Make water efect use png textures by default, and rely on their dds counterparts...
[fg:toms-fgdata.git] / Effects / water-dds.eff
1 <?xml version="1.0" encoding="utf-8"?>
2 <PropertyList>
3         <name>Effects/water-dds</name>
4         <inherits-from>Effects/water</inherits-from>
5         <parameters>
6                 <texture n="0">
7                         <image>Textures/Water/water-reflection.dds</image>
8                         <filter>linear-mipmap-linear</filter>
9                         <wrap-s>repeat</wrap-s>
10                         <wrap-t>repeat</wrap-t>
11                         <internal-format>normalized</internal-format>
12                 </texture>
13                 <texture n="2">
14                         <image>Textures/Water/waves-ver10-nm.dds</image>
15                         <filter>linear-mipmap-linear</filter>
16                         <wrap-s>repeat</wrap-s>
17                         <wrap-t>repeat</wrap-t>
18                         <internal-format>normalized</internal-format>
19                 </texture>
20                 <texture n="3">
21                         <image>Textures/Water/water_sine_nmap.dds</image>
22                         <filter>linear-mipmap-linear</filter>
23                         <wrap-s>repeat</wrap-s>
24                         <wrap-t>repeat</wrap-t>
25                         <internal-format>normalized</internal-format>
26                 </texture>
27                 <texture n="4">
28                         <image>Textures/Water/water-reflection-grey.dds</image>
29                         <filter>linear-mipmap-linear</filter>
30                         <wrap-s>repeat</wrap-s>
31                         <wrap-t>repeat</wrap-t>
32                         <internal-format>normalized</internal-format>
33                 </texture>
34                 <texture n="5">
35                         <image>Textures/Water/sea_foam.dds</image>
36                         <filter>linear-mipmap-linear</filter>
37                         <wrap-s>repeat</wrap-s>
38                         <wrap-t>repeat</wrap-t>
39                         <internal-format>normalized</internal-format>
40                 </texture>
41                 <texture n="6">
42                         <image>Textures/Water/perlin-noise-nm.dds</image>
43                         <filter>linear-mipmap-linear</filter>
44                         <wrap-s>repeat</wrap-s>
45                         <wrap-t>repeat</wrap-t>
46                         <internal-format>normalized</internal-format>
47                 </texture>
48         <normalmap_dds type="float">1.0</normalmap_dds>
49         </parameters>
50 </PropertyList>