1 <?xml version="1.0" encoding="utf-8"?>
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2 <!-- Stub effect file for Rembrandt ported model-combined,
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3 as that one is explicitly made active under Rembrandt to
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4 provide glass/transparent surfaces with the ubershader.
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5 For now it only disables the ubershader under Rembrandt for
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6 the objects that use it, and replaces it with the default shader.
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9 <name>Effects/model-combined-deferred</name>
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10 <inherits-from>Effects/model-combined</inherits-from>
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15 <property>/sim/rendering/rembrandt</property>
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18 <value type="float">2.0</value>
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22 <extension-supported>GL_ARB_shader_objects</extension-supported>
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23 <extension-supported>GL_ARB_shading_language_100</extension-supported>
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24 <extension-supported>GL_ARB_vertex_shader</extension-supported>
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25 <extension-supported>GL_ARB_fragment_shader</extension-supported>
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28 <extension-supported>GL_EXT_gpu_shader4</extension-supported>
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29 <extension-supported>GL_ARB_texture_rg</extension-supported>
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33 <lighting>false</lighting>
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36 <use>material/ambient</use>
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39 <use>material/diffuse</use>
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42 <use>material/specular</use>
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45 <use>material/emissive</use>
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48 <use>material/shininess</use>
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50 <color-mode>ambient-and-diffuse</color-mode>
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53 <vertex-shader n="1">Shaders/deferred-gbuffer.vert</vertex-shader>
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54 <fragment-shader n="1">Shaders/deferred-gbuffer.frag</fragment-shader>
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