiness>0.85</bumpiness>
1610 </material>
1611
1612 <material>
1613   <condition>
1614     <equals>
1615       <property>sim/startup/season</property>
1616       <value>winter</value>
1617     </equals>
1618   </condition>
1619   <name>MixedForestCover</name>
1620   <name>MixedForest</name>
1621   <name>RainForest</name>
1622   <texture>Terrain.winter/mixedforest.png</texture>
1623   <texture>Terrain.winter/mixedforest2.png</texture>
1624   <texture>Terrain.winter/mixedforest3.png</texture>
1625   <xsize>2000</xsize>
1626   <ysize>2000</ysize>
1627   <light-coverage>5000000.0</light-coverage>
1628   <wood-coverage>4000.0</wood-coverage>
1629   <tree-texture>Trees/mixed-winter.png</tree-texture>
1630   <tree-varieties>8</tree-varieties>
1631   <tree-range-m alias="/params/forest/tree-range-m"/>
1632   <tree-height-m>25.0</tree-height-m>
1633   <tree-width-m>15.0</tree-width-m>
1634   <rolling-friction>1</rolling-friction>
1635   <bumpiness>0.95</bumpiness>
1636 </material>
1637
1638 <material>
1639   <condition>
1640     <equals>
1641       <property>sim/startup/season</property>
1642       <value>winter</value>
1643     </equals>
1644   </condition>
1645   <name>EvergreenNeedleCover</name>
1646   <name>WoodedTundraCover</name>
1647   <texture>Terrain.winter/evergreen.png</texture>
1648   <xsize>1000</xsize>
1649   <ysize>1000</ysize>
1650   <light-coverage>10000000.0</light-coverage>
1651   <wood-coverage>4000.0</wood-coverage>
1652   <tree-texture>Trees/coniferous-winter.png</tree-texture>
1653   <tree-varieties>8</tree-varieties>
1654   <tree-range-m alias="/params/forest/tree-range-m"/>
1655   <tree-height-m>20.0</tree-height-m>
1656   <tree-width-m>15.0</tree-width-m>
1657   <rolling-friction>1</rolling-friction>
1658   <bumpiness>1</bumpiness>
1659 </material>
1660
1661 <material>
1662   <condition>
1663     <equals>
1664       <property>sim/startup/season</property>
1665       <value>winter</value>
1666     </equals>
1667   </condition>
1668   <name>DeciduousNeedleCover</name>
1669   <texture>Terrain.winter/dec_evergreen.png</texture>
1670   <xsize>1000</xsize>
1671   <ysize>1000</ysize>
1672   <light-coverage>10000000.0</light-coverage>
1673   <wood-coverage>4000.0</wood-coverage>
1674   <tree-texture>Trees/coniferous-winter.png</tree-texture>
1675   <tree-varieties>8</tree-varieties>
1676   <tree-range-m alias="/params/forest/tree-range-m"/>
1677   <tree-height-m>15.0</tree-height-m>
1678   <tree-width-m>8.0</tree-width-m>
1679   <rolling-friction>1</rolling-friction>
1680   <bumpiness>1</bumpiness>
1681 </material>
1682
1683 <material>
1684   <condition>
1685     <equals>
1686     <property>sim/startup/season</property>
1687     <value>winter</value>
1688       </equals>
1689   </condition>
1690   <name>Sand</name>
1691   <texture>Terrain.winter/sand.png</texture>
1692   <xsize>2000</xsize>
1693   <ysize>2000</ysize>
1694   <light-coverage>10000000.0</light-coverage>
1695   <shininess>2.5</shininess>
1696   <rolling-friction>0.1</rolling-friction>
1697   <friction-factor>0.7</friction-factor>
1698   <bumpiness>0.1</bumpiness>
1699 </material>
1700
1701 <material>
1702   <condition>
1703     <equals>
1704     <property>sim/startup/season</property>
1705     <value>winter</value>
1706       </equals>
1707   </condition>
1708   <name>ShrubCover</name>
1709   <name>ShrubGrassCover</name>
1710   <name>ScrubCover</name>
1711     <name>Scrub</name>
1712   <name>Sclerophyllous</name>
1713   <name>Heath</name>
1714     <texture>Terrain.winter/shrub.png</texture>
1715     <texture>Terrain.winter/shrub2.png</texture>
1716     <texture>Terrain.winter/shrub3.png</texture>
1717   <xsize>2000</xsize>
1718   <ysize>2000</ysize>
1719   <diffuse>
1720     <r>0.86</r>
1721     <g>0.86</g>
1722     <b>0.86</b>
1723     <a>1.0</a>
1724   </diffuse>
1725   <specular>
1726     <r>0.1</r>
1727     <g>0.1</g>
1728     <b>0.1</b>
1729     <a>1.0</a>
1730   </specular>
1731   <shininess>1.2</shininess>
1732   <light-coverage>20000000.0</light-coverage>
1733   <wood-coverage>8000.0</wood-coverage>
1734     <tree-texture>Trees/mixed-shrub-winter.png</tree-texture>
1735   <tree-varieties>8</tree-varieties>
1736   <tree-range-m alias="/params/forest/tree-range-m"/>
1737   <tree-height-m>2.0</tree-height-m>
1738   <tree-width-m>2.0</tree-width-m>
1739   <rolling-friction>0.6</rolling-friction>
1740   <bumpiness>0.4</bumpiness>
1741 </material>
1742
1743 <material>
1744   <condition>
1745     <equals>
1746       <property>sim/startup/season</property>
1747       <value>winter</value>
1748     </equals>
1749   </condition>
1750   <name>BuiltUpCover</name>
1751   <name>Urban</name>
1752   <effect>Effects/urban</effect>
1753   <texture-set>
1754       <texture>Terrain/city1.png</texture>
1755       <texture n="2">Terrain/city1-relief-light.png</texture>
1756   </texture-set>
1757   <texture-set>
1758       <texture>Terrain/city2.png</texture>
1759       <texture n="2">Terrain/city2-relief-light.png</texture>
1760   </texture-set>
1761   <object-mask>Terrain/city1.mask.png</object-mask>
1762   <object-mask>Terrain/city2.mask.png</object-mask>
1763   <object-mask>Terrain/city1.mask.png</object-mask>
1764   <object-mask>Terrain/city2.mask.png</object-mask>
1765     <xsize>1000</xsize>
1766     <ysize>1000</ysize>
1767   <light-coverage>100000.0</light-coverage>
1768   <emissive>
1769     <r>0.05</r>
1770     <g>0.05</g>
1771     <b>0.02</b>
1772     <a>1.0</a>
1773   </emissive>
1774   <object-group include="Materials/base/urban-buildings.xml"/>
1775   <building-coverage>2500.0</building-coverage>
1776   <building-small-ratio>0.4</building-small-ratio>
1777   <building-small-min-floors>3</building-small-min-floors>
1778   <building-small-max-width-m>30.0</building-small-max-width-m>
1779   <building-small-min-depth-m>10.0</building-small-min-depth-m>
1780   <building-small-max-depth-m>30.0</building-small-max-depth-m>
1781   <building-medium-ratio>0.6</building-medium-ratio>
1782   <building-large-ratio>0.2</building-large-ratio>
1783   <wood-coverage>250000.0</wood-coverage>
1784   <tree-texture>Trees/mixed-winter.png</tree-texture>
1785   <tree-varieties>8</tree-varieties>
1786   <tree-range-m alias="/params/forest/tree-range-m"/>
1787   <tree-height-m>25.0</tree-height-m>
1788   <tree-width-m>15.0</tree-width-m>
1789 </material>
1790
1791 <material>
1792   <condition>
1793     <equals>
1794       <property>sim/startup/season</property>
1795       <value>winter</value>
1796     </equals>
1797   </condition>
1798   <name>Construction</name>
1799   <name>Industrial</name>
1800   <name>Port</name>
1801   <name>Transport</name>
1802   <texture>Terrain/city1.png</texture>
1803   <texture>Terrain/city2.png</texture>
1804   <object-mask>Terrain/city1.mask.png</object-mask>
1805   <object-mask>Terrain/city2.mask.png</object-mask>
1806   <xsize>1000</xsize>
1807   <ysize>1000</ysize>
1808   <light-coverage>100000.0</light-coverage>
1809   <emissive>
1810     <r>0.05</r>
1811     <g>0.05</g>
1812     <b>0.02</b>
1813     <a>1.0</a>
1814   </emissive>
1815         <object-group include="Materials/base/industrial-buildings.xml"/>
1816 </material>
1817
1818 <material>
1819   <condition>
1820     <equals>
1821       <property>sim/startup/season</property>
1822       <value>winter</value>
1823     </equals>
1824   </condition>
1825   <name>Town</name>
1826   <name>SubUrban</name>
1827   <texture>Terrain.winter/Town1.png</texture>
1828   <object-mask>Terrain/Town1.mask.png</object-mask>
1829   <xsize>1024</xsize>
1830   <ysize>1024</ysize>
1831   <light-coverage>100000.0</light-coverage>
1832   <emissive>
1833     <r>0.05</r>
1834     <g>0.05</g>
1835     <b>0.02</b>
1836     <a>1.0</a>
1837   </emissive>
1838   <object-group include="Materials/base/town-buildings.xml"/>
1839   <building-coverage>2500.0</building-coverage>
1840   <building-small-ratio>0.9</building-small-ratio>
1841   <building-medium-ratio>0.1</building-medium-ratio>
1842   <building-large-ratio>0.0</building-large-ratio>
1843   <building-medium-max-floors>4</building-medium-max-floors>
1844   <wood-coverage>5000.0</wood-coverage>
1845   <tree-texture>Trees/mixed-winter.png</tree-texture>
1846   <tree-varieties>8</tree-varieties>
1847   <tree-range-m alias="/params/forest/tree-range-m"/>
1848   <tree-height-m>25.0</tree-height-m>
1849   <tree-width-m>15.0</tree-width-m>
1850 </material>
1851
1852 <material>
1853   <condition>
1854     <equals>
1855       <property>sim/startup/season</property>
1856       <value>winter</value>
1857     </equals>
1858   </condition>
1859   <name>Lake</name>
1860   <name>Pond</name>
1861   <name>Reservoir</name>
1862   <name>Stream</name>
1863   <name>Canal</name>
1864   <name>Lagoon</name>
1865   <name>Estuary</name>
1866   <name>Watercourse</name>
1867   <name>Saline</name>
1868   <texture>Terrain.winter/water-lake.png</texture>
1869   <xsize>400</xsize>
1870   <ysize>400</ysize>
1871   <ambient>
1872     <r>0.0</r>
1873     <g>0.0</g>
1874     <b>0.0</b>
1875     <a>1.0</a>
1876   </ambient>
1877   <diffuse>
1878     <r>0.5</r>
1879     <g>0.5</g>
1880     <b>0.5</b>
1881     <a>1.0</a>
1882   </diffuse>
1883   <specular>
1884     <r>0.3</r>
1885     <g>0.3</g>
1886     <b>0.3</b>
1887     <a>1.0</a>
1888   </specular>
1889   <shininess>1.2</shininess>
1890   <solid>1</solid>
1891   <rolling-friction>0.5</rolling-friction>
1892   <bumpiness>0.1</bumpiness>
1893 </material>
1894
1895 <material>
1896   <condition>
1897     <equals>
1898       <property>sim/startup/season</property>
1899       <value>winter</value>
1900     </equals>
1901   </condition>
1902   <name>DryLake</name>
1903   <name>IntermittentReservoir</name>
1904   <name>IntermittentLake</name>
1905   <texture>Terrain.winter/sand.png</texture>
1906   <xsize>2000</xsize>
1907   <ysize>2000</ysize>
1908   <solid>1</solid>
1909   <friction-factor>0.9</friction-factor>
1910   <rolling-friction>0.04</rolling-friction>
1911   <bumpiness>0.1</bumpiness>
1912 </material>
1913
1914 <material>
1915   <condition>
1916     <equals>
1917       <property>sim/startup/season</property>
1918       <value>winter</value>
1919     </equals>
1920   </condition>
1921   <name>IntermittentStream</name>
1922   <texture>Terrain.winter/wash.png</texture>
1923   <xsize>200</xsize>
1924   <ysize>200</ysize>
1925   <shininess>1.5</shininess>
1926   <solid>0</solid>
1927   <rolling-friction>2.5</rolling-friction>
1928   <bumpiness>0.6</bumpiness>
1929 </material>
1930
1931 <material>
1932   <condition>
1933     <equals>
1934       <property>sim/startup/season</property>
1935       <value>winter</value>
1936     </equals>
1937   </condition>
1938   <name>Marsh</name>
1939   <name>Bog</name>
1940   <name>Littoral</name>
1941   <name>FloodLand</name>
1942   <name>SaltMarsh</name>
1943   <name>HerbWetlandCover</name>
1944   <name>WoodedWetlandCover</name>
1945   <texture>Terrain.winter/marsh2.png</texture>
1946   <texture>Terrain.winter/marsh3.png</texture>
1947   <texture>Terrain.winter/marsh4.png</texture>
1948   <xsize>2000</xsize>
1949   <ysize>2000</ysize>
1950   <solid>1</solid>
1951   <light-coverage>40000000.0</light-coverage>
1952   <friction-factor>0.8</friction-factor>
1953   <rolling-friction>0.3</rolling-friction>
1954   <bumpiness>0.2</bumpiness>
1955   <load-resistance>1e30</load-resistance>
1956 </material>
1957
1958 <material>
1959   <condition>
1960     <equals>
1961       <property>sim/startup/season</property>
1962       <value>winter</value>
1963     </equals>
1964   </condition>
1965   <name>GrassCover</name>
1966   <name>GrassLand</name>
1967   <name>BareTundraCover</name>
1968   <name>MixedTundraCover</name>
1969   <texture>Terrain.winter/tundra.png</texture>
1970   <texture>Terrain.winter/tundra2.png</texture>
1971   <texture>Terrain.winter/tundra3.png</texture>
1972   <xsize>2000</xsize>
1973   <ysize>2000</ysize>
1974   <light-coverage>4000000.0</light-coverage>
1975   <diffuse>
1976     <r>0.93</r>
1977     <g>0.95</g>
1978     <b>0.93</b>
1979     <a>1.0</a>
1980   </diffuse>
1981   <specular>
1982     <r>0.1</r>
1983     <g>0.12</g>
1984     <b>0.1</b>
1985     <a>1.0</a>
1986   </specular>
1987   <shininess>1.2</shininess>
1988   <solid>1</solid>
1989   <friction-factor>0.7</friction-factor>
1990   <rolling-friction>0.1</rolling-friction>
1991   <bumpiness>0.15</bumpiness>
1992   <load-resistance>1e30</load-resistance>
1993 </material>
1994
1995 <material>
1996   <condition>
1997     <equals>
1998       <property>sim/startup/season</property>
1999       <value>winter</value>
2000     </equals>
2001   </condition>
2002   <name>HerbTundraCover</name>
2003   <name>HerbTundra</name>
2004   <texture>Terrain.winter/herbtundra.png</texture>
2005   <texture>Terrain.winter/herbtundra2.png</texture>
2006   <texture>Terrain.winter/herbtundra3.png</texture>
2007   <xsize>2000</xsize>
2008   <ysize>2000</ysize>
2009   <light-coverage>4000000.0</light-coverage>
2010   <diffuse>
2011     <r>0.93</r>
2012     <g>0.95</g>
2013     <b>0.93</b>
2014     <a>1.0</a>
2015   </diffuse>
2016   <specular>
2017     <r>0.1</r>
2018     <g>0.12</g>
2019     <b>0.1</b>
2020     <a>1.0</a>
2021   </specular>
2022   <shininess>1.2</shininess>
2023   <solid>1</solid>
2024   <friction-factor>0.8</friction-factor>
2025   <rolling-friction>0.1</rolling-friction>
2026   <bumpiness>0.15</bumpiness>
2027   <load-resistance>1e30</load-resistance>
2028 </material>
2029
2030 <material>
2031   <condition>
2032     <equals>
2033       <property>sim/startup/season</property>
2034       <value>winter</value>
2035     </equals>
2036   </condition>
2037   <name>SavannaCover</name>
2038   <texture>Terrain.winter/savanna.png</texture>
2039   <xsize>1000</xsize>
2040   <ysize>1000</ysize>
2041   <light-coverage>4000000.0</light-coverage>
2042   <solid>1</solid>
2043   <friction-factor>0.8</friction-factor>
2044   <rolling-friction>0.1</rolling-friction>
2045   <bumpiness>0.2</bumpiness>
2046   <load-resistance>1e30</load-resistance>
2047 </material>
2048
2049 <material>
2050   <condition>
2051     <equals>
2052         <property>sim/startup/season</property>
2053         <value>winter</value>
2054     </equals>
2055   </condition>
2056   <name>Grass</name>
2057   <name>Airport</name>
2058   <name>AirportKeep</name>
2059   <name>Greenspace</name>
2060   <texture>Terrain.winter/airport.png</texture>
2061   <xsize>125</xsize>
2062   <ysize>125</ysize>
2063   <light-coverage>4000000.0</light-coverage>
2064   <diffuse>
2065     <r>0.93</r>
2066     <g>0.95</g>
2067     <b>0.93</b>
2068     <a>1.0</a>
2069   </diffuse>
2070   <specular>
2071     <r>0.1</r>
2072     <g>0.12</g>
2073     <b>0.1</b>
2074     <a>1.0</a>
2075   </specular>
2076   <shininess>1.2</shininess>
2077   <solid>1</solid>
2078   <friction-factor>0.7</friction-factor>
2079   <rolling-friction>0.1</rolling-friction>
2080   <bumpiness>0.1</bumpiness>
2081   <load-resistance>1e30</load-resistance>
2082 </material>
2083
2084 <material>
2085   <condition>
2086     <equals>
2087       <property>sim/startup/season</property>
2088       <value>winter</value>
2089     </equals>
2090   </condition>
2091   <name>MixedCropPastureCover</name>
2092   <name>MixedCrop</name>
2093   <name>ComplexCrop</name>
2094   <texture>Terrain.winter/mixedcrop1.png</texture>
2095   <texture>Terrain.winter/mixedcrop4.png</texture>
2096   <texture>Terrain.winter/mixedcrop3.png</texture>
2097   <object-mask>Terrain/mixedcrop1.mask.png</object-mask>
2098   <object-mask>Terrain/mixedcrop4.mask.png</object-mask>
2099   <object-mask>Terrain/mixedcrop3.mask.png</object-mask>
2100   <xsize>2000</xsize>
2101   <ysize>2000</ysize>
2102   <light-coverage>2000000.0</light-coverage>
2103   <solid>1</solid>
2104   <friction-factor>0.9</friction-factor>
2105   <rolling-friction>0.1</rolling-friction>
2106   <bumpiness>0.7</bumpiness>
2107   <load-resistance>1e30</load-resistance>
2108   <object-group include="Materials/base/farm-buildings.xml"/>
2109   <wood-coverage>10000.0</wood-coverage>
2110   <tree-texture>Trees/mixed-winter.png</tree-texture>
2111   <tree-varieties>8</tree-varieties>
2112   <tree-range-m alias="/params/forest/tree-range-m"/>
2113   <tree-height-m>20.0</tree-height-m>
2114   <tree-width-m>12.0</tree-width-m>
2115 </material>
2116
2117 <material>
2118   <condition>
2119     <equals>
2120       <property>sim/startup/season</property>
2121       <value>winter</value>
2122     </equals>
2123   </condition>
2124   <name>IrrCropPastureCover</name>
2125   <name>IrrCrop</name>
2126   <name>Orchard</name>
2127   <name>Olives</name>
2128   <name>Vineyard</name>
2129   <name>Rice</name>
2130   <texture>Terrain.winter/irrcrop1.png</texture>
2131   <texture>Terrain.winter/irrcrop2.png</texture>
2132   <texture>Terrain.winter/irrcrop3.png</texture>
2133   <object-mask>Terrain/irrcrop1.mask.png</object-mask>
2134   <object-mask>Terrain/irrcrop2.mask.png</object-mask>
2135   <object-mask>Terrain/irrcrop3.mask.png</object-mask>
2136   <xsize>2000</xsize>
2137   <ysize>2000</ysize>
2138   <light-coverage>2000000.0</light-coverage>
2139   <solid>1</solid>
2140   <friction-factor>0.9</friction-factor>
2141   <rolling-friction>0.3</rolling-friction>
2142   <bumpiness>0.6</bumpiness>
2143   <load-resistance>1e30</load-resistance>
2144   <object-group include="Materials/base/farm-buildings.xml"/>
2145   <wood-coverage>10000.0</wood-coverage>
2146   <tree-texture>Trees/mixed-winter.png</tree-texture>
2147   <tree-varieties>8</tree-varieties>
2148   <tree-range-m alias="/params/forest/tree-range-m"/>
2149   <tree-height-m>20.0</tree-height-m>
2150   <tree-width-m>12.0</tree-width-m>
2151 </material>
2152
2153 <material>
2154   <condition>
2155     <equals>
2156       <property>sim/startup/season</property>
2157       <value>winter</value>
2158     </equals>
2159   </condition>
2160   <name>DryCropPastureCover</name>
2161   <name>DryCrop</name>
2162   <effect>Effects/transition-base-dirt</effect>
2163   <texture >Terrain.winter/countryside1.winter.dds</texture>
2164   <texture >Terrain.winter/countryside2.winter.dds</texture>
2165   <texture >Terrain.winter/countryside3.winter.dds</texture>
2166   <texture >Terrain.winter/countryside3.winter.dds</texture>
2167   <object-mask>Terrain/countryside1.green.mask.png</object-mask>
2168   <object-mask>Terrain/countryside2.green.mask.png</object-mask>
2169   <object-mask>Terrain/countryside3.green.mask.png</object-mask>
2170   <object-mask>Terrain/countryside4.green.mask.png</object-mask>
2171   <xsize>1800</xsize>
2172   <ysize>1800</ysize>
2173   <solid>1</solid>
2174   <friction-factor>0.9</friction-factor>
2175   <rolling-friction>0.1</rolling-friction>
2176   <bumpiness>0.6</bumpiness>
2177   <load-resistance>1e30</load-resistance>
2178   <light-coverage>2000000.0</light-coverage>
2179   <object-group include="Materials/base/farm-buildings.xml"/>
2180   <wood-coverage>4000.0</wood-coverage>
2181   <tree-texture>Trees/deciduous-winter.dds</tree-texture>
2182   <tree-varieties>8</tree-varieties>
2183   <tree-range-m alias="/params/forest/tree-range-m"/>
2184   <tree-height-m>20.0</tree-height-m>
2185   <tree-width-m>12.0</tree-width-m>
2186 </material>
2187
2188 <material>
2189   <condition>
2190     <equals>
2191       <property>sim/startup/season</property>
2192       <value>winter</value>
2193     </equals>
2194   </condition>
2195   <name>NaturalCrop</name>
2196   <texture>Terrain.winter/naturalcrop1.png</texture>
2197   <object-mask>Terrain/naturalcrop1.mask.png</object-mask>
2198   <xsize>2000</xsize>
2199   <ysize>2000</ysize>
2200   <solid>1</solid>
2201   <friction-factor>0.9</friction-factor>
2202   <rolling-friction>0.1</rolling-friction>
2203   <bumpiness>0.6</bumpiness>
2204   <load-resistance>1e30</load-resistance>
2205   <light-coverage>2000000.0</light-coverage>
2206   <object-group include="Materials/base/farm-buildings.xml"/>
2207   <wood-coverage>150000.0</wood-coverage>
2208   <tree-texture>Trees/deciduous-winter.dds</tree-texture>
2209   <tree-varieties>8</tree-varieties>
2210   <tree-range-m alias="/params/forest/tree-range-m"/>
2211   <tree-height-m>20.0</tree-height-m>
2212   <tree-width-m>12.0</tree-width-m>
2213 </material>
2214
2215 <material>
2216   <condition>
2217     <equals>
2218       <property>sim/startup/season</property>
2219       <value>winter</value>
2220     </equals>
2221   </condition>
2222   <name>CropGrassCover</name>
2223   <name>CropGrass</name>
2224   <name>Grassland</name>
2225   <texture>Terrain.winter/cropgrass1.png</texture>
2226   <texture>Terrain.winter/cropgrass2.png</texture>
2227   <texture>Terrain.winter/cropgrass3.png</texture>
2228   <xsize>2000</xsize>
2229   <ysize>2000</ysize>
2230   <light-coverage>2000000.0</light-coverage>
2231   <diffuse>
2232     <r>0.93</r>
2233     <g>0.95</g>
2234     <b>0.93</b>
2235     <a>1.0</a>
2236   </diffuse>
2237   <specular>
2238     <r>0.1</r>
2239     <g>0.12</g>
2240     <b>0.1</b>
2241     <a>1.0</a>
2242   </specular>
2243   <shininess>1.2</shininess>
2244   <solid>1</solid>
2245   <friction-factor>0.7</friction-factor>
2246   <rolling-friction>0.1</rolling-friction>
2247   <bumpiness>0.3</bumpiness>
2248   <load-resistance>1e30</load-resistance>
2249   <wood-coverage>500000.0</wood-coverage>
2250   <tree-texture>Trees/deciduous-winter.png</tree-texture>
2251   <tree-varieties>8</tree-varieties>
2252   <tree-range-m alias="/params/forest/tree-range-m"/>
2253   <tree-height-m>20.0</tree-height-m>
2254   <tree-width-m>12.0</tree-width-m>
2255 </material>
2256
2257 <material>
2258   <condition>
2259     <equals>
2260       <property>sim/startup/season</property>
2261       <value>winter</value>
2262     </equals>
2263   </condition>
2264   <name>GolfCourse</name>
2265   <texture>Terrain.winter/golfcourse1.png</texture>
2266   <object-mask>Terrain/golfcourse1.mask.png</object-mask>
2267   <xsize>800</xsize>
2268   <ysize>800</ysize>
2269   <light-coverage>2000000.0</light-coverage>
2270   <diffuse>
2271     <r>0.93</r>
2272     <g>0.95</g>
2273     <b>0.93</b>
2274     <a>1.0</a>
2275   </diffuse>
2276   <specular>
2277     <r>0.1</r>
2278     <g>0.12</g>
2279     <b>0.1</b>
2280     <a>1.0</a>
2281   </specular>
2282   <shininess>1.2</shininess>
2283   <solid>1</solid>
2284   <friction-factor>0.7</friction-factor>
2285   <rolling-friction>0.1</rolling-friction>
2286   <bumpiness>0.3</bumpiness>
2287   <load-resistance>1e30</load-resistance>
2288   <wood-coverage>5000.0</wood-coverage>
2289     <tree-texture>Trees/deciduous-winter.png</tree-texture>
2290   <tree-varieties>8</tree-varieties>
2291   <tree-range-m alias="/params/forest/tree-range-m"/>
2292   <tree-height-m>20.0</tree-height-m>
2293   <tree-width-m>12.0</tree-width-m>
2294 </material>
2295
2296 <material>
2297   <condition>
2298     <equals>
2299       <property>sim/startup/season</property>
2300       <value>winter</value>
2301     </equals>
2302   </condition>
2303   <name>CropWoodCover</name>
2304   <name>AgroForest</name>
2305   <texture>Terrain.winter/cropwood.png</texture>
2306   <object-mask>Terrain/cropwood.mask.png</object-mask>
2307   <xsize>2000</xsize>
2308   <ysize>2000</ysize>
2309   <light-coverage>2000000.0</light-coverage>
2310   <solid>1</solid>
2311   <friction-factor>0.4</friction-factor>
2312   <rolling-friction>0.6</rolling-friction>
2313   <bumpiness>0.7</bumpiness>
2314   <load-resistance>10</load-resistance>
2315   <wood-coverage>4000.0</wood-coverage>
2316   <tree-texture>Trees/mixed-winter.png</tree-texture>
2317   <tree-varieties>8</tree-varieties>
2318   <tree-range-m alias="/params/forest/tree-range-m"/>
2319   <tree-height-m>20.0</tree-height-m>
2320   <tree-width-m>12.0</tree-width-m>
2321 </material>
2322
2323 <material>
2324   <condition>
2325     <equals>
2326       <property>sim/startup/season</property>
2327       <value>summer</value>
2328     </equals>
2329   </condition>
2330   <name>Littoral</name>
2331   <texture>Terrain/sand1.dds</texture>
2332   <xsize>2000</xsize>
2333   <ysize>2000</ysize>
2334   <light-coverage>10000000.0</light-coverage>
2335   <shininess>2.5</shininess>
2336   <rolling-friction>0.1</rolling-friction>
2337   <friction-factor>0.7</friction-factor>
2338   <bumpiness>0.1</bumpiness>
2339 </material>
2340
2341  <!-- end winter-->
2342
2343
2344  <!-- runway and taxiway signs -->
2345
2346 <material include="Materials/base/glyphs-yellow.xml">
2347   <name>YellowSign</name>
2348   <texture>Signs/yellow.dds</texture>
2349   <emissive>
2350     <r>0.9</r>
2351     <g>0.9</g>
2352     <b>0.9</b>
2353   </emissive>
2354   <xsize>4096</xsize>
2355   <ysize>128</ysize>
2356 </material>
2357
2358 <material include="Materials/base/glyphs-red.xml">
2359   <name>RedSign</name>
2360   <texture>Signs/red.dds</texture>
2361   <emissive>
2362     <r>0.9</r>
2363     <g>0.9</g>
2364     <b>0.9</b>
2365   </emissive>
2366   <xsize>4096</xsize>
2367   <ysize>128</ysize>
2368 </material>
2369
2370 <material include="Materials/base/glyphs-black.xml">
2371   <name>BlackSign</name>
2372   <texture>Signs/black.dds</texture>
2373   <emissive>
2374     <r>0.9</r>
2375     <g>0.9</g>
2376     <b>0.9</b>
2377   </emissive>
2378   <xsize>4096</xsize>
2379   <ysize>128</ysize>
2380 </material>
2381
2382 <material include="Materials/base/glyphs-framed.xml">
2383   <name>FramedSign</name>
2384   <texture>Signs/framed.dds</texture>
2385   <emissive>
2386     <r>0.9</r>
2387     <g>0.9</g>
2388     <b>0.9</b>
2389   </emissive>
2390   <xsize>4096</xsize>
2391   <ysize>128</ysize>
2392 </material>
2393
2394 <material include="Materials/base/glyphs-special.xml">
2395   <name>SpecialSign</name>
2396   <texture>Signs/special.dds</texture>
2397   <emissive>
2398     <r>0.9</r>
2399     <g>0.9</g>
2400     <b>0.9</b>
2401   </emissive>
2402   <xsize>1024</xsize>
2403   <ysize>128</ysize>
2404 </material>
2405
2406  <material>
2407    <name>UnidirectionalTaper</name>
2408    <texture>Symbols/unidirectional.dds</texture>
2409    <emissive>
2410      <r>0.92157</r>
2411      <g>0.92157</g>
2412      <b>0.76471</b>
2413      <a>1.0</a>
2414    </emissive>
2415  </material>
2416
2417  <material>
2418    <name>UnidirectionalTaperRed</name>
2419    <texture>Symbols/unidirectionalred.dds</texture>
2420    <emissive>
2421      <r>0.92157</r>
2422      <g>0.92157</g>
2423      <b>0.76471</b>
2424      <a>1.0</a>
2425    </emissive>
2426  </material>
2427
2428  <material>
2429    <name>UnidirectionalTaperGreen</name>
2430    <texture>Symbols/unidirectionalgreen.dds</texture>
2431    <emissive>
2432      <r>0.92157</r>
2433      <g>0.92157</g>
2434      <b>0.76471</b>
2435      <a>1.0</a>
2436    </emissive>
2437  </material>
2438
2439
2440  <material>
2441    <name>BidirectionalTaper</name>
2442    <texture>Symbols/bidirectional.dds</texture>
2443    <emissive>
2444      <r>0.92157</r>
2445      <g>0.92157</g>
2446      <b>0.76471</b>
2447      <a>1.0</a>
2448    </emissive>
2449  </material>
2450
2451 </PropertyList>